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| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-12-21 |
23 |
80630007=sceAtracSetData(2, 08d4b180, 00006a78): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2022-04-09 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 00015a00): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2023-02-27 |
50 |
80630007=sceAtracSetData(2, 08d4b180, 000040e8): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2022-04-09 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 00009a98): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-01-28 |
67 |
80630007=sceAtracSetData(2, 08d4b180, 0000eb88): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2022-04-09 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 0001af50): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-12-12 |
22 |
80630007=sceAtracSetData(2, 08d4b180, 0000a240): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-01-13 |
324 |
80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-11-05 |
35,844 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
| METAL GEAR SOLID PORTABLE OPS + |
v1.9.4 |
2022-03-04 |
6 |
Render to texture with incompatible formats 6 != 3 at 04000000 |
| Assassin's Creed: Bloodlines™ |
v1.8.0 |
2019-11-22 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c1ec34, 4, 00000000, 0) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2022-06-28 |
4 |
WriteToHardware: Invalid address 00000038 near PC 089e0814 LR 089e0804 |
| SBK®08 Superbike World Championship |
v1.8.0 |
2019-11-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095adad0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.9.4 |
2026-06-07 |
227 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09087440): duplicate handler |
| RENGOKU II: The Stairway to H.E.A.V.E.N. |
v1.8.0 |
2019-11-22 |
1 |
80630006=sceAtracSetData(1, 094583c0, 00042000): invalid RIFF header |
| SBK®09 Superbike World Championship |
v1.8.0 |
2019-11-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093bede0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.8.0 |
2019-11-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091d73e0): duplicate handler |
| WWE'12 |
v1.8.0 |
2024-01-20 |
20 |
80630007=sceAtracSetData(2, 08d13140, 0001c0d0): atracID uses different codec type than data |
| 機動戦士ガンダム 新ギレンの野望 |
v1.9.3 |
2023-10-19 |
9 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| 初音ミク -Project DIVA- extend |
v1.8.0 |
2019-11-21 |
1 |
00000000=sceUtilityScreenshotInitStart(08fe2670) |
| SBK®08 Superbike World Championship |
v1.8.0 |
2019-11-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09716dd0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.8.0 |
2019-11-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095a9d90): duplicate handler |
| SBK®08 Superbike World Championship |
v1.8.0 |
2019-11-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0970d2e0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.8.0 |
2019-11-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096b4120): duplicate handler |
| SBK®08 Superbike World Championship |
v1.8.0 |
2019-11-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096ee5e0): duplicate handler |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-12-11 |
136 |
80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data |
| WWE 2K20 by GamerNafZ™ |
v1.9.4 |
2024-05-30 |
10,234 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2022-11-12 |
3 |
80630006=sceAtracSetData(2, 08bd5600, 00005e20): invalid RIFF header |
| SBK®09 Superbike World Championship |
v1.8.0 |
2019-11-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0934db00): duplicate handler |
| Virtua Tennis 3 |
v1.9.0 |
2024-10-19 |
5 |
80630011=sceAtracSetDataAndGetID(08cd4c40, 00000004): buffer too small |
| PES 2014 |
v1.8.0 |
2025-10-20 |
3 |
MIPSCompileOp: Invalid instruction 000006fd |
| PES 2014 |
v1.8.0 |
2026-01-05 |
3 |
MIPSCompileOp: Invalid instruction 00000cf7 |
| PES 2014 |
v1.8.0 |
2024-12-27 |
2 |
MIPSCompileOp: Invalid instruction b0000000 |
| PES 2014 |
v1.8.0 |
2019-11-20 |
1 |
Branch in RSRTComp delay slot at 08020fdc in block starting at 08020fb8 |
| SBK®09 Superbike World Championship |
v1.9.4 |
2025-10-09 |
47 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ea37e0): duplicate handler |
| たんていぶ THE DETECTIVE CLUB -探偵と幽霊と怪盗と- |
v1.8.0 |
2019-11-20 |
1 |
scePsmfPlayerSetPsmfCB(0970d784, disc0:/PSP_GAME/USRDIR/Movie/Opening.pmf): invalid psmf player or status |
| たんていぶ THE DETECTIVE CLUB -探偵と幽霊と怪盗と- |
v1.8.0 |
2019-11-20 |
1 |
80618005=scePsmfPlayerCreate(0970d784, 0970d788): already have an active player |
| VALKYRIA CHRONICLES™ II |
v1.8.0 |
2022-08-29 |
5 |
Render to area containing texture at 04130000 +0x32 |
| 初音ミク -Project DIVA- extend |
