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Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball Asia 2023 |
v1.10.3 |
2024-05-21 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256 |
| eFootball Asia 2023 |
v1.10.3 |
2024-05-21 |
6 |
RET: Stack empty! |
| eFootball Asia 2023 |
v1.10.3 |
2024-05-21 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204 |
| eFootball Asia 2023 |
v1.10.3 |
2024-05-21 |
1 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
| eFootball Asia 2023 |
v1.10.3 |
2024-05-21 |
1 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
| eFootball Asia 2023 |
v1.10.3 |
2024-05-21 |
1 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
| eFootball Asia 2023 |
v1.10.3 |
2024-05-21 |
1 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
| eFootball Asia 2023 |
v1.10.3 |
2024-05-21 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
| eFootball Asia 2023 |
v1.10.3 |
2024-05-21 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
| eFootball Asia 2023 |
v1.10.3 |
2024-05-21 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
| eFootball Asia 2023 |
v1.10.3 |
2024-05-21 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
| eFootball Asia 2023 |
v1.10.3 |
2024-05-21 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
| eFootball Asia 2023 |
v1.10.3 |
2024-05-21 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
| eFootball Asia 2023 |
v1.10.3 |
2024-05-21 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32 |
| eFootball Asia 2023 |
v1.10.3 |
2024-05-21 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937 |
| eFootball Asia 2023 |
v1.10.3 |
2024-05-21 |
1 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
| eFootball PES By HAROUN TECH |
v1.10.3 |
2024-05-21 |
1 |
MIPSCompileOp: Invalid instruction 7d5008e3 |
| eFootball PES By HAROUN TECH |
v1.10.3 |
2024-05-21 |
1 |
MIPSCompileOp: Invalid instruction cf5009e0 |
| 幻想水滸伝 紡がれし百年の時 |
v1.10.3 |
2024-05-20 |
1 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
| 幻想水滸伝 紡がれし百年の時 |
v1.10.3 |
2024-05-20 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
| PES MY 2024 |
v1.9.4 |
2026-11-05 |
872 |
Savedata version requested on save: 3 |
| WWE 2K24
|
v1.9.4 |
2026-04-04 |
32 |
80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2025-07-10 |
55 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-29 |
182 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-09-16 |
89 |
80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
132 |
Rendering to framebuffer offset: 040cc000 +65x0 |
| PES MY 2024 |
v1.8.0 |
2025-04-05 |
917 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Need For Speed™ Underground Rivals |
v1.10.3 |
2024-05-20 |
1 |
WriteToHardware: Invalid address 127d6920 near PC 0882eb38 LR 0882eb38 |
| 討鬼伝 極 |
v1.10.3 |
2024-05-19 |
1 |
MIPSCompileOp: Invalid instruction 00000c14 |
| 討鬼伝 極 |
v1.10.3 |
2024-05-19 |
1 |
MIPSCompileOp: Invalid instruction 000004f8 |
| 討鬼伝 極 |
v1.10.3 |
2024-05-19 |
1 |
Trying to compile instruction 000004f3 that can't be interpreted |
| eFootball Chelito 19 |
v1.9.4 |
2026-02-05 |
28 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): could not detect codec |
| EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) |
v1.10.3 |
2024-06-02 |
2 |
MIPSCompileOp: Invalid instruction 760642e6 |
| EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) |
v1.10.3 |
2024-06-02 |
2 |
MIPSCompileOp: Invalid instruction 42c60280 |
| PATAPON |
v1.10.3 |
2024-05-19 |
41 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
| TNT Racers |
v1.10.3 |
2024-05-18 |
1 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
| TNT Racers |
v1.10.3 |
2024-05-18 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
| TNT Racers |
v1.10.3 |
2024-05-18 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x616403ba |
| TNT Racers |
v1.10.3 |
2024-05-18 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
| TNT Racers |
v1.10.3 |
2024-05-18 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
| TNT Racers |
v1.10.3 |
2024-05-18 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
| TNT Racers |
v1.10.3 |
2024-05-18 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
| TNT Racers |
v1.10.3 |
2024-05-18 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
| TNT Racers |
v1.10.3 |
2024-05-18 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
| TNT Racers |
v1.10.3 |
2024-05-18 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5 |
| TNT Racers |
v1.10.3 |
2024-05-18 |
1 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
| TNT Racers |
v1.10.3 |
2024-05-18 |
2 |
Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105 |
| TNT Racers |
v1.10.3 |
2024-05-18 |
2 |
Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640 |
| TNT Racers |
v1.10.3 |
2024-05-18 |
2 |
Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c |
| TNT Racers |
v1.10.3 |
2024-05-18 |
2 |
Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1 |
| TNT Racers |
v1.10.3 |
2024-05-18 |
1 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
| TNT Racers |
v1.10.3 |
2024-05-18 |
1 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
| TNT Racers |
v1.10.3 |
2024-05-18 |
1 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
| TNT Racers |
v1.10.3 |
2024-05-18 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
| TNT Racers |
v1.10.3 |
