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Game title |
Version |
Latest Report |
Message |
eFootball PES 2020 "C19" |
v1.13.1 |
2022-08-07 |
Unknown GetPointer 00000140 PC 08824ce4 LR 088113c4 |
eFootball PES 2020 "C19" |
v1.13.1 |
2022-08-07 |
Unknown GetPointerWrite 00000000 PC 08824ce4 LR 088113c4 |
eFootball PES 2020 "C19" |
v1.13.1 |
2022-08-07 |
Unknown GetPointer 00000000 PC 0884a908 LR 0884a928 |
eFootball PES 2020 "C19" |
v1.13.1 |
2022-08-07 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
eFootball PES 2020 "C19" |
v1.4-56-gb1a530b |
2022-08-03 |
sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000 |
eFootball PES 2020 "C19" |
v1.13.1 |
2022-08-07 |
Unknown GetPointer 00000020 PC 08815fb0 LR 08815fbc |
eFootball PES 2020 "C19" |
v1.6.3 |
2022-08-01 |
GL ran out of GPU memory; switching to low memory mode |
eFootball PES 2020 "C19" |
v1.13.1 |
2022-08-07 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
eFootball PES 2020 "C19" |
v1.13.1 |
2022-08-07 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
eFootball PES 2020 "C19" |
v1.13 |
2022-07-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296776 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-29 |
GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16) |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-19 |
Unknown GetPointer 6f54206f PC 08a02a1c LR 0887137c |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-11 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-11 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-09 |
Unknown GetPointer 00000000 PC 088113a8 LR 088113c4 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-06 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-05 |
Unknown GetPointer 00000000 PC 08871364 LR 0887137c |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-02 |
Unknown GetPointer 00000000 PC 08a02c8c LR 08983084 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-02 |
Unknown GetPointer 0e276d1d PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-06-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-06-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-06-29 |
Unimplemented HLE function Kprintf |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-06-29 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-06-22 |
Waiting thread for 20 that was already waiting for 20 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-08-03 |
Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-06-16 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
eFootball PES 2020 "C19" |
v1.9.3 |
2022-06-16 |
Error in shader compilation: info: ERROR: 0:456: 'mix' : no matching overloaded function found
ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float'
ERROR: 2 compilation errors. No code generated.
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#de |
eFootball PES 2020 "C19" |
v1.11 |
2022-06-16 |
Branch in Jump delay slot at 088d1bdc in block starting at 088d1bd8 |
eFootball PES 2020 "C19" |
v1.11 |
2022-06-16 |
Branch in Jump delay slot at 088d1bdc in block starting at 088d1bc8 |
eFootball PES 2020 "C19" |
v1.11 |
2022-06-16 |
Branch in JumpReg delay slot at 088d1bc0 in block starting at 088d1bb4 |
eFootball PES 2020 "C19" |
v1.11 |
2022-06-16 |
Branch in Jump delay slot at 088d1bac in block starting at 088d1ba8 |
eFootball PES 2020 "C19" |
v1.11 |
2022-06-16 |
Branch in Jump delay slot at 088d1bac in block starting at 088d1b98 |
eFootball PES 2020 "C19" |
v1.11 |
2022-06-16 |
Branch in Jump delay slot at 088d1b90 in block starting at 088d1b88 |
eFootball PES 2020 "C19" |
v1.11 |
2022-06-16 |
Branch in Jump delay slot at 088d1b90 in block starting at 088d1b80 |
eFootball PES 2020 "C19" |
v1.11 |
2022-06-16 |
Branch in Jump delay slot at 088d19cc in block starting at 088d19c8 |
eFootball PES 2020 "C19" |
v1.11 |
2022-06-16 |
Branch in Jump delay slot at 088d19cc in block starting at 088d19c0 |
eFootball PES 2020 "C19" |
v1.11 |
2022-06-16 |
Jump to invalid address: 070c8044 |
eFootball PES 2020 "C19" |
v1.11 |
2022-06-16 |
MIPSCompileOp: Invalid instruction 9e862010 |
eFootball PES 2020 "C19" |
v1.11 |
2022-06-16 |
MIPSCompileOp: Invalid instruction 71d23bd4 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-06-14 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-06-14 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-24 |
Unknown GetPointer 00000000 PC 08824ce4 LR 088113c4 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-06-27 |
Unknown GetPointer 00000001 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.6.3 |
2022-06-11 |
sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-23 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-15 |
An uneaten prefix at end of block: 08a19a34 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-15 |
An uneaten prefix at end of block for 08a19a18 |
eFootball PES 2020 "C19" |
v1.11.3 |
2022-05-11 |
Unknown GetPointer 00000000 PC 0884d7a4 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.11.3 |
