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| Game title |
Version |
Latest Report |
Hits |
Message |
| TEKKEN 6 |
v1.11.3 |
2025-11-03 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090df464, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.11.3 |
2025-11-03 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090f5164, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.11.3 |
2025-11-03 |
3 |
800200d2=scePsmfPlayerSetPsmfCB(090e3b64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.11.3 |
2025-11-03 |
2 |
800200d2=scePsmfPlayerSetPsmfCB(090f0364, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.11.3 |
2025-11-03 |
2 |
800200d2=scePsmfPlayerSetPsmfCB(090e54e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.11.3 |
2025-11-03 |
2 |
800200d2=scePsmfPlayerSetPsmfCB(090e5d64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.11.3 |
2025-11-03 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090e2a64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.11.3 |
2025-11-03 |
3 |
800200d2=scePsmfPlayerSetPsmfCB(090eb2a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.11.3 |
2025-11-03 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090f4064, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| eFootball Lop - Play |
v1.12.2 |
2026-08-24 |
10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596 |
| eFootball Lop - Play |
v1.12.2 |
2026-08-24 |
12 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
| eFootball Lop - Play |
v1.11.3 |
2026-08-26 |
16 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
| eFootball Lop - Play |
v1.11.3 |
2026-09-23 |
13 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2025-11-03 |
1 |
Unknown GE command : 0d7a1004 |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2025-11-03 |
1 |
Unknown GE command : 0d841005 |
| eFootball 2025 Pre-Temporada By T. Bendezu |
v1.11.3 |
2025-11-03 |
1 |
Savedata version requested on save: 3 |
| スーパーダンガンロンパ2 さよなら絶望学園 |
v1.11.3 |
2025-11-03 |
1 |
__KernelStopThread: thread 289 does not exist |
| eFootball Asia 2023/24 Premium By ERYE CHANNEL |
v1.11.3 |
2025-11-02 |
4 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2025-11-02 |
1 |
00000000=sceUtilityScreenshotInitStart(09caed68) |
| eFootball CESAR - PATCH |
v1.11.3 |
2025-11-02 |
1 |
WriteToHardware: Invalid address 00005a1d near PC 0881bc3c LR 0881b954 |
| eFootball Lop - Play |
v1.11.3 |
2026-10-11 |
2 |
MIPSCompileOp: Invalid instruction 02010101 |
| eFootball RB - V. |
v1.11.3 |
2025-12-10 |
3 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
| Dragon Ball : Sparking Zero |
v1.18.1 |
2026-03-13 |
5 |
WriteToHardware: Invalid address 0000002c near PC 0880dcc8 LR 0880dcc8 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2025-12-27 |
141 |
Savedata version requested on save: 3 |
| eFootball Patch VanDeYann v2 |
v1.12.3 |
2026-08-07 |
176 |
Savedata version requested on save: 3 |
| SBK-07 |
v1.11.3 |
2025-11-01 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09632f80): duplicate handler |
| EA FC 2024 BY SPARTAN JR 11 |
v1.8.0 |
2026-07-21 |
6 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball 2025 By Komo Valeri |
v1.8.0 |
2026-07-25 |
13 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| SBK-07 |
v1.11.3 |
2025-10-31 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095e2420): duplicate handler |
| SBK-07 |
v1.11.3 |
2025-10-31 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0943e930): duplicate handler |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120 |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2025-10-31 |
1 |
Unknown GE command : 39000020 |
