Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2024-11-20 1 80630007=sceAtracSetData(2, 08d4b1c0, 00019800): atracID uses different codec type than data
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2024-11-20 2 80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2024-11-20 2 80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2024-11-20 1 80630007=sceAtracSetData(2, 08d4b1c0, 0000a9e8): atracID uses different codec type than data
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2024-11-20 1 80630007=sceAtracSetData(2, 08d4b1c0, 000034e0): atracID uses different codec type than data
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2024-11-20 4 80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2024-11-20 1 80630007=sceAtracSetData(2, 08d4b1c0, 00003da0): atracID uses different codec type than data
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2024-11-20 1 80630007=sceAtracSetData(2, 08d4b1c0, 00006618): atracID uses different codec type than data
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2024-11-20 1 80630007=sceAtracSetData(2, 08d4b1c0, 00005c40): atracID uses different codec type than data
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2024-11-20 1 80630007=sceAtracSetData(2, 08d4b1c0, 00003fd0): atracID uses different codec type than data
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2024-11-20 1 80630007=sceAtracSetData(2, 08d4b1c0, 00008800): atracID uses different codec type than data
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2024-11-20 1 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
EFOOTBALL NEW PATCH SEASON v1.9.4 2026-11-02 422 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
IRON MAN v1.17.1 2024-11-20 2 Unknown GetPointerWrite 0000003c PC 08940008 LR 08940008
eFootball PC - V. v1.17.1 2024-11-20 1 WriteToHardware: Invalid address 00000004 near PC 088803c4 LR 088803fc
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-20 1 MIPSCompileOp: Invalid instruction 6ccfbbe0
TRON EVOLUTION v1.17.1 2024-11-20 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01730551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u
TRON EVOLUTION v1.17.1 2024-11-20 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01700551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01700551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2
TRON EVOLUTION v1.17.1 2024-11-20 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f04440:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04440:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -
TRON EVOLUTION v1.17.1 2024-11-20 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f35551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f35551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot =
TRON EVOLUTION v1.17.1 2024-11-20 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f05551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(to
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2025-10-19 9 80630007=sceAtracSetData(2, 08d4b180, 00004f20): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2025-10-20 8 80630007=sceAtracSetData(2, 08d13140, 000034e0): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-07-18 52 80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data
SBK®09 Superbike World Championship v1.18.1 2025-06-04 4 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09011af0): duplicate handler
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-06-20 30 80630007=sceAtracSetData(2, 08d4b180, 00004bd8): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-02-01 31 80630007=sceAtracSetData(2, 08d4b180, 00003a58): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-07-18 20 80630007=sceAtracSetData(2, 08d4b180, 0000da08): atracID uses different codec type than data
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-11-20 1 Unaligned icache invalidation of 086cbab8 (086cbab8 + 0) at PC=0896f274
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1 2024-11-20 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (976cbed4), bad data
SBK® Superbike World Championship v1.17.1 2024-11-20 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(D1I1I1Lp, 3, 3, 09fff4e0, 10000000, 0) at 089b3a64
SBK® Superbike World Championship v1.17.1 2024-11-20 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(D1I1I1Lp, 58:8d:f3:34:56:68, 10000000, 0) at 089ae2c8
SBK® Superbike World Championship v1.17.1 2024-11-20 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(D1I1I1Lf, 3, 3, 09fff4e0, 10000000, 0) at 089b3a64
SBK® Superbike World Championship v1.17.1 2024-11-20 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(D1I1I1Lf, 84:72:3b:b3:aa:ca, 10000000, 0) at 089ae2c8
eFootball PES 2021 DraycEM "C19" v1.9.4 2026-11-06 344 MIPSCompileOp: Invalid instruction 00651801
eFootball 2025 By Komo Valeri v1.18.1 2025-04-18 15 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-10-17 86 80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-09-22 56 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
Assassin's Creed: Bloodlines™ v1.17.1 2024-11-20 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ae8b34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-11-20 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ae8b34, 4, 00000000, 0)
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-08-20 31 80630007=sceAtracSetData(2, 08d4b180, 00003080): atracID uses different codec type than data
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-19 1 WriteToHardware: Invalid address 00000008 near PC 0880a780 LR 08809cb0
Crash® Mind Over Mutant v1.17.1 2024-11-19 1 Unknown GetPointerWrite 00000000 PC 08c92f8c LR 08b69594
