Recent logs - eFootball PES 2020 "C19"

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Game title Version Latest Report Message
eFootball PES 2020 "C19" v1.13.1 2022-08-07 Unknown GetPointer 00000140 PC 08824ce4 LR 088113c4
eFootball PES 2020 "C19" v1.13.1 2022-08-07 Unknown GetPointerWrite 00000000 PC 08824ce4 LR 088113c4
eFootball PES 2020 "C19" v1.13.1 2022-08-07 Unknown GetPointer 00000000 PC 0884a908 LR 0884a928
eFootball PES 2020 "C19" v1.13.1 2022-08-07 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball PES 2020 "C19" v1.4-56-gb1a530b 2022-08-03 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
eFootball PES 2020 "C19" v1.13.1 2022-08-07 Unknown GetPointer 00000020 PC 08815fb0 LR 08815fbc
eFootball PES 2020 "C19" v1.6.3 2022-08-01 GL ran out of GPU memory; switching to low memory mode
eFootball PES 2020 "C19" v1.13.1 2022-08-07 sceNetAdhocMatchingInit(32768) at 08a71984
eFootball PES 2020 "C19" v1.13.1 2022-08-07 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
eFootball PES 2020 "C19" v1.13 2022-07-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296776
eFootball PES 2020 "C19" v1.12.3 2022-07-29 GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16)
eFootball PES 2020 "C19" v1.12.3 2022-07-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
eFootball PES 2020 "C19" v1.12.3 2022-07-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
eFootball PES 2020 "C19" v1.12.3 2022-07-19 Unknown GetPointer 6f54206f PC 08a02a1c LR 0887137c
eFootball PES 2020 "C19" v1.12.3 2022-07-11 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
eFootball PES 2020 "C19" v1.12.3 2022-07-11 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
eFootball PES 2020 "C19" v1.12.3 2022-07-09 Unknown GetPointer 00000000 PC 088113a8 LR 088113c4
eFootball PES 2020 "C19" v1.12.3 2022-07-06 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
eFootball PES 2020 "C19" v1.12.3 2022-07-05 Unknown GetPointer 00000000 PC 08871364 LR 0887137c
eFootball PES 2020 "C19" v1.12.3 2022-07-02 Unknown GetPointer 00000000 PC 08a02c8c LR 08983084
eFootball PES 2020 "C19" v1.12.3 2022-07-02 Unknown GetPointer 0e276d1d PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.12.3 2022-06-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
eFootball PES 2020 "C19" v1.12.3 2022-06-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
eFootball PES 2020 "C19" v1.12.3 2022-06-29 Unimplemented HLE function Kprintf
eFootball PES 2020 "C19" v1.12.3 2022-06-29 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
eFootball PES 2020 "C19" v1.12.3 2022-06-22 Waiting thread for 20 that was already waiting for 20
eFootball PES 2020 "C19" v1.12.3 2022-08-03 Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0
eFootball PES 2020 "C19" v1.12.3 2022-06-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
eFootball PES 2020 "C19" v1.9.3 2022-06-16 Error in shader compilation: info: ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #de
eFootball PES 2020 "C19" v1.11 2022-06-16 Branch in Jump delay slot at 088d1bdc in block starting at 088d1bd8
eFootball PES 2020 "C19" v1.11 2022-06-16 Branch in Jump delay slot at 088d1bdc in block starting at 088d1bc8
eFootball PES 2020 "C19" v1.11 2022-06-16 Branch in JumpReg delay slot at 088d1bc0 in block starting at 088d1bb4
eFootball PES 2020 "C19" v1.11 2022-06-16 Branch in Jump delay slot at 088d1bac in block starting at 088d1ba8
eFootball PES 2020 "C19" v1.11 2022-06-16 Branch in Jump delay slot at 088d1bac in block starting at 088d1b98
eFootball PES 2020 "C19" v1.11 2022-06-16 Branch in Jump delay slot at 088d1b90 in block starting at 088d1b88
eFootball PES 2020 "C19" v1.11 2022-06-16 Branch in Jump delay slot at 088d1b90 in block starting at 088d1b80
eFootball PES 2020 "C19" v1.11 2022-06-16 Branch in Jump delay slot at 088d19cc in block starting at 088d19c8
eFootball PES 2020 "C19" v1.11 2022-06-16 Branch in Jump delay slot at 088d19cc in block starting at 088d19c0
eFootball PES 2020 "C19" v1.11 2022-06-16 Jump to invalid address: 070c8044
eFootball PES 2020 "C19" v1.11 2022-06-16 MIPSCompileOp: Invalid instruction 9e862010
eFootball PES 2020 "C19" v1.11 2022-06-16 MIPSCompileOp: Invalid instruction 71d23bd4
eFootball PES 2020 "C19" v1.12.3 2022-06-14 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
eFootball PES 2020 "C19" v1.12.3 2022-06-14 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
eFootball PES 2020 "C19" v1.12.3 2022-07-24 Unknown GetPointer 00000000 PC 08824ce4 LR 088113c4
eFootball PES 2020 "C19" v1.12.3 2022-06-27 Unknown GetPointer 00000001 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.6.3 2022-06-11 sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read
eFootball PES 2020 "C19" v1.12.3 2022-05-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
eFootball PES 2020 "C19" v1.12.3 2022-05-23 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
eFootball PES 2020 "C19" v1.12.3 2022-07-11 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
eFootball PES 2020 "C19" v1.12.3 2022-05-23 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