| eFootball PES 2026 New Season Updated |
v1.9.4 |
2026-11-01 |
2,627 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
1 |
MIPSCompileOp: Invalid instruction ccdf7147 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
1 |
MIPSCompileOp: Invalid instruction ed4efc0d |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
1 |
MIPSCompileOp: Invalid instruction 00007777 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
1 |
MIPSCompileOp: Invalid instruction 77fe7777 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
1 |
MIPSCompileOp: Invalid instruction 77ef7777 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
1 |
MIPSCompileOp: Invalid instruction 77000000 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
1 |
MIPSCompileOp: Invalid instruction 0656567f |
| eFootball Chelito 19 |
v1.16.6 |
2026-07-19 |
3 |
MIPSCompileOp: Invalid instruction 000005fb |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
1 |
MIPSCompileOp: Invalid instruction 455f90df |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
2 |
MIPSCompileOp: Invalid instruction 00038fff |
| EA FC 2024 BY SPARTAN JR 11 |
v1.8.0 |
2026-08-07 |
141 |
Savedata version requested on save: 3 |
| eFootball 2025 STAR PATCH |
v1.11.3 |
2025-10-31 |
1 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header |
| SBK-07 |
v1.11.3 |
2025-10-31 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0949c7f0): duplicate handler |
| eFootball RB - V. |
v1.9.4 |
2026-06-05 |
3 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| God of War®: Ghost of Sparta |
v1.11.3 |
2025-12-10 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
07f34004:41000b3d HWX C T N LM Fog Tex Bones:5 Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute mediump vec4 w1;
attribute mediump float w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
|
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2025-10-30 |
1 |
Unknown GE command : b6040000 |
| SOCOM: Fireteam Bravo 3 |
v1.11.3 |
2025-10-30 |
4 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01700155:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-30 |
1 |
MIPSCompileOp: Invalid instruction 000001b8 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-30 |
1 |
MIPSCompileOp: Invalid instruction 000001f9 |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.11.3 |
2025-10-30 |
1 |
80630006=sceAtracSetData(2, 08d4b180, 00007914): invalid RIFF header |
| BETEGAMING12 |
v1.11.3 |
2025-10-30 |
1 |
MIPSCompileOp: Invalid instruction ef06b612 |
| BETEGAMING12 |
v1.11.3 |
2025-10-30 |
1 |
MIPSCompileOp: Invalid instruction 00001d01 |
| BETEGAMING12 |
v1.11.3 |
2025-10-30 |
1 |
MIPSCompileOp: Invalid instruction cc0c01e2 |
| MYFP26 ENGLISH |
v1.11.3 |
2025-11-03 |
14 |
Savedata version requested on save: 3 |
| MYFP26 ENGLISH |
v1.9.4 |
2026-09-14 |
234 |
sceMp3Init: invalid data: not layer 3 |
| SBK®09 Superbike World Championship |
v1.11.3 |
2025-10-29 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092ffe20): duplicate handler |
| eFootball PC - V. |
v1.11.3 |
2025-10-29 |
1 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
| eFootball PC - V. |
v1.11.3 |
2025-10-29 |
1 |
Branch in RSZeroComp delay slot at 8405af40 in block starting at 8405af38 |
| eFootball PC - V. |
v1.11.3 |
2025-10-29 |
1 |
Branch in RSRTComp delay slot at 8405af3c in block starting at 8405af38 |
| eFootball PC - V. |
v1.11.3 |
2025-10-29 |
1 |
Branch in RSRTComp delay slot at 8405af30 in block starting at 8405af30 |
| eFootball PC - V. |
v1.11.3 |
2025-10-29 |
1 |
Branch in RSRTComp delay slot at 84051a88 in block starting at 84051a84 |
| eFootball PC - V. |
v1.11.3 |
2025-10-29 |
1 |
