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Game title |
Version |
Latest Report |
Message |
eFootball PES 2020 "C19" |
v1.17.1 |
2024-08-31 |
Unknown GetPointer 00000000 PC 0884a920 LR 0884a928 |
eFootball PES 2020 "C19" |
v1.17.1 |
2024-08-31 |
Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144 |
eFootball PES 2020 "C19" |
v1.9.4 |
2024-08-06 |
Error in shader compilation: info: 0:456: S0001: No matching overload for function 'mix' found
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines
#define SLpower 0.4 //Default: 0.4 /less/more = darker/b |
eFootball PES 2020 "C19" |
v1.17.1 |
2024-06-01 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
eFootball PES 2020 "C19" |
v1.16.6 |
2023-10-19 |
__KernelStopThread: thread 337 does not exist (helper deleted) |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-07-07 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
eFootball PES 2020 "C19" |
v1.14.4 |
2023-06-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1 |
eFootball PES 2020 "C19" |
v1.4-56-gb1a530b |
2023-05-26 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
eFootball PES 2020 "C19" |
v1.15.3 |
2023-05-16 |
Unknown GetPointer 00000005 PC 0884a908 LR 0884a928 |
eFootball PES 2020 "C19" |
v1.11.3 |
2023-05-13 |
Unknown GetPointer 00000000 PC 08863d78 LR 08849a48 |
eFootball PES 2020 "C19" |
v1.9.3 |
2023-12-20 |
sceDmacMemcpy(dest=040cc000, src=0927e240, size=557056): overlapping read |
eFootball PES 2020 "C19" |
v1.15.2 |
2023-05-07 |
ReadFromHardware: Invalid address ffffe000 near PC 08f5e738 LR 08889c0c |
eFootball PES 2020 "C19" |
v1.15.2 |
2023-05-07 |
Jump to invalid address: 00f00820 PC 08f5e770 LR 08889c0c |
eFootball PES 2020 "C19" |
v1.15.2 |
2023-05-07 |
Jump to invalid address: 00e10800 PC 08f5e760 LR 08889c0c |
eFootball PES 2020 "C19" |
v1.15.2 |
2023-05-07 |
MIPSCompileOp: Invalid instruction b4000000 |
eFootball PES 2020 "C19" |
v1.15.2 |
2023-05-07 |
Jump to invalid address: 00f00824 PC 08f5e748 LR 08889c0c |
eFootball PES 2020 "C19" |
v1.15.2 |
2023-05-07 |
Jump to invalid address: 00f00824 PC 08f5e738 LR 08889c0c |
eFootball PES 2020 "C19" |
v1.14.4 |
2023-04-11 |
Replacement rowPitch=2048, but w=8192 (level=0) |
eFootball PES 2020 "C19" |
v1.14.4 |
2023-04-05 |
Replacement rowPitch=1024, but w=7680 (level=0) |
eFootball PES 2020 "C19" |
v1.14.4 |
2023-04-01 |
Replacement rowPitch=1024, but w=4800 (level=0) |
eFootball PES 2020 "C19" |
v1.14.2 |
2023-03-29 |
UI scissor out of bounds in GameSettingsScreen: 344,0-1243,720 / 1512,720 |
eFootball PES 2020 "C19" |
v1.17.1 |
2024-08-24 |
sceDmacMemcpy(dest=04154000, src=091f6230, size=557056): overlapping read |
eFootball PES 2020 "C19" |
v1.14.4 |
2023-03-18 |
Unknown GetPointer 00000020 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.14.4 |
2023-03-12 |
Texture cache ran out of GPU memory; switching to low memory mode |
eFootball PES 2020 "C19" |
v1.14.4 |
2024-02-25 |
Replacement rowPitch=256, but w=2000 (level=0) |
eFootball PES 2020 "C19" |
v1.14.4 |
2023-03-02 |
Replacement rowPitch=512, but w=1600 (level=0) |
eFootball PES 2020 "C19" |
v1.14.4 |
2023-03-02 |
Replacement rowPitch=256, but w=800 (level=0) |
eFootball PES 2020 "C19" |
v1.11.3 |
2023-02-24 |
Unknown GetPointer 00000000 PC 0886f1e4 LR 0886f210 |
eFootball PES 2020 "C19" |
v1.14.4 |
2023-02-10 |
Replacement rowPitch=512, but w=7200 (level=0) |
eFootball PES 2020 "C19" |
v1.14.4 |
2023-02-07 |
Replacement rowPitch=512, but w=3072 (level=0) |
eFootball PES 2020 "C19" |
v1.9.3 |
2023-02-06 |
Error in shader compilation: info: Compile failed.
