Recent logs - v1.10.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
BOMBERMAN v1.10.3 2025-05-06 1 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
BOMBERMAN v1.10.3 2025-05-06 1 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
BOMBERMAN v1.10.3 2025-05-06 1 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
BOMBERMAN v1.10.3 2025-05-06 1 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Atari Classics Evolved v1.10.3 2025-05-06 1 sceKernelCreateThread(name=ID058): unsupported attributes 00000006
Atari Classics Evolved v1.10.3 2025-05-06 1 sceKernelCreateThread(name=ID016): unsupported attributes 00000006
Atari Classics Evolved v1.10.3 2025-05-06 2 sceKernelCreateThread(name=ID915): unsupported attributes 00000006
Atari Classics Evolved v1.10.3 2025-05-06 1 sceKernelCreateThread(name=ID066): unsupported attributes 00000006
Atari Classics Evolved v1.10.3 2025-05-06 3 sceKernelCreateThread(name=ID911): unsupported attributes 00000006
Atari Classics Evolved v1.10.3 2025-05-06 1 sceKernelCreateThread(name=ID032): unsupported attributes 00000006
Atari Classics Evolved v1.10.3 2025-05-06 1 sceKernelCreateThread(name=ID012): unsupported attributes 00000006
Atari Classics Evolved v1.10.3 2025-05-06 3 sceKernelCreateThread(name=ID931): unsupported attributes 00000006
Atari Classics Evolved v1.10.3 2025-05-06 2 sceKernelCreateThread(name=ID901): unsupported attributes 00000006
Atari Classics Evolved v1.10.3 2025-05-06 1 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a444, firstSym=0822a2c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a454, firstSym=0822a2e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a458, firstSym=0822a2e8, varData=00000000, extra=00000000
eFootball Chelito 19 v1.10.3 2025-05-05 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384
eFootball Chelito 19 v1.10.3 2025-05-05 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 831 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 1,251 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
eFootball 24 Mazdy Projects v1.6.3 2025-08-26 26 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball 24 Mazdy Projects v1.6.3 2025-08-26 26 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
PATCH SPARTAN11 v1.20.4 2026-06-06 26 sceMp3Init: invalid data: not layer 3
PATCH SPARTAN11 v1.18.1 2026-06-08 6 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
eFootball 2024 By Master Pes v1.9.4 2026-09-22 254 Savedata version requested on save: 3
FIFA 14 v1.10.3 2025-05-02 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812
PATCH SPARTAN11 v1.9.4 2026-10-24 3,720 MIPSCompileOp: Invalid instruction 46800499
PATCH SPARTAN11 v1.9.4 2026-11-08 285 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
PATCH SPARTAN11 v1.9.4 2026-10-19 10,224 Savedata version requested on save: 3
eFootball 2024 v1.9.4 2026-06-12 409 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
PES 22 BY Haroun Z v1.10.3 2025-05-01 1 Branch in JumpReg delay slot at 0881c088 in block starting at 0881c070
PES 22 BY Haroun Z v1.10.3 2025-05-01 1 Branch in JumpReg delay slot at 0881c088 in block starting at 0881c060
PES 22 BY Haroun Z v1.10.3 2025-05-01 1 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
PES 22 BY Haroun Z v1.10.3 2025-05-01 1 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
PES 22 BY Haroun Z v1.10.3 2025-05-01 1 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
PES 22 BY Haroun Z v1.10.3 2025-05-01 1 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
PES 22 BY Haroun Z v1.10.3 2025-05-01 1 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
PES 22 BY Haroun Z v1.10.3 2025-05-01 1 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
PES 22 BY Haroun Z v1.10.3 2025-05-01 1 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
PES 22 BY Haroun Z v1.10.3 2025-05-01 1 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
PES 22 BY Haroun Z v1.10.3 2025-05-01 1 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
PES 22 BY Haroun Z v1.10.3 2025-05-01 1 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
eFootball Chelito 19 v1.10.3 2025-05-01 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628
eFootball PES 2023 "SNE" v1.8.0 2025-08-02 2 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
God of War®: Ghost of Sparta v1.18.1 2026-10-10 2 WriteToHardware: Invalid address 0000004c near PC 08aac7e4 LR 08aaca00
eFootball By Zamani De Modder v1.9.4 2025-12-05 28 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EFOOTBALL NEW PATCH SEASON v1.18.1 2026-10-27 2 WriteToHardware: Invalid address ffffffdc near PC 0888cd70 LR 089dcc9c
EA-Sports FC PC-V v1.11.3 2025-07-23 5 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
PATCH SPARTAN11 v1.9.4 2025-07-17 159 Savedata version requested on save: 3
eFootball™ 2025 Mod Betway Pele Gaming V3 v1.9.4 2026-10-03 21 Savedata version requested on save: 3
