Recent logs - v1.11.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
TEKKEN 6 v1.11.3 2025-11-03 1 800200d2=scePsmfPlayerSetPsmfCB(090df464, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.11.3 2025-11-03 1 800200d2=scePsmfPlayerSetPsmfCB(090f5164, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.11.3 2025-11-03 3 800200d2=scePsmfPlayerSetPsmfCB(090e3b64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.11.3 2025-11-03 2 800200d2=scePsmfPlayerSetPsmfCB(090f0364, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.11.3 2025-11-03 2 800200d2=scePsmfPlayerSetPsmfCB(090e54e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.11.3 2025-11-03 2 800200d2=scePsmfPlayerSetPsmfCB(090e5d64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.11.3 2025-11-03 1 800200d2=scePsmfPlayerSetPsmfCB(090e2a64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.11.3 2025-11-03 3 800200d2=scePsmfPlayerSetPsmfCB(090eb2a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.11.3 2025-11-03 1 800200d2=scePsmfPlayerSetPsmfCB(090f4064, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
eFootball Lop - Play v1.12.2 2026-08-24 10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596
eFootball Lop - Play v1.12.2 2026-08-24 12 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
eFootball Lop - Play v1.11.3 2026-08-26 16 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
eFootball Lop - Play v1.11.3 2026-09-23 13 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Grand Theft Auto: Vice City Stories v1.11.3 2025-11-03 1 Unknown GE command : 0d7a1004
Grand Theft Auto: Vice City Stories v1.11.3 2025-11-03 1 Unknown GE command : 0d841005
eFootball 2025 Pre-Temporada By T. Bendezu v1.11.3 2025-11-03 1 Savedata version requested on save: 3
スーパーダンガンロンパ2 さよなら絶望学園 v1.11.3 2025-11-03 1 __KernelStopThread: thread 289 does not exist
eFootball Asia 2023/24 Premium By ERYE CHANNEL v1.11.3 2025-11-02 4 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2025-11-02 1 00000000=sceUtilityScreenshotInitStart(09caed68)
eFootball CESAR - PATCH v1.11.3 2025-11-02 1 WriteToHardware: Invalid address 00005a1d near PC 0881bc3c LR 0881b954
eFootball Lop - Play v1.11.3 2026-10-11 2 MIPSCompileOp: Invalid instruction 02010101
eFootball RB - V. v1.11.3 2025-12-10 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
Dragon Ball : Sparking Zero v1.18.1 2026-03-13 5 WriteToHardware: Invalid address 0000002c near PC 0880dcc8 LR 0880dcc8
EAFC 26 By Komo Valeri v1.9.4 2025-12-27 141 Savedata version requested on save: 3
eFootball Patch VanDeYann v2 v1.12.3 2026-08-07 176 Savedata version requested on save: 3
SBK-07 v1.11.3 2025-11-01 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09632f80): duplicate handler
EA FC 2024 BY SPARTAN JR 11 v1.8.0 2026-07-21 6 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 2025 By Komo Valeri v1.8.0 2026-07-25 13 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
SBK-07 v1.11.3 2025-10-31 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095e2420): duplicate handler
SBK-07 v1.11.3 2025-10-31 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0943e930): duplicate handler
eFootball Chelito 19 v1.11.3 2025-10-31 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
Grand Theft Auto: Vice City Stories v1.11.3 2025-10-31 1 Unknown GE command : 39000020
