Recent logs - v1.9.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE 2K20 By Lucha Games v1.9.4 2025-12-21 23 80630007=sceAtracSetData(2, 08d4b180, 00006a78): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2022-04-09 5 80630007=sceAtracSetData(2, 08d4b180, 00015a00): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2023-02-27 50 80630007=sceAtracSetData(2, 08d4b180, 000040e8): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2022-04-09 6 80630007=sceAtracSetData(2, 08d4b180, 00009a98): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2025-01-28 67 80630007=sceAtracSetData(2, 08d4b180, 0000eb88): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2022-04-09 6 80630007=sceAtracSetData(2, 08d4b180, 0001af50): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2024-12-12 22 80630007=sceAtracSetData(2, 08d4b180, 0000a240): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2026-01-13 324 80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2026-11-05 35,844 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
METAL GEAR SOLID PORTABLE OPS + v1.9.4 2022-03-04 6 Render to texture with incompatible formats 6 != 3 at 04000000
Assassin's Creed: Bloodlines™ v1.8.0 2019-11-22 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c1ec34, 4, 00000000, 0)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.4 2022-06-28 4 WriteToHardware: Invalid address 00000038 near PC 089e0814 LR 089e0804
SBK®08 Superbike World Championship v1.8.0 2019-11-22 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095adad0): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2026-06-07 227 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09087440): duplicate handler
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.8.0 2019-11-22 1 80630006=sceAtracSetData(1, 094583c0, 00042000): invalid RIFF header
SBK®09 Superbike World Championship v1.8.0 2019-11-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093bede0): duplicate handler
SBK®09 Superbike World Championship v1.8.0 2019-11-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091d73e0): duplicate handler
WWE'12 v1.8.0 2024-01-20 20 80630007=sceAtracSetData(2, 08d13140, 0001c0d0): atracID uses different codec type than data
機動戦士ガンダム 新ギレンの野望 v1.9.3 2023-10-19 9 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
初音ミク -Project DIVA- extend v1.8.0 2019-11-21 1 00000000=sceUtilityScreenshotInitStart(08fe2670)
SBK®08 Superbike World Championship v1.8.0 2019-11-21 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09716dd0): duplicate handler
SBK®08 Superbike World Championship v1.8.0 2019-11-21 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095a9d90): duplicate handler
SBK®08 Superbike World Championship v1.8.0 2019-11-21 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0970d2e0): duplicate handler
SBK®08 Superbike World Championship v1.8.0 2019-11-21 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096b4120): duplicate handler
SBK®08 Superbike World Championship v1.8.0 2019-11-21 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096ee5e0): duplicate handler
WWE 2K20 By Lucha Games v1.9.4 2025-12-11 136 80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data
WWE 2K20 by GamerNafZ™ v1.9.4 2024-05-30 10,234 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.4 2022-11-12 3 80630006=sceAtracSetData(2, 08bd5600, 00005e20): invalid RIFF header
SBK®09 Superbike World Championship v1.8.0 2019-11-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0934db00): duplicate handler
Virtua Tennis 3 v1.9.0 2024-10-19 5 80630011=sceAtracSetDataAndGetID(08cd4c40, 00000004): buffer too small
PES 2014 v1.8.0 2025-10-20 3 MIPSCompileOp: Invalid instruction 000006fd
PES 2014 v1.8.0 2026-01-05 3 MIPSCompileOp: Invalid instruction 00000cf7
PES 2014 v1.8.0 2024-12-27 2 MIPSCompileOp: Invalid instruction b0000000
PES 2014 v1.8.0 2019-11-20 1 Branch in RSRTComp delay slot at 08020fdc in block starting at 08020fb8
SBK®09 Superbike World Championship v1.9.4 2025-10-09 47 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ea37e0): duplicate handler
たんていぶ THE DETECTIVE CLUB -探偵と幽霊と怪盗と- v1.8.0 2019-11-20 1 scePsmfPlayerSetPsmfCB(0970d784, disc0:/PSP_GAME/USRDIR/Movie/Opening.pmf): invalid psmf player or status
たんていぶ THE DETECTIVE CLUB -探偵と幽霊と怪盗と- v1.8.0 2019-11-20 1 80618005=scePsmfPlayerCreate(0970d784, 0970d788): already have an active player
VALKYRIA CHRONICLES™ II v1.8.0 2022-08-29 5 Render to area containing texture at 04130000 +0x32
初音ミク -Project DIVA- extend v1.8.0 2019-11-20 1 00000000=sceUtilityScreenshotInitStart(09451f30)
OJR EDIÇÕES 2020 v1.9.4 2024-03-29 19,687 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
Virtua Tennis 3 v1.9.4 2023-03-19 4 80630011=sceAtracSetDataAndGetID(08cd4b00, 00000004): buffer too small
God of War: Chains of Olympus v1.8.0 2019-11-19 1 D3D error in shader compilation: info: C:\Users\Samsung\Documents\Nova pasta (3)\Nova pasta (2)\memory(79,32): error X3093: out of memory while parsing / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float3 u_lightpos0 : register(c24); float3 u_lightatt0 : register(c32); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightpos1 : register(c25); float3 u_lightatt1 : register(c33); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightpos3 : register(c27); float3 u_lightatt3 : register(c35); float3 u_lightambient3 : register(c51); float3 u_lightdiffuse3 : register(c43); float4 u_ambient : register(c19); float3 u_matdiffuse : register(c21); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world); float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world)); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); float4 outPos = mul(viewPos, u_proj); float4 lightSum0 = u_ambient * In.color0 + float4(u_matemissive, 0.0); float3 toLight; float3 diffuse; float distance; float lightScale; float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, float3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * In.color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * In.color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, float3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * In.color0.rgb + diffuse) * lightScale; Out.v_color0 = clamp(lightSum0, 0.0, 1.0); Out.v_color1 = float3(0, 0, 0); Out.v_texcoord = float3(In.texcoord.xy * u_uvscaleoffset.xy, 0.0); Out.v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; float3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } Out.gl_Position = outPos; return Out; }
