Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
EA FC 2024 BY MR-PATCH v1.17.1 2024-08-06 8 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
EA FC 2024 BY MR-PATCH v1.17.1 2024-09-27 114 sceMp3Init: invalid data: not layer 3
EA-Sports FC PC-V v1.18.1 2026-04-27 20 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58
NASCAR® v1.17.1 2024-07-28 1 Unknown GE command : 39ac79b2
(untitled homebrew) v1.17.1 2024-07-28 1 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
PES FL 2022 v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction 05798000
PES FL 2022 v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction 67860000
PES FL 2022 v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction 04677000
PES FL 2022 v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction f3000000
PES FL 2022 v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction 4ffff300
Star Wars: The Force Unleashed v1.17.1 2024-10-27 2 WriteToHardware: Invalid address 00000470 near PC 08b86ad8 LR 08b86ad8
SBK®09 Superbike World Championship v1.17.1 2024-07-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096ccf60): duplicate handler
Pro Evolution Soccer 2011 v1.17.1 2024-07-28 1 Unknown GetPointerWrite 00000000 PC 08828c78 LR 08828c88
FIFA 14 - Por v1.17.1 2024-07-28 1 Block transfer invalid: 09ecb640/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
LEGO® Batman™: The Videogame v1.17.1 2024-07-28 1 Unaligned icache invalidation of 086ec038 (086ec038 + 0) at PC=089741fc
Tomb Raider: Anniversary™ v1.17.1 2024-07-28 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = dot(u_lightdir1, toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); li
かまいたちの夜2 特別篇 v1.17.1 2024-07-28 16 00000000=sceGeEdramSetAddrTranslation(00000000)
Star Wars: The Force Unleashed v1.18.1 2025-01-02 2 WriteToHardware: Invalid address 000018f4 near PC 08bf8bc0 LR 08b5f840
スーパーダンガンロンパ2 さよなら絶望学園 v1.17.1 2024-07-28 51 00000000=sceGeEdramSetAddrTranslation(00000000)
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-07-31 58 80630007=sceAtracSetData(2, 08d13140, 00002c20): atracID uses different codec type than data
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.17.1 2024-07-28 1 80630007=sceAtracSetData(2, 08d4b180, 0000489c): atracID uses different codec type than data
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-07-28 1 Unaligned icache invalidation of 086c9e38 (086c9e38 + 0) at PC=0896f274
METAL SLUG Anthology v1.17.1 2024-07-28 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIf931, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
MLB 11 The Show™ v1.17.1 2024-07-28 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (25281914), bad data
Resistance: Retribution™ v1.17.1 2024-07-28 1 Unknown GetPointerWrite 067fa938 PC 08d09d20 LR 08cd6754
初音ミク -Project DIVA- 2nd v1.17.1 2024-07-28 1 00000000=sceUtilityScreenshotInitStart(0926c510)
SBK®09 Superbike World Championship v1.17.1 2024-07-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096ec600): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-07-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08eabfa0): duplicate handler
Pursuit Force™: Extreme Justice v1.17.1 2024-07-28 2 Unknown GetPointerWrite 00000000 PC 08a3ee58 LR 089827b4
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1 2024-07-28 1 WriteToHardware: Invalid address 00000038 near PC 08abf2e4 LR 08abf014
初音ミク -Project DIVA- extend v1.17.1 2024-07-28 1 00000000=sceUtilityScreenshotInitStart(092d3c68)
Daxter v1.17.1 2024-07-28 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9dd60, 4, 00000000, 0)
eFootball Chelito 19 v1.9.4 2025-11-11 10 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): could not detect codec
Grand Theft Auto®: Chinatown Wars™ v1.17.1 2024-08-16 12 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f31591:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:2 2: c:1 t:1 3: c:1 t:0 MatUp:3 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f31591:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:2 2: c:1 t:1 3: c:1 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = dot(u_lightdir1, toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distanc
LEGO® Batman™: The Videogame v1.17.1 2024-07-28 1 Unaligned icache invalidation of 086c19b8 (086c19b8 + 0) at PC=089741fc
Call of Duty : Roads to Victory™ v1.17.1 2024-07-28 1 Unknown GetPointerWrite 6a30d0e8 PC 08a47b90 LR 0898d3a0
Persona3 PORTABLE v1.17.1 2024-07-28 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/I hope Elden Ring never gets a boss rush mode like Sekiro_—helping out strangers in co-op is a much more interesting way of revisiting these fights _ PC Gamer.mhtml, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-28 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/I hope Elden Ring never gets a boss rush mode like Sekiro_—helping out strangers in co-op is a much more interesting way of revisiting these fights _ PC Gamer (1).mhtml, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-28 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/Chris Evans Addresses MCU Return In Deadpool & Wolverine_ _Ryan Might Be The Only Guy That I Would’ve Done It For_ (1).mhtml, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-28 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/Chemists discover how Rembrandt made his gold paint.mhtml, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-28 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/Chemists discover how Rembrandt made his gold paint (1).mhtml, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-28 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/An Acclaimed Recent Horror Film Is Getting a Sequel, First Poster Released.mhtml, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-28 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/An Acclaimed Recent Horror Film Is Getting a Sequel, First Poster Released (1).mhtml, 09eccd28, 00000002)