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.17.1 2025-03-22 4 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
GTA: Liberty City Stories v1.17.1 2024-11-19 1 WriteToHardware: Invalid address 00000000 near PC 08a8aff8 LR 08a8aff8
Resistance: Retribution™ v1.17.1 2024-11-20 2 Unknown GetPointerWrite 1b31ce20 PC 08d09d20 LR 08bfb8e4
Tony Hawk's Underground 2 Remix v1.17.1 2024-11-19 1 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
eFootball PC - V. v1.18.1-1309-gecbbadd604 2025-08-09 13 Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c
Crash® of the Titans v1.17.1 2024-11-19 1 MIPSCompileOp: Invalid instruction 403e8011
Crash® of the Titans v1.17.1 2024-11-19 1 MIPSCompileOp: Invalid instruction 635c7364
Crash® of the Titans v1.17.1 2024-11-19 2 MIPSCompileOp: Invalid instruction 6e756f00
Crash® of the Titans v1.17.1 2024-11-19 1 MIPSCompileOp: Invalid instruction 425bc8b4
BOMBA PATCH FL 2025 v1.18.1-162-gfe38e8822c 2025-12-23 306 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball 2025 v1.18.1 2026-05-20 10 Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800
SBK-07 v1.17.1 2024-11-19 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091dfae0): duplicate handler
SBK-07 v1.17.1 2024-11-19 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0900a3c0): duplicate handler
SBK-07 v1.17.1 2024-11-19 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0915dce0): duplicate handler
eFootball 2025 v1.17.1 2024-11-19 1 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
PATAPON™ 2 v1.17.1 2024-11-19 2 80630006=sceAtracSetDataAndGetID(08eec340, 00020000): invalid RIFF header
PATAPON™ 2 v1.17.1 2024-11-19 30 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01407DATA/DATA.DNS, 09f919b0, 00000002)
Patapon™3 v1.17.1 2024-11-19 6 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01407DATA/DATA.DNS, 09f919b0, 00000002)
Gran Turismo® v1.17.1 2024-11-19 2 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01407DATA/DATA.DNS, 09f919b0, 00000002)
WWE'12 v1.17.1 2024-11-19 1 Unknown GetPointerWrite 698582d4 PC 08bfbdfc LR 08bfbe04
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-10-17 109 80630007=sceAtracSetData(2, 08d4b180, 000034e0): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.18.1-12-g1124be79f8 2025-04-26 6 80630007=sceAtracSetData(2, 08d4b180, 0000b708): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-09-22 148 80630007=sceAtracSetData(2, 08d4b180, 00003fd0): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-03-06 116 80630007=sceAtracSetData(2, 08d4b180, 00007bf8): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-10-17 991 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-10-17 732 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-10-17 1,627 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-10-17 1,923 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-10-17 3,082 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-10-17 944 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-10-17 403 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-10-17 399 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-09-17 146 80630007=sceAtracSetData(2, 08d4b180, 00004890): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-09-17 18 80630007=sceAtracSetData(2, 08d4b180, 00010168): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-08-20 237 80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2025-10-20 12 80630007=sceAtracSetData(2, 08d4b180, 000083a0): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.20.4 2026-10-26 488 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE2K24-V1.04 BY MANIA SVR v1.18.1-670-g63c7c73fa0 2026-08-20 241 Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-18 1 MIPSCompileOp: Invalid instruction 4c7c4a60
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-18 1 MIPSCompileOp: Invalid instruction 78d7cae0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-18 1 MIPSCompileOp: Invalid instruction b004a660
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-18 1 WriteToHardware: Invalid address 070a5190 near PC 089aa1f8 LR 089aa19c
Resistance: Retribution™ v1.17.1 2024-11-18 1 Unknown GetPointerWrite 278c8668 PC 08d09d20 LR 08cd6754
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-11-18 3 00000000=sceUtilityScreenshotInitStart(09a83418)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-11-18 2 00000000=sceUtilityScreenshotInitStart(09a81fa8)
eFootball Chelito 19 v1.17.1 2024-11-18 1 MIPSCompileOp: Invalid instruction 71e5ef20
SBK-07 v1.17.1 2024-11-18 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09199310): duplicate handler
FIFA 14 - Por v1.17.1 2024-11-18 1 Block transfer invalid: 09ebbb40/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0)
Crimson Gem Saga™ v1.17.1 2024-11-18 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff610, 4, 00000000, 0)
Crimson Gem Saga™ v1.17.1 2024-11-18 1 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
eFootball PC - V. v1.17.1 2024-11-18 1 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 088803fc
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-18 1 WriteToHardware: Invalid address 0000009c near PC 08895d3c LR 08895cd4
eFootball PC - V. v1.17.1 2024-11-18 1 WriteToHardware: Invalid address 0000000c near PC 0886c440 LR 08828738
FIFA 14 - Por v1.17.1 2024-11-18 1 Block transfer invalid: 09ebbad0/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0)
SBK-07 v1.17.1 2024-11-18 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094c6230): duplicate handler
電車でGO!POCKET 中央線編 v1.18.1 2025-07-26 3 sceNetAdhocMatchingInit(32768) at 088c2fbc
FIFA 14 - Por v1.17.1 2024-11-18 1 Block transfer invalid: 09ebbda0/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0)

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