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| Game title |
Version |
Latest Report |
Hits |
Message |
| EA FC 2024 BY MR-PATCH |
v1.17.1 |
2024-08-06 |
8 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| EA FC 2024 BY MR-PATCH |
v1.17.1 |
2024-09-27 |
114 |
sceMp3Init: invalid data: not layer 3 |
| EA-Sports FC PC-V |
v1.18.1 |
2026-04-27 |
20 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58 |
| NASCAR® |
v1.17.1 |
2024-07-28 |
1 |
Unknown GE command : 39ac79b2 |
| (untitled homebrew) |
v1.17.1 |
2024-07-28 |
1 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
| PES FL 2022 |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction 05798000 |
| PES FL 2022 |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction 67860000 |
| PES FL 2022 |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction 04677000 |
| PES FL 2022 |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction f3000000 |
| PES FL 2022 |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction 4ffff300 |
| Star Wars: The Force Unleashed |
v1.17.1 |
2024-10-27 |
2 |
WriteToHardware: Invalid address 00000470 near PC 08b86ad8 LR 08b86ad8 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096ccf60): duplicate handler |
| Pro Evolution Soccer 2011 |
v1.17.1 |
2024-07-28 |
1 |
Unknown GetPointerWrite 00000000 PC 08828c78 LR 08828c88 |
| FIFA 14 - Por |
v1.17.1 |
2024-07-28 |
1 |
Block transfer invalid: 09ecb640/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-07-28 |
1 |
Unaligned icache invalidation of 086ec038 (086ec038 + 0) at PC=089741fc |
| Tomb Raider: Anniversary™ |
v1.17.1 |
2024-07-28 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = dot(u_lightdir1, toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
li |
| かまいたちの夜2 特別篇 |
v1.17.1 |
2024-07-28 |
16 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
| Star Wars: The Force Unleashed |
v1.18.1 |
2025-01-02 |
2 |
WriteToHardware: Invalid address 000018f4 near PC 08bf8bc0 LR 08b5f840 |
| スーパーダンガンロンパ2 さよなら絶望学園 |
v1.17.1 |
2024-07-28 |
51 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-07-31 |
58 |
80630007=sceAtracSetData(2, 08d13140, 00002c20): atracID uses different codec type than data |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.17.1 |
2024-07-28 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000489c): atracID uses different codec type than data |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-07-28 |
1 |
Unaligned icache invalidation of 086c9e38 (086c9e38 + 0) at PC=0896f274 |
| METAL SLUG Anthology |
v1.17.1 |
2024-07-28 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIf931, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| MLB 11 The Show™ |
v1.17.1 |
2024-07-28 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (25281914), bad data |
| Resistance: Retribution™ |
v1.17.1 |
2024-07-28 |
1 |
Unknown GetPointerWrite 067fa938 PC 08d09d20 LR 08cd6754 |
| 初音ミク -Project DIVA- 2nd |
v1.17.1 |
2024-07-28 |
1 |
00000000=sceUtilityScreenshotInitStart(0926c510) |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096ec600): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08eabfa0): duplicate handler |
| Pursuit Force™: Extreme Justice |
v1.17.1 |
2024-07-28 |
2 |
Unknown GetPointerWrite 00000000 PC 08a3ee58 LR 089827b4 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1 |
2024-07-28 |
1 |
WriteToHardware: Invalid address 00000038 near PC 08abf2e4 LR 08abf014 |
| 初音ミク -Project DIVA- extend |
v1.17.1 |
2024-07-28 |
1 |
00000000=sceUtilityScreenshotInitStart(092d3c68) |
| Daxter |
v1.17.1 |
2024-07-28 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9dd60, 4, 00000000, 0) |
| eFootball Chelito 19 |
v1.9.4 |
2025-11-11 |
10 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): could not detect codec |
| Grand Theft Auto®: Chinatown Wars™ |
v1.17.1 |
2024-08-16 |
12 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f31591:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:2 2: c:1 t:1 3: c:1 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f31591:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:2 2: c:1 t:1 3: c:1 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = dot(u_lightdir1, toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distanc |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-07-28 |
