To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-10-29 |
130 |
80630006=sceAtracSetData(3, 08d4b180, 00009adc): invalid RIFF header |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-01-25 |
1,580 |
sceMp3Init: invalid data: not 44.1kHz |
| eFootball Libertadores 2K23 by lasso y total G |
v1.10.3 |
2024-08-18 |
9 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-10-10 |
493 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-11-08 |
44,210 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-11-08 |
246,186 |
Savedata version requested on save: 3 |
| DRAGON BALL BUDOKAI TENKAICHI 3 |
v1.10.3 |
2024-05-12 |
1 |
80000107=sceDisplaySetFrameBuf(44000000, 512, 0, 0): must change latched framebuf first |
| PES CONMEBOL LIBERTADORES 2022NIZZER |
v1.10.3 |
2024-05-12 |
7 |
Savedata version requested on save: 3 |
| eFootball PC - V. |
v1.9.4 |
2026-10-18 |
536 |
GL ran out of GPU memory; switching to low memory mode |
| Grand Theft Auto V YUNIER PB |
v1.10.3 |
2024-05-12 |
2 |
Render to area containing texture at 04162000 +256x0 |
| Grand Theft Auto V YUNIER PB |
v1.10.3 |
2024-05-12 |
2 |
Rendering to framebuffer offset: 04162000 +256x0 |
| eFootball Chelito 19 |
v1.10.3 |
2024-05-12 |
1 |
MIPSCompileOp: Invalid instruction 0000017c |
| eFootball Chelito 19 |
v1.10.3 |
2024-05-12 |
1 |
MIPSCompileOp: Invalid instruction 0000553c |
| eFootball PC - V. |
v1.17.1 |
2026-01-22 |
3 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0009 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-01-09 |
12 |
80630007=sceAtracSetData(3, 08d4b180, 00004000): atracID uses different codec type than data |
| TEKKEN DARK RESURRECTION |
v1.10.3 |
2024-05-12 |
1 |
Unknown syscall in known module 'sceNpAuth': 0xd99455dd |
| eFootball Play-C |
v1.9.4 |
2026-10-19 |
163 |
MIPSCompileOp: Invalid instruction 00000001 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.3 |
2024-05-11 |
1 |
Unknown syscall in known module 'SysMemForKernel': 0x7b749390 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.3 |
2024-05-11 |
1 |
Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.3 |
2024-05-11 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.3 |
2024-05-11 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.3 |
2024-05-11 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x623ae665 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.3 |
2024-05-11 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0xed1410e0 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.3 |
2024-05-11 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0xc07bb470 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.3 |
2024-07-18 |
2 |
Unknown syscall in known module 'ThreadManForKernel': 0x402fcf22 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.3 |
2024-07-18 |
2 |
Unknown syscall in known module 'ThreadManForKernel': 0x812346e4 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.3 |
2024-05-11 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.3 |
2024-05-11 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0xef9e4c70 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.3 |
2024-05-11 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x55c20a00 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.3 |
2024-05-11 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.3 |
2024-05-11 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.3 |
2024-05-11 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.3 |
2024-05-11 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.3 |
2024-05-11 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.3 |
2024-05-11 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5 |
| eFootball Play-C |
v1.10.3 |
2024-05-11 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data |
| eFootball Play-C |
v1.10.3 |
2024-05-11 |
2 |
80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data |
| eFootball Play-C |
v1.10.3 |
2024-05-11 |
1 |
Render to area containing texture at 040cc000 +64x0 |
| eFootball By TM ARTS |
v1.9.4 |
2026-08-04 |
32 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| eFootball By TM ARTS |
v1.9.4 |
2026-08-04 |
29 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| PES MY 2024 |
v1.17.1 |
2024-10-27 |
280 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball MP New Season Patch 2024 |
v1.10.3 |
2024-05-11 |
1 |
MIPSCompileOp: Invalid instruction 00001935 |
| eFootball MP New Season Patch 2024 |
v1.10.3 |
2024-05-11 |
1 |
MIPSCompileOp: Invalid instruction 00000001 |
| Hot Wheels Ultimate Racing |
v1.10.3 |
2024-05-11 |
2 |
Garbage libstub address or end |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.10.3 |
2024-05-10 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149306068 |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.10.3 |
2024-05-10 |
1 |
Render to texture with incompatible formats 3 != 1 at 04000000 |
| eFootball MP New Season Patch 2024 |
v1.10.3 |
2024-05-10 |
1 |
80420014=__sceSasCore(08bb3a00, 77f294c0): invalid address |
| PES FL 2022 |
v1.7.5 |
2024-07-27 |
301 |
Savedata version requested on save: 3 |
| PES MY 2024 |
v1.6.2 |
2025-11-13 |
1,845 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2024-05-09 |
1 |
MIPSCompileOp: Invalid instruction 9ec7abb0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2024-05-09 |
1 |
MIPSCompileOp: Invalid instruction 7bbb4d30 |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.10.3 |
2024-05-09 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144665236 |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.10.3 |
2024-05-09 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167509712 |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.10.3 |
2024-05-09 |
