Recent logs - v1.10.3-999-g3d1cf3733

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Game title Version Latest Report Message
Prince of Persia: The Forgotten Sands™ v1.10.3-999-g3d1cf3733 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000002 Tex TFuncMod #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; }
Prince of Persia: The Forgotten Sands™ v1.10.3-999-g3d1cf3733 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000000 #version 100 es precision lowp float; #define splat3(x) vec3(x) varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; }
Prince of Persia: The Forgotten Sands™ v1.10.3-999-g3d1cf3733 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000002 THR #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Prince of Persia: The Forgotten Sands™ v1.10.3-999-g3d1cf3733 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000382 Tex TClampST TFuncMod #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; uniform vec4 u_texclamp; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; }
Prince of Persia: The Forgotten Sands™ v1.10.3-999-g3d1cf3733 2020-10-28 FBO using existing buffer as depthbuffer, 04154000/04110000 and 04110000/00000000
Prince of Persia: The Forgotten Sands™ v1.10.3-999-g3d1cf3733 2020-10-28 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Prince of Persia: The Forgotten Sands™ v1.10.3-999-g3d1cf3733 2020-10-28 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Prince of Persia: The Forgotten Sands™ v1.10.3-999-g3d1cf3733 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000012 THR Tex #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Prince of Persia: The Forgotten Sands™ v1.10.3-999-g3d1cf3733 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000022 Tex TexAlpha TFuncMod #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; }
Prince of Persia: The Forgotten Sands™ v1.10.3-999-g3d1cf3733 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000910 HWX T Tex #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Prince of Persia: The Forgotten Sands™ v1.10.3-999-g3d1cf3733 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000001 Clear #version 100 es precision lowp float; #define splat3(x) vec3(x) varying vec4 v_color0; void main() { vec4 v = v_color0; gl_FragColor = v; }
Prince of Persia: The Forgotten Sands™ v1.10.3-999-g3d1cf3733 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:0000000a THR C #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
eFootball PES 2020 "C19" v1.10.3-999-g3d1cf3733 2020-10-24 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:0000000a THR C #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
eFootball PES 2020 "C19" v1.10.3-999-g3d1cf3733 2020-10-24 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; }
eFootball PES 2020 "C19" v1.10.3-999-g3d1cf3733 2020-10-24 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; }
eFootball PES 2020 "C19" v1.10.3-999-g3d1cf3733 2020-10-24 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00004000:00000000 Flat #version 100 es precision lowp float; #define splat3(x) vec3(x) varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; }
eFootball PES 2020 "C19" v1.10.3-999-g3d1cf3733 2020-10-24 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 40000000:00000002 THR Flat #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
eFootball PES 2020 "C19" v1.10.3-999-g3d1cf3733 2020-10-24 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 > #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; gl_FragColor = v; }
eFootball PES 2020 "C19" v1.10.3-999-g3d1cf3733 2020-10-24 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00004000:0001d000 Flat AlphaTest0 > #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D testtex; varying vec4 v_color0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; gl_FragColor = v; }
eFootball PES 2020 "C19" v1.10.3-999-g3d1cf3733 2020-10-24 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; }
eFootball PES 2020 "C19" v1.10.3-999-g3d1cf3733 2020-10-24 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; gl_FragColor = v; }
eFootball PES 2020 "C19" v1.10.3-999-g3d1cf3733 2020-10-24 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000001 Clear #version 100 es precision lowp float; #define splat3(x) vec3(x) varying vec4 v_color0; void main() { vec4 v = v_color0; gl_FragColor = v; }
eFootball PES 2020 "C19" v1.10.3-999-g3d1cf3733 2020-10-24 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000002 Tex TFuncMod #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; }
eFootball PES 2020 "C19" v1.10.3-999-g3d1cf3733 2020-10-24 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00004000:00000002 Tex Flat TFuncMod #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; }
eFootball PES 2020 "C19" v1.10.3-999-g3d1cf3733 2020-10-24 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 40000000:00000012 THR Tex Flat #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
eFootball PES 2020 "C19" v1.10.3-999-g3d1cf3733 2020-10-24 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:0000001a THR C Tex #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
eFootball PES 2020 "C19" v1.10.3-999-g3d1cf3733 2020-10-24 Savedata version requested: 3
Prince of Persia: The Forgotten Sands™ v1.10.3-999-g3d1cf3733 2020-10-28 Video out requested, not supported: mode=0 size=0,0
God of War®: Ghost of Sparta v1.10.3-999-g3d1cf3733 2020-10-23 Rendering to framebuffer offset: 04162000 +256x0
TEKKEN 6 v1.10.3-999-g3d1cf3733 2020-10-25 80020001=sceKernelCreateMutex(): invalid name