1 |
Unaligned icache invalidation of 086c19b8 (086c19b8 + 0) at PC=089741fc |
| Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-07-28 |
1 |
Unknown GetPointerWrite 6a30d0e8 PC 08a47b90 LR 0898d3a0 |
| Persona3 PORTABLE |
v1.17.1 |
2024-07-28 |
1 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/I hope Elden Ring never gets a boss rush mode like Sekiro_—helping out strangers in co-op is a much more interesting way of revisiting these fights _ PC Gamer.mhtml, 09eccd28, 00000002) |
| Persona3 PORTABLE |
v1.17.1 |
2024-07-28 |
1 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/I hope Elden Ring never gets a boss rush mode like Sekiro_—helping out strangers in co-op is a much more interesting way of revisiting these fights _ PC Gamer (1).mhtml, 09eccd28, 00000002) |
| Persona3 PORTABLE |
v1.17.1 |
2024-07-28 |
1 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/Chris Evans Addresses MCU Return In Deadpool & Wolverine_ _Ryan Might Be The Only Guy That I Would’ve Done It For_ (1).mhtml, 09eccd28, 00000002) |
| Persona3 PORTABLE |
v1.17.1 |
2024-07-28 |
1 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/Chemists discover how Rembrandt made his gold paint.mhtml, 09eccd28, 00000002) |
| Persona3 PORTABLE |
v1.17.1 |
2024-07-28 |
1 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/Chemists discover how Rembrandt made his gold paint (1).mhtml, 09eccd28, 00000002) |
| Persona3 PORTABLE |
v1.17.1 |
2024-07-28 |
1 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/An Acclaimed Recent Horror Film Is Getting a Sequel, First Poster Released.mhtml, 09eccd28, 00000002) |
| Persona3 PORTABLE |
v1.17.1 |
2024-07-28 |
1 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/An Acclaimed Recent Horror Film Is Getting a Sequel, First Poster Released (1).mhtml, 09eccd28, 00000002) |
| GODS EATER BURST |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction 705f2b0c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-28 |
1 |
WriteToHardware: Invalid address e90cbe5c near PC 0880dcc8 LR 0880dcc8 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-28 |
1 |
00000000=sceUtilityScreenshotInitStart(09cab168) |
| 初音ミク -Project DIVA- extend |
v1.17.1 |
2024-07-28 |
1 |
00000000=sceUtilityScreenshotInitStart(09244fd0) |
| Kenka Bancho: Badass Rumble |
v1.17.1 |
2024-07-28 |
1 |
00000000=sceUtilityScreenshotInitStart(095770b0) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-23 |
12 |
00000000=sceUtilityScreenshotInitStart(091af770) |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-07-28 |
1 |
80630006=sceAtracSetDataAndGetID(09d4b6c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-07-28 |
7 |
80630006=sceAtracSetDataAndGetID(09d235c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-07-28 |
1 |
80630006=sceAtracSetDataAndGetID(09d23600, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-07-28 |
2 |
80630006=sceAtracSetDataAndGetID(09c54d00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-07-28 |
1 |
80630006=sceAtracSetDataAndGetID(09c70e00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-07-28 |
1 |
80630006=sceAtracSetDataAndGetID(09c54d40, 00014000): invalid RIFF header |
| NASCAR® |
v1.17.1 |
2024-07-28 |
1 |
Vertices without position found: (040c2458) P: ? N: s16 C: 4444 W: u16 (1x) Morph: 4 (56b) |
| SBK-07 |
v1.17.1 |
2024-07-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09438310): duplicate handler |
| SBK-07 |
v1.17.1 |
2024-07-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090c9630): duplicate handler |
| SBK-07 |
v1.17.1 |
2024-07-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093efbb0): duplicate handler |
| NASCAR® |
v1.17.1 |
2024-07-28 |
1 |
Vertices without position found: (04648265) P: ? N: f C: ? T: u8 W: u8 (3x) Morph: 2 (32b) |
| SBK-07 |
v1.17.1 |
2024-07-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f82cc0): duplicate handler |
| NASCAR® |
v1.17.1 |
2024-07-28 |
1 |
Unknown GE command : 39f41cd0 |