v1.8.0 |
2019-11-20 |
1 |
00000000=sceUtilityScreenshotInitStart(09451f30) |
| OJR EDIÇÕES 2020 |
v1.9.4 |
2024-03-29 |
19,687 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| Virtua Tennis 3 |
v1.9.4 |
2023-03-19 |
4 |
80630011=sceAtracSetDataAndGetID(08cd4b00, 00000004): buffer too small |
| God of War: Chains of Olympus |
v1.8.0 |
2019-11-19 |
1 |
D3D error in shader compilation: info: C:\Users\Samsung\Documents\Nova pasta (3)\Nova pasta (2)\memory(79,32): error X3093: out of memory while parsing
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float2 u_fogcoef : register(c18);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float3 u_lightpos0 : register(c24);
float3 u_lightatt0 : register(c32);
float3 u_lightambient0 : register(c48);
float3 u_lightdiffuse0 : register(c40);
float3 u_lightpos1 : register(c25);
float3 u_lightatt1 : register(c33);
float3 u_lightambient1 : register(c49);
float3 u_lightdiffuse1 : register(c41);
float3 u_lightpos3 : register(c27);
float3 u_lightatt3 : register(c35);
float3 u_lightambient3 : register(c51);
float3 u_lightdiffuse3 : register(c43);
float4 u_ambient : register(c19);
float3 u_matdiffuse : register(c21);
float4 u_matspecular : register(c22);
float3 u_matemissive : register(c23);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float4 color0 : COLOR0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float3 v_color1 : COLOR1;
float v_fogdepth: TEXCOORD1;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world);
float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world));
float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0);
float4 outPos = mul(viewPos, u_proj);
float4 lightSum0 = u_ambient * In.color0 + float4(u_matemissive, 0.0);
float3 toLight;
float3 diffuse;
float distance;
float lightScale;
float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, float3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * In.color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * In.color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, float3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * In.color0.rgb + diffuse) * lightScale;
Out.v_color0 = clamp(lightSum0, 0.0, 1.0);
Out.v_color1 = float3(0, 0, 0);
Out.v_texcoord = float3(In.texcoord.xy * u_uvscaleoffset.xy, 0.0);
Out.v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
float3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
Out.gl_Position = outPos;
return Out;
}
|
| God of War: Chains of Olympus |
v1.8.0 |
2019-11-19 |
21 |
D3D error in shader compilation: info: internal error: compilation aborted unexpectedly
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float2 u_fogcoef : register(c18);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float3 u_lightpos0 : register(c24);
float3 u_lightatt0 : register(c32);
float3 u_lightambient0 : register(c48);
float3 u_lightdiffuse0 : register(c40);
float3 u_lightpos1 : register(c25);
float3 u_lightatt1 : register(c33);
float3 u_lightambient1 : register(c49);
float3 u_lightdiffuse1 : register(c41);
float3 u_lightpos3 : register(c27);
float3 u_lightatt3 : register(c35);
float3 u_lightambient3 : register(c51);
float3 u_lightdiffuse3 : register(c43);
float4 u_ambient : register(c19);
float3 u_matdiffuse : register(c21);
float4 u_matspecular : register(c22);
float3 u_matemissive : register(c23);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float4 color0 : COLOR0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float3 v_color1 : COLOR1;
float v_fogdepth: TEXCOORD1;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world);
float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world));
float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0);
float4 outPos = mul(viewPos, u_proj);
float4 lightSum0 = u_ambient * In.color0 + float4(u_matemissive, 0.0);
float3 toLight;
float3 diffuse;
float distance;
float lightScale;
float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, float3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * In.color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * In.color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, float3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * In.color0.rgb + diffuse) * lightScale;
Out.v_color0 = clamp(lightSum0, 0.0, 1.0);
Out.v_color1 = float3(0, 0, 0);
Out.v_texcoord = float3(In.texcoord.xy * u_uvscaleoffset.xy, 0.0);
Out.v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
float3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
Out.gl_Position = outPos;
return Out;
}
|
| God of War: Chains of Olympus |
v1.8.0 |
2019-11-19 |
16 |
D3D error in shader compilation: info: internal error: compilation aborted unexpectedly