Branch in RSRTComp delay slot at 84051a88 in block starting at 84051a74 |
| eFootball PC - V. |
v1.11.3 |
2025-10-29 |
1 |
Branch in RSZeroComp delay slot at 840476d8 in block starting at 840476d8 |
| eFootball PC - V. |
v1.11.3 |
2025-10-29 |
1 |
Branch in RSZeroComp delay slot at 840476c8 in block starting at 840476c8 |
| eFootball PC - V. |
v1.11.3 |
2025-10-29 |
1 |
Branch in RSRTComp delay slot at 840476b8 in block starting at 840476b8 |
| eFootball PC - V. |
v1.11.3 |
2025-10-29 |
1 |
Branch in RSRTComp delay slot at 84043018 in block starting at 8404300c |
| eFootball PC - V. |
v1.11.3 |
2025-10-29 |
1 |
Branch in RSRTComp delay slot at 84043018 in block starting at 84043004 |
| eFootball PC - V. |
v1.11.3 |
2025-10-29 |
4 |
MIPSCompileOp: Invalid instruction 05650565 |
| eFootball PC - V. |
v1.11.3 |
2025-10-29 |
3 |
MIPSCompileOp: Invalid instruction 05650966 |
| eFootball PC - V. |
v1.11.3 |
2025-10-29 |
2 |
MIPSCompileOp: Invalid instruction 4c03e000 |
| eFootball RB - V. |
v1.11.3 |
2025-10-28 |
1 |
MIPSCompileOp: Invalid instruction 63163801 |
| eFootball 2025 By [email protected] |
v1.11.3 |
2025-10-28 |
3 |
Savedata version requested on save: 3 |
| EA FC 2026 |
v1.9.4 |
2026-04-24 |
152 |
Savedata version requested on save: 3 |
| eFootball 2026 StaR Patch |
v1.9.4 |
2026-05-31 |
33 |
sceMp3Init: invalid data: not MPEG v1 |
| EA SPORTS FC26 BY GERTISGAMING |
v1.9.4 |
2026-08-03 |
96 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2025-10-26 |
1 |
WriteToHardware: Invalid address 93e1c8b4 near PC 0883ad10 LR 0883ad10 |
| eFootball RB - V. |
v1.8.0 |
2025-10-28 |
2 |
MIPSCompileOp: Invalid instruction 00206e79 |
| eFootball RB - V. |
v1.8.0 |
2026-08-19 |
3 |
MIPSCompileOp: Invalid instruction 79200000 |
| eFootball RB - V. |
v1.8.0 |
2026-08-19 |
3 |
MIPSCompileOp: Invalid instruction 437a0000 |
| eFootball RB - V. |
v1.8.0 |
2026-11-04 |
5 |
MIPSCompileOp: Invalid instruction 00207777 |
| eFootball RB - V. |
v1.8.0 |
2026-08-19 |
3 |
MIPSCompileOp: Invalid instruction 434b0000 |
| eFootball RB - V. |
v1.8.0 |
2026-08-19 |
3 |
MIPSCompileOp: Invalid instruction 43435d93 |
| eFootball RB - V. |
v1.8.0 |
2026-08-19 |
12 |
MIPSCompileOp: Invalid instruction 4343e243 |
| eFootball RB - V. |
v1.8.0 |
2026-08-19 |
10 |
MIPSCompileOp: Invalid instruction 43434343 |
| eFootball RB - V. |
v1.8.0 |
2026-11-04 |
3 |
MIPSCompileOp: Invalid instruction ec0c0ae5 |
| Pro Evolution Soccer 2014 |
v1.11.3 |
2025-10-26 |
1 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| eFootball RB - V. |
v1.8.0 |
2025-12-26 |
4 |
MIPSCompileOp: Invalid instruction 46460603 |
| eFootball RB - V. |
v1.8.0 |
2025-12-26 |
4 |
MIPSCompileOp: Invalid instruction 06460602 |
| eFootball Euro y Copa America By T. Bendezu |
v1.11.3 |
2025-10-26 |
2 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
| eFootball Euro y Copa America By T. Bendezu |
v1.11.3 |
2025-10-26 |
2 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
1 |
MIPSCompileOp: Invalid instruction 43f0c000 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
1 |
MIPSCompileOp: Invalid instruction 45bef266 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
1 |
MIPSCompileOp: Invalid instruction b013d80d |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-26 |
1 |
Branch in RSZeroComp delay slot at 00010000 in block starting at 00010000 |
| 仮面ライダー 超クライマックスヒーローズ |
v1.11.3 |
2025-10-25 |
1 |
WriteToHardware: Invalid address 000000f4 near PC 089d39ac LR 089de724 |
| eFootball 2025 By Komo Valeri |
v1.9.4 |
2026-07-11 |
551 |
Savedata version requested on save: 3 |
| BZ PATCH 2026 |
v1.11.3 |
2025-10-25 |
4 |
Savedata version requested on save: 3 |