Recent logs - v1.9.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-29 130 80630006=sceAtracSetData(3, 08d4b180, 00009adc): invalid RIFF header
eFootball PES 2024 "SN3" v1.9.4 2026-01-25 1,580 sceMp3Init: invalid data: not 44.1kHz
eFootball Libertadores 2K23 by lasso y total G v1.10.3 2024-08-18 9 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFootball PES 2024 "SN3" v1.9.4 2026-10-10 493 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
eFootball PES 2024 "SN3" v1.9.4 2026-11-08 44,210 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2024 "SN3" v1.9.4 2026-11-08 246,186 Savedata version requested on save: 3
DRAGON BALL BUDOKAI TENKAICHI 3 v1.10.3 2024-05-12 1 80000107=sceDisplaySetFrameBuf(44000000, 512, 0, 0): must change latched framebuf first
PES CONMEBOL LIBERTADORES 2022NIZZER v1.10.3 2024-05-12 7 Savedata version requested on save: 3
eFootball PC - V. v1.9.4 2026-10-18 536 GL ran out of GPU memory; switching to low memory mode
Grand Theft Auto V YUNIER PB v1.10.3 2024-05-12 2 Render to area containing texture at 04162000 +256x0
Grand Theft Auto V YUNIER PB v1.10.3 2024-05-12 2 Rendering to framebuffer offset: 04162000 +256x0
eFootball Chelito 19 v1.10.3 2024-05-12 1 MIPSCompileOp: Invalid instruction 0000017c
eFootball Chelito 19 v1.10.3 2024-05-12 1 MIPSCompileOp: Invalid instruction 0000553c
eFootball PC - V. v1.17.1 2026-01-22 3 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0009
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-01-09 12 80630007=sceAtracSetData(3, 08d4b180, 00004000): atracID uses different codec type than data
TEKKEN DARK RESURRECTION v1.10.3 2024-05-12 1 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
eFootball Play-C v1.9.4 2026-10-19 163 MIPSCompileOp: Invalid instruction 00000001
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-05-11 1 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-05-11 1 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-05-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-05-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-05-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x623ae665
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-05-11 1 Unknown syscall in known module 'ThreadManForKernel': 0xed1410e0
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-05-11 1 Unknown syscall in known module 'ThreadManForKernel': 0xc07bb470
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-07-18 2 Unknown syscall in known module 'ThreadManForKernel': 0x402fcf22
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-07-18 2 Unknown syscall in known module 'ThreadManForKernel': 0x812346e4
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-05-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-05-11 1 Unknown syscall in known module 'ThreadManForKernel': 0xef9e4c70
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-05-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x55c20a00
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-05-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-05-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-05-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-05-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-05-11 1 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-05-11 1 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
eFootball Play-C v1.10.3 2024-05-11 1 80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data
eFootball Play-C v1.10.3 2024-05-11 2 80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data
eFootball Play-C v1.10.3 2024-05-11 1 Render to area containing texture at 040cc000 +64x0
eFootball By TM ARTS v1.9.4 2026-08-04 32 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFootball By TM ARTS v1.9.4 2026-08-04 29 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
PES MY 2024 v1.17.1 2024-10-27 280 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball MP New Season Patch 2024 v1.10.3 2024-05-11 1 MIPSCompileOp: Invalid instruction 00001935
eFootball MP New Season Patch 2024 v1.10.3 2024-05-11 1 MIPSCompileOp: Invalid instruction 00000001
Hot Wheels Ultimate Racing v1.10.3 2024-05-11 2 Garbage libstub address or end
WWE 2K19 by GamerNafZ™ and Finn v1.10.3 2024-05-10 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149306068
WWE 2K19 by GamerNafZ™ and Finn v1.10.3 2024-05-10 1 Render to texture with incompatible formats 3 != 1 at 04000000
eFootball MP New Season Patch 2024 v1.10.3 2024-05-10 1 80420014=__sceSasCore(08bb3a00, 77f294c0): invalid address
PES FL 2022 v1.7.5 2024-07-27 301 Savedata version requested on save: 3
PES MY 2024 v1.6.2 2025-11-13 1,845 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2024-05-09 1 MIPSCompileOp: Invalid instruction 9ec7abb0
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2024-05-09 1 MIPSCompileOp: Invalid instruction 7bbb4d30
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2024-05-09 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144665236
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2024-05-09 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167509712
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.10.3 2024-05-09 1 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227844, firstSym=082276c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227854, firstSym=082276e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227858, firstSym=082276e8, varData=00000000, extra=00000000
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.6.3 2026-09-14 54 80630006=sceAtracSetData(3, 08d4b180, 00007044): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-29 1,388 80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-29 959 80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data
Mortal Kombat: Unchained v1.10.3 2024-05-07 1 Render to texture with incompatible formats 3 != 1 at 04000000
Pro Evolution Soccer 2014 By Bro Game ID Patch v1.7.5 2026-06-25 1,367 Savedata version requested on save: 3
Pro Evolution Soccer 2014 By Bro Game ID Patch v1.7.5 2025-07-01 3,948 MIPSCompileOp: Invalid instruction 4472a800
eFootball Chelito 19 v1.10.3 2026-04-21 2 Ignoring func export scePsmf/9553cc91, already implemented in HLE.
