Recent logs - Castlevania: The Dracula X Chronicles

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Game title Version Latest Report Message
Castlevania: The Dracula X Chronicles v1.14.1 2023-01-08 Attempting to texture from current render target (src=04000000 / target=04000000 / flags=1), making a copy
Castlevania: The Dracula X Chronicles v1.14.1 2023-01-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
Castlevania: The Dracula X Chronicles v1.14.4 2023-02-05 Rendering to framebuffer offset at 040ec000 +256x0 (stride 512)
Castlevania: The Dracula X Chronicles v1.13.1 2022-11-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Castlevania: The Dracula X Chronicles v1.13.1 2022-11-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Castlevania: The Dracula X Chronicles v1.13.2 2022-11-07 sceNetAdhocMatchingInit(32768) at 088d8494
Castlevania: The Dracula X Chronicles v1.13.2 2023-01-16 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040ec200 offset: 0 (512x512 stride 512, 5551): [C:040ec200/512 Z:04088000/512 X:0 Y:0 reint: false] [C:040ec000/512 Z:04088000/512 X:256 Y:0 reint: false]
Castlevania: The Dracula X Chronicles v1.9.0 2022-05-03 Unknown GetPointer 00000000 PC 08828e2c LR 08828e2c
Castlevania: The Dracula X Chronicles v1.12.3 2022-02-14 ReadFromHardware: Invalid address 0000011d near PC 08854ae8 LR 08850d5c
Castlevania: The Dracula X Chronicles v1.12.3 2021-10-30 ReadFromHardware: Invalid address 112f28fc near PC 08000000 LR 08000000
Castlevania: The Dracula X Chronicles v1.9.4 2021-10-04 Error in shader compilation: info: ERROR: 0:23: 'u_video' : undeclared identifier ERROR: 1 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; uniform vec4 u_setting; uniform vec2 u_pixelDelta; vec3 processColorReduction(vec3 color) { vec3 colorRes = vec3(u_setting.y, u_setting.z, u_setting.w); color = floor(color.rgb * colorRes) / (colorRes - 1.0); color = min(color, 1.0); return color; } void main() { vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz; if(u_setting.x==2.0 || (u_setting.x==0.0 && u_video==0.0) || (u_setting.x==1.0 && u_video==1.0)) { color=processColorReduction(color); } gl_FragColor.xyz=color.xyz; gl_FragColor.a = 1.0; }
Castlevania: The Dracula X Chronicles v1.9.4 2021-10-04 Error in shader compilation: info: ERROR: 0:41: 'u_video' : undeclared identifier ERROR: 1 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; uniform vec4 u_setting; vec3 processAspectRatio() { float zoomByX = 16.0 / u_setting.y; float zoomByY = 9.0 / u_setting.z; float zoomByXY = 1.0; if (zoomByX < zoomByY) { zoomByXY = zoomByX; } else { zoomByXY = zoomByY; } float xdivision = 1.0 / (u_setting.y / 16.0 * zoomByXY); float ydivision = 1.0 / (u_setting.z / 9.0 * zoomByXY); vec3 color = texture2D(sampler0, vec2(v_texcoord0.x * xdivision - (0.5 + xdivision / 2.0 - 1.0), v_texcoord0.y * ydivision - (0.5 + ydivision / 2.0 - 1.0))).xyz; // Remove color bleed outside of the game scene caused by shrinking float rangex = (0.5 + (xdivision / 2.0 - 1.0)) / xdivision; float rangey = (0.5 + (ydivision / 2.0 - 1.0)) / ydivision; if (v_texcoord0.x < rangex || v_texcoord0.x > 1.0 - rangex || v_texcoord0.y < rangey || v_texcoord0.y > 1.0 - rangey) { color.xyz = vec3(0.0,0.0,0.0).xyz; } return color.xyz; } void main() { vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz; if(u_setting.x==2.0 || (u_setting.x==0.0 && u_video==0.0) || (u_setting.x==1.0 && u_video==1.0)) { color=processAspectRatio(); } gl_FragColor.xyz=color.xyz; gl_FragColor.a = 1.0; }
Castlevania: The Dracula X Chronicles v1.9.4 2021-10-04 Error in shader compilation: info: ERROR: 0:25: 'u_video' : undeclared identifier ERROR: 1 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; uniform vec4 u_setting; vec3 processPixelate() { float factorX = 1.0 / (480.0 / u_setting.y); float factorY = 1.0 / (272.0 / u_setting.y); float x = floor(v_texcoord0.x / factorX) * factorX; float y = floor(v_texcoord0.y / factorY) * factorY; vec3 color = texture2D(sampler0, vec2(x, y)).xyz; return color; } void main() { vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz; if(u_setting.x==2.0 || (u_setting.x==0.0 && u_video==0.0) || (u_setting.x==1.0 && u_video==1.0)) { color=processPixelate(); } gl_FragColor.xyz=color.xyz; gl_FragColor.a = 1.0; }
Castlevania: The Dracula X Chronicles v1.9.0 2021-09-27 ReadFromHardware: Invalid address 6b736154 near PC 6b736154 LR 0887c570
Castlevania: The Dracula X Chronicles v1.9.0 2021-09-27 Unknown GetPointer 00000000 PC 08820224 LR 08820234
Castlevania: The Dracula X Chronicles v1.9.0 2021-10-30 WriteToHardware: Invalid address 00000000 near PC 08000000 LR 08000000
Castlevania: The Dracula X Chronicles v1.11.3 2021-07-05 Unknown GetPointer 00000000 PC 08000000 LR 08000010
Castlevania: The Dracula X Chronicles v1.5.4-998-g08f26439c 2021-06-01 ReadFromHardware: Invalid address 00000010 near PC 08867688 LR 08855fe0
Castlevania: The Dracula X Chronicles v1.12.3 2022-07-11 Ignoring possible texturing from framebuffer at 0412c200 +0x64 / 64x272
Castlevania: The Dracula X Chronicles v1.9.4 2021-08-25 Jump to invalid address: 024a1c10
Castlevania: The Dracula X Chronicles v1.9.4 2021-08-25 Jump to invalid address: 049dcaa0
Castlevania: The Dracula X Chronicles v1.12.3-1319-g419692832 2023-02-03 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040ec200 offset: 0 (512x512 stride 512, 5551)
Castlevania: The Dracula X Chronicles v1.5.4 2020-06-13 Jump to invalid address: 04862380 PC 00010060 LR 090f88e0
Castlevania: The Dracula X Chronicles v1.5.4 2020-06-13 Jump to invalid address: 04878380 PC 00010064 LR 090f88e0
Castlevania: The Dracula X Chronicles v1.5.4-987-g30c3fd63e 2020-03-06 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
Castlevania: The Dracula X Chronicles v1.9.4 2021-03-21 Unknown GetPointer 00000000 PC 0891b570 LR 08000020
Castlevania: The Dracula X Chronicles v1.8.0 2019-09-06 Savedata version requested: 3
Castlevania: The Dracula X Chronicles v1.5.4-987-g30c3fd63e 2022-08-11 80630011=sceAtracSetSecondBuffer(0, 08c6a8c4, 00000000): too small
Castlevania: The Dracula X Chronicles v1.9.4 2023-01-31 Unknown GetPointer 00000000 PC 0882dcf8 LR 0882dcf8
Castlevania: The Dracula X Chronicles v1.9.4 2023-02-03 Rendering to framebuffer offset: 040ec000 +256x0
Castlevania: The Dracula X Chronicles v1.9.4 2021-02-02 BREAK instruction hit
Castlevania: The Dracula X Chronicles v1.7.1 2018-11-12 80630011=sceAtracSetDataAndGetID(09729040, 00000000): buffer too small
Castlevania: The Dracula X Chronicles v1.9.4 2021-08-25 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 090f88e0
Castlevania: The Dracula X Chronicles v1.9.3 2019-12-31 GL ran out of GPU memory; switching to low memory mode
Castlevania: The Dracula X Chronicles v1.7.5 2021-01-26 80630006=sceAtracSetDataAndGetID(08c4a8c0, 00020000): invalid RIFF header
Castlevania: The Dracula X Chronicles v1.4-2-g648bc5d 2018-08-05 Render to area containing texture at 00088000 +0x136
Castlevania: The Dracula X Chronicles v1.4.2-282-g76fd568d8 2017-11-28 80630006=sceAtracSetDataAndGetID(092fb440, 00010000): invalid RIFF header
Castlevania: The Dracula X Chronicles v1.4.2 2021-01-29 Unexpected mpeg first timestamp: 0 / 0
Castlevania: The Dracula X Chronicles v1.0 2017-09-10 Render to texture with different strides 512 != 0
Castlevania: The Dracula X Chronicles v1.9.2 2022-02-14 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
Castlevania: The Dracula X Chronicles v1.8.0 2021-10-31 Render to texture with incompatible formats 3 != 1 at 04044000
Castlevania: The Dracula X Chronicles v1.9.4 2021-10-31 Render to texture with incompatible formats 4 != 1 at 040cc000
Castlevania: The Dracula X Chronicles v1.9.3 2021-11-26 Render to area containing texture at 04088000 +0x136
Castlevania: The Dracula X Chronicles v1.9.4 2023-02-06 00000000=sceDisplaySetHoldMode(00000001): unsupported
Castlevania: The Dracula X Chronicles v1.0.1-159-gdad8f5c 2015-04-03 Unknown GE command : 34383030
Castlevania: The Dracula X Chronicles v1.0.1-159-gdad8f5c 2015-04-03 Unsupported RGB mask: r=02 g=00 b=00
Castlevania: The Dracula X Chronicles v1.9.4 2023-02-06 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Castlevania: The Dracula X Chronicles v1.6.3 2020-01-18 Ignoring possible render to texture at 0012c200 +0x64 / 64x272
Castlevania: The Dracula X Chronicles v1.9.4 2021-11-26 Ignoring possible render to texture at 0412c200 +0x64 / 64x272
Castlevania: The Dracula X Chronicles v1.9.4 2021-11-26 Render to texture using CLUT with different strides 1024 != 256
Castlevania: The Dracula X Chronicles v1.7.5 2021-11-26 Render to texture with incompatible formats 4 != 1 at 000cc000
Castlevania: The Dracula X Chronicles v1.9.4 2021-11-26 4 and 8-bit CLUT format not supported for framebuffers
Castlevania: The Dracula X Chronicles v1.7.5 2022-11-03 Render to area containing texture at 000ec000 +256x0
Castlevania: The Dracula X Chronicles v1.7.5 2022-11-03 Rendering to framebuffer offset: 000ec000 +256x0
Castlevania: The Dracula X Chronicles v1.9.4 2022-12-01 Render to area containing texture at 040ec000 +256x0