Recent logs - v1.17.1-334-g1786a4ddb

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Tomb Raider: Anniversary™ v1.17.1-334-g1786a4ddb 2026-01-20 1 sceDmacMemcpy(dest=041de800, src=09ad0700, size=9216): overlapping read
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2026-01-19 1 Unknown GetPointerWrite 000035c4 PC 088075dc LR 08a77cd8
TRON EVOLUTION v1.17.1-334-g1786a4ddb 2026-01-18 1 sceDmacMemcpy(dest=04088000, src=099244a0, size=557056): overlapping read
Dragon Ball Z: KAKAROT PSP DELUXE EDITION By JJake_J v1.18.1 2026-03-30 135 AT3 header map lacks entry for bpf: 0 channels: 0
PES MY 2024 v1.17.1-334-g1786a4ddb 2026-01-16 1 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.17.1-334-g1786a4ddb 2026-01-14 1 Unknown GetPointer 0a957290 PC 0881c2d8 LR 0881c2e8
Disney•Pixar Cars 2 v1.17.1-334-g1786a4ddb 2026-01-12 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f05555:00000321 HWX N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05555:00000321 HWX N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0
James Cameron's AVATAR™: THE GAME v1.17.1-334-g1786a4ddb 2026-01-11 2 80630006=sceAtracSetData(0, 08fd9400, 000004a4): multiple fmt definitions
eFootball Chelito 19 v1.18.1 2026-07-14 9 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2026-01-08 1 MIPSCompileOp: Invalid instruction b0e10468
Dragon Ball Z: KAKAROT PSP DELUXE EDITION By JJake_J v1.18.1 2026-07-22 65 00000400=sceGeEdramSetAddrTranslation(00000800)
TRON EVOLUTION v1.17.1-334-g1786a4ddb 2026-01-06 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f35551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f35551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLi
eFootball Chelito 19 v1.9.4 2026-11-09 5,344 Savedata version requested: 3
eFootball - BM v2 v1.20.4-124-g736dfc458e 2026-11-08 67,628 BREAK instruction hit
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2026-01-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0968f0f0): duplicate handler
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2026-01-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096e3710): duplicate handler
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2026-01-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a1cb0): duplicate handler
MYFP26 ENGLISH v1.17.1-334-g1786a4ddb 2026-07-10 15 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball JOELAND v1.9.4 2026-11-08 1,613 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
Marvel™: Ultimate Alliance 2 v1.17.1-334-g1786a4ddb 2025-12-24 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 03f04444:41800b01 HWX T N LM Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03f04444:41800b01 HWX T N LM Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - w
EA FC 2024 BY SPARTAN JR 11 v1.17.1-334-g1786a4ddb 2025-12-23 1 MIPSCompileOp: Invalid instruction cc928dff
EA FC 2024 BY SPARTAN JR 11 v1.17.1-334-g1786a4ddb 2025-12-23 1 MIPSCompileOp: Invalid instruction 0000039e
EA FC 2024 BY SPARTAN JR 11 v1.17.1-334-g1786a4ddb 2025-12-23 1 MIPSCompileOp: Invalid instruction cffffff9
EA FC 2024 BY SPARTAN JR 11 v1.17.1-334-g1786a4ddb 2025-12-23 1 MIPSCompileOp: Invalid instruction 4700000d
EA FC 2024 BY SPARTAN JR 11 v1.17.1-334-g1786a4ddb 2025-12-23 1 MIPSCompileOp: Invalid instruction cc46bffd
EA FC 2024 BY SPARTAN JR 11 v1.17.1-334-g1786a4ddb 2025-12-23 1 MIPSCompileOp: Invalid instruction 05bc619d
EA FC 2024 BY SPARTAN JR 11 v1.17.1-334-g1786a4ddb 2025-12-23 1 MIPSCompileOp: Invalid instruction 000004bc
EA FC 2024 BY SPARTAN JR 11 v1.17.1-334-g1786a4ddb 2025-12-23 1 MIPSCompileOp: Invalid instruction 619d0000
EA FC 2024 BY SPARTAN JR 11 v1.17.1-334-g1786a4ddb 2025-12-23 1 MIPSCompileOp: Invalid instruction 00004cc5
EA FC 2024 BY SPARTAN JR 11 v1.17.1-334-g1786a4ddb 2025-12-23 1 MIPSCompileOp: Invalid instruction 7000009f
MYFP26 ENGLISH v1.17.1-334-g1786a4ddb 2026-08-03 17 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
SpongeBob SquarePants: The Yellow Avenger v1.17.1-334-g1786a4ddb 2025-12-21 1 MFIC instruction hit (70020024) at 08a9d9a0
Grand Theft Auto RP v1.17.1-334-g1786a4ddb 2025-12-17 1 WriteToHardware: Invalid address 000004e8 near PC 08aafbbc LR 08aafbbc
Crash™ Bandicoot Gatchanko World v1.17.1-334-g1786a4ddb 2025-12-16 1 ReadFromHardware: Invalid address cf10c1dc near PC cf10c1dc LR 08a1ac78
Crash™ Bandicoot Gatchanko World v1.17.1-334-g1786a4ddb 2025-12-16 1 Unknown GetPointerWrite 00000400 PC 08b3a8d4 LR 08a88d28
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2025-12-14 1 sceDmacMemcpy(dest=099aa280, src=08400000, size=203968): overlapping read
BURNOUT DOMINATOR v1.17.1-334-g1786a4ddb 2025-12-12 1 WriteToHardware: Invalid address deadbeef near PC 080299f0 LR 08000020
BURNOUT DOMINATOR v1.17.1-334-g1786a4ddb 2025-12-12 1 Branch in branch delay slot at 08029a2c with different target
BURNOUT DOMINATOR v1.17.1-334-g1786a4ddb 2025-12-12 1 Jump to invalid address: 07fffffc
BURNOUT DOMINATOR v1.17.1-334-g1786a4ddb 2025-12-12 1 MIPSCompileOp: Invalid instruction 0005b705
BURNOUT DOMINATOR v1.17.1-334-g1786a4ddb 2025-12-12 1 MIPSCompileOp: Invalid instruction 9fffffff
BURNOUT DOMINATOR v1.17.1-334-g1786a4ddb 2025-12-12 1 MIPSCompileOp: Invalid instruction 0000004e
