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| Game title |
Version |
Latest Report |
Hits |
Message |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1-334-g1786a4ddb |
2025-06-09 |
2 |
00000000=sceUtilityScreenshotInitStart(09cb21a8) |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2024-12-18 |
2 |
Unaligned icache invalidation of 08703778 (08703778 + 0) at PC=088454a0 |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-01-30 |
12 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
01f10444:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f10444:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-06 |
3 |
Unaligned icache invalidation of 08604db8 (08604db8 + 0) at PC=0896f274 |
| Spider-Man 2 |
v1.9.4 |
2026-08-05 |
167 |
80630006=sceAtracSetDataAndGetID(08ddcf40, 00020000): invalid RIFF header |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2024-12-20 |
2 |
Unaligned icache invalidation of 08605bb8 (08605bb8 + 0) at PC=088454a0 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-11-07 |
10 |
Unaligned icache invalidation of 08605978 (08605978 + 0) at PC=089741fc |
| Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-02-10 |
5 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Kenka Bancho: Badass Rumble |
v1.17.1-334-g1786a4ddb |
2024-07-26 |
2 |
00000000=sceUtilityScreenshotInitStart(091b2330) |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-10-27 |
8 |
Unaligned icache invalidation of 086c9ab8 (086c9ab8 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-28 |
4 |
Unaligned icache invalidation of 086c9178 (086c9178 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2026-03-10 |
16 |
Unaligned icache invalidation of 08606778 (08606778 + 0) at PC=089741fc |
| MotorStorm®: Arctic Edge |
v1.20.4-699-g93bfd41e78 |
2026-11-07 |
5,248 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0882f858 / 0882f864 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2024-12-20 |
3 |
Unaligned icache invalidation of 08606238 (08606238 + 0) at PC=088454a0 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-03-03 |
2 |
Unaligned icache invalidation of 086d06b8 (086d06b8 + 0) at PC=089741fc |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2024-12-27 |
9 |
Unaligned icache invalidation of 08704978 (08704978 + 0) at PC=088454a0 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1-783-g81015abef7 |
2026-11-07 |
908 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-08-20 |
7 |
Unaligned icache invalidation of 086cb1f8 (086cb1f8 + 0) at PC=089741fc |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-957-g52cf10274c |
2025-05-27 |
23 |
Unaligned icache invalidation of 08609db8 (08609db8 + 0) at PC=0896f274 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-08-23 |
8 |
Unaligned icache invalidation of 086cbaf8 (086cbaf8 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-06-13 |
3 |
Unaligned icache invalidation of 086d4bb8 (086d4bb8 + 0) at PC=089741fc |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-02-02 |
4 |
Unaligned icache invalidation of 08605fb8 (08605fb8 + 0) at PC=0896f274 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-24 |
4 |
Unaligned icache invalidation of 08605638 (08605638 + 0) at PC=0896f274 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2025-11-02 |
246 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| LEGO® Batman™: The Videogame |
v1.17.1-980-gabaea0197b |
2024-08-22 |
5 |
Unaligned icache invalidation of 086cdcb8 (086cdcb8 + 0) at PC=089741fc |
| Assassin's Creed: Bloodlines™ |
v1.19.2 |
2025-06-24 |
41 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-10-07 |
4 |
Unaligned icache invalidation of 086c9038 (086c9038 + 0) at PC=0896f274 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-22 |
4 |
Unaligned icache invalidation of 086d4738 (086d4738 + 0) at PC=0896f274 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-06-28 |
11 |
Unaligned icache invalidation of 086c7bb8 (086c7bb8 + 0) at PC=089741fc |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-11 |
2 |
Unaligned icache invalidation of 08608d78 (08608d78 + 0) at PC=0896f274 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-05-15 |
6 |
Unaligned icache invalidation of 086c67f8 (086c67f8 + 0) at PC=0896f274 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1-334-g1786a4ddb |