2022-05-11 |
Unknown GetPointer 5582609a PC 0884d7a4 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.11.3 |
2022-05-09 |
Unknown GetPointer a520e507 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.11.3 |
2022-05-09 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-07 |
Branch in RSRTComp delay slot at 00010014 in block starting at 00010000 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-07 |
Jump to invalid address: 00f93944 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-07 |
MIPSCompileOp 695d0b0b failed |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-07 |
MIPSCompileOp: Invalid instruction 48acccdc |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-07 |
Jump to invalid address: 075746c0 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-07 |
Branch in Jump delay slot at 00010000 in block starting at 00010000 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-07 |
Jump to invalid address: 0734d600 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-07 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0899e65c |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-07 |
MIPSCompileOp: Invalid instruction 00001614 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-07 |
MIPSCompileOp: Invalid instruction 00000045 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-07 |
MIPSCompileOp: Invalid instruction 000002fa |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-07 |
MIPSCompileOp: Invalid instruction 000002bf |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-07 |
MIPSCompileOp: Invalid instruction 00000001 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-04 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-04 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-07 |
Unknown GetPointer 00000000 PC 08808430 LR 08808448 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-26 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
eFootball PES 2020 "C19" |
v1.11.3 |
2022-04-10 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-08-01 |
sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read |
eFootball PES 2020 "C19" |
v1.11.3 |
2022-05-03 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-06-03 |
sceDmacMemcpy(dest=040cc000, src=09517240, size=557056): overlapping read |
eFootball PES 2020 "C19" |
v1.11.3 |
2022-06-13 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0005 |
eFootball PES 2020 "C19" |
v1.11.3 |
2022-07-17 |
sceMp3Init: invalid data: not layer 3 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-03-29 |
__KernelStopThread: thread 338 does not exist |
eFootball PES 2020 "C19" |
v1.12.2 |
2022-03-25 |
ReadFromHardware: Invalid address d5f72d36 near PC d5f72d36 LR 08a3c160 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-03-12 |
Unknown GetPointer 00000000 PC 0881613c LR 08816144 |
eFootball PES 2020 "C19" |
v1.10.3 |
2022-03-08 |
Error in shader compilation: info: 0:459: S0001: No matching overload for function 'mix' found
postshader
#ifdef GL_ES
precision mediump float;
#endif
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines
#define SLpower |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-02-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-02-20 |
Unknown GetPointer 00000080 PC 0884d7a4 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.9.4 |
2022-07-30 |
Unknown GetPointer 00000000 PC 08a1b77c LR 08000030 |
eFootball PES 2020 "C19" |
v1.12.1 |
2022-01-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2 |
eFootball PES 2020 "C19" |
v1.12.1 |
2022-01-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
eFootball PES 2020 "C19" |
v1.12.1 |
2022-01-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2 |
eFootball PES 2020 "C19" |
v1.9.0 |
2022-01-21 |
Error in shader compilation: info: 0:456: S0001: No matching overload for function 'mix' found
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines
#define SLpower 0.4 //Default: 0.4 /less/more = darker/ |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
eFootball PES 2020 "C19" |
v1.8.0 |
2022-01-12 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
eFootball PES 2020 "C19" |
v1.13.1 |
2022-08-01 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
eFootball PES 2020 "C19" |
v1.9.4 |
2021-12-31 |
Unknown GetPointer 00000000 PC 08a02b30 LR 08a019dc |
eFootball PES 2020 "C19" |
v1.9.4 |
2022-08-06 |
Unknown GetPointer 00000000 PC 088287e0 LR 088287f0 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-27 |
sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read |
eFootball PES 2020 "C19" |
v1.9.4 |
2022-07-24 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-07-14 |
sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read |
eFootball PES 2020 "C19" |
v1.9.4 |
2022-08-08 |
80630006=sceAtracSetDataAndGetID(09a25200, 00000800): fmt definition too small (16) |
eFootball PES 2020 "C19" |
v1.11.3 |
2021-10-28 |
Unknown GetPointer 00000000 PC 08a02a0c LR 0922dd94 |