2024-05-18 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
| TNT Racers |
v1.10.3 |
2024-05-18 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
| eFootball Play-C |
v1.10.3 |
2024-05-18 |
1 |
MIPSCompileOp: Invalid instruction 475f5053 |
| eFootball Play-C |
v1.10.3 |
2024-05-18 |
1 |
MIPSCompileOp: Invalid instruction 63736964 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-04-11 |
12 |
sceMp3Init: invalid data: not MPEG v1 |
| PES MY 2024 |
v1.11.1 |
2024-07-16 |
48 |
Savedata version requested on save: 3 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-09-29 |
179 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| EA-Sports FC PC-V |
v1.9.4 |
2026-09-29 |
190 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| PES MY 2024 |
v1.9.4 |
2024-05-23 |
5 |
Savedata version requested on save: 3 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-07 |
1,999 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-10-06 |
20 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-08-08 |
465 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| PES MY 2024 |
v1.11.3 |
2024-06-11 |
124 |
Savedata version requested on save: 3 |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.10.3 |
2024-10-10 |
19 |
Unknown syscall in known module 'sceNpAuth': 0x72bb0467 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-01-05 |
270 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| Def Jam® Fight For NY™: The Takeover |
v1.10.3 |
2024-05-17 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000004aa): duplicate handler |
| Pro Evolution Soccer 2009 |
v1.10.3 |
2024-05-17 |
5 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
| PES MY 2024 |
v1.8.0 |
2025-07-12 |
5,581 |
Savedata version requested on save: 3 |
| EA-Sports FC ATGX |
v1.9.4 |
2026-07-01 |
389 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-06-16 |
169 |
GL ran out of GPU memory; switching to low memory mode |
| FIFA STREET 2 |
v1.10.3 |
2024-05-16 |
1 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822d644, firstSym=0822d4c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822d654, firstSym=0822d4e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822d658, firstSym=0822d4e8, varData=00000000, extra=00000000
|
| Pro Evolution Soccer 2010 |
v1.10.3 |
2024-05-16 |
1 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
| Pro Evolution Soccer 2010 |
v1.10.3 |
2024-05-16 |
1 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
| Pro Evolution Soccer 2010 |
v1.10.3 |
2024-05-16 |
1 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
| Pro Evolution Soccer 5 |
v1.10.3 |
2024-05-16 |
2 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
| eFootball v.2 by Tbose Jama |
v1.9.4 |
2026-01-24 |
20 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| AGENT R&B™ The Game |
v1.9.4 |
2024-10-30 |
7 |
Render to texture using CLUT with different strides 16 != 32 |
| AGENT R&B™ The Game |
v1.9.4 |
2024-10-30 |
7 |
Render to texture with different strides 128 != 32 |
| Moto3 21 by ARIAN |
v1.17.1 |
2025-10-14 |
6 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f9cc00): duplicate handler |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.10.3 |
2024-05-16 |
3 |
Unknown syscall in known module 'sceNpService': 0xfc0bc8db |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.10.3 |
2024-05-16 |
2 |
Unknown syscall in known module 'sceNpService': 0xc76f55ed |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.10.3 |
2024-05-16 |
2 |
Unknown syscall in known module 'sceNpService': 0xbe22eea3 |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.10.3 |
2024-05-16 |
2 |
Unknown syscall in known module 'sceNpService': 0xa670d3a3 |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.10.3 |
2024-10-10 |
28 |
Unknown syscall in known module 'sceNpService': 0x78802d5f |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.10.3 |
2024-05-16 |
2 |
Unknown syscall in known module 'sceNpService': 0x5f5e32af |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.10.3 |
2024-05-16 |
2 |
Unknown syscall in known module 'sceNpService': 0x5494274b |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.10.3 |
2024-05-16 |
2 |
Unknown syscall in known module 'sceNpService': 0x506c318d |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.10.3 |
2024-05-16 |
2 |
Unknown syscall in known module 'sceNpService': 0x4b4e4e71 |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.10.3 |
2024-05-16 |
2 |
Unknown syscall in known module 'sceNpService': 0x268c009d |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.10.3 |
2024-10-10 |
28 |
Unknown syscall in known module 'sceNpService': 0x1da3e950 |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.10.3 |
2024-05-16 |
2 |
Unknown syscall in known module 'sceNpService': 0x174d0d24 |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.10.3 |
2024-10-10 |
25 |
Unknown syscall in known module 'sceNpService': 0x168b8de5 |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.10.3 |
2024-05-16 |
2 |
Unknown syscall in known module 'sceNpAuth': 0x6900f084 |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.10.3 |
2024-10-09 |
13 |
Unknown syscall in known module 'sceNp': 0xbb069a87 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-10-23 |
203 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-10-06 |
520 |
sceMp3Init: invalid data: not layer 3 |