1 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227844, firstSym=082276c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227854, firstSym=082276e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227858, firstSym=082276e8, varData=00000000, extra=00000000
|
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.6.3 |
2026-09-14 |
54 |
80630006=sceAtracSetData(3, 08d4b180, 00007044): invalid RIFF header |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-10-29 |
1,388 |
80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-10-29 |
959 |
80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data |
| Mortal Kombat: Unchained |
v1.10.3 |
2024-05-07 |
1 |
Render to texture with incompatible formats 3 != 1 at 04000000 |
| Pro Evolution Soccer 2014 By Bro Game ID Patch |
v1.7.5 |
2026-06-25 |
1,367 |
Savedata version requested on save: 3 |
| Pro Evolution Soccer 2014 By Bro Game ID Patch |
v1.7.5 |
2025-07-01 |
3,948 |
MIPSCompileOp: Invalid instruction 4472a800 |
| eFootball Chelito 19 |
v1.10.3 |
2026-04-21 |
2 |
Ignoring func export scePsmf/9553cc91, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.3 |
2026-04-21 |
3 |
Ignoring func export scePsmf/5b70fcc1, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.3 |
2024-06-18 |
2 |
Ignoring func export scePsmf/971a3a90, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.3 |
2026-04-21 |
3 |
Ignoring func export scePsmf/eaed89cd, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.3 |
2024-06-18 |
2 |
Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.3 |
2026-04-21 |
2 |
Ignoring func export scePsmf/4bc9bde0, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.3 |
2026-04-21 |
3 |
Ignoring func export scePsmf/c7db3a5b, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.3 |
2024-06-18 |
2 |
Ignoring func export scePsmf/c22c8327, already implemented in HLE. |
| eFootball MP New Season Patch 2024 |
v1.10.3 |
2024-05-07 |
1 |
sceMp3Init: invalid data: not 44.1kHz |
| FOOTBALLMANAGERHANDHELD2013 |
v1.10.3 |
2024-05-07 |
1 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
| eFootball 24 Mazdy Projects |
v1.10.3 |
2024-05-06 |
5 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed.
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//== |
| PES MY 2024 |
v1.13.1 |
2024-09-18 |
19 |
Savedata version requested on save: 3 |
| eFootball PC - V. |
v1.9.4 |
2026-11-03 |
2,409 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| PES FL 2022 |
v1.7.4 |
2026-07-04 |
24 |
Savedata version requested on save: 3 |
| SBK®09 Superbike World Championship |
v1.9.0 |
2025-02-26 |
2 |
Unknown syscall in known module 'sceNpService': 0x78802d5f |
| PES MY 2024 |
v1.8.0 |
2024-05-12 |
19 |
Savedata version requested on save: 3 |
| eFootball |
v1.9.4 |
2026-01-22 |
236 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball 24 Mazdy Projects |
v1.10.3 |
2024-05-03 |
3 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| eFootball 24 Mazdy Projects |
v1.10.3 |
2024-05-03 |
3 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| PES MY 2024 |
v1.8.0 |
2024-08-01 |
136 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| SBK®09 Superbike World Championship |
v1.10.3 |
2024-05-03 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09455f50): duplicate handler |
| SBK®09 Superbike World Championship |
v1.10.3 |
2024-05-03 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0940f920): duplicate handler |
| SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] |
v1.9.4 |
2026-09-26 |
12,119 |
RET: Stack empty! |
| WORLD SOCCER Winning Eleven 2014 蒼き侍の挑戦 |
v1.9.4 |
2025-12-29 |
256 |
MIPSCompileOp: Invalid instruction 4472a800 |
| EAFC24 BY RAFZZ |
v1.12.3 |
2025-12-25 |
216 |
MIPSCompileOp: Invalid instruction 01010101 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2024-05-01 |
1 |
Render to texture with different formats 0 != 3 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2024-05-01 |
1 |
Render to texture with different strides 1024 != 512 |
| eFootball |
v1.9.4 |
2026-01-27 |
5,531 |
Savedata version requested on save: 3 |
| WWE All Stars |
v1.10.3 |
2024-05-01 |
1 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08229844, firstSym=082296c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08229854, firstSym=082296e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08229858, firstSym=082296e8, varData=00000000, extra=00000000
|
| WWE All Stars |
v1.10.3 |
2024-05-01 |
1 |
sceSasSetADSRMode(08a86580, 30, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| WWE All Stars |
v1.10.3 |
2024-05-01 |
1 |
sceSasSetADSRMode(08a86580, 29, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| WWE All Stars |
v1.10.3 |
2024-05-01 |
1 |
sceSasSetADSRMode(08a86580, 28, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| WWE All Stars |
v1.10.3 |
2024-05-01 |
1 |
sceSasSetADSRMode(08a86580, 27, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| WWE All Stars |
v1.10.3 |
2024-05-01 |
1 |
sceSasSetADSRMode(08a86580, 26, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| WWE All Stars |
v1.10.3 |
2024-05-01 |
1 |
sceSasSetADSRMode(08a86580, 25, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| WWE All Stars |
v1.10.3 |
2024-05-01 |
1 |
sceSasSetADSRMode(08a86580, 24, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| eFootball Libertadores 2K23 by lasso y total G |
v1.9.4 |
2025-12-21 |
2,704 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| eFootball 24 Mazdy Projects |
v1.10.3 |
2024-05-01 |
1 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
| eFootball v.2 by Tbose Jama |
v1.10.3-257-g95f853eaa |
2024-06-08 |
29 |
sceMp3Init: invalid data: not 44.1kHz |
| Full Auto 2 Battlelines |
v1.17.1 |
2025-08-03 |
13 |
80630006=sceAtracSetDataAndGetID(08ab88c0, 0000c800): invalid RIFF header |