2025-03-25 |
2 |
00000000=sceUtilityScreenshotInitStart(09cae1e8) |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-11-12 |
18 |
Unaligned icache invalidation of 08608278 (08608278 + 0) at PC=089741fc |
| MotorStorm®: Arctic Edge |
v1.20.4-4777-gefdf633d8a |
2026-11-13 |
3,726 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0882f574 / 0882f580 |
| MotorStorm®: Arctic Edge |
v1.20.4-4777-gefdf633d8a |
2026-11-13 |
3,100 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08904614 / 08904618 |
| MotorStorm®: Arctic Edge |
v1.20.4-4777-gefdf633d8a |
2026-11-13 |
3,120 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08900c60 / 08900c6c |
| MotorStorm®: Arctic Edge |
v1.20.4-4777-gefdf633d8a |
2026-11-13 |
3,142 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ef1c4 / 088ef1c8 |
| MotorStorm®: Arctic Edge |
v1.20.4-4777-gefdf633d8a |
2026-11-13 |
3,310 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ef180 / 088ef1bc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-11-04 |
21 |
Unaligned icache invalidation of 086074f8 (086074f8 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-10-02 |
11 |
Unaligned icache invalidation of 086c7938 (086c7938 + 0) at PC=089741fc |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2025-10-15 |
4 |
Unaligned icache invalidation of 08705778 (08705778 + 0) at PC=088454a0 |
| SNK Arcade Classics Vol. 1 |
v1.18.1 |
2025-09-11 |
25 |
sceNetAdhocMatchingInit(32768) at 0888ec90 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-06-23 |
13 |
Unaligned icache invalidation of 08606cf8 (08606cf8 + 0) at PC=089741fc |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-12-13 |
639 |
sceMp3Init: invalid data: not MPEG v1 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.19.3 |
2025-12-13 |
3,140 |
sceMp3Init: invalid data: not layer 3 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1-945-gb0182ed0e6 |
2026-11-08 |
35,793 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-08-14 |
3 |
Unaligned icache invalidation of 0860e8b8 (0860e8b8 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-06-24 |
37 |
Unaligned icache invalidation of 08608c78 (08608c78 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-10-01 |
3 |
Unaligned icache invalidation of 086049b8 (086049b8 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-10-02 |
10 |
Unaligned icache invalidation of 086c7078 (086c7078 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-10-03 |
8 |
Unaligned icache invalidation of 086c5e38 (086c5e38 + 0) at PC=089741fc |
| Prince of Persia® Rival Swords |
v1.17.1-334-g1786a4ddb |
2025-10-28 |
22 |
Unknown GetPointerWrite 00000002 PC 08bb6b94 LR 08bb6b94 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-16 |
16 |
Unaligned icache invalidation of 086c9e78 (086c9e78 + 0) at PC=0896f274 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-15 |
24 |
Unaligned icache invalidation of 086c8678 (086c8678 + 0) at PC=089741fc |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2025-05-18 |
54 |
Unaligned icache invalidation of 08704838 (08704838 + 0) at PC=088454a0 |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.18.1 |
2026-08-25 |
11,904 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-10-27 |
44 |
Unaligned icache invalidation of 0861f5b8 (0861f5b8 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-10-03 |
14 |
Unaligned icache invalidation of 086c75b8 (086c75b8 + 0) at PC=089741fc |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2025-03-03 |
12 |
Unaligned icache invalidation of 08604c38 (08604c38 + 0) at PC=088454a0 |
| MotorStorm®: Arctic Edge |
v1.18.1-1211-g6770122c5c |
2026-11-08 |
40 |
NpSignin Init Params: 00000000, 00000000, 00000000, 00000000 |
| UNO™ |
v1.20.3 |
2026-07-14 |
13 |
NpSignin Init Params: 00000000, 00000000, 00000000, 00000000 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-08-20 |
4 |
Unaligned icache invalidation of 086073f8 (086073f8 + 0) at PC=0896f274 |
| God of War: Chains of Olympus |
v1.17.1-334-g1786a4ddb |
2025-10-11 |
9 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-12 |
4 |
Unaligned icache invalidation of 086061f8 (086061f8 + 0) at PC=0896f274 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-05 |
7 |
Unaligned icache invalidation of 0860d3b8 (0860d3b8 + 0) at PC=089741fc |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-05-06 |