BURNOUT DOMINATOR v1.17.1-334-g1786a4ddb 2025-12-12 2 MIPSCompileOp: Invalid instruction 700003fe
BURNOUT DOMINATOR v1.17.1-334-g1786a4ddb 2025-12-12 1 WriteToHardware: Invalid address deadbef3 near PC 080738e0 LR 08000020
BURNOUT DOMINATOR v1.17.1-334-g1786a4ddb 2025-12-12 2 MIPSCompileOp: Invalid instruction 4fd104a0
BURNOUT DOMINATOR v1.17.1-334-g1786a4ddb 2025-12-12 2 Jump to invalid address: 07d81980
BURNOUT DOMINATOR v1.17.1-334-g1786a4ddb 2025-12-12 2 MIPSCompileOp: Invalid instruction 4fe7769f
BURNOUT DOMINATOR v1.17.1-334-g1786a4ddb 2025-12-12 2 MIPSCompileOp: Invalid instruction 6bfffdb7
BURNOUT DOMINATOR v1.17.1-334-g1786a4ddb 2025-12-12 1 WriteToHardware: Invalid address 5ae5feb5 near PC 08af7f70 LR 08afb8d0
eFootball Chelito 19 * BETEGAMING v1.9.4 2026-10-29 45 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
MYFP26 ENGLISH v1.20.4 2026-11-10 5,272 Savedata version requested: 3
SBK-07 v1.17.1-334-g1786a4ddb 2025-12-07 1 565 depal unsupported: shift=5 mask=ff offset=0
SBK-07 v1.17.1-334-g1786a4ddb 2025-12-07 51 AT3 header map lacks entry for bpf: 0 channels: 0
eFootball Chelito 19 * BETEGAMING v1.18.1 2026-09-08 81 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 * BETEGAMING v1.18.1 2026-10-31 289 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 * BETEGAMING v1.9.4 2026-11-09 18,837 Savedata version requested: 3
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-11-28 1 Unaligned icache invalidation of 0860e6f8 (0860e6f8 + 0) at PC=0896f274
eFootball 2024 By RH12 Official v1.17.1-334-g1786a4ddb 2025-11-28 1 WriteToHardware: Invalid address ffff9c90 near PC 080b4d84 LR deadbeef
eFootball 2024 By RH12 Official v1.17.1-334-g1786a4ddb 2025-11-28 1 MIPSCompileOp: Invalid instruction ec000006
eFootball 2024 By RH12 Official v1.17.1-334-g1786a4ddb 2025-11-28 1 MIPSCompileOp: Invalid instruction 00006be8
eFootball 2024 By RH12 Official v1.17.1-334-g1786a4ddb 2025-11-28 1 MIPSCompileOp: Invalid instruction 6cf60000
eFootball 2024 By RH12 Official v1.17.1-334-g1786a4ddb 2025-11-28 1 MIPSCompileOp: Invalid instruction 00005ffc
eFootball 2024 By RH12 Official v1.17.1-334-g1786a4ddb 2025-11-28 1 MIPSCompileOp: Invalid instruction 7fffffff
eFootball 2024 By RH12 Official v1.17.1-334-g1786a4ddb 2025-11-28 1 MIPSCompileOp: Invalid instruction f300004f
Tomb Raider: Anniversary™ v1.17.1-334-g1786a4ddb 2025-11-24 1 sceDmacMemcpy(dest=041a7c00, src=092fa120, size=5120): overlapping read
PATAPON v1.17.1-334-g1786a4ddb 2025-11-23 1 MFIC instruction hit (70020024) at 08a560a8
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction 007ffffa
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction 0697fa00
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction 00000005
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction 009206ff
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction 000005ff
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction 05fcfff3
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 2 MIPSCompileOp: Invalid instruction 00003fff
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 2 MIPSCompileOp: Invalid instruction 41000000
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 2 MIPSCompileOp: Invalid instruction 00027ff9
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction 000006fc
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction 000000bf
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 2 MIPSCompileOp: Invalid instruction edededed
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction ededea00
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction 00af8001
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction ef406fe4
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction 000009ff
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction 795454fc
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction 76777f97
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction 767776ff
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction 000001ff
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 2 MIPSCompileOp: Invalid instruction 00001dfc
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 2 MIPSCompileOp: Invalid instruction cc801aff
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 2 MIPSCompileOp: Invalid instruction 0009bcbf
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 2 MIPSCompileOp: Invalid instruction ef33337f
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction edf90003
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction 0000bfff
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction cfccccca
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction 04fd205f
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction 00025454
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 Branch in branch delay slot at 08091e5c with different target
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction 000006fb
Burnout Legends v1.17.1-334-g1786a4ddb 2025-11-23 1 MIPSCompileOp: Invalid instruction 0000009f
PES MY 2024 v1.17.1-334-g1786a4ddb 2025-11-22 2 MIPSCompileOp: Invalid instruction 703889c7
Spider-Man 2 v1.17.1-334-g1786a4ddb 2025-11-18 1 80630006=sceAtracSetDataAndGetID(09037f00, 00020000): invalid RIFF header

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