Recent logs - v1.10.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball Asia 2023 v1.10.3 2024-05-21 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
eFootball Asia 2023 v1.10.3 2024-05-21 6 RET: Stack empty!
eFootball Asia 2023 v1.10.3 2024-05-21 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
eFootball Asia 2023 v1.10.3 2024-05-21 1 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
eFootball Asia 2023 v1.10.3 2024-05-21 1 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
eFootball Asia 2023 v1.10.3 2024-05-21 1 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
eFootball Asia 2023 v1.10.3 2024-05-21 1 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
eFootball Asia 2023 v1.10.3 2024-05-21 1 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
eFootball Asia 2023 v1.10.3 2024-05-21 1 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
eFootball Asia 2023 v1.10.3 2024-05-21 1 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
eFootball Asia 2023 v1.10.3 2024-05-21 1 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
eFootball Asia 2023 v1.10.3 2024-05-21 1 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
eFootball Asia 2023 v1.10.3 2024-05-21 1 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
eFootball Asia 2023 v1.10.3 2024-05-21 1 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
eFootball Asia 2023 v1.10.3 2024-05-21 1 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
eFootball Asia 2023 v1.10.3 2024-05-21 1 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
eFootball PES By HAROUN TECH v1.10.3 2024-05-21 1 MIPSCompileOp: Invalid instruction 7d5008e3
eFootball PES By HAROUN TECH v1.10.3 2024-05-21 1 MIPSCompileOp: Invalid instruction cf5009e0
幻想水滸伝 紡がれし百年の時 v1.10.3 2024-05-20 1 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
幻想水滸伝 紡がれし百年の時 v1.10.3 2024-05-20 1 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
PES MY 2024 v1.9.4 2026-11-05 872 Savedata version requested on save: 3
WWE 2K24 v1.9.4 2026-04-04 32 80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data
WWE 2K24 v1.9.4 2025-07-10 55 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-29 182 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-09-16 89 80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 132 Rendering to framebuffer offset: 040cc000 +65x0
PES MY 2024 v1.8.0 2025-04-05 917 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Need For Speed™ Underground Rivals v1.10.3 2024-05-20 1 WriteToHardware: Invalid address 127d6920 near PC 0882eb38 LR 0882eb38
討鬼伝 極 v1.10.3 2024-05-19 1 MIPSCompileOp: Invalid instruction 00000c14
討鬼伝 極 v1.10.3 2024-05-19 1 MIPSCompileOp: Invalid instruction 000004f8
討鬼伝 極 v1.10.3 2024-05-19 1 Trying to compile instruction 000004f3 that can't be interpreted
eFootball Chelito 19 v1.9.4 2026-02-05 28 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): could not detect codec
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) v1.10.3 2024-06-02 2 MIPSCompileOp: Invalid instruction 760642e6
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) v1.10.3 2024-06-02 2 MIPSCompileOp: Invalid instruction 42c60280
PATAPON v1.10.3 2024-05-19 41 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
TNT Racers v1.10.3 2024-05-18 1 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
TNT Racers v1.10.3 2024-05-18 1 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
TNT Racers v1.10.3 2024-05-18 1 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
TNT Racers v1.10.3 2024-05-18 1 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
TNT Racers v1.10.3 2024-05-18 1 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
TNT Racers v1.10.3 2024-05-18 1 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
TNT Racers v1.10.3 2024-05-18 1 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
TNT Racers v1.10.3 2024-05-18 1 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
TNT Racers v1.10.3 2024-05-18 1 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
TNT Racers v1.10.3 2024-05-18 1 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
TNT Racers v1.10.3 2024-05-18 1 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
TNT Racers v1.10.3 2024-05-18 2 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
TNT Racers v1.10.3 2024-05-18 2 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
TNT Racers v1.10.3 2024-05-18 2 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
TNT Racers v1.10.3 2024-05-18 2 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
TNT Racers v1.10.3 2024-05-18 1 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
TNT Racers v1.10.3 2024-05-18 1 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
TNT Racers v1.10.3 2024-05-18 1 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