2 |
Unaligned icache invalidation of 08603e38 (08603e38 + 0) at PC=0896f274 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2025-01-21 |
8 |
Unaligned icache invalidation of 087045b8 (087045b8 + 0) at PC=088454a0 |
| FOOTBALLMANAGERHANDHELD2009 |
v1.17.1-334-g1786a4ddb |
2025-07-01 |
5 |
sceNetAdhocMatchingInit(65536) at 089c3cb8 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-09-20 |
80 |
80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-06-23 |
313 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.3 |
2025-10-24 |
117 |
80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-11-06 |
331 |
80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-11-06 |
205 |
80630007=sceAtracSetData(2, 08d4b180, 00004890): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2009 |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
29 |
80630007=sceAtracSetData(2, 08bd6108, 0000e800): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2009 |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
4 |
80630007=sceAtracSetData(2, 08bd6108, 00010300): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-06-27 |
189 |
80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2024-12-19 |
2 |
Unaligned icache invalidation of 08705078 (08705078 + 0) at PC=088454a0 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2025-10-27 |
25 |
Unaligned icache invalidation of 08704df8 (08704df8 + 0) at PC=088454a0 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2026-02-16 |
6 |
Unaligned icache invalidation of 0860b1f8 (0860b1f8 + 0) at PC=089741fc |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.20.4 |
2026-11-13 |
3,165 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2025-03-16 |
4 |
Unaligned icache invalidation of 08706cf8 (08706cf8 + 0) at PC=088454a0 |
| SSX On Tour |
v1.18.1 |
2025-08-27 |
18 |
Imm vertex used fog |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.6.3 |
2025-06-29 |
101 |
80630007=sceAtracSetData(2, 08d4b180, 0000311c): atracID uses different codec type than data |
| Bounty Hounds |
v1.17.1-334-g1786a4ddb |
2026-01-10 |
14 |
565 depal unsupported: shift=3 mask=ff offset=0 |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.9.4 |
2025-06-29 |
53 |
80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data |
| Prince of Persia® Rival Swords |
v1.17.1-334-g1786a4ddb |
2026-04-24 |
28 |
Failed to read valid video stream data from header |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.9.4 |
2025-06-29 |
215 |
80630006=sceAtracSetData(2, 08d4b180, 00018000): invalid RIFF header |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-957-g52cf10274c |
2025-04-04 |
149 |
Unaligned icache invalidation of 086c9f78 (086c9f78 + 0) at PC=0896f274 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-817-g13506d3d02 |
2025-05-31 |
23 |
Unaligned icache invalidation of 08604938 (08604938 + 0) at PC=088454a0 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2024-12-19 |
7 |
Unaligned icache invalidation of 087097b8 (087097b8 + 0) at PC=088454a0 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-15 |
4 |
Unaligned icache invalidation of 086cd0b8 (086cd0b8 + 0) at PC=0896f274 |
| Prince of Persia® Rival Swords |
v1.17.1-334-g1786a4ddb |
2026-01-22 |
16 |
Unknown GetPointerWrite 00000004 PC 08bb6b94 LR 08bb6b94 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2026-03-24 |
22 |
Unaligned icache invalidation of 08704d38 (08704d38 + 0) at PC=088454a0 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-14 |
4 |
Unaligned icache invalidation of 0860bc78 (0860bc78 + 0) at PC=0896f274 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-957-g52cf10274c |
2025-08-19 |
30 |
Unaligned icache invalidation of 08609e78 (08609e78 + 0) at PC=0896f274 |
| UNO™ |
v1.17.1-334-g1786a4ddb |
2026-06-05 |
13 |
UNIMPLsceNetUpnpInit 14336,100 |
| PES 2019 VANDAMMEEDITION |
v1.18.1-1785-g3f583ff5ab |
2025-07-05 |
9 |
Unknown GetPointerWrite 00000000 PC 08824cfc LR 088113e4 |
| Silent Hill® Origins |
v1.19.3 |
2025-08-13 |
13 |
Imm vertex used fog |
| Assassin's Creed: Bloodlines™ |
v1.17.1-334-g1786a4ddb |
2025-07-25 |
2 |
Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-05-23 |
10 |
Unaligned icache invalidation of 0860ae78 (0860ae78 + 0) at PC=0896f274 |