Recent logs - v1.9.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-08-26 59 MIPSCompileOp: Invalid instruction 00000001
eFootball 2024 By Frank SJ v1.18.1 2025-07-15 1 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
eFootball 2024 By Frank SJ v1.18.1 2025-07-15 1 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
eFootball PC - V. v1.9.4 2026-05-04 5 MIPSCompileOp: Invalid instruction 766f2e79
eFootball PC - V. v1.9.4 2026-09-24 6 MIPSCompileOp: Invalid instruction 9d33efe0
RIDE 4 v1.18.1 2025-07-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08e8d040): duplicate handler
RIDE 4 v1.18.1 2025-07-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09081d60): duplicate handler
RIDE 4 v1.18.1 2025-07-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0905c600): duplicate handler
RIDE 4 v1.18.1 2025-07-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0911de30): duplicate handler
Dungeon Siege: Throne of Agony v1.18.1 2025-07-15 6 Failed to truncate file.
FlatOut Head On v1.18.1 2025-07-15 11 Failed to truncate file.
eFootball 2025 v1.19.3 2026-01-07 23 sceMp3Init: invalid data: not MPEG v1
ATV Offroad Fury Blazin' Trails v1.18.1 2025-07-15 12 Failed to truncate file.
eFootball 2025 STAR PATCH v1.18.1 2025-07-20 2 Unknown GetPointerWrite 00000000 PC 088113d4 LR 088113dc
eFootball 25 Europa Komo Valeri v1.20.4 2026-05-29 11 sceNetAdhocMatchingInit(32768) at 08a71984
英雄伝説 碧の軌跡 v1.18.1 2025-07-14 1 sceIoIoctl(disc0:/sce_lbn01ffa0_size0x16b9d, 0101000a, 09faf8c0, 4, 00000000, 0)
英雄伝説 碧の軌跡 v1.18.1 2025-07-14 1 sceIoIoctl(disc0:/sce_lbn01f4ef_size0x340de, 0101000a, 09faf8c0, 4, 00000000, 0)
英雄伝説 碧の軌跡 v1.18.1 2025-07-14 1 sceIoIoctl(disc0:/sce_lbn0205e8_size0x3e7ed, 0101000a, 09faf8c0, 4, 00000000, 0)
英雄伝説 碧の軌跡 v1.18.1 2025-07-14 1 sceIoIoctl(disc0:/sce_lbn020019_size0x2da76, 0101000a, 09faf8c0, 4, 00000000, 0)
SBK®09 Superbike World Championship v1.18.1 2025-07-14 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09155210): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-07-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091c5f80): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-07-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ffc0c0): duplicate handler
eFootball FWC C19 v1.18.1 2025-08-09 4 Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800
RIDE 4 v1.18.1 2025-07-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090d6ce0): duplicate handler
RIDE 4 v1.18.1 2025-07-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093741e0): duplicate handler
RIDE 4 v1.18.1 2025-07-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093f21f0): duplicate handler
RIDE 4 v1.18.1 2025-08-19 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09012350): duplicate handler
RIDE 4 v1.18.1 2025-07-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0925cda0): duplicate handler
RIDE 4 v1.18.1 2025-07-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0923c000): duplicate handler
RIDE 4 v1.18.1 2025-07-14 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092396e0): duplicate handler
RIDE 4 v1.18.1 2025-07-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0946f8b0): duplicate handler
RIDE 4 v1.18.1 2025-07-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08eb12d0): duplicate handler
WWE'12 v1.18.1 2025-07-14 1 MIPSCompileOp: Invalid instruction 46439b80
eFootball Edicion Mundial de Clubes By T. Bendezu v1.18.1 2026-10-27 54 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball Chelito 19 v1.18.1 2025-07-14 1 MIPSCompileOp: Invalid instruction 74207573
Yu-Gi-Oh! GX Tag Force 3 v1.18.1 2025-10-27 2 WriteToHardware: Invalid address 0a21b79a near PC 08000000 LR 08000000
The King Of Fighters - The Orochi Saga v1.18.1 2025-07-13 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI79a8, b4:85:35:41:79:a8, 20000000, 0) at 0888c440
The King Of Fighters - The Orochi Saga v1.18.1 2025-07-13 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI79a8, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
eFootball Chelito 19 v1.18.1 2025-07-13 1 Unknown GetPointerWrite 0a0f3190 PC 08824108 LR 0880f448
eFootball 26 BY DIWAX GAMING v1.18.1-846-gab47c3cb1f 2026-01-29 29 Unknown GetPointerWrite 00000000 PC 08844a98 LR 08844aac
WWE'12 v1.18.1 2025-07-13 1 Unknown GetPointerWrite 0d7eb694 PC 08bfbde0 LR 08bfbe04
WWE'12 v1.18.1 2025-07-13 1 Unknown GetPointerWrite 0d7ed9d4 PC 08bfbde0 LR 08bfbe04
WWE'12 v1.18.1 2025-07-13 1 Unknown GetPointerWrite 0d7ec794 PC 08bfbde0 LR 08bfbe04
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-08-11 446 sceMp3Init: invalid data: not layer 3
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-07-13 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(8976f12, 44:31:d6:76:4e:18, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-07-13 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(5196978, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-07-13 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(97ccf0b, 44:31:d6:76:4e:18, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-07-13 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(5658715, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-07-13 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(b176f7d, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.18.1 2025-10-10 835 MIPSCompileOp: Invalid instruction 01010101