TNT Racers v1.10.3 2024-05-18 1 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
TNT Racers v1.10.3 2024-05-18 1 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
TNT Racers v1.10.3 2024-05-18 1 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
eFootball Play-C v1.10.3 2024-05-18 1 MIPSCompileOp: Invalid instruction 475f5053
eFootball Play-C v1.10.3 2024-05-18 1 MIPSCompileOp: Invalid instruction 63736964
eFootball PES 2024 "SN3" v1.9.4 2026-04-11 12 sceMp3Init: invalid data: not MPEG v1
PES MY 2024 v1.11.1 2024-07-16 48 Savedata version requested on save: 3
EA-Sports FC PC-V v1.9.4 2026-09-29 179 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
EA-Sports FC PC-V v1.9.4 2026-09-29 190 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
PES MY 2024 v1.9.4 2024-05-23 5 Savedata version requested on save: 3
EA-Sports FC PC-V v1.9.4 2026-11-07 1,999 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
eFootball PES 2024 "SN3" v1.9.4 2026-10-06 20 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
eFootball PES 2024 "SN3" v1.9.4 2026-08-08 465 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
PES MY 2024 v1.11.3 2024-06-11 124 Savedata version requested on save: 3
BLEACH ~HEAT・THE・SOUL 7~ v1.10.3 2024-10-10 19 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
eFootball PES 2024 "SN3" v1.9.4 2025-01-05 270 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
Def Jam® Fight For NY™: The Takeover v1.10.3 2024-05-17 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000004aa): duplicate handler
Pro Evolution Soccer 2009 v1.10.3 2024-05-17 5 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
PES MY 2024 v1.8.0 2025-07-12 5,581 Savedata version requested on save: 3
EA-Sports FC ATGX v1.9.4 2026-07-01 389 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFootball PES 2024 "SN3" v1.9.4 2026-06-16 169 GL ran out of GPU memory; switching to low memory mode
FIFA STREET 2 v1.10.3 2024-05-16 1 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822d644, firstSym=0822d4c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822d654, firstSym=0822d4e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822d658, firstSym=0822d4e8, varData=00000000, extra=00000000
Pro Evolution Soccer 2010 v1.10.3 2024-05-16 1 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Pro Evolution Soccer 2010 v1.10.3 2024-05-16 1 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Pro Evolution Soccer 2010 v1.10.3 2024-05-16 1 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Pro Evolution Soccer 5 v1.10.3 2024-05-16 2 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
eFootball v.2 by Tbose Jama v1.9.4 2026-01-24 20 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
AGENT R&B™ The Game v1.9.4 2024-10-30 7 Render to texture using CLUT with different strides 16 != 32
AGENT R&B™ The Game v1.9.4 2024-10-30 7 Render to texture with different strides 128 != 32
Moto3 21 by ARIAN v1.17.1 2025-10-14 6 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f9cc00): duplicate handler
BLEACH ~HEAT・THE・SOUL 7~ v1.10.3 2024-05-16 3 Unknown syscall in known module 'sceNpService': 0xfc0bc8db
BLEACH ~HEAT・THE・SOUL 7~ v1.10.3 2024-05-16 2 Unknown syscall in known module 'sceNpService': 0xc76f55ed
BLEACH ~HEAT・THE・SOUL 7~ v1.10.3 2024-05-16 2 Unknown syscall in known module 'sceNpService': 0xbe22eea3
BLEACH ~HEAT・THE・SOUL 7~ v1.10.3 2024-05-16 2 Unknown syscall in known module 'sceNpService': 0xa670d3a3
BLEACH ~HEAT・THE・SOUL 7~ v1.10.3 2024-10-10 28 Unknown syscall in known module 'sceNpService': 0x78802d5f
BLEACH ~HEAT・THE・SOUL 7~ v1.10.3 2024-05-16 2 Unknown syscall in known module 'sceNpService': 0x5f5e32af
BLEACH ~HEAT・THE・SOUL 7~ v1.10.3 2024-05-16 2 Unknown syscall in known module 'sceNpService': 0x5494274b
BLEACH ~HEAT・THE・SOUL 7~ v1.10.3 2024-05-16 2 Unknown syscall in known module 'sceNpService': 0x506c318d
BLEACH ~HEAT・THE・SOUL 7~ v1.10.3 2024-05-16 2 Unknown syscall in known module 'sceNpService': 0x4b4e4e71
BLEACH ~HEAT・THE・SOUL 7~ v1.10.3 2024-05-16 2 Unknown syscall in known module 'sceNpService': 0x268c009d
BLEACH ~HEAT・THE・SOUL 7~ v1.10.3 2024-10-10 28 Unknown syscall in known module 'sceNpService': 0x1da3e950
BLEACH ~HEAT・THE・SOUL 7~ v1.10.3 2024-05-16 2 Unknown syscall in known module 'sceNpService': 0x174d0d24
BLEACH ~HEAT・THE・SOUL 7~ v1.10.3 2024-10-10 25 Unknown syscall in known module 'sceNpService': 0x168b8de5
BLEACH ~HEAT・THE・SOUL 7~ v1.10.3 2024-05-16 2 Unknown syscall in known module 'sceNpAuth': 0x6900f084
BLEACH ~HEAT・THE・SOUL 7~ v1.10.3 2024-10-09 13 Unknown syscall in known module 'sceNp': 0xbb069a87
EA-Sports FC PC-V v1.9.4 2026-10-23 203 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
eFootball PES 2024 "SN3" v1.9.4 2026-10-06 520 sceMp3Init: invalid data: not layer 3

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