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Game title |
Version |
Latest Report |
Message |
Castlevania: The Dracula X Chronicles |
v1.17.1-814-g2a3aaed711 |
2024-06-27 |
Software: Unsupported texture format: c |
Castlevania: The Dracula X Chronicles |
v1.16.6 |
2023-12-31 |
Branch in Jump delay slot at 0800013c in block starting at 08000104 |
Castlevania: The Dracula X Chronicles |
v1.16.6 |
2023-12-31 |
Jump to invalid address: 04c82900 |
Castlevania: The Dracula X Chronicles |
v1.16.6 |
2023-12-31 |
Branch in Jump delay slot at 0800031c in block starting at 08000104 |
Castlevania: The Dracula X Chronicles |
v1.16.6 |
2023-12-31 |
Jump to invalid address: 06187d30 |
Castlevania: The Dracula X Chronicles |
v1.16.6 |
2023-12-31 |
Branch in Jump delay slot at 0800021c in block starting at 08000104 |
Castlevania: The Dracula X Chronicles |
v1.16.6 |
2023-12-31 |
Jump to invalid address: 0be44600 |
Castlevania: The Dracula X Chronicles |
v1.16.6 |
2023-12-31 |
Jump to invalid address: 06387630 |
Castlevania: The Dracula X Chronicles |
v1.16.6 |
2023-12-31 |
MIPSCompileOp: Invalid instruction 9e1f7707 |
Castlevania: The Dracula X Chronicles |
v1.16.6 |
2023-12-31 |
Jump to invalid address: 04c86500 |
Castlevania: The Dracula X Chronicles |
v1.16.6 |
2023-12-31 |
MIPSCompileOp: Invalid instruction 71331c14 |
Castlevania: The Dracula X Chronicles |
v1.17.1 |
2024-07-09 |
Can't draw: No current render step. Step count: 0 |
Castlevania: The Dracula X Chronicles |
v1.9.0 |
2024-02-12 |
Unknown GetPointer 00000000 PC 08000104 LR 09fb6ac0 |
Castlevania: The Dracula X Chronicles |
v1.14.1 |
2023-06-29 |
sceMpegRingbufferPut(): invalid mpeg data |
Castlevania: The Dracula X Chronicles |
v1.14.2 |
2023-03-19 |
Attempting to texture from current render target (src=040ec000 / target=040ec000 / flags=7), making a copy |
Castlevania: The Dracula X Chronicles |
v1.14.1 |
2023-01-08 |
Attempting to texture from current render target (src=04000000 / target=04000000 / flags=1), making a copy |
Castlevania: The Dracula X Chronicles |
v1.14.1 |
2023-01-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2 |
Castlevania: The Dracula X Chronicles |
v1.17.1-980-gabaea0197b |
2024-09-17 |
Rendering to framebuffer offset at 040ec000 +256x0 (stride 512) |
Castlevania: The Dracula X Chronicles |
v1.13.1 |
2022-11-11 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Castlevania: The Dracula X Chronicles |
v1.13.1 |
2022-11-11 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Castlevania: The Dracula X Chronicles |
v1.17.1 |
2024-07-05 |
sceNetAdhocMatchingInit(32768) at 088d8494 |
Castlevania: The Dracula X Chronicles |
v1.13.2 |
2023-10-21 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040ec200 offset: 0 (512x512 stride 512, 5551):
[C:040ec200/512 Z:04088000/512 X:0 Y:0 reint: false] [C:040ec000/512 Z:04088000/512 X:256 Y:0 reint: false] |
Castlevania: The Dracula X Chronicles |
v1.9.0 |
2022-05-03 |
Unknown GetPointer 00000000 PC 08828e2c LR 08828e2c |
Castlevania: The Dracula X Chronicles |
v1.12.3 |
2022-02-14 |
ReadFromHardware: Invalid address 0000011d near PC 08854ae8 LR 08850d5c |
Castlevania: The Dracula X Chronicles |
v1.12.3 |
2021-10-30 |
ReadFromHardware: Invalid address 112f28fc near PC 08000000 LR 08000000 |
Castlevania: The Dracula X Chronicles |
v1.9.4 |
2021-10-04 |
Error in shader compilation: info: ERROR: 0:23: 'u_video' : undeclared identifier
ERROR: 1 compilation errors. No code generated.
postshader
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
uniform vec4 u_setting;
uniform vec2 u_pixelDelta;
vec3 processColorReduction(vec3 color) {
vec3 colorRes = vec3(u_setting.y, u_setting.z, u_setting.w);
color = floor(color.rgb * colorRes) / (colorRes - 1.0);
color = min(color, 1.0);
return color;
}
void main() {
vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz;
if(u_setting.x==2.0 || (u_setting.x==0.0 && u_video==0.0) || (u_setting.x==1.0 && u_video==1.0)) {
color=processColorReduction(color);
}
gl_FragColor.xyz=color.xyz;
gl_FragColor.a = 1.0;
}
|
Castlevania: The Dracula X Chronicles |
v1.9.4 |
2021-10-04 |
Error in shader compilation: info: ERROR: 0:41: 'u_video' : undeclared identifier
ERROR: 1 compilation errors. No code generated.