eFootball PES 2020 "C19" v1.12.3 2022-05-15 An uneaten prefix at end of block: 08a19a34
eFootball PES 2020 "C19" v1.12.3 2022-05-15 An uneaten prefix at end of block for 08a19a18
eFootball PES 2020 "C19" v1.11.3 2022-05-11 Unknown GetPointer 00000000 PC 0884d7a4 LR 0884d7c4
eFootball PES 2020 "C19" v1.11.3 2022-05-11 Unknown GetPointer 5582609a PC 0884d7a4 LR 0884d7c4
eFootball PES 2020 "C19" v1.11.3 2022-05-09 Unknown GetPointer a520e507 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.11.3 2022-05-09 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
eFootball PES 2020 "C19" v1.12.3 2022-05-07 Branch in RSRTComp delay slot at 00010014 in block starting at 00010000
eFootball PES 2020 "C19" v1.12.3 2022-05-07 Jump to invalid address: 00f93944
eFootball PES 2020 "C19" v1.12.3 2022-05-07 MIPSCompileOp 695d0b0b failed
eFootball PES 2020 "C19" v1.12.3 2022-05-07 MIPSCompileOp: Invalid instruction 48acccdc
eFootball PES 2020 "C19" v1.12.3 2022-05-07 Jump to invalid address: 075746c0
eFootball PES 2020 "C19" v1.12.3 2022-05-07 Branch in Jump delay slot at 00010000 in block starting at 00010000
eFootball PES 2020 "C19" v1.12.3 2022-05-07 Jump to invalid address: 0734d600
eFootball PES 2020 "C19" v1.12.3 2022-05-07 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0899e65c
eFootball PES 2020 "C19" v1.12.3 2022-05-07 MIPSCompileOp: Invalid instruction 00001614
eFootball PES 2020 "C19" v1.12.3 2022-05-07 MIPSCompileOp: Invalid instruction 00000045
eFootball PES 2020 "C19" v1.12.3 2022-05-07 MIPSCompileOp: Invalid instruction 000002fa
eFootball PES 2020 "C19" v1.12.3 2022-05-07 MIPSCompileOp: Invalid instruction 000002bf
eFootball PES 2020 "C19" v1.12.3 2022-05-07 MIPSCompileOp: Invalid instruction 00000001
eFootball PES 2020 "C19" v1.12.3 2022-05-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
eFootball PES 2020 "C19" v1.12.3 2022-05-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
eFootball PES 2020 "C19" v1.12.3 2022-05-07 Unknown GetPointer 00000000 PC 08808430 LR 08808448
eFootball PES 2020 "C19" v1.12.3 2022-07-26 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
eFootball PES 2020 "C19" v1.11.3 2022-04-10 Unknown GetPointer 00000000 PC 08000000 LR 08000000
eFootball PES 2020 "C19" v1.12.3 2022-08-01 sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read
eFootball PES 2020 "C19" v1.11.3 2022-05-03 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFootball PES 2020 "C19" v1.12.3 2022-06-03 sceDmacMemcpy(dest=040cc000, src=09517240, size=557056): overlapping read
eFootball PES 2020 "C19" v1.11.3 2022-06-13 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0005
eFootball PES 2020 "C19" v1.11.3 2022-07-17 sceMp3Init: invalid data: not layer 3
eFootball PES 2020 "C19" v1.12.3 2022-03-29 __KernelStopThread: thread 338 does not exist
eFootball PES 2020 "C19" v1.12.2 2022-03-25 ReadFromHardware: Invalid address d5f72d36 near PC d5f72d36 LR 08a3c160
eFootball PES 2020 "C19" v1.12.3 2022-03-12 Unknown GetPointer 00000000 PC 0881613c LR 08816144
eFootball PES 2020 "C19" v1.10.3 2022-03-08 Error in shader compilation: info: 0:459: S0001: No matching overload for function 'mix' found postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower
eFootball PES 2020 "C19" v1.12.3 2022-02-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
eFootball PES 2020 "C19" v1.12.3 2022-02-20 Unknown GetPointer 00000080 PC 0884d7a4 LR 0884d7c4
eFootball PES 2020 "C19" v1.9.4 2022-07-30 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
eFootball PES 2020 "C19" v1.12.1 2022-01-22 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
eFootball PES 2020 "C19" v1.12.1 2022-01-22 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
eFootball PES 2020 "C19" v1.12.1 2022-01-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
eFootball PES 2020 "C19" v1.9.0 2022-01-21 Error in shader compilation: info: 0:456: S0001: No matching overload for function 'mix' found postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower 0.4 //Default: 0.4 /less/more = darker/
eFootball PES 2020 "C19" v1.12.3 2022-07-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball PES 2020 "C19" v1.8.0 2022-01-12 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
eFootball PES 2020 "C19" v1.13.1 2022-08-01 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
eFootball PES 2020 "C19" v1.9.4 2021-12-31 Unknown GetPointer 00000000 PC 08a02b30 LR 08a019dc
eFootball PES 2020 "C19" v1.9.4 2022-08-06 Unknown GetPointer 00000000 PC 088287e0 LR 088287f0
eFootball PES 2020 "C19" v1.12.3 2022-07-27 sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read
eFootball PES 2020 "C19" v1.9.4 2022-07-24 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootball PES 2020 "C19" v1.12.3 2022-07-14 sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read
eFootball PES 2020 "C19" v1.9.4 2022-08-08 80630006=sceAtracSetDataAndGetID(09a25200, 00000800): fmt definition too small (16)
eFootball PES 2020 "C19" v1.11.3 2021-10-28 Unknown GetPointer 00000000 PC 08a02a0c LR 0922dd94