God of War: Chains of Olympus v1.8.0 2019-11-19 21 D3D error in shader compilation: info: internal error: compilation aborted unexpectedly / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float3 u_lightpos0 : register(c24); float3 u_lightatt0 : register(c32); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightpos1 : register(c25); float3 u_lightatt1 : register(c33); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightpos3 : register(c27); float3 u_lightatt3 : register(c35); float3 u_lightambient3 : register(c51); float3 u_lightdiffuse3 : register(c43); float4 u_ambient : register(c19); float3 u_matdiffuse : register(c21); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world); float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world)); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); float4 outPos = mul(viewPos, u_proj); float4 lightSum0 = u_ambient * In.color0 + float4(u_matemissive, 0.0); float3 toLight; float3 diffuse; float distance; float lightScale; float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, float3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * In.color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * In.color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, float3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * In.color0.rgb + diffuse) * lightScale; Out.v_color0 = clamp(lightSum0, 0.0, 1.0); Out.v_color1 = float3(0, 0, 0); Out.v_texcoord = float3(In.texcoord.xy * u_uvscaleoffset.xy, 0.0); Out.v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; float3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } Out.gl_Position = outPos; return Out; }
God of War: Chains of Olympus v1.8.0 2019-11-19 16 D3D error in shader compilation: info: internal error: compilation aborted unexpectedly / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float4 position : POSITION; float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float4 color1 : COLOR1; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; Out.v_texcoord = float3(In.texcoord, 1.0); Out.v_color0 = In.color0; Out.v_color1 = In.color1.rgb; Out.v_fogdepth = In.position.w; float4 outPos = mul(float4(In.position.xyz, 1.0), u_proj); float3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } Out.gl_Position = outPos; return Out; }
God of War: Chains of Olympus v1.8.0 2019-11-19 1 D3D error in shader compilation: info: internal error: compilation aborted unexpectedly / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float3 u_lightpos0 : register(c24); float3 u_lightatt0 : register(c32); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightpos1 : register(c25); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightpos3 : register(c27); float3 u_lightatt3 : register(c35); float3 u_lightambient3 : register(c51); float3 u_lightdiffuse3 : register(c43); float4 u_ambient : register(c19); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world); float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world)); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); float4 outPos = mul(viewPos, u_proj); float4 lightSum0 = u_ambient * In.color0 + float4(u_matemissive, 0.0); float3 toLight; float3 diffuse; float distance; float lightScale; float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, float3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * In.color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * In.color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * In.color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * In.color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, float3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * In.color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * In.color0.rgb + diffuse) * lightScale; Out.v_color0 = clamp(lightSum0, 0.0, 1.0); Out.v_color1 = float3(0, 0, 0); Out.v_texcoord = float3(In.texcoord.xy * u_uvscaleoffset.xy, 0.0); Out.v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; float3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } Out.gl_Position = outPos; return Out; }
(homebrew) v1.8.0 2019-11-19 1 MFIC instruction hit (70020024) at 0898dd30
たんていぶ THE DETECTIVE CLUB -探偵と幽霊と怪盗と- v1.8.0 2019-11-19 1 scePsmfPlayerSetPsmfCB(08f0b444, disc0:/PSP_GAME/USRDIR/Movie/Opening.pmf): invalid psmf player or status
たんていぶ THE DETECTIVE CLUB -探偵と幽霊と怪盗と- v1.8.0 2019-11-19 1 scePsmfPlayerSetPsmfCB(0970e544, disc0:/PSP_GAME/USRDIR/Movie/Opening.pmf): invalid psmf player or status
たんていぶ THE DETECTIVE CLUB -探偵と幽霊と怪盗と- v1.8.0 2019-11-19 1 scePsmfPlayerSetPsmfCB(08f2d444, disc0:/PSP_GAME/USRDIR/Movie/Opening.pmf): invalid psmf player or status
WWE SmackDown vs. RAW 2010 v1.9.4 2022-06-08 2 80630006=sceAtracSetData(2, 08bd5600, 00007aa0): invalid RIFF header