postshader
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
uniform vec4 u_setting;
vec3 processAspectRatio() {
float zoomByX = 16.0 / u_setting.y;
float zoomByY = 9.0 / u_setting.z;
float zoomByXY = 1.0;
if (zoomByX < zoomByY) {
zoomByXY = zoomByX;
} else {
zoomByXY = zoomByY;
}
float xdivision = 1.0 / (u_setting.y / 16.0 * zoomByXY);
float ydivision = 1.0 / (u_setting.z / 9.0 * zoomByXY);
vec3 color = texture2D(sampler0, vec2(v_texcoord0.x * xdivision - (0.5 + xdivision / 2.0 - 1.0), v_texcoord0.y * ydivision - (0.5 + ydivision / 2.0 - 1.0))).xyz;
// Remove color bleed outside of the game scene caused by shrinking
float rangex = (0.5 + (xdivision / 2.0 - 1.0)) / xdivision;
float rangey = (0.5 + (ydivision / 2.0 - 1.0)) / ydivision;
if (v_texcoord0.x < rangex || v_texcoord0.x > 1.0 - rangex || v_texcoord0.y < rangey || v_texcoord0.y > 1.0 - rangey) {
color.xyz = vec3(0.0,0.0,0.0).xyz;
}
return color.xyz;
}
void main() {
vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz;
if(u_setting.x==2.0 || (u_setting.x==0.0 && u_video==0.0) || (u_setting.x==1.0 && u_video==1.0)) {
color=processAspectRatio();
}
gl_FragColor.xyz=color.xyz;
gl_FragColor.a = 1.0;
}
|
Castlevania: The Dracula X Chronicles |
v1.9.4 |
2021-10-04 |
Error in shader compilation: info: ERROR: 0:25: 'u_video' : undeclared identifier
ERROR: 1 compilation errors. No code generated.
postshader
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
uniform vec4 u_setting;
vec3 processPixelate() {
float factorX = 1.0 / (480.0 / u_setting.y);
float factorY = 1.0 / (272.0 / u_setting.y);
float x = floor(v_texcoord0.x / factorX) * factorX;
float y = floor(v_texcoord0.y / factorY) * factorY;
vec3 color = texture2D(sampler0, vec2(x, y)).xyz;
return color;
}
void main() {
vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz;
if(u_setting.x==2.0 || (u_setting.x==0.0 && u_video==0.0) || (u_setting.x==1.0 && u_video==1.0)) {
color=processPixelate();
}
gl_FragColor.xyz=color.xyz;
gl_FragColor.a = 1.0;
}
|
Castlevania: The Dracula X Chronicles |
v1.9.0 |
2021-09-27 |
ReadFromHardware: Invalid address 6b736154 near PC 6b736154 LR 0887c570 |
Castlevania: The Dracula X Chronicles |
v1.9.0 |
2021-09-27 |
Unknown GetPointer 00000000 PC 08820224 LR 08820234 |
Castlevania: The Dracula X Chronicles |
v1.9.0 |
2021-10-30 |
WriteToHardware: Invalid address 00000000 near PC 08000000 LR 08000000 |
Castlevania: The Dracula X Chronicles |
v1.11.3 |
2021-07-05 |
Unknown GetPointer 00000000 PC 08000000 LR 08000010 |
Castlevania: The Dracula X Chronicles |
v1.5.4-998-g08f26439c |
2021-06-01 |
ReadFromHardware: Invalid address 00000010 near PC 08867688 LR 08855fe0 |
Castlevania: The Dracula X Chronicles |
v1.14.4 |
2023-03-19 |
Ignoring possible texturing from framebuffer at 0412c200 +0x64 / 64x272 |
Castlevania: The Dracula X Chronicles |
v1.9.4 |
2021-08-25 |
Jump to invalid address: 024a1c10 |
Castlevania: The Dracula X Chronicles |
v1.9.4 |
2021-08-25 |
Jump to invalid address: 049dcaa0 |
Castlevania: The Dracula X Chronicles |
v1.12.3-1319-g419692832 |
2024-03-27 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040ec200 offset: 0 (512x512 stride 512, 5551) |
Castlevania: The Dracula X Chronicles |
v1.5.4 |
2020-06-13 |
Jump to invalid address: 04862380 PC 00010060 LR 090f88e0 |
Castlevania: The Dracula X Chronicles |
v1.5.4 |
2020-06-13 |
Jump to invalid address: 04878380 PC 00010064 LR 090f88e0 |
Castlevania: The Dracula X Chronicles |
v1.5.4-987-g30c3fd63e |
2020-03-06 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
Castlevania: The Dracula X Chronicles |
v1.9.4 |
2023-08-25 |
Unknown GetPointer 00000000 PC 0891b570 LR 08000020 |
Castlevania: The Dracula X Chronicles |
v1.8.0 |
2019-09-06 |
Savedata version requested: 3 |
Castlevania: The Dracula X Chronicles |