eFootball 26 BY DIWAX GAMING v1.18.1 2025-08-07 10 MIPSCompileOp: Invalid instruction 46800499
King of Pool v1.18.1 2025-07-12 1 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-07-12 1 WriteToHardware: Invalid address 2ddcb00c near PC 0880abb4 LR 0880abbc
Resistance: Retribution™ v1.18.1 2025-07-12 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f05551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLi
Resistance: Retribution™ v1.18.1 2025-07-12 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f15551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f15551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = do
Resistance: Retribution™ v1.18.1 2025-07-12 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f05551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) {
eFootball 2025 v1.18.1 2025-07-13 2 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34
FIFA 14 - Es v1.18.1 2025-07-12 2 MIPSCompileOp: Invalid instruction 41820000
FIFA 14 - Es v1.18.1 2025-07-12 4 MIPSCompileOp: Invalid instruction 41200000
FIFA 14 - Es v1.18.1 2025-07-12 3 MIPSCompileOp: Invalid instruction 00000201
FIFA 14 - Es v1.18.1 2025-07-12 2 MIPSCompileOp: Invalid instruction 41000000
FIFA 14 - Es v1.18.1 2025-07-12 2 MIPSCompileOp: Invalid instruction 43230000
PRIME JUNINO 20252025 v1.18.1 2025-07-12 1 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(09c79cc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(09b1fac0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(09c28400, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(09c43800, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(099d4c80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 2 80630006=sceAtracSetDataAndGetID(09661d40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(09565b40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 3 80630006=sceAtracSetDataAndGetID(095f5300, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(097d69c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(0950d400, 00000800): invalid RIFF header
La Boussole d'Or™ v1.18.1 2025-07-12 1 Vertices without position found: (00000000) [00000000] P: ? (3b)
Prince of Persia - Revelations v1.18.1 2025-07-12 7 80630006=sceAtracSetDataAndGetID(099e7040, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(09bedc80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(099475c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(097e3dc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-07-12 1 80630006=sceAtracSetDataAndGetID(09b42740, 00000800): invalid RIFF header
eFootball Winning Eleven 2020 by SinSega v1.18.1 2025-07-12 1 MIPSCompileOp: Invalid instruction 0000203f
eFootball Winning Eleven 2020 by SinSega v1.18.1 2025-07-12 1 MIPSCompileOp: Invalid instruction 06771000
eFootball Winning Eleven 2020 by SinSega v1.18.1 2025-07-12 1 WriteToHardware: Invalid address dead7e4f near PC 08043500 LR 08000020
eFootball Winning Eleven 2020 by SinSega v1.18.1 2025-07-12 1 MIPSCompileOp: Invalid instruction 000005fd
eFootball Winning Eleven 2020 by SinSega v1.18.1 2025-07-12 2 MIPSCompileOp: Invalid instruction 00000077
eFootball Winning Eleven 2020 by SinSega v1.18.1 2025-07-12 1 MIPSCompileOp: Invalid instruction 0026bfff
EA-Sports FC PC-V v1.18.1 2025-07-12 1 MIPSCompileOp: Invalid instruction 71ed7bdc
EA-Sports FC PC-V v1.18.1 2025-07-12 2 MIPSCompileOp: Invalid instruction 71e96e74
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-07-12 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(77b9c35, 00:02:02:02:02:02, 20000000, 0) at 0897eeec
eFootball FWC C19 v1.18.1 2026-03-11 8 Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460
Dragon Ball TAG VS v1.18.1-1284-g9703a57c94 2025-07-22 20 AT3 header map lacks entry for bpf: 0 channels: 0
Kenka Bancho: Badass Rumble v1.18.1 2025-07-11 1 00000000=sceUtilityScreenshotInitStart(0923d6b0)
LEGO® Batman™: The Videogame v1.18.1 2025-07-11 1 Jump to invalid address: 0fb11f3c PC 0894348c LR 08943488
LEGO® Batman™: The Videogame v1.18.1 2025-07-11 1 Jump to invalid address: 0f404e24 PC 08943488 LR 08943488
Pro Evolution Soccer 2025 v1.18.1 2025-08-04 3 Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460
EA FC26 By Official Gameplay v1.18.1 2025-07-11 1 MIPSCompileOp: Invalid instruction b105eff5
EA FC26 By Official Gameplay v1.18.1 2025-07-11 1 MIPSCompileOp: Invalid instruction 00005fff
EA FC26 By Official Gameplay v1.18.1 2025-07-11 1 MIPSCompileOp: Invalid instruction 000bff81
EA FC26 By Official Gameplay v1.18.1 2025-07-11 1 MIPSCompileOp: Invalid instruction b0004ddf
EA FC26 By Official Gameplay v1.18.1 2025-07-11 1 MIPSCompileOp: Invalid instruction efe90ff5
EA FC26 By Official Gameplay v1.18.1 2025-07-11 1 WriteToHardware: Invalid address deadbeef near PC 08371f5c LR deadbeef

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