eFootball PES 2026 New Season Updated v1.9.4 2026-11-01 2,627 Savedata version requested on save: 3
eFootball Chelito 19 v1.11.3 2025-10-31 1 MIPSCompileOp: Invalid instruction ccdf7147
eFootball Chelito 19 v1.11.3 2025-10-31 1 MIPSCompileOp: Invalid instruction ed4efc0d
eFootball Chelito 19 v1.11.3 2025-10-31 1 MIPSCompileOp: Invalid instruction 00007777
eFootball Chelito 19 v1.11.3 2025-10-31 1 MIPSCompileOp: Invalid instruction 77fe7777
eFootball Chelito 19 v1.11.3 2025-10-31 1 MIPSCompileOp: Invalid instruction 77ef7777
eFootball Chelito 19 v1.11.3 2025-10-31 1 MIPSCompileOp: Invalid instruction 77000000
eFootball Chelito 19 v1.11.3 2025-10-31 1 MIPSCompileOp: Invalid instruction 0656567f
eFootball Chelito 19 v1.16.6 2026-07-19 3 MIPSCompileOp: Invalid instruction 000005fb
eFootball Chelito 19 v1.11.3 2025-10-31 1 MIPSCompileOp: Invalid instruction 455f90df
eFootball Chelito 19 v1.11.3 2025-10-31 2 MIPSCompileOp: Invalid instruction 00038fff
EA FC 2024 BY SPARTAN JR 11 v1.8.0 2026-08-07 141 Savedata version requested on save: 3
eFootball 2025 STAR PATCH v1.11.3 2025-10-31 1 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
SBK-07 v1.11.3 2025-10-31 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0949c7f0): duplicate handler
eFootball RB - V. v1.9.4 2026-06-05 3 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
God of War®: Ghost of Sparta v1.11.3 2025-12-10 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 07f34004:41000b3d HWX C T N LM Fog Tex Bones:5 Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute mediump vec4 w1; attribute mediump float w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalize(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; }
EA FC 2024 BY SPARTAN JR 11 v1.11.3 2025-10-30 1 Unknown GE command : b6040000
SOCOM: Fireteam Bravo 3 v1.11.3 2025-10-30 4 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01700155:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth =
eFootball Chelito 19 v1.11.3 2025-10-30 1 MIPSCompileOp: Invalid instruction 000001b8
eFootball Chelito 19 v1.11.3 2025-10-30 1 MIPSCompileOp: Invalid instruction 000001f9
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.11.3 2025-10-30 1 80630006=sceAtracSetData(2, 08d4b180, 00007914): invalid RIFF header
BETEGAMING12 v1.11.3 2025-10-30 1 MIPSCompileOp: Invalid instruction ef06b612
BETEGAMING12 v1.11.3 2025-10-30 1 MIPSCompileOp: Invalid instruction 00001d01
BETEGAMING12 v1.11.3 2025-10-30 1 MIPSCompileOp: Invalid instruction cc0c01e2
MYFP26 ENGLISH v1.11.3 2025-11-03 14 Savedata version requested on save: 3
MYFP26 ENGLISH v1.9.4 2026-09-14 234 sceMp3Init: invalid data: not layer 3
SBK®09 Superbike World Championship v1.11.3 2025-10-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092ffe20): duplicate handler
eFootball PC - V. v1.11.3 2025-10-29 1 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
eFootball PC - V. v1.11.3 2025-10-29 1 Branch in RSZeroComp delay slot at 8405af40 in block starting at 8405af38
eFootball PC - V. v1.11.3 2025-10-29 1 Branch in RSRTComp delay slot at 8405af3c in block starting at 8405af38
eFootball PC - V. v1.11.3 2025-10-29 1 Branch in RSRTComp delay slot at 8405af30 in block starting at 8405af30
eFootball PC - V. v1.11.3 2025-10-29 1 Branch in RSRTComp delay slot at 84051a88 in block starting at 84051a84