eFootball RB - V. v1.9.4 2026-10-23 4,516 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball RB - V. v1.9.4 2026-10-28 6,103 Savedata version requested on save: 3
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-27 1 Unknown GE command : fa154e03
SBK®09 Superbike World Championship v1.10.3 2025-04-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb3c70): duplicate handler
SBK®09 Superbike World Championship v1.10.3 2025-04-26 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09640a90): duplicate handler
EA-Sports FC PC-V v1.11.3 2025-07-06 2 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0009
EA-Sports FC PC-V v1.10.3 2025-04-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08e947c0): duplicate handler
NBA LIVE 10 v1.10.3 2025-04-25 1 Direct3D9: Failed to get the device caps!
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 42c97164
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 04050003
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 Branch in RSRTComp delay slot at 08bfa980 in block starting at 08bfa980
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 Branch in RSZeroComp delay slot at 08bfa97c in block starting at 08bfa960
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 413f8000
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 41bfb59a
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 41bcf18b
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 413c28ab
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 Branch in RSRTComp delay slot at 08bfa560 in block starting at 08bfa520
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 04040017
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 04040037
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 01f2e0ba
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 0404000e
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 04040025
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 01f2debc
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 0404000f
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 0404010c
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 01f2d354
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 01f2d2fa
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 01f2cffa
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 01f2ce38
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 01f2ce14
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 01f2ca8e
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 04040019
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 0404000d
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 01f2c68e
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 4 MIPSCompileOp: Invalid instruction 0404000c
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 6 MIPSCompileOp: Invalid instruction 04040005
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 1 MIPSCompileOp: Invalid instruction 01f2c468
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-04-25 3 MIPSCompileOp: Invalid instruction 04040007
eFootball v1.9.4 2026-09-16 26 GL ran out of GPU memory; switching to low memory mode
eFootball PC - V. v1.9.4 2026-10-28 84 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
eFootball Chelito 19 v1.10.3 2025-04-24 8 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2; m1 = dot(abs(C0-C4),dt)+0.001
EA-Sports FC PC-V v1.18.1 2025-07-06 3 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000a
eFootball Asia 2023 v1.10.3 2025-04-20 6 Error in shader program link: info: Error: input v_texcoordNC0 not declared in output from previous stage. Error: Linking failed. fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack #define th 0.10 //Default: 0.10 /outlines sensitivity, recommended from 0.00...0.50 #define
Ben 10 Ultimate Alien: Cosmic Destruction v1.10.3 2025-04-20 1 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Ben 10 Ultimate Alien: Cosmic Destruction v1.10.3 2025-04-20 1 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Ben 10 Ultimate Alien: Cosmic Destruction v1.10.3 2025-04-20 1 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Ben 10 Ultimate Alien: Cosmic Destruction v1.10.3 2025-04-20 1 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
Ben 10 Ultimate Alien: Cosmic Destruction v1.10.3 2025-04-20 1 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-06-10 15 80630007=sceAtracSetData(3, 08d4b180, 0001178c): atracID uses different codec type than data
eFootball 2025 v1.10.3 2026-08-05 9 sceMp3Init: invalid data: not 44.1kHz
DISSIDIA 012[duodecim] FINAL FANTASY v1.10.3 2025-04-19 1 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822c344, firstSym=0822c1c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822c354, firstSym=0822c1e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822c358, firstSym=0822c1e8, varData=00000000, extra=00000000
ファンタシースターポータブル2インフィニティ v1.10.3 2025-04-19 1 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff

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