Recent logs - METAL GEAR SOLID PEACE WALKER

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Game title Version Latest Report Message
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-06-21 __KernelStopThread: thread 323 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-06-13 WriteToHardware: Invalid address 00000b30 near PC 08000000 LR 08000000
METAL GEAR SOLID PEACE WALKER v1.6.3 2020-06-11 Attempting to texture from target (src=00088000 / target=00088000 / flags=7)
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-12 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-00dev0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-11 Failed to allocate memory for ELF!
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-03-24 __KernelStopThread: thread 2569 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-03-24 __KernelStopThread: thread 297 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-80-g73bf6098e 2020-03-24 __KernelStopThread: thread 275 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-26 Unimplemented HLE function sceNetResolverTerm
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-26 Unimplemented HLE function sceNetApctlScanSSID2
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-26 WriteToHardware: Invalid address 00000000 near PC 088a0d68 LR 088a0d68
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-05-05 Unknown GetPointer 00000000 PC 0887b6a4 LR 08000020
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-07-04 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-07-04 800201b7=sceKernelCreateFpl(): invalid blockSize/count
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-07-04 Render to texture with different formats 1 != 3
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-07-04 Render to texture with different strides 64 != 512
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-06-13 Render to texture with different strides 64 != 128
METAL GEAR SOLID PEACE WALKER v1.9.3 2020-07-04 Unsupported alpha/stencil mask: fe
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-07-04 Render to texture with different formats 3 != 1
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-07-04 Render to texture with different strides 64 != 256
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-07-04 Video out requested, not supported: mode=0 size=512,272
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-07-04 Unknown syscall in known module 'sceNpService': 0x268c009d
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-07-04 Unknown syscall in known module 'sceNpService': 0x78802d5f
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-07-04 Unknown syscall in known module 'sceNpService': 0x1da3e950
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-07-04 Unknown syscall in known module 'sceNpService': 0x168b8de5
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-07-04 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-07-04 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-07-04 Unknown syscall in known module 'sceNp': 0x4b5c71c8
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-07-04 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-07-04 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-07-04 Unknown syscall in known module 'sceNp': 0xbb069a87
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-07-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
METAL GEAR SOLID PEACE WALKER v1.2.2 2016-05-01 Loading module sceFont_Library with version 0101, devkit 05050010