eFootball PC - V. v1.11.3 2025-10-29 1 Branch in RSRTComp delay slot at 84051a88 in block starting at 84051a74
eFootball PC - V. v1.11.3 2025-10-29 1 Branch in RSZeroComp delay slot at 840476d8 in block starting at 840476d8
eFootball PC - V. v1.11.3 2025-10-29 1 Branch in RSZeroComp delay slot at 840476c8 in block starting at 840476c8
eFootball PC - V. v1.11.3 2025-10-29 1 Branch in RSRTComp delay slot at 840476b8 in block starting at 840476b8
eFootball PC - V. v1.11.3 2025-10-29 1 Branch in RSRTComp delay slot at 84043018 in block starting at 8404300c
eFootball PC - V. v1.11.3 2025-10-29 1 Branch in RSRTComp delay slot at 84043018 in block starting at 84043004
eFootball PC - V. v1.11.3 2025-10-29 4 MIPSCompileOp: Invalid instruction 05650565
eFootball PC - V. v1.11.3 2025-10-29 3 MIPSCompileOp: Invalid instruction 05650966
eFootball PC - V. v1.11.3 2025-10-29 2 MIPSCompileOp: Invalid instruction 4c03e000
eFootball RB - V. v1.11.3 2025-10-28 1 MIPSCompileOp: Invalid instruction 63163801
eFootball 2025 By [email protected] v1.11.3 2025-10-28 3 Savedata version requested on save: 3
EA FC 2026 v1.9.4 2026-04-24 152 Savedata version requested on save: 3
eFootball 2026 StaR Patch v1.9.4 2026-05-31 33 sceMp3Init: invalid data: not MPEG v1
EA SPORTS FC26 BY GERTISGAMING v1.9.4 2026-08-03 96 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2025-10-26 1 WriteToHardware: Invalid address 93e1c8b4 near PC 0883ad10 LR 0883ad10
eFootball RB - V. v1.8.0 2025-10-28 2 MIPSCompileOp: Invalid instruction 00206e79
eFootball RB - V. v1.8.0 2026-08-19 3 MIPSCompileOp: Invalid instruction 79200000
eFootball RB - V. v1.8.0 2026-08-19 3 MIPSCompileOp: Invalid instruction 437a0000
eFootball RB - V. v1.8.0 2026-11-04 5 MIPSCompileOp: Invalid instruction 00207777
eFootball RB - V. v1.8.0 2026-08-19 3 MIPSCompileOp: Invalid instruction 434b0000
eFootball RB - V. v1.8.0 2026-08-19 3 MIPSCompileOp: Invalid instruction 43435d93
eFootball RB - V. v1.8.0 2026-08-19 12 MIPSCompileOp: Invalid instruction 4343e243
eFootball RB - V. v1.8.0 2026-08-19 10 MIPSCompileOp: Invalid instruction 43434343
eFootball RB - V. v1.8.0 2026-11-04 3 MIPSCompileOp: Invalid instruction ec0c0ae5
Pro Evolution Soccer 2014 v1.11.3 2025-10-26 1 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
eFootball RB - V. v1.8.0 2025-12-26 4 MIPSCompileOp: Invalid instruction 46460603
eFootball RB - V. v1.8.0 2025-12-26 4 MIPSCompileOp: Invalid instruction 06460602
eFootball Euro y Copa America By T. Bendezu v1.11.3 2025-10-26 2 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
eFootball Euro y Copa America By T. Bendezu v1.11.3 2025-10-26 2 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
eFootball Chelito 19 v1.11.3 2025-10-26 1 MIPSCompileOp: Invalid instruction 43f0c000
eFootball Chelito 19 v1.11.3 2025-10-26 1 MIPSCompileOp: Invalid instruction 45bef266
eFootball Chelito 19 v1.11.3 2025-10-26 1 MIPSCompileOp: Invalid instruction b013d80d
eFootball Chelito 19 v1.11.3 2025-10-26 1 Branch in RSZeroComp delay slot at 00010000 in block starting at 00010000
仮面ライダー 超クライマックスヒーローズ v1.11.3 2025-10-25 1 WriteToHardware: Invalid address 000000f4 near PC 089d39ac LR 089de724
eFootball 2025 By Komo Valeri v1.9.4 2026-07-11 551 Savedata version requested on save: 3
BZ PATCH 2026 v1.11.3 2025-10-25 4 Savedata version requested on save: 3

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