Recent logs - v1.17.1-334-g1786a4ddb

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1-334-g1786a4ddb 2025-06-09 2 00000000=sceUtilityScreenshotInitStart(09cb21a8)
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2024-12-18 2 Unaligned icache invalidation of 08703778 (08703778 + 0) at PC=088454a0
Assassin's Creed: Bloodlines™ v1.19.3 2026-01-30 12 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01f10444:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10444:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-06 3 Unaligned icache invalidation of 08604db8 (08604db8 + 0) at PC=0896f274
Spider-Man 2 v1.9.4 2026-08-05 167 80630006=sceAtracSetDataAndGetID(08ddcf40, 00020000): invalid RIFF header
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2024-12-20 2 Unaligned icache invalidation of 08605bb8 (08605bb8 + 0) at PC=088454a0
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-11-07 10 Unaligned icache invalidation of 08605978 (08605978 + 0) at PC=089741fc
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-02-10 5 00000400=sceGeEdramSetAddrTranslation(00000400)
Kenka Bancho: Badass Rumble v1.17.1-334-g1786a4ddb 2024-07-26 2 00000000=sceUtilityScreenshotInitStart(091b2330)
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-10-27 8 Unaligned icache invalidation of 086c9ab8 (086c9ab8 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-28 4 Unaligned icache invalidation of 086c9178 (086c9178 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2026-03-10 16 Unaligned icache invalidation of 08606778 (08606778 + 0) at PC=089741fc
MotorStorm®: Arctic Edge v1.20.4-699-g93bfd41e78 2026-11-07 5,248 ELF relocation HI16/1(16) pair (instead of LO16) at 0882f858 / 0882f864
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2024-12-20 3 Unaligned icache invalidation of 08606238 (08606238 + 0) at PC=088454a0
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-03-03 2 Unaligned icache invalidation of 086d06b8 (086d06b8 + 0) at PC=089741fc
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2024-12-27 9 Unaligned icache invalidation of 08704978 (08704978 + 0) at PC=088454a0
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1-783-g81015abef7 2026-11-07 908 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-08-20 7 Unaligned icache invalidation of 086cb1f8 (086cb1f8 + 0) at PC=089741fc
LEGO® Indiana Jones™: The Original Adventures v1.17.1-957-g52cf10274c 2025-05-27 23 Unaligned icache invalidation of 08609db8 (08609db8 + 0) at PC=0896f274
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-08-23 8 Unaligned icache invalidation of 086cbaf8 (086cbaf8 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-06-13 3 Unaligned icache invalidation of 086d4bb8 (086d4bb8 + 0) at PC=089741fc
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-02-02 4 Unaligned icache invalidation of 08605fb8 (08605fb8 + 0) at PC=0896f274
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-24 4 Unaligned icache invalidation of 08605638 (08605638 + 0) at PC=0896f274
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2025-11-02 246 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
LEGO® Batman™: The Videogame v1.17.1-980-gabaea0197b 2024-08-22 5 Unaligned icache invalidation of 086cdcb8 (086cdcb8 + 0) at PC=089741fc
Assassin's Creed: Bloodlines™ v1.19.2 2025-06-24 41 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-10-07 4 Unaligned icache invalidation of 086c9038 (086c9038 + 0) at PC=0896f274
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-22 4 Unaligned icache invalidation of 086d4738 (086d4738 + 0) at PC=0896f274
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-06-28 11 Unaligned icache invalidation of 086c7bb8 (086c7bb8 + 0) at PC=089741fc
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-11 2 Unaligned icache invalidation of 08608d78 (08608d78 + 0) at PC=0896f274
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-05-15 6 Unaligned icache invalidation of 086c67f8 (086c67f8 + 0) at PC=0896f274