WWE 2K20 By Lucha Games v1.9.4 2026-07-27 263 80630007=sceAtracSetData(2, 08d4b180, 000032b0): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2021-12-08 36 80630007=sceAtracSetData(2, 08d4b180, 00006dc0): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2021-03-07 6 80630007=sceAtracSetData(2, 08d13140, 00005c40): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2026-10-23 142 80630007=sceAtracSetData(2, 08d4b180, 00006730): atracID uses different codec type than data
SBK® Superbike World Championship v1.8.0 2019-11-19 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09647d50): duplicate handler
SBK®08 Superbike World Championship v1.8.0 2019-11-19 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0971be10): duplicate handler
WWE 2K20 By Lucha Games v1.9.4 2025-12-22 298 80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2026-10-29 461 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2026-01-05 26 80630007=sceAtracSetData(2, 08d4b180, 0000af60): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2022-02-05 23 80630007=sceAtracSetData(2, 08d4b180, 000083a0): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2025-02-23 47 80630007=sceAtracSetData(2, 08d4b180, 00002e50): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2025-06-09 119 80630007=sceAtracSetData(2, 08d4b180, 00004bd8): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2024-11-08 11 80630007=sceAtracSetData(2, 08d4b180, 0001fbe0): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2024-11-08 8 80630007=sceAtracSetData(2, 08d4b180, 000185c0): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2025-12-06 24 80630007=sceAtracSetData(2, 08d13140, 00004778): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2026-07-26 167 80630007=sceAtracSetData(2, 08d4b180, 000062d0): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2022-03-21 14 80630007=sceAtracSetData(2, 08d4b180, 000079c8): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2020-04-29 3 80630007=sceAtracSetData(2, 08d4b180, 0001a000): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2025-12-21 91 80630007=sceAtracSetData(2, 08d13140, 00002c20): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2025-12-13 87 80630007=sceAtracSetData(2, 08d4b180, 0000cf18): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2025-04-15 34 80630007=sceAtracSetData(2, 08d4b180, 00010168): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2025-12-13 44 80630007=sceAtracSetData(2, 08d4b180, 00007338): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2021-02-09 9 80630007=sceAtracSetData(2, 08d4b180, 00012238): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.4 2025-02-28 12 80630006=sceAtracSetData(2, 08bd5600, 00004da0): invalid RIFF header
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2026-08-26 36 80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2024-11-10 12 80630007=sceAtracSetData(2, 08d4b180, 0001a230): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2024-11-18 18 80630007=sceAtracSetData(2, 08d4b180, 0001dc28): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2025-06-30 70 80630007=sceAtracSetData(2, 08d4b180, 00003710): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2024-11-10 9 80630007=sceAtracSetData(2, 08d4b180, 0001e4e8): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2025-12-06 75 Render to area containing texture at 04044000 +112x0
WWE 2K20 By Lucha Games v1.9.4 2026-06-27 1,296 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2026-06-27 49 80630007=sceAtracSetData(2, 08d4b180, 0000f9c0): atracID uses different codec type than data
Kenka Bancho: Badass Rumble v1.8.0 2019-11-18 1 00000000=sceUtilityScreenshotInitStart(09288da0)
Kenka Bancho: Badass Rumble v1.8.0 2019-11-18 4 00000000=sceUtilityScreenshotInitStart(09287ae0)
RIDGE RACER 2 v1.8.0 2024-04-23 3 Savedata loading with detected hashmode 5 instead of file's 1
SBK®08 Superbike World Championship v1.9.4 2022-10-03 12 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09518cf0): duplicate handler
SBK® Superbike World Championship v1.8.0 2019-11-18 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 094b6fa0): duplicate handler
SBK®08 Superbike World Championship v1.8.0 2019-11-18 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 094a3520): duplicate handler
WWE 2K20 By Lucha Games v1.9.4 2024-10-25 14 80630007=sceAtracSetData(2, 08d4b180, 00015370): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2024-12-21 30 80630007=sceAtracSetData(2, 08d4b180, 0000b3c0): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2026-03-17 413 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2026-10-29 567 80630007=sceAtracSetData(3, 08d4b180, 00004000): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2025-09-23 138 80630007=sceAtracSetData(2, 08d4b180, 000049a8): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2025-12-04 30 80630007=sceAtracSetData(2, 08d4b180, 0000edb8): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2026-01-09 338 80630007=sceAtracSetData(2, 08d4b180, 00003a58): atracID uses different codec type than data
SBK®08 Superbike World Championship v1.9.4 2022-11-15 13 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f4ba70): duplicate handler
The Legend of Heroes III: Song of the Ocean v1.9.4 2024-02-10 16 Rendering to framebuffer offset: 04154000 +256x0
WWE 2K20 By Lucha Games v1.9.4 2025-08-04 26 80630007=sceAtracSetData(2, 08d4b180, 0000a010): atracID uses different codec type than data
Castlevania: The Dracula X Chronicles v1.8.0 2019-11-18 1 Unknown GE command : 03040004
Secret Agent Clank™ v1.8.0 2019-11-18 1 80630006=sceAtracSetDataAndGetID(09100700, 0000148c): invalid RIFF header

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