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float2 u_fogcoef : register(c18);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float4 position : POSITION;
float2 texcoord : TEXCOORD0;
float4 color0 : COLOR0;
float4 color1 : COLOR1;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float3 v_color1 : COLOR1;
float v_fogdepth: TEXCOORD1;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
Out.v_texcoord = float3(In.texcoord, 1.0);
Out.v_color0 = In.color0;
Out.v_color1 = In.color1.rgb;
Out.v_fogdepth = In.position.w;
float4 outPos = mul(float4(In.position.xyz, 1.0), u_proj);
float3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
Out.gl_Position = outPos;
return Out;
}
|
| God of War: Chains of Olympus |
v1.8.0 |
2019-11-19 |
1 |
D3D error in shader compilation: info: internal error: compilation aborted unexpectedly
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float2 u_fogcoef : register(c18);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float3 u_lightpos0 : register(c24);
float3 u_lightatt0 : register(c32);
float3 u_lightambient0 : register(c48);
float3 u_lightdiffuse0 : register(c40);
float3 u_lightpos1 : register(c25);
float3 u_lightambient1 : register(c49);
float3 u_lightdiffuse1 : register(c41);
float3 u_lightpos3 : register(c27);
float3 u_lightatt3 : register(c35);
float3 u_lightambient3 : register(c51);
float3 u_lightdiffuse3 : register(c43);
float4 u_ambient : register(c19);
float4 u_matspecular : register(c22);
float3 u_matemissive : register(c23);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float4 color0 : COLOR0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float3 v_color1 : COLOR1;
float v_fogdepth: TEXCOORD1;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world);
float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world));
float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0);
float4 outPos = mul(viewPos, u_proj);
float4 lightSum0 = u_ambient * In.color0 + float4(u_matemissive, 0.0);
float3 toLight;
float3 diffuse;
float distance;
float lightScale;
float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, float3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * In.color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * In.color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * In.color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * In.color0.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, float3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * In.color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * In.color0.rgb + diffuse) * lightScale;
Out.v_color0 = clamp(lightSum0, 0.0, 1.0);
Out.v_color1 = float3(0, 0, 0);
Out.v_texcoord = float3(In.texcoord.xy * u_uvscaleoffset.xy, 0.0);
Out.v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
float3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
Out.gl_Position = outPos;
return Out;
}
|
| (homebrew) |
v1.8.0 |
2019-11-19 |
1 |
MFIC instruction hit (70020024) at 0898dd30 |
| たんていぶ THE DETECTIVE CLUB -探偵と幽霊と怪盗と- |
v1.8.0 |
2019-11-19 |
1 |
scePsmfPlayerSetPsmfCB(08f0b444, disc0:/PSP_GAME/USRDIR/Movie/Opening.pmf): invalid psmf player or status |
| たんていぶ THE DETECTIVE CLUB -探偵と幽霊と怪盗と- |
v1.8.0 |
2019-11-19 |
1 |
scePsmfPlayerSetPsmfCB(0970e544, disc0:/PSP_GAME/USRDIR/Movie/Opening.pmf): invalid psmf player or status |
| たんていぶ THE DETECTIVE CLUB -探偵と幽霊と怪盗と- |
v1.8.0 |
2019-11-19 |
1 |
scePsmfPlayerSetPsmfCB(08f2d444, disc0:/PSP_GAME/USRDIR/Movie/Opening.pmf): invalid psmf player or status |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2022-06-08 |
2 |
80630006=sceAtracSetData(2, 08bd5600, 00007aa0): invalid RIFF header |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-07-27 |
263 |
80630007=sceAtracSetData(2, 08d4b180, 000032b0): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2021-12-08 |
36 |
80630007=sceAtracSetData(2, 08d4b180, 00006dc0): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2021-03-07 |
6 |
80630007=sceAtracSetData(2, 08d13140, 00005c40): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-23 |
142 |
80630007=sceAtracSetData(2, 08d4b180, 00006730): atracID uses different codec type than data |
| SBK® Superbike World Championship |
v1.8.0 |
2019-11-19 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09647d50): duplicate handler |
| SBK®08 Superbike World Championship |
v1.8.0 |
2019-11-19 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0971be10): duplicate handler |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-12-22 |
298 |
80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-29 |
461 |
80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-01-05 |
26 |
80630007=sceAtracSetData(2, 08d4b180, 0000af60): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2022-02-05 |
23 |
80630007=sceAtracSetData(2, 08d4b180, 000083a0): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-02-23 |