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1-334-g1786a4ddb 2025-03-25 2 00000000=sceUtilityScreenshotInitStart(09cae1e8)
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-11-12 18 Unaligned icache invalidation of 08608278 (08608278 + 0) at PC=089741fc
MotorStorm®: Arctic Edge v1.20.4-4777-gefdf633d8a 2026-11-13 3,726 ELF relocation HI16/1(16) pair (instead of LO16) at 0882f574 / 0882f580
MotorStorm®: Arctic Edge v1.20.4-4777-gefdf633d8a 2026-11-13 3,100 ELF relocation HI16/1(16) pair (instead of LO16) at 08904614 / 08904618
MotorStorm®: Arctic Edge v1.20.4-4777-gefdf633d8a 2026-11-13 3,120 ELF relocation HI16/1(16) pair (instead of LO16) at 08900c60 / 08900c6c
MotorStorm®: Arctic Edge v1.20.4-4777-gefdf633d8a 2026-11-13 3,142 ELF relocation HI16/1(16) pair (instead of LO16) at 088ef1c4 / 088ef1c8
MotorStorm®: Arctic Edge v1.20.4-4777-gefdf633d8a 2026-11-13 3,310 ELF relocation HI16/1(16) pair (instead of LO16) at 088ef180 / 088ef1bc
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-11-04 21 Unaligned icache invalidation of 086074f8 (086074f8 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-10-02 11 Unaligned icache invalidation of 086c7938 (086c7938 + 0) at PC=089741fc
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-10-15 4 Unaligned icache invalidation of 08705778 (08705778 + 0) at PC=088454a0
SNK Arcade Classics Vol. 1 v1.18.1 2025-09-11 25 sceNetAdhocMatchingInit(32768) at 0888ec90
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-06-23 13 Unaligned icache invalidation of 08606cf8 (08606cf8 + 0) at PC=089741fc
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-12-13 639 sceMp3Init: invalid data: not MPEG v1
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2025-12-13 3,140 sceMp3Init: invalid data: not layer 3
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1-945-gb0182ed0e6 2026-11-08 35,793 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-08-14 3 Unaligned icache invalidation of 0860e8b8 (0860e8b8 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-06-24 37 Unaligned icache invalidation of 08608c78 (08608c78 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-10-01 3 Unaligned icache invalidation of 086049b8 (086049b8 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-10-02 10 Unaligned icache invalidation of 086c7078 (086c7078 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-10-03 8 Unaligned icache invalidation of 086c5e38 (086c5e38 + 0) at PC=089741fc
Prince of Persia® Rival Swords v1.17.1-334-g1786a4ddb 2025-10-28 22 Unknown GetPointerWrite 00000002 PC 08bb6b94 LR 08bb6b94
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-16 16 Unaligned icache invalidation of 086c9e78 (086c9e78 + 0) at PC=0896f274
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-15 24 Unaligned icache invalidation of 086c8678 (086c8678 + 0) at PC=089741fc
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-05-18 54 Unaligned icache invalidation of 08704838 (08704838 + 0) at PC=088454a0
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.18.1 2026-08-25 11,904 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-10-27 44 Unaligned icache invalidation of 0861f5b8 (0861f5b8 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-10-03 14 Unaligned icache invalidation of 086c75b8 (086c75b8 + 0) at PC=089741fc
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-03-03 12 Unaligned icache invalidation of 08604c38 (08604c38 + 0) at PC=088454a0
MotorStorm®: Arctic Edge v1.18.1-1211-g6770122c5c 2026-11-08 40 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
UNO™ v1.20.3 2026-07-14 13 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-08-20 4 Unaligned icache invalidation of 086073f8 (086073f8 + 0) at PC=0896f274
God of War: Chains of Olympus v1.17.1-334-g1786a4ddb 2025-10-11 9 00000400=sceGeEdramSetAddrTranslation(00000400)
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-12 4 Unaligned icache invalidation of 086061f8 (086061f8 + 0) at PC=0896f274
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-05 7 Unaligned icache invalidation of 0860d3b8 (0860d3b8 + 0) at PC=089741fc