GODS EATER BURST v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction 705f2b0c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-28 1 WriteToHardware: Invalid address e90cbe5c near PC 0880dcc8 LR 0880dcc8
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-28 1 00000000=sceUtilityScreenshotInitStart(09cab168)
初音ミク -Project DIVA- extend v1.17.1 2024-07-28 1 00000000=sceUtilityScreenshotInitStart(09244fd0)
Kenka Bancho: Badass Rumble v1.17.1 2024-07-28 1 00000000=sceUtilityScreenshotInitStart(095770b0)
Kenka Bancho: Badass Rumble v1.18.1 2025-05-23 12 00000000=sceUtilityScreenshotInitStart(091af770)
Crash™ Tag Team Racing v1.17.1 2024-07-28 1 80630006=sceAtracSetDataAndGetID(09d4b6c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-07-28 7 80630006=sceAtracSetDataAndGetID(09d235c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-07-28 1 80630006=sceAtracSetDataAndGetID(09d23600, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-07-28 2 80630006=sceAtracSetDataAndGetID(09c54d00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-07-28 1 80630006=sceAtracSetDataAndGetID(09c70e00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-07-28 1 80630006=sceAtracSetDataAndGetID(09c54d40, 00014000): invalid RIFF header
NASCAR® v1.17.1 2024-07-28 1 Vertices without position found: (040c2458) P: ? N: s16 C: 4444 W: u16 (1x) Morph: 4 (56b)
SBK-07 v1.17.1 2024-07-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09438310): duplicate handler
SBK-07 v1.17.1 2024-07-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090c9630): duplicate handler
SBK-07 v1.17.1 2024-07-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093efbb0): duplicate handler
NASCAR® v1.17.1 2024-07-28 1 Vertices without position found: (04648265) P: ? N: f C: ? T: u8 W: u8 (3x) Morph: 2 (32b)
SBK-07 v1.17.1 2024-07-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f82cc0): duplicate handler
NASCAR® v1.17.1 2024-07-28 1 Unknown GE command : 39f41cd0
NASCAR® v1.17.1 2024-07-28 1 Vertices without position found: (04ddc66f) P: ? N: f C: ? T: f W: f (8x) Morph: 8 (through) (128b)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction d2df3d20
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction 9c2f2620
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction b56b7020
TRON EVOLUTION v1.17.1 2024-07-28 1 80630006=sceAtracSetDataAndGetID(08bfb800, 000111d8): invalid RIFF header
TRON EVOLUTION v1.17.1 2024-07-28 1 80630006=sceAtracSetDataAndGetID(08bfb800, 00012348): invalid RIFF header
TRON EVOLUTION v1.17.1 2024-07-28 4 80630006=sceAtracSetDataAndGetID(08bfb800, 000114c0): invalid RIFF header
LEGO® Batman™: The Videogame v1.18.1 2025-05-22 3 MIPSCompileOp: Invalid instruction 000470bf
LEGO® Batman™: The Videogame v1.18.1 2025-05-22 3 MIPSCompileOp: Invalid instruction b0b00000
LEGO® Batman™: The Videogame v1.18.1 2025-05-22 3 MIPSCompileOp: Invalid instruction 4040fc78
LEGO® Batman™: The Videogame v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction 7a782b78
LEGO® Batman™: The Videogame v1.17.1 2024-07-28 1 Unaligned icache invalidation of 086c0ff8 (086c0ff8 + 0) at PC=089741fc
Crash™ Tag Team Racing v1.17.1 2024-07-28 1 80630006=sceAtracSetDataAndGetID(09503a00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-07-28 2 80630006=sceAtracSetDataAndGetID(0951ff80, 00014000): invalid RIFF header
SBK-07 v1.18.1 2025-01-19 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fdf500): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction ed53ec7a
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction ed59f288
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction ed65fcaa
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction ed60f898
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-28 1 MIPSCompileOp: Invalid instruction ed69c999
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-07-28 1 Unaligned icache invalidation of 08604e38 (08604e38 + 0) at PC=0896f274
Crash™ Tag Team Racing v1.17.1 2024-07-28 2 80630006=sceAtracSetDataAndGetID(09477580, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-07-28 3 80630006=sceAtracSetDataAndGetID(0948b640, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-07-28 3 80630006=sceAtracSetDataAndGetID(09730880, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-07-28 2 80630006=sceAtracSetDataAndGetID(0971c800, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-07-28 1 80630006=sceAtracSetDataAndGetID(09e24800, 00014000): invalid RIFF header
Tony Hawk's Project Mod v1.17.1 2024-07-28 1 Unknown GetPointerWrite 01805ca0 PC 08b18008 LR 088b99bc
Yu-Gi-Oh! GX Tag Force 3 v1.17.1 2024-07-27 1 WriteToHardware: Invalid address 7c134928 near PC 08846d84 LR 08846d84
Yu-Gi-Oh! GX Tag Force 3 v1.17.1 2024-07-27 1 WriteToHardware: Invalid address 7c12c5d4 near PC 08846d84 LR 08846d84
Resistance: Retribution™ v1.17.1 2024-07-27 1 Unknown GetPointerWrite 26170608 PC 08d09d20 LR 08cd6754
eFootball Chelito 19 v1.17.1 2024-07-27 1 WriteToHardware: Invalid address deadbfa7 near PC 0880b550 LR 0880b550
eFootball Chelito 19 v1.17.1 2024-07-27 1 MIPSCompileOp: Invalid instruction 732b703d
eFootball Chelito 19 v1.17.1 2024-07-27 1 MIPSCompileOp: Invalid instruction 792f71a6
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1 2024-07-27 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (c10b5620), bad data
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-27 1 00000000=sceUtilityScreenshotInitStart(09cb1b08)
eFootball Euro y Copa America By T. Bendezu v1.17.1 2024-07-27 1 MIPSCompileOp: Invalid instruction 43260000
eFootball Euro y Copa America By T. Bendezu v1.17.1 2024-07-27 1 MIPSCompileOp: Invalid instruction 431e0000
eFootball Euro y Copa America By T. Bendezu v1.17.1 2024-07-27 1 MIPSCompileOp: Invalid instruction 43270000

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