Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
RIDE 4 v1.18.1 2026-05-27 13 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a6b30): duplicate handler
RIDE 4 v1.18.1 2025-04-26 32 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093784e0): duplicate handler
Grand Theft Auto: Vice City Stories v1.17.1 2024-08-21 1 Error in shader compilation: info: Compile failed. WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:87: 'function_call_constructor@vec3_vec3@105' : used without being initialised WARNING: 0:103: 'function_call_constructor@float_float@147' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000929 HWX C T LM Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000929 HWX C T LM Light: LightUberShader Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
Ben 10 Alien Force: Vilgax Attacks v1.17.1 2024-08-21 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (000003c0), bad data
Ben 10 Alien Force: Vilgax Attacks v1.17.1 2024-08-21 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000560), bad data
BLUE LOCK BY RAYAN M'RAD v1.18.1 2025-11-29 121 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
TNA iMPACT!: Cross the Line v1.17.1 2024-08-21 1 80630007=sceAtracSetData(2, 08d4b1c0, 00018000): atracID uses different codec type than data
RIDE 4 v1.17.1 2024-08-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0925e820): duplicate handler
TNA iMPACT!: Cross the Line v1.17.1 2024-08-21 1 80630007=sceAtracSetData(2, 08d4b1c0, 00012e00): atracID uses different codec type than data
RIDE 4 v1.17.1 2024-08-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0909cb20): duplicate handler
TNA iMPACT!: Cross the Line v1.17.1 2024-08-21 5 80630007=sceAtracSetData(2, 08d4b1c0, 0000d800): atracID uses different codec type than data
TNA iMPACT!: Cross the Line v1.17.1 2024-08-21 2 80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data
TNA iMPACT!: Cross the Line v1.17.1 2024-08-21 5 80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data
TNA iMPACT!: Cross the Line v1.17.1 2024-08-21 5 80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data
侍道2ポータブル v1.17.1 2024-08-21 1 WriteToHardware: Invalid address 33461525 near PC 088a9fb8 LR 088a9fb8
RIDE 4 v1.17.1 2024-08-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a8630): duplicate handler
RIDE 4 v1.18.1 2025-03-11 18 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09161400): duplicate handler
RIDE 4 v1.17.1 2024-08-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f6b6c0): duplicate handler
RIDE 4 v1.17.1 2024-08-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09274260): duplicate handler
侍道2ポータブル v1.17.1 2024-08-21 2 MIPSCompileOp: Invalid instruction 0100ff3e
侍道2ポータブル v1.17.1 2024-08-21 1 Jump to invalid address: 02222400 PC 08000018 LR 08000010
侍道2ポータブル v1.17.1 2024-08-21 1 MIPSCompileOp: Invalid instruction 007f8279
侍道2ポータブル v1.17.1 2024-08-21 1 MIPSCompileOp: Invalid instruction 006c003a
侍道2ポータブル v1.17.1 2024-08-21 1 Failed to reschedule: out of threads on queue (16, 16)
侍道2ポータブル v1.17.1 2024-08-21 1 MIPSCompileOp: Invalid instruction 79006c00
侍道2ポータブル v1.17.1 2024-08-21 1 WriteToHardware: Invalid address 00000000 near PC 088cf360 LR 088cf33c
侍道2ポータブル v1.17.1 2024-08-21 1 WriteToHardware: Invalid address 00000328 near PC 088cedfc LR 088cee0c
侍道2ポータブル v1.17.1 2024-08-21 1 WriteToHardware: Invalid address 0000028e near PC 088cee20 LR 088cedfc
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-02 3 WriteToHardware: Invalid address 11f70670 near PC 0880de08 LR 0880de08
SBK®09 Superbike World Championship v1.17.1 2024-08-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091daec0): duplicate handler
GTA: Liberty City Stories v1.17.1 2025-06-30 2 00000400=sceGeEdramSetAddrTranslation(00000400)
EA-Sports FC PC-V v1.9.4 2026-10-30 236 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header