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-05-06 2 Unaligned icache invalidation of 08603e38 (08603e38 + 0) at PC=0896f274
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-01-21 8 Unaligned icache invalidation of 087045b8 (087045b8 + 0) at PC=088454a0
FOOTBALLMANAGERHANDHELD2009 v1.17.1-334-g1786a4ddb 2025-07-01 5 sceNetAdhocMatchingInit(65536) at 089c3cb8
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-09-20 80 80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-06-23 313 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.3 2025-10-24 117 80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-11-06 331 80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-11-06 205 80630007=sceAtracSetData(2, 08d4b180, 00004890): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.17.1-334-g1786a4ddb 2025-09-09 29 80630007=sceAtracSetData(2, 08bd6108, 0000e800): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.17.1-334-g1786a4ddb 2025-09-09 4 80630007=sceAtracSetData(2, 08bd6108, 00010300): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-06-27 189 80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2024-12-19 2 Unaligned icache invalidation of 08705078 (08705078 + 0) at PC=088454a0
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-10-27 25 Unaligned icache invalidation of 08704df8 (08704df8 + 0) at PC=088454a0
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2026-02-16 6 Unaligned icache invalidation of 0860b1f8 (0860b1f8 + 0) at PC=089741fc
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.20.4 2026-11-13 3,165 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-03-16 4 Unaligned icache invalidation of 08706cf8 (08706cf8 + 0) at PC=088454a0
SSX On Tour v1.18.1 2025-08-27 18 Imm vertex used fog
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.6.3 2025-06-29 101 80630007=sceAtracSetData(2, 08d4b180, 0000311c): atracID uses different codec type than data
Bounty Hounds v1.17.1-334-g1786a4ddb 2026-01-10 14 565 depal unsupported: shift=3 mask=ff offset=0
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.9.4 2025-06-29 53 80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data
Prince of Persia® Rival Swords v1.17.1-334-g1786a4ddb 2026-04-24 28 Failed to read valid video stream data from header
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.9.4 2025-06-29 215 80630006=sceAtracSetData(2, 08d4b180, 00018000): invalid RIFF header
LEGO® Indiana Jones™: The Original Adventures v1.17.1-957-g52cf10274c 2025-04-04 149 Unaligned icache invalidation of 086c9f78 (086c9f78 + 0) at PC=0896f274
Lego Star Wars II: The Original Trilogy v1.17.1-817-g13506d3d02 2025-05-31 23 Unaligned icache invalidation of 08604938 (08604938 + 0) at PC=088454a0
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2024-12-19 7 Unaligned icache invalidation of 087097b8 (087097b8 + 0) at PC=088454a0
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-15 4 Unaligned icache invalidation of 086cd0b8 (086cd0b8 + 0) at PC=0896f274
Prince of Persia® Rival Swords v1.17.1-334-g1786a4ddb 2026-01-22 16 Unknown GetPointerWrite 00000004 PC 08bb6b94 LR 08bb6b94
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2026-03-24 22 Unaligned icache invalidation of 08704d38 (08704d38 + 0) at PC=088454a0
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-14 4 Unaligned icache invalidation of 0860bc78 (0860bc78 + 0) at PC=0896f274
LEGO® Indiana Jones™: The Original Adventures v1.17.1-957-g52cf10274c 2025-08-19 30 Unaligned icache invalidation of 08609e78 (08609e78 + 0) at PC=0896f274
UNO™ v1.17.1-334-g1786a4ddb 2026-06-05 13 UNIMPLsceNetUpnpInit 14336,100
PES 2019 VANDAMMEEDITION v1.18.1-1785-g3f583ff5ab 2025-07-05 9 Unknown GetPointerWrite 00000000 PC 08824cfc LR 088113e4
Silent Hill® Origins v1.19.3 2025-08-13 13 Imm vertex used fog
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-07-25 2 Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-05-23 10 Unaligned icache invalidation of 0860ae78 (0860ae78 + 0) at PC=0896f274

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