| NASCAR® |
v1.17.1 |
2024-07-28 |
1 |
Vertices without position found: (04ddc66f) P: ? N: f C: ? T: f W: f (8x) Morph: 8 (through) (128b) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction d2df3d20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction 9c2f2620 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction b56b7020 |
| TRON EVOLUTION |
v1.17.1 |
2024-07-28 |
1 |
80630006=sceAtracSetDataAndGetID(08bfb800, 000111d8): invalid RIFF header |
| TRON EVOLUTION |
v1.17.1 |
2024-07-28 |
1 |
80630006=sceAtracSetDataAndGetID(08bfb800, 00012348): invalid RIFF header |
| TRON EVOLUTION |
v1.17.1 |
2024-07-28 |
4 |
80630006=sceAtracSetDataAndGetID(08bfb800, 000114c0): invalid RIFF header |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-22 |
3 |
MIPSCompileOp: Invalid instruction 000470bf |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-22 |
3 |
MIPSCompileOp: Invalid instruction b0b00000 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-22 |
3 |
MIPSCompileOp: Invalid instruction 4040fc78 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction 7a782b78 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-07-28 |
1 |
Unaligned icache invalidation of 086c0ff8 (086c0ff8 + 0) at PC=089741fc |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-07-28 |
1 |
80630006=sceAtracSetDataAndGetID(09503a00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-07-28 |
2 |
80630006=sceAtracSetDataAndGetID(0951ff80, 00014000): invalid RIFF header |
| SBK-07 |
v1.18.1 |
2025-01-19 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fdf500): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction ed53ec7a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction ed59f288 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction ed65fcaa |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction ed60f898 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-28 |
1 |
MIPSCompileOp: Invalid instruction ed69c999 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-07-28 |
1 |
Unaligned icache invalidation of 08604e38 (08604e38 + 0) at PC=0896f274 |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-07-28 |
2 |
80630006=sceAtracSetDataAndGetID(09477580, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-07-28 |
3 |
80630006=sceAtracSetDataAndGetID(0948b640, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-07-28 |
3 |
80630006=sceAtracSetDataAndGetID(09730880, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-07-28 |
2 |
80630006=sceAtracSetDataAndGetID(0971c800, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-07-28 |
1 |
80630006=sceAtracSetDataAndGetID(09e24800, 00014000): invalid RIFF header |
| Tony Hawk's Project Mod |
v1.17.1 |
2024-07-28 |
1 |
Unknown GetPointerWrite 01805ca0 PC 08b18008 LR 088b99bc |
| Yu-Gi-Oh! GX Tag Force 3 |
v1.17.1 |
2024-07-27 |
1 |
WriteToHardware: Invalid address 7c134928 near PC 08846d84 LR 08846d84 |
| Yu-Gi-Oh! GX Tag Force 3 |
v1.17.1 |
2024-07-27 |
1 |
WriteToHardware: Invalid address 7c12c5d4 near PC 08846d84 LR 08846d84 |
| Resistance: Retribution™ |
v1.17.1 |
2024-07-27 |
1 |
Unknown GetPointerWrite 26170608 PC 08d09d20 LR 08cd6754 |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-27 |
1 |
WriteToHardware: Invalid address deadbfa7 near PC 0880b550 LR 0880b550 |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-27 |
1 |
MIPSCompileOp: Invalid instruction 732b703d |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-27 |
1 |
MIPSCompileOp: Invalid instruction 792f71a6 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.17.1 |
2024-07-27 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (c10b5620), bad data |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-27 |
1 |
00000000=sceUtilityScreenshotInitStart(09cb1b08) |
| eFootball Euro y Copa America By T. Bendezu |
v1.17.1 |
2024-07-27 |
1 |
MIPSCompileOp: Invalid instruction 43260000 |
| eFootball Euro y Copa America By T. Bendezu |
v1.17.1 |
2024-07-27 |
1 |
MIPSCompileOp: Invalid instruction 431e0000 |
| eFootball Euro y Copa America By T. Bendezu |
v1.17.1 |
2024-07-27 |
1 |
MIPSCompileOp: Invalid instruction 43270000 |