47 |
80630007=sceAtracSetData(2, 08d4b180, 00002e50): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-06-09 |
119 |
80630007=sceAtracSetData(2, 08d4b180, 00004bd8): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-11-08 |
11 |
80630007=sceAtracSetData(2, 08d4b180, 0001fbe0): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-11-08 |
8 |
80630007=sceAtracSetData(2, 08d4b180, 000185c0): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-12-06 |
24 |
80630007=sceAtracSetData(2, 08d13140, 00004778): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-07-26 |
167 |
80630007=sceAtracSetData(2, 08d4b180, 000062d0): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2022-03-21 |
14 |
80630007=sceAtracSetData(2, 08d4b180, 000079c8): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2020-04-29 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 0001a000): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-12-21 |
91 |
80630007=sceAtracSetData(2, 08d13140, 00002c20): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-12-13 |
87 |
80630007=sceAtracSetData(2, 08d4b180, 0000cf18): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-04-15 |
34 |
80630007=sceAtracSetData(2, 08d4b180, 00010168): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-12-13 |
44 |
80630007=sceAtracSetData(2, 08d4b180, 00007338): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2021-02-09 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 00012238): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2025-02-28 |
12 |
80630006=sceAtracSetData(2, 08bd5600, 00004da0): invalid RIFF header |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.9.4 |
2026-08-26 |
36 |
80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-11-10 |
12 |
80630007=sceAtracSetData(2, 08d4b180, 0001a230): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-11-18 |
18 |
80630007=sceAtracSetData(2, 08d4b180, 0001dc28): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-06-30 |
70 |
80630007=sceAtracSetData(2, 08d4b180, 00003710): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-11-10 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 0001e4e8): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-12-06 |
75 |
Render to area containing texture at 04044000 +112x0 |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-06-27 |
1,296 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-06-27 |
49 |
80630007=sceAtracSetData(2, 08d4b180, 0000f9c0): atracID uses different codec type than data |
| Kenka Bancho: Badass Rumble |
v1.8.0 |
2019-11-18 |
1 |
00000000=sceUtilityScreenshotInitStart(09288da0) |
| Kenka Bancho: Badass Rumble |
v1.8.0 |
2019-11-18 |
4 |
00000000=sceUtilityScreenshotInitStart(09287ae0) |
| RIDGE RACER 2 |
v1.8.0 |
2024-04-23 |
3 |
Savedata loading with detected hashmode 5 instead of file's 1 |
| SBK®08 Superbike World Championship |
v1.9.4 |
2022-10-03 |
12 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09518cf0): duplicate handler |
| SBK® Superbike World Championship |
v1.8.0 |
2019-11-18 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 094b6fa0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.8.0 |
2019-11-18 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 094a3520): duplicate handler |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-10-25 |
14 |
80630007=sceAtracSetData(2, 08d4b180, 00015370): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-12-21 |
30 |
80630007=sceAtracSetData(2, 08d4b180, 0000b3c0): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-03-17 |
413 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-29 |
567 |
80630007=sceAtracSetData(3, 08d4b180, 00004000): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-09-23 |
138 |
80630007=sceAtracSetData(2, 08d4b180, 000049a8): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-12-04 |
30 |
80630007=sceAtracSetData(2, 08d4b180, 0000edb8): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-01-09 |
338 |
80630007=sceAtracSetData(2, 08d4b180, 00003a58): atracID uses different codec type than data |
| SBK®08 Superbike World Championship |
v1.9.4 |
2022-11-15 |
13 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f4ba70): duplicate handler |
| The Legend of Heroes III: Song of the Ocean |
v1.9.4 |
2024-02-10 |
16 |
Rendering to framebuffer offset: 04154000 +256x0 |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-08-04 |
26 |
80630007=sceAtracSetData(2, 08d4b180, 0000a010): atracID uses different codec type than data |
| Castlevania: The Dracula X Chronicles |
v1.8.0 |
2019-11-18 |
1 |
Unknown GE command : 03040004 |
| Secret Agent Clank™ |
v1.8.0 |
2019-11-18 |
1 |
80630006=sceAtracSetDataAndGetID(09100700, 0000148c): invalid RIFF header |