ERROR: 0:456: 'mix' : no matching overloaded function found
ERROR: 0:456: 'assign' : cannot convert from 'float' to '3-component vector of float'
2 compilation errors. No code generated.
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#d |
eFootball PES 2020 "C19" |
v1.14.4 |
2023-02-04 |
Replacement rowPitch=512, but w=3200 (level=0) |
eFootball PES 2020 "C19" |
v1.14.4 |
2023-04-12 |
Replacement rowPitch=2048, but w=8000 (level=0) |
eFootball PES 2020 "C19" |
v1.14.3 |
2023-01-29 |
UI scissor out of bounds in GameSettingsScreen: 476,0-1906,1080 / 2270,1080 |
eFootball PES 2020 "C19" |
v1.14.4 |
2023-04-02 |
Replacement rowPitch=256, but w=400 (level=0) |
eFootball PES 2020 "C19" |
v1.14.4 |
2023-01-25 |
Error in shader compilation: info: ERROR: 0:47: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:47: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:47: 'assign' : l-value required (can't modify a const)
40000000:00000930 HWX T Tex Flat Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000930 HWX T Tex Flat Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
eFootball PES 2020 "C19" |
v1.14.4 |
2023-01-25 |
Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (can't modify a const)
40000000:00000938 HWX C T Tex Flat Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000938 HWX C T Tex Flat Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
eFootball PES 2020 "C19" |
v1.14.4 |
2023-01-25 |
Error in shader compilation: info: ERROR: 0:44: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:44: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:44: 'assign' : l-value required (can't modify a const)
00000000:00000128 HWX C Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000128 HWX C Cull
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
eFootball PES 2020 "C19" |
v1.14.4 |
2023-01-25 |
Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (can't modify a const)
00000000:00000938 HWX C T Tex Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000938 HWX C T Tex Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
eFootball PES 2020 "C19" |
v1.14.4 |
2023-01-25 |
Error in shader compilation: info: ERROR: 0:287: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:287: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:287: 'assign' : l-value required (can't modify a const)
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
ldo |
eFootball PES 2020 "C19" |
v1.11.3 |
2023-06-18 |
Unknown GetPointer 00000000 PC 0881f5a0 LR 08000020 |
eFootball PES 2020 "C19" |
v1.13.2 |
2022-11-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408 |
eFootball PES 2020 "C19" |
v1.13.2 |
2022-11-20 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
eFootball PES 2020 "C19" |
v1.13.2 |
2022-11-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
eFootball PES 2020 "C19" |
v1.13.2 |
2022-11-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024 |
eFootball PES 2020 "C19" |
v1.13.2 |
2022-11-20 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256 |
eFootball PES 2020 "C19" |
v1.13.2 |
2022-11-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204 |
eFootball PES 2020 "C19" |
v1.13.2 |
2022-11-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
eFootball PES 2020 "C19" |
v1.13.2 |
2022-11-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 |
eFootball PES 2020 "C19" |
v1.13.2 |
2022-11-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120 |
eFootball PES 2020 "C19" |
v1.13.2 |
2022-10-28 |
Jump to invalid address: 0264e510 |
eFootball PES 2020 "C19" |
v1.13.2 |
2022-10-28 |
Jump to invalid address: 0264e4a0 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-10-22 |
WriteToHardware: Invalid address 00000000 near PC 0885f6e8 LR 0885f6c0 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-10-22 |
ReadFromHardware: Invalid address 00000000 near PC 0885f6e8 LR 0885f6c0 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-10-25 |