Gran Turismo® v1.17.1 2024-08-21 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff610, 4, 00000000, 0)
Gran Turismo® v1.17.1 2024-08-21 1 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.17.1 2024-09-12 2 sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.17.1 2024-08-21 1 sceKernelCreateThread(name=god_g997_Save_test): unsupported attributes 00000006
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.17.1 2024-08-21 1 sceKernelCreateThread(name=god_g001_Demo): unsupported attributes 00000006
SBK®09 Superbike World Championship v1.17.1 2024-08-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096d69f0): duplicate handler
SBK-07 v1.17.1 2024-08-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 096f1110): duplicate handler
Ghost Rider v1.17.1 2024-08-21 1 WriteToHardware: Invalid address 00000dd0 near PC 089b9bfc LR 089ba4b8
WWE'12 v1.17.1 2024-08-21 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 07f61000:41000b09 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f61000:41000b09 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 attribute mediump vec4 w1; attribute mediump float w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
Spider-Man: Friend or Foe v1.17.1 2024-08-21 1 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
WWE'12 v1.17.1 2024-08-21 1 Detected FBO at Y offset 240 of 04088000: 040c4000
eFootball 2024 by DILZZ PROJECTS v1.17.1 2024-08-21 1 Unknown GetPointerWrite 00000000 PC 08844a98 LR 08844aac
Crash® of the Titans v1.17.1 2024-08-21 1 Unknown GetPointerWrite 00015ba8 PC 08c59f1c LR 08b0d61c
RIDE 4 v1.17.1 2024-08-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fe64a0): duplicate handler
RIDE 4 v1.17.1 2024-08-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091d5fe0): duplicate handler
RIDE 4 v1.17.1 2024-08-21 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091aa260): duplicate handler
Crash™ Tag Team Racing v1.17.1 2024-08-21 1 80630006=sceAtracSetDataAndGetID(0987d2c0, 00014000): invalid RIFF header
RIDE 4 v1.9.4 2026-01-23 12 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09078980): duplicate handler
RIDE 4 v1.17.1 2024-08-21 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091d8090): duplicate handler
RIDE 4 v1.18.1 2025-02-28 9 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ffed10): duplicate handler
Crash™ Tag Team Racing v1.17.1 2024-08-21 1 80630006=sceAtracSetDataAndGetID(09bc3700, 00014000): invalid RIFF header
LEGO® Batman™: The Videogame v1.17.1 2025-01-27 2 Unaligned icache invalidation of 086e1378 (086e1378 + 0) at PC=089741fc
WWE'12 v1.17.1 2024-08-21 2 Branch in branch delay slot at 08000028 with different target
Virtua Tennis 3 v1.17.1 2024-08-21 1 00000400=sceGeEdramSetAddrTranslation(00000400)
RIDE 4 v1.18.1 2025-02-28 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0910a730): duplicate handler
RIDE 4 v1.17.1 2024-08-23 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091d49e0): duplicate handler
RIDE 4 v1.18.1 2025-01-07 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09192d50): duplicate handler
eFootball 2024 By Komo Valeri v1.17.1 2024-08-21 1 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
RIDGE RACER 2 v1.18.1 2024-11-17 198 Branch in branch delay slot at 088d9c00 with different target
Prince of Persia The Forgotten Sands™ v1.17.1 2024-08-21 6 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
Prince of Persia The Forgotten Sands™ v1.17.1 2024-08-21 6 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
UFC® Undisputed™ 2020 By LBMODS v1.17.1 2024-08-21 2 Unknown GetPointerWrite 00000000 PC 089fc494 LR 089fc4a8
RIDE 4 v1.17.1 2024-08-21 1 800200d2=scePsmfPlayerSetPsmf(09026930, disc0:/PSP_GAME/USRDIR/MOVIES/PSP/MAINPAGE.PMF): too many streams in PSMF video, bogus data
RIDE 4 v1.17.1 2024-08-21 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff9d896d), bad data
RIDE 4 v1.17.1 2024-08-21 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data
RIDE 4 v1.17.1 2024-08-21 1 800200d2=scePsmfPlayerSetPsmf(08faa810, disc0:/PSP_GAME/USRDIR/MOVIES/PSP/MILESTON.PMF): too many streams in PSMF video, bogus data
RIDE 4 v1.17.1 2024-08-21 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (45fae897), bad data
RIDE 4 v1.17.1 2024-08-21 1 800200d2=scePsmfPlayerSetPsmf(08fa9b90, disc0:/PSP_GAME/USRDIR/MOVIES/PSP/BLACKBEA.PMF): too many streams in PSMF video, bogus data
RIDE 4 v1.17.1 2024-08-21 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (15d6bdba), bad data
FIFA 14 - Por v1.17.1 2024-08-21 1 Block transfer invalid: 09eb7560/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0)
EAFC24 BY RAFZZ v1.17.1 2024-08-21 3 Unknown GetPointerWrite 00000000 PC 08815fc0 LR 08815fd4
RIDE 4 v1.17.1 2024-08-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb3230): duplicate handler
RIDE 4 v1.17.1 2024-08-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb3220): duplicate handler
RIDE 4 v1.17.1 2024-08-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0944abd0): duplicate handler
RIDE 4 v1.17.1 2024-08-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09080f10): duplicate handler
RIDE 4 v1.18.1 2026-05-28 8 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f7d8a0): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-08-21 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(51af07c, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-08-21 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(570795c, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Assassin's Creed: Bloodlines™ v1.17.1 2024-08-21 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b64f34, 4, 00000000, 0)
Grand Theft Auto: Liberty City Stories v1.17.1 2024-08-21 1 MIPSCompileOp: Invalid instruction 4101d4e1
LEGO® Batman™: The Videogame v1.17.1 2024-11-02 2 Unaligned icache invalidation of 08603478 (08603478 + 0) at PC=089741fc
PES FL 2022 v1.18.1 2026-04-10 690 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
LEGO® Batman™: The Videogame v1.17.1 2024-10-30 2 Unaligned icache invalidation of 086040b8 (086040b8 + 0) at PC=089741fc
eFootball 2024 By Komo Valeri v1.18.1 2025-04-12 3 Unknown GetPointerWrite 00000000 PC 08811368 LR 088113dc
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-08-21 1 Unaligned icache invalidation of 086059b8 (086059b8 + 0) at PC=0896f274
Prince of Persia - Rival Swords v1.17.1 2024-08-21 18 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002)
eFootball PES 2023 Danilo Gamer v1.17.1 2024-08-21 1 MIPSCompileOp: Invalid instruction 00060005
eFootball PES 2023 Danilo Gamer v1.17.1 2024-08-21 1 MIPSCompileOp: Invalid instruction 00040001
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 19 MIPSCompileOp: Invalid instruction 43000000
eFootball PES 2023 Danilo Gamer v1.17.1 2024-08-21 1 MIPSCompileOp: Invalid instruction 6e515151
eFootball PES 2023 Danilo Gamer v1.17.1 2024-08-21 1 Branch in branch delay slot at 042ddb80 with different target
eFootball PES 2023 Danilo Gamer v1.17.1 2024-08-21 1 MIPSCompileOp: Invalid instruction 62626266
eFootball PES 2023 Danilo Gamer v1.17.1 2024-08-21 1 MIPSCompileOp: Invalid instruction 62666660
eFootball PES 2023 Danilo Gamer v1.17.1 2024-08-21 1 MIPSCompileOp: Invalid instruction 626a6a62
PES LIBERTADORES 2024 BY HDX GAMES v1.17.1 2024-08-20 97 ReadFCR: Unexpected reg 21
Crash™ Tag Team Racing v1.17.1 2024-08-20 3 80630006=sceAtracSetDataAndGetID(09a33e40, 00014000): invalid RIFF header
LEGO® Batman™: The Videogame v1.17.1 2024-08-20 1 Unaligned icache invalidation of 086df0f8 (086df0f8 + 0) at PC=089741fc
Crash™ Tag Team Racing v1.17.1 2024-08-20 4 80630006=sceAtracSetDataAndGetID(09a7d240, 00014000): invalid RIFF header

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