eFootball Chelito 19 v1.10.3 2026-04-21 3 Ignoring func export scePsmf/5b70fcc1, already implemented in HLE.
eFootball Chelito 19 v1.10.3 2024-06-18 2 Ignoring func export scePsmf/971a3a90, already implemented in HLE.
eFootball Chelito 19 v1.10.3 2026-04-21 3 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
eFootball Chelito 19 v1.10.3 2024-06-18 2 Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE.
eFootball Chelito 19 v1.10.3 2026-04-21 2 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
eFootball Chelito 19 v1.10.3 2026-04-21 3 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
eFootball Chelito 19 v1.10.3 2024-06-18 2 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
eFootball MP New Season Patch 2024 v1.10.3 2024-05-07 1 sceMp3Init: invalid data: not 44.1kHz
FOOTBALLMANAGERHANDHELD2013 v1.10.3 2024-05-07 1 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
eFootball 24 Mazdy Projects v1.10.3 2024-05-06 5 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed. //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //==
PES MY 2024 v1.13.1 2024-09-18 19 Savedata version requested on save: 3
eFootball PC - V. v1.9.4 2026-11-03 2,409 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
PES FL 2022 v1.7.4 2026-07-04 24 Savedata version requested on save: 3
SBK®09 Superbike World Championship v1.9.0 2025-02-26 2 Unknown syscall in known module 'sceNpService': 0x78802d5f
PES MY 2024 v1.8.0 2024-05-12 19 Savedata version requested on save: 3
eFootball v1.9.4 2026-01-22 236 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 24 Mazdy Projects v1.10.3 2024-05-03 3 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball 24 Mazdy Projects v1.10.3 2024-05-03 3 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
PES MY 2024 v1.8.0 2024-08-01 136 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
SBK®09 Superbike World Championship v1.10.3 2024-05-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09455f50): duplicate handler
SBK®09 Superbike World Championship v1.10.3 2024-05-03 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0940f920): duplicate handler
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.9.4 2026-09-26 12,119 RET: Stack empty!
WORLD SOCCER Winning Eleven 2014 蒼き侍の挑戦 v1.9.4 2025-12-29 256 MIPSCompileOp: Invalid instruction 4472a800
EAFC24 BY RAFZZ v1.12.3 2025-12-25 216 MIPSCompileOp: Invalid instruction 01010101
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2024-05-01 1 Render to texture with different formats 0 != 3
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2024-05-01 1 Render to texture with different strides 1024 != 512
eFootball v1.9.4 2026-01-27 5,531 Savedata version requested on save: 3
WWE All Stars v1.10.3 2024-05-01 1 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08229844, firstSym=082296c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08229854, firstSym=082296e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08229858, firstSym=082296e8, varData=00000000, extra=00000000
WWE All Stars v1.10.3 2024-05-01 1 sceSasSetADSRMode(08a86580, 30, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
WWE All Stars v1.10.3 2024-05-01 1 sceSasSetADSRMode(08a86580, 29, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
WWE All Stars v1.10.3 2024-05-01 1 sceSasSetADSRMode(08a86580, 28, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
WWE All Stars v1.10.3 2024-05-01 1 sceSasSetADSRMode(08a86580, 27, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
WWE All Stars v1.10.3 2024-05-01 1 sceSasSetADSRMode(08a86580, 26, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
WWE All Stars v1.10.3 2024-05-01 1 sceSasSetADSRMode(08a86580, 25, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
WWE All Stars v1.10.3 2024-05-01 1 sceSasSetADSRMode(08a86580, 24, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
eFootball Libertadores 2K23 by lasso y total G v1.9.4 2025-12-21 2,704 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
eFootball 24 Mazdy Projects v1.10.3 2024-05-01 1 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
eFootball v.2 by Tbose Jama v1.10.3-257-g95f853eaa 2024-06-08 29 sceMp3Init: invalid data: not 44.1kHz
Full Auto 2 Battlelines v1.17.1 2025-08-03 13 80630006=sceAtracSetDataAndGetID(08ab88c0, 0000c800): invalid RIFF header

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