v1.5.4-987-g30c3fd63e |
2022-08-11 |
80630011=sceAtracSetSecondBuffer(0, 08c6a8c4, 00000000): too small |
Castlevania: The Dracula X Chronicles |
v1.9.4 |
2024-09-14 |
Unknown GetPointer 00000000 PC 0882dcf8 LR 0882dcf8 |
Castlevania: The Dracula X Chronicles |
v1.9.4 |
2024-07-24 |
Rendering to framebuffer offset: 040ec000 +256x0 |
Castlevania: The Dracula X Chronicles |
v1.9.4 |
2021-02-02 |
BREAK instruction hit |
Castlevania: The Dracula X Chronicles |
v1.7.1 |
2018-11-12 |
80630011=sceAtracSetDataAndGetID(09729040, 00000000): buffer too small |
Castlevania: The Dracula X Chronicles |
v1.9.4 |
2021-08-25 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 090f88e0 |
Castlevania: The Dracula X Chronicles |
v1.9.3 |
2019-12-31 |
GL ran out of GPU memory; switching to low memory mode |
Castlevania: The Dracula X Chronicles |
v1.9.3-171-g347433910 |
2023-09-15 |
WriteToHardware: Invalid address 00000405 near PC 08000000 LR 08000000 |
Castlevania: The Dracula X Chronicles |
v1.7.5 |
2021-01-26 |
80630006=sceAtracSetDataAndGetID(08c4a8c0, 00020000): invalid RIFF header |
Castlevania: The Dracula X Chronicles |
v1.4-2-g648bc5d |
2018-08-05 |
Render to area containing texture at 00088000 +0x136 |
Castlevania: The Dracula X Chronicles |
v1.4.2-282-g76fd568d8 |
2017-11-28 |
80630006=sceAtracSetDataAndGetID(092fb440, 00010000): invalid RIFF header |
Castlevania: The Dracula X Chronicles |
v1.4.2 |
2021-01-29 |
Unexpected mpeg first timestamp: 0 / 0 |
Castlevania: The Dracula X Chronicles |
v1.0 |
2017-09-10 |
Render to texture with different strides 512 != 0 |
Castlevania: The Dracula X Chronicles |
v1.4.2 |
2023-09-11 |
ReadFromHardware: Invalid address 1c089da2 near PC 08815654 LR 08815654 |
Castlevania: The Dracula X Chronicles |
v1.9.2 |
2023-12-03 |
Unexpected mpeg first timestamp: fffffffffff / 17592186044415 |
Castlevania: The Dracula X Chronicles |
v1.8.0 |
2021-10-31 |
Render to texture with incompatible formats 3 != 1 at 04044000 |
Castlevania: The Dracula X Chronicles |
v1.9.4 |
2024-04-29 |
Render to texture with incompatible formats 4 != 1 at 040cc000 |
Castlevania: The Dracula X Chronicles |
v1.9.3 |
2021-11-26 |
Render to area containing texture at 04088000 +0x136 |
Castlevania: The Dracula X Chronicles |
v1.9.4 |
2024-09-17 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
Castlevania: The Dracula X Chronicles |
v1.0.1-159-gdad8f5c |
2015-04-03 |
Unknown GE command : 34383030 |
Castlevania: The Dracula X Chronicles |
v1.0.1-159-gdad8f5c |
2015-04-03 |
Unsupported RGB mask: r=02 g=00 b=00 |
Castlevania: The Dracula X Chronicles |
v1.9.4 |
2024-08-20 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Castlevania: The Dracula X Chronicles |
v1.6.3 |
2020-01-18 |
Ignoring possible render to texture at 0012c200 +0x64 / 64x272 |
Castlevania: The Dracula X Chronicles |
v1.9.4 |
2023-10-10 |
Ignoring possible render to texture at 0412c200 +0x64 / 64x272 |
Castlevania: The Dracula X Chronicles |
v1.9.4 |
2024-04-29 |
Render to texture using CLUT with different strides 1024 != 256 |
Castlevania: The Dracula X Chronicles |
v1.7.5 |
2024-04-26 |
Render to texture with incompatible formats 4 != 1 at 000cc000 |
Castlevania: The Dracula X Chronicles |
v1.9.4 |
2024-04-29 |
4 and 8-bit CLUT format not supported for framebuffers |
Castlevania: The Dracula X Chronicles |
v1.7.5 |
2024-05-02 |
Render to area containing texture at 000ec000 +256x0 |
Castlevania: The Dracula X Chronicles |
v1.7.5 |
2024-08-05 |
Rendering to framebuffer offset: 000ec000 +256x0 |
Castlevania: The Dracula X Chronicles |
v1.9.4 |
2024-08-05 |
Render to area containing texture at 040ec000 +256x0 |
Castlevania: The Dracula X Chronicles |
v1.6.3 |
2024-05-16 |
Render to texture with different formats 1 != 3 |