Unknown GetPointer 3d4a2047 PC 0888d3f4 LR 0888d3fc |
eFootball PES 2020 "C19" |
v1.13.2 |
2024-05-09 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
eFootball PES 2020 "C19" |
v1.11.3 |
2022-09-09 |
Unknown GetPointer 00000000 PC 00000000 LR 00000000 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-08-25 |
Unknown GetPointer 00000000 PC 088287e8 LR 088287f0 |
eFootball PES 2020 "C19" |
v1.13.1 |
2022-08-23 |
GE Interrupt: newState might be 6 |
eFootball PES 2020 "C19" |
v1.13.1 |
2022-08-23 |
GE Interrupt: newState might be 5 |
eFootball PES 2020 "C19" |
v1.13.1 |
2022-08-23 |
GE Interrupt: newState might be 4 |
eFootball PES 2020 "C19" |
v1.13.1 |
2022-08-23 |
GE Interrupt: newState might be 3 |
eFootball PES 2020 "C19" |
v1.13.1 |
2022-08-23 |
GE Interrupt: newState might be 1 |
eFootball PES 2020 "C19" |
v1.13.1 |
2022-08-23 |
GE Interrupt: newState might be 0 |
eFootball PES 2020 "C19" |
v1.13.1 |
2022-08-23 |
GE Interrupt: newState might be 7 |
eFootball PES 2020 "C19" |
v1.13.2 |
2023-01-04 |
Unknown GetPointer 00000140 PC 08824ce4 LR 088113c4 |
eFootball PES 2020 "C19" |
v1.14.2 |
2023-01-21 |
Unknown GetPointerWrite 00000000 PC 08824ce4 LR 088113c4 |
eFootball PES 2020 "C19" |
v1.17.1 |
2024-08-25 |
Unknown GetPointer 00000000 PC 0884a908 LR 0884a928 |
eFootball PES 2020 "C19" |
v1.17.1 |
2024-08-25 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
eFootball PES 2020 "C19" |
v1.4-56-gb1a530b |
2022-08-03 |
sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000 |
eFootball PES 2020 "C19" |
v1.14.4 |
2023-05-06 |
Unknown GetPointer 00000020 PC 08815fb0 LR 08815fbc |
eFootball PES 2020 "C19" |
v1.6.3 |
2024-03-21 |
GL ran out of GPU memory; switching to low memory mode |
eFootball PES 2020 "C19" |
v1.16.6 |
2024-01-23 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
eFootball PES 2020 "C19" |
v1.16.1 |
2023-09-17 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
eFootball PES 2020 "C19" |
v1.13 |
2022-07-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296776 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-29 |
GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16) |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-19 |
Unknown GetPointer 6f54206f PC 08a02a1c LR 0887137c |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-11 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-11 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-09 |
Unknown GetPointer 00000000 PC 088113a8 LR 088113c4 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-06 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-05 |
Unknown GetPointer 00000000 PC 08871364 LR 0887137c |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-02 |
Unknown GetPointer 00000000 PC 08a02c8c LR 08983084 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-02 |
Unknown GetPointer 0e276d1d PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-06-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-06-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-06-29 |
Unimplemented HLE function Kprintf |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-06-29 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-06-22 |
Waiting thread for 20 that was already waiting for 20 |
eFootball PES 2020 "C19" |
v1.5.4 |
2024-04-19 |
Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-06-16 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
eFootball PES 2020 "C19" |
v1.11 |
2022-06-16 |
Jump to invalid address: 070c8044 |
eFootball PES 2020 "C19" |
v1.12.3 |
2023-05-08 |
Unknown GetPointer 00000000 PC 08824ce4 LR 088113c4 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-06-28 |
Unknown GetPointer 00000001 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.6.3 |
2022-06-11 |
sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-23 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
eFootball PES 2020 "C19" |
v1.14.4 |
2023-06-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |