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| Game title |
Version |
Latest Report |
Hits |
Message |
| BOMBERMAN |
v1.10.3 |
2025-05-06 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
| BOMBERMAN |
v1.10.3 |
2025-05-06 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32 |
| BOMBERMAN |
v1.10.3 |
2025-05-06 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937 |
| BOMBERMAN |
v1.10.3 |
2025-05-06 |
1 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
| Atari Classics Evolved |
v1.10.3 |
2025-05-06 |
1 |
sceKernelCreateThread(name=ID058): unsupported attributes 00000006 |
| Atari Classics Evolved |
v1.10.3 |
2025-05-06 |
1 |
sceKernelCreateThread(name=ID016): unsupported attributes 00000006 |
| Atari Classics Evolved |
v1.10.3 |
2025-05-06 |
2 |
sceKernelCreateThread(name=ID915): unsupported attributes 00000006 |
| Atari Classics Evolved |
v1.10.3 |
2025-05-06 |
1 |
sceKernelCreateThread(name=ID066): unsupported attributes 00000006 |
| Atari Classics Evolved |
v1.10.3 |
2025-05-06 |
3 |
sceKernelCreateThread(name=ID911): unsupported attributes 00000006 |
| Atari Classics Evolved |
v1.10.3 |
2025-05-06 |
1 |
sceKernelCreateThread(name=ID032): unsupported attributes 00000006 |
| Atari Classics Evolved |
v1.10.3 |
2025-05-06 |
1 |
sceKernelCreateThread(name=ID012): unsupported attributes 00000006 |
| Atari Classics Evolved |
v1.10.3 |
2025-05-06 |
3 |
sceKernelCreateThread(name=ID931): unsupported attributes 00000006 |
| Atari Classics Evolved |
v1.10.3 |
2025-05-06 |
2 |
sceKernelCreateThread(name=ID901): unsupported attributes 00000006 |
| Atari Classics Evolved |
v1.10.3 |
2025-05-06 |
1 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a444, firstSym=0822a2c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a454, firstSym=0822a2e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a458, firstSym=0822a2e8, varData=00000000, extra=00000000
|
| eFootball Chelito 19 |
v1.10.3 |
2025-05-05 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384 |
| eFootball Chelito 19 |
v1.10.3 |
2025-05-05 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644 |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-11-08 |
831 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-11-08 |
1,251 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
| eFootball 24 Mazdy Projects |
v1.6.3 |
2025-08-26 |
26 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| eFootball 24 Mazdy Projects |
v1.6.3 |
2025-08-26 |
26 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| PATCH SPARTAN11 |
v1.20.4 |
2026-06-06 |
26 |
sceMp3Init: invalid data: not layer 3 |
| PATCH SPARTAN11 |
v1.18.1 |
2026-06-08 |
6 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| eFootball 2024 By Master Pes |
v1.9.4 |
2026-09-22 |
254 |
Savedata version requested on save: 3 |
| FIFA 14 |
v1.10.3 |
2025-05-02 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812 |
| PATCH SPARTAN11 |
v1.9.4 |
2026-10-24 |
3,720 |
MIPSCompileOp: Invalid instruction 46800499 |
| PATCH SPARTAN11 |
v1.9.4 |
2026-11-08 |
285 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| PATCH SPARTAN11 |
v1.9.4 |
2026-10-19 |
10,224 |
Savedata version requested on save: 3 |
| eFootball 2024 |
v1.9.4 |
2026-06-12 |
409 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| PES 22 BY Haroun Z |
v1.10.3 |
2025-05-01 |
1 |
Branch in JumpReg delay slot at 0881c088 in block starting at 0881c070 |
| PES 22 BY Haroun Z |
v1.10.3 |
2025-05-01 |
1 |
Branch in JumpReg delay slot at 0881c088 in block starting at 0881c060 |
| PES 22 BY Haroun Z |
v1.10.3 |
2025-05-01 |
1 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
| PES 22 BY Haroun Z |
v1.10.3 |
2025-05-01 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
| PES 22 BY Haroun Z |
v1.10.3 |
2025-05-01 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x616403ba |
| PES 22 BY Haroun Z |
v1.10.3 |
2025-05-01 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
| PES 22 BY Haroun Z |
v1.10.3 |
2025-05-01 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
| PES 22 BY Haroun Z |
v1.10.3 |
2025-05-01 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
| PES 22 BY Haroun Z |
v1.10.3 |
2025-05-01 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
| PES 22 BY Haroun Z |
v1.10.3 |
2025-05-01 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
| PES 22 BY Haroun Z |
v1.10.3 |
2025-05-01 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
| PES 22 BY Haroun Z |
v1.10.3 |
2025-05-01 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105 |
| eFootball Chelito 19 |
v1.10.3 |
2025-05-01 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628 |
| eFootball PES 2023 "SNE" |
v1.8.0 |
2025-08-02 |
2 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| God of War®: Ghost of Sparta |
v1.18.1 |
2026-10-10 |
2 |
WriteToHardware: Invalid address 0000004c near PC 08aac7e4 LR 08aaca00 |
| eFootball By Zamani De Modder |
v1.9.4 |
2025-12-05 |
28 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EFOOTBALL NEW PATCH SEASON |
v1.18.1 |
2026-10-27 |
2 |
WriteToHardware: Invalid address ffffffdc near PC 0888cd70 LR 089dcc9c |
| EA-Sports FC PC-V |
v1.11.3 |
2025-07-23 |
5 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064 |
| PATCH SPARTAN11 |
v1.9.4 |
2025-07-17 |
159 |
Savedata version requested on save: 3 |
| eFootball™ 2025 Mod Betway Pele Gaming V3 |
v1.9.4 |
2026-10-03 |
21 |
Savedata version requested on save: 3 |
| eFootball RB - V. |
v1.9.4 |
2026-10-23 |
4,516 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball RB - V. |
v1.9.4 |
2026-10-28 |
6,103 |
Savedata version requested on save: 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-27 |
1 |
Unknown GE command : fa154e03 |
| SBK®09 Superbike World Championship |
v1.10.3 |
2025-04-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb3c70): duplicate handler |
| SBK®09 Superbike World Championship |
v1.10.3 |
2025-04-26 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09640a90): duplicate handler |
| EA-Sports FC PC-V |
v1.11.3 |
2025-07-06 |
2 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0009 |
| EA-Sports FC PC-V |
v1.10.3 |
2025-04-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08e947c0): duplicate handler |
| NBA LIVE 10 |
v1.10.3 |
2025-04-25 |
1 |
Direct3D9: Failed to get the device caps! |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 42c97164 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 04050003 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
Branch in RSRTComp delay slot at 08bfa980 in block starting at 08bfa980 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
Branch in RSZeroComp delay slot at 08bfa97c in block starting at 08bfa960 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 413f8000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 41bfb59a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 41bcf18b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 413c28ab |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
Branch in RSRTComp delay slot at 08bfa560 in block starting at 08bfa520 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 04040017 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 04040037 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 01f2e0ba |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 0404000e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 04040025 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 01f2debc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 0404000f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 0404010c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 01f2d354 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 01f2d2fa |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 01f2cffa |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 01f2ce38 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 01f2ce14 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 01f2ca8e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 04040019 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 0404000d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 01f2c68e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
4 |
MIPSCompileOp: Invalid instruction 0404000c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
6 |
MIPSCompileOp: Invalid instruction 04040005 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
1 |
MIPSCompileOp: Invalid instruction 01f2c468 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2025-04-25 |
3 |
MIPSCompileOp: Invalid instruction 04040007 |
| eFootball |
v1.9.4 |
2026-09-16 |
26 |
GL ran out of GPU memory; switching to low memory mode |
| eFootball PC - V. |
v1.9.4 |
2026-10-28 |
84 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
| eFootball Chelito 19 |
v1.10.3 |
2025-04-24 |
8 |
Error in shader program link: info: (unknown reason)
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
/*
AA shader 4.o / AA shader 4.o - filtro
Copyright (C) 2014 guest(r) - [email protected]
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Modified as video aware smoothing effect for PPSSPP.
// Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing.
// Also auto translation fails with bool uniform, which is why u_video is defined as float.
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
uniform float u_video;
//===========
varying vec2 v_texcoord0;
const vec3 dt = vec3(1.0,1.0,1.0);
vec3 texture2d (vec2 texcoord) {
float scale = 1.0;
if (u_video==1.0){
scale = 2.0;
} else {
scale = 7.0;
}
vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale;
vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale;
vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz;
vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz;
vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz;
vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz;
float m1=dot(abs(s00-s22),dt)+0.001;
float m2=dot(abs(s02-s20),dt)+0.001;
return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2);
}
vec3 texture2dd (vec2 texcoord) {
float scale = 1.0;
if (u_video==1.0){
scale = 2.0;
} else {
scale = 7.0;
}
vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale;
vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale;
vec3 c11 = texture2D(sampler0, texcoord ).xyz;
vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz;
vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz;
vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz;
vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz;
vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz;
vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz;
vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz;
vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz;
float d1=dot(abs(c00-c22),dt)+0.001;
float d2=dot(abs(c20-c02),dt)+0.001;
float m1=dot(abs(s00-s22),dt)+0.001;
float m2=dot(abs(s02-s20),dt)+0.001;
vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2));
return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2));
}
void main() {
float scale = 7.0;
bool filtro = false;
if (u_video==1.0){
scale = 2.0;
filtro = true;
} else {
scale = 7.0;
filtro = false;
}
// Calculating texel coordinates
vec2 size = vec2(480.0,272.0)*scale;
vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale;
vec2 OGL2Pos = v_texcoord0 * size;
vec2 fp = fract(OGL2Pos);
vec2 dx = vec2(inv_size.x,0.0);
vec2 dy = vec2(0.0, inv_size.y);
vec2 g1 = vec2(inv_size.x,inv_size.y);
vec2 g2 = vec2(-inv_size.x,inv_size.y);
vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size;
// Reading the texels
vec3 C0 = texture2d(pC4 - g1);
vec3 C1 = texture2d(pC4 - dy);
vec3 C2 = texture2d(pC4 - g2);
vec3 C3 = texture2d(pC4 - dx);
vec3 C4 = texture2d(pC4 );
vec3 C5 = texture2d(pC4 + dx);
vec3 C6 = texture2d(pC4 + g2);
vec3 C7 = texture2d(pC4 + dy);
vec3 C8 = texture2d(pC4 + g1);
vec3 ul, ur, dl, dr;
float m1, m2;
m1 = dot(abs(C0-C4),dt)+0.001 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-07-06 |
3 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000a |
| eFootball Asia 2023 |
v1.10.3 |
2025-04-20 |
6 |
Error in shader program link: info: Error: input v_texcoordNC0 not declared in output from previous stage.
Error: Linking failed.
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack
#define th 0.10 //Default: 0.10 /outlines sensitivity, recommended from 0.00...0.50
#define |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.10.3 |
2025-04-20 |
1 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.10.3 |
2025-04-20 |
1 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.10.3 |
2025-04-20 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.10.3 |
2025-04-20 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.10.3 |
2025-04-20 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937 |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-06-10 |
15 |
80630007=sceAtracSetData(3, 08d4b180, 0001178c): atracID uses different codec type than data |
| eFootball 2025 |
v1.10.3 |
2026-08-05 |
9 |
sceMp3Init: invalid data: not 44.1kHz |
| DISSIDIA 012[duodecim] FINAL FANTASY |
v1.10.3 |
2025-04-19 |
1 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822c344, firstSym=0822c1c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822c354, firstSym=0822c1e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822c358, firstSym=0822c1e8, varData=00000000, extra=00000000
|
| ファンタシースターポータブル2インフィニティ |
v1.10.3 |
2025-04-19 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |