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| Game title |
Version |
Latest Report |
Hits |
Message |
| RIDE 4 |
v1.18.1 |
2026-05-27 |
13 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a6b30): duplicate handler |
| RIDE 4 |
v1.18.1 |
2025-04-26 |
32 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093784e0): duplicate handler |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-08-21 |
1 |
Error in shader compilation: info: Compile failed.
WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:87: 'function_call_constructor@vec3_vec3@105' : used without being initialised
WARNING: 0:103: 'function_call_constructor@float_float@147' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000929 HWX C T LM Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000929 HWX C T LM Light: LightUberShader Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
|
| Ben 10 Alien Force: Vilgax Attacks |
v1.17.1 |
2024-08-21 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (000003c0), bad data |
| Ben 10 Alien Force: Vilgax Attacks |
v1.17.1 |
2024-08-21 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000560), bad data |
| BLUE LOCK BY RAYAN M'RAD |
v1.18.1 |
2025-11-29 |
121 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| TNA iMPACT!: Cross the Line |
v1.17.1 |
2024-08-21 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00018000): atracID uses different codec type than data |
| RIDE 4 |
v1.17.1 |
2024-08-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0925e820): duplicate handler |
| TNA iMPACT!: Cross the Line |
v1.17.1 |
2024-08-21 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00012e00): atracID uses different codec type than data |
| RIDE 4 |
v1.17.1 |
2024-08-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0909cb20): duplicate handler |
| TNA iMPACT!: Cross the Line |
v1.17.1 |
2024-08-21 |
5 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000d800): atracID uses different codec type than data |
| TNA iMPACT!: Cross the Line |
v1.17.1 |
2024-08-21 |
2 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data |
| TNA iMPACT!: Cross the Line |
v1.17.1 |
2024-08-21 |
5 |
80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data |
| TNA iMPACT!: Cross the Line |
v1.17.1 |
2024-08-21 |
5 |
80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data |
| 侍道2ポータブル |
v1.17.1 |
2024-08-21 |
1 |
WriteToHardware: Invalid address 33461525 near PC 088a9fb8 LR 088a9fb8 |
| RIDE 4 |
v1.17.1 |
2024-08-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a8630): duplicate handler |
| RIDE 4 |
v1.18.1 |
2025-03-11 |
18 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09161400): duplicate handler |
| RIDE 4 |
v1.17.1 |
2024-08-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f6b6c0): duplicate handler |
| RIDE 4 |
v1.17.1 |
2024-08-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09274260): duplicate handler |
| 侍道2ポータブル |
v1.17.1 |
2024-08-21 |
2 |
MIPSCompileOp: Invalid instruction 0100ff3e |
| 侍道2ポータブル |
v1.17.1 |
2024-08-21 |
1 |
Jump to invalid address: 02222400 PC 08000018 LR 08000010 |
| 侍道2ポータブル |
v1.17.1 |
2024-08-21 |
1 |
MIPSCompileOp: Invalid instruction 007f8279 |
| 侍道2ポータブル |
v1.17.1 |
2024-08-21 |
1 |
MIPSCompileOp: Invalid instruction 006c003a |
| 侍道2ポータブル |
v1.17.1 |
2024-08-21 |
1 |
Failed to reschedule: out of threads on queue (16, 16) |
| 侍道2ポータブル |
v1.17.1 |
2024-08-21 |
1 |
MIPSCompileOp: Invalid instruction 79006c00 |
| 侍道2ポータブル |
v1.17.1 |
2024-08-21 |
1 |
WriteToHardware: Invalid address 00000000 near PC 088cf360 LR 088cf33c |
| 侍道2ポータブル |
v1.17.1 |
2024-08-21 |
1 |
WriteToHardware: Invalid address 00000328 near PC 088cedfc LR 088cee0c |
| 侍道2ポータブル |
v1.17.1 |
2024-08-21 |
1 |
WriteToHardware: Invalid address 0000028e near PC 088cee20 LR 088cedfc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-02 |
3 |
WriteToHardware: Invalid address 11f70670 near PC 0880de08 LR 0880de08 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-08-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091daec0): duplicate handler |
| GTA: Liberty City Stories |
v1.17.1 |
2025-06-30 |
2 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| EA-Sports FC PC-V |
v1.9.4 |
2026-10-30 |
236 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header |
| Gran Turismo® |
v1.17.1 |
2024-08-21 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff610, 4, 00000000, 0) |
| Gran Turismo® |
v1.17.1 |
2024-08-21 |
1 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
| 機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.17.1 |
2024-09-12 |
2 |
sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006 |
| 機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.17.1 |
2024-08-21 |
1 |
sceKernelCreateThread(name=god_g997_Save_test): unsupported attributes 00000006 |
| 機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.17.1 |
2024-08-21 |
1 |
sceKernelCreateThread(name=god_g001_Demo): unsupported attributes 00000006 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-08-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096d69f0): duplicate handler |
| SBK-07 |
v1.17.1 |
2024-08-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 096f1110): duplicate handler |
| Ghost Rider |
v1.17.1 |
2024-08-21 |
1 |
WriteToHardware: Invalid address 00000dd0 near PC 089b9bfc LR 089ba4b8 |
| WWE'12 |
v1.17.1 |
2024-08-21 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
07f61000:41000b09 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f61000:41000b09 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3
attribute mediump vec4 w1;
attribute mediump float w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
|
| Spider-Man: Friend or Foe |
v1.17.1 |
2024-08-21 |
1 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| WWE'12 |
v1.17.1 |
2024-08-21 |
1 |
Detected FBO at Y offset 240 of 04088000: 040c4000 |
| eFootball 2024 by DILZZ PROJECTS |
v1.17.1 |
2024-08-21 |
1 |
Unknown GetPointerWrite 00000000 PC 08844a98 LR 08844aac |
| Crash® of the Titans |
v1.17.1 |
2024-08-21 |
1 |
Unknown GetPointerWrite 00015ba8 PC 08c59f1c LR 08b0d61c |
| RIDE 4 |
v1.17.1 |
2024-08-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fe64a0): duplicate handler |
| RIDE 4 |
v1.17.1 |
2024-08-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091d5fe0): duplicate handler |
| RIDE 4 |
v1.17.1 |
2024-08-21 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091aa260): duplicate handler |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-08-21 |
1 |
80630006=sceAtracSetDataAndGetID(0987d2c0, 00014000): invalid RIFF header |
| RIDE 4 |
v1.9.4 |
2026-01-23 |
12 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09078980): duplicate handler |
| RIDE 4 |
v1.17.1 |
2024-08-21 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091d8090): duplicate handler |
| RIDE 4 |
v1.18.1 |
2025-02-28 |
9 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ffed10): duplicate handler |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-08-21 |
1 |
80630006=sceAtracSetDataAndGetID(09bc3700, 00014000): invalid RIFF header |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2025-01-27 |
2 |
Unaligned icache invalidation of 086e1378 (086e1378 + 0) at PC=089741fc |
| WWE'12 |
v1.17.1 |
2024-08-21 |
2 |
Branch in branch delay slot at 08000028 with different target |
| Virtua Tennis 3 |
v1.17.1 |
2024-08-21 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| RIDE 4 |
v1.18.1 |
2025-02-28 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0910a730): duplicate handler |
| RIDE 4 |
v1.17.1 |
2024-08-23 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091d49e0): duplicate handler |
| RIDE 4 |
v1.18.1 |
2025-01-07 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09192d50): duplicate handler |
| eFootball 2024 By Komo Valeri |
v1.17.1 |
2024-08-21 |
1 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header |
| RIDGE RACER 2 |
v1.18.1 |
2024-11-17 |
198 |
Branch in branch delay slot at 088d9c00 with different target |
| Prince of Persia The Forgotten Sands™ |
v1.17.1 |
2024-08-21 |
6 |
80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first |
| Prince of Persia The Forgotten Sands™ |
v1.17.1 |
2024-08-21 |
6 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first |
| UFC® Undisputed™ 2020 By LBMODS |
v1.17.1 |
2024-08-21 |
2 |
Unknown GetPointerWrite 00000000 PC 089fc494 LR 089fc4a8 |
| RIDE 4 |
v1.17.1 |
2024-08-21 |
1 |
800200d2=scePsmfPlayerSetPsmf(09026930, disc0:/PSP_GAME/USRDIR/MOVIES/PSP/MAINPAGE.PMF): too many streams in PSMF video, bogus data |
| RIDE 4 |
v1.17.1 |
2024-08-21 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff9d896d), bad data |
| RIDE 4 |
v1.17.1 |
2024-08-21 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data |
| RIDE 4 |
v1.17.1 |
2024-08-21 |
1 |
800200d2=scePsmfPlayerSetPsmf(08faa810, disc0:/PSP_GAME/USRDIR/MOVIES/PSP/MILESTON.PMF): too many streams in PSMF video, bogus data |
| RIDE 4 |
v1.17.1 |
2024-08-21 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (45fae897), bad data |
| RIDE 4 |
v1.17.1 |
2024-08-21 |
1 |
800200d2=scePsmfPlayerSetPsmf(08fa9b90, disc0:/PSP_GAME/USRDIR/MOVIES/PSP/BLACKBEA.PMF): too many streams in PSMF video, bogus data |
| RIDE 4 |
v1.17.1 |
2024-08-21 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (15d6bdba), bad data |
| FIFA 14 - Por |
v1.17.1 |
2024-08-21 |
1 |
Block transfer invalid: 09eb7560/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0) |
| EAFC24 BY RAFZZ |
v1.17.1 |
2024-08-21 |
3 |
Unknown GetPointerWrite 00000000 PC 08815fc0 LR 08815fd4 |
| RIDE 4 |
v1.17.1 |
2024-08-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb3230): duplicate handler |
| RIDE 4 |
v1.17.1 |
2024-08-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb3220): duplicate handler |
| RIDE 4 |
v1.17.1 |
2024-08-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0944abd0): duplicate handler |
| RIDE 4 |
v1.17.1 |
2024-08-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09080f10): duplicate handler |
| RIDE 4 |
v1.18.1 |
2026-05-28 |
8 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f7d8a0): duplicate handler |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-08-21 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(51af07c, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-08-21 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(570795c, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-08-21 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b64f34, 4, 00000000, 0) |
| Grand Theft Auto: Liberty City Stories |
v1.17.1 |
2024-08-21 |
1 |
MIPSCompileOp: Invalid instruction 4101d4e1 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-11-02 |
2 |
Unaligned icache invalidation of 08603478 (08603478 + 0) at PC=089741fc |
| PES FL 2022 |
v1.18.1 |
2026-04-10 |
690 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-10-30 |
2 |
Unaligned icache invalidation of 086040b8 (086040b8 + 0) at PC=089741fc |
| eFootball 2024 By Komo Valeri |
v1.18.1 |
2025-04-12 |
3 |
Unknown GetPointerWrite 00000000 PC 08811368 LR 088113dc |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-08-21 |
1 |
Unaligned icache invalidation of 086059b8 (086059b8 + 0) at PC=0896f274 |
| Prince of Persia - Rival Swords |
v1.17.1 |
2024-08-21 |
18 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002) |
| eFootball PES 2023 Danilo Gamer |
v1.17.1 |
2024-08-21 |
1 |
MIPSCompileOp: Invalid instruction 00060005 |
| eFootball PES 2023 Danilo Gamer |
v1.17.1 |
2024-08-21 |
1 |
MIPSCompileOp: Invalid instruction 00040001 |
| eFootball PES 2023 Danilo Gamer |
v1.17.1 |
2024-11-03 |
19 |
MIPSCompileOp: Invalid instruction 43000000 |
| eFootball PES 2023 Danilo Gamer |
v1.17.1 |
2024-08-21 |
1 |
MIPSCompileOp: Invalid instruction 6e515151 |
| eFootball PES 2023 Danilo Gamer |
v1.17.1 |
2024-08-21 |
1 |
Branch in branch delay slot at 042ddb80 with different target |
| eFootball PES 2023 Danilo Gamer |
v1.17.1 |
2024-08-21 |
1 |
MIPSCompileOp: Invalid instruction 62626266 |
| eFootball PES 2023 Danilo Gamer |
v1.17.1 |
2024-08-21 |
1 |
MIPSCompileOp: Invalid instruction 62666660 |
| eFootball PES 2023 Danilo Gamer |
v1.17.1 |
2024-08-21 |
1 |
MIPSCompileOp: Invalid instruction 626a6a62 |
| PES LIBERTADORES 2024 BY HDX GAMES |
v1.17.1 |
2024-08-20 |
97 |
ReadFCR: Unexpected reg 21 |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-08-20 |
3 |
80630006=sceAtracSetDataAndGetID(09a33e40, 00014000): invalid RIFF header |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-08-20 |
1 |
Unaligned icache invalidation of 086df0f8 (086df0f8 + 0) at PC=089741fc |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-08-20 |
4 |
80630006=sceAtracSetDataAndGetID(09a7d240, 00014000): invalid RIFF header |