Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball 2025 v1.18.1 2024-12-11 1 MIPSCompileOp: Invalid instruction 4ccccd41
eFootball 2025 v1.18.1 2024-12-11 1 MIPSCompileOp: Invalid instruction b600ad1d
eFootball 2025 v1.18.1 2024-12-11 1 MIPSCompileOp: Invalid instruction 0200a37c
eFootball 2025 STAR PATCH v1.18.1 2024-12-11 1 MIPSCompileOp: Invalid instruction cd001ed0
eFootball 2025 STAR PATCH v1.18.1 2024-12-11 1 MIPSCompileOp: Invalid instruction 06f6003f
eFootball 2025 STAR PATCH v1.18.1 2024-12-11 1 MIPSCompileOp: Invalid instruction 7effa6ff
eFootball 2025 STAR PATCH v1.18.1 2024-12-11 1 MIPSCompileOp: Invalid instruction b7200000
eFootball 2025 STAR PATCH v1.18.1 2024-12-11 1 MIPSCompileOp: Invalid instruction 70bf27f6
eFootball 2025 STAR PATCH v1.18.1 2024-12-11 1 MIPSCompileOp: Invalid instruction 4dddfedd
eFootball 2025 STAR PATCH v1.18.1 2024-12-11 1 MIPSCompileOp: Invalid instruction 00001efc
eFootball 2025 STAR PATCH v1.18.1 2024-12-11 1 MIPSCompileOp: Invalid instruction 000004ff
eFootball 2025 STAR PATCH v1.18.1 2024-12-11 1 MIPSCompileOp: Invalid instruction 0003fc7f
eFootball 2025 STAR PATCH v1.18.1 2024-12-11 1 Branch in RSRTComp delay slot at 08109dd8 in block starting at 08100020
eFootball 2025 STAR PATCH v1.18.1 2025-05-27 20 MIPSCompileOp: Invalid instruction 00000001
eFootball 2025 STAR PATCH v1.18.1 2024-12-11 1 MIPSCompileOp: Invalid instruction 000018fd
eFootball 2025 STAR PATCH v1.18.1 2024-12-11 1 MIPSCompileOp: Invalid instruction 00008fb9
eFootball 2025 STAR PATCH v1.18.1 2024-12-11 1 MIPSCompileOp: Invalid instruction efb10000
eFootball 2025 STAR PATCH v1.18.1 2025-05-16 3 MIPSCompileOp: Invalid instruction 00000005
eFootball 2025 STAR PATCH v1.18.1 2024-12-11 1 WriteToHardware: Invalid address deadbeef near PC 08109da0 LR 08000020
SBK®09 Superbike World Championship v1.18.1 2024-12-11 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096eaa00): duplicate handler
MLB 11 The Show™ v1.18.1 2024-12-10 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b830b558), bad data
Pro Evolution Soccer 2012 v1.18.1 2024-12-10 1 Unknown GetPointerWrite 00000000 PC 08815fd0 LR 08815fe4
SBK® Superbike World Championship v1.18.1 2024-12-10 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 092677a0): duplicate handler
SBK® Superbike World Championship v1.18.1 2024-12-10 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09092570): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 35 80420014=__sceSasCoreWithMix(08b65a00, 1301bf00, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 35 00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 1301bf00, 09fce8c4[00001000]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 1301bf00, 09fce8c4[090514c0]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 WriteToHardware: Invalid address 1301bf00 near PC 0883c798 LR 0883c798
eFootball PC - V. v1.18.1 2025-09-03 2 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
Grand Theft Auto: Vice City Stories v1.18.1 2024-12-10 1 WriteToHardware: Invalid address d0326bc0 near PC 08b64eb8 LR 08b64eb8
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.18.1 2024-12-10 1 WriteToHardware: Invalid address 00000038 near PC 08a101c0 LR 08a0ffd4
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-10 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(c56eaed, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
PES FL 2022 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 71e8fa74
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 80420014=__sceSasCoreWithMix(08b65a00, 6f098000, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 00620041
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 006e00e9
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-670-g63c7c73fa0 2025-02-15 2 MIPSCompileOp: Invalid instruction 00620069
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 005100bf
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 00660075
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 2 MIPSCompileOp: Invalid instruction 004500bf
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 004800bf
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 00790069
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 2 MIPSCompileOp: Invalid instruction 006a0069
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 002200bf
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 0075004e
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 2 MIPSCompileOp: Invalid instruction 004d00bf
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 00720045
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 00670075
Syphon Filter®: Logan's Shadow v1.18.1 2024-12-10 1 WriteToHardware: Invalid address 3f2fbe41 near PC 08c154d0 LR 08c154fc
God of War®: Ghost of Sparta v1.18.1 2024-12-10 1 00000800=sceGeEdramSetAddrTranslation(00000800)
God of War®: Ghost of Sparta v1.18.1 2024-12-10 2 MIPSCompileOp: Invalid instruction 06f50000
WWE'12 v1.18.1 2024-12-10 1 Unknown GetPointerWrite 0d7b1064 PC 08bfbde0 LR 08bfbe04
Tenchu: Shadow Assassins v1.18.1 2024-12-10 1 WriteToHardware: Invalid address 00000218 near PC 08804654 LR 08804654
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 WriteToHardware: Invalid address 43a53135 near PC 088a48e0 LR 088a48e0
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-10 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(3a4b9a8, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-02-01 3 WriteToHardware: Invalid address 000000f8 near PC 08000000 LR 08000000
WWE2K24-V1.04 BY MANIA SVR v1.8.0 2026-09-05 18 80630007=sceAtracSetData(2, 08d4b180, 00004e08): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2025-11-01 7 80630007=sceAtracSetData(2, 08d13140, 00002c20): atracID uses different codec type than data
Resistance: Retribution™ v1.18.1 2025-05-12 2 Block transfer invalid: 00000000/0 -> 00000000/0, 1x1x4 (0,0)->(0,0)
Midnight Club: L.A. Remix® v1.18.1 2024-12-10 1 80630011=sceAtracSetDataAndGetID(08ca5900, 00008000): too small for WAVE chunk at 1860172
Harvest Moon®: Boy & Girl v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 0136d428
Harvest Moon®: Boy & Girl v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 0137203c
Harvest Moon®: Boy & Girl v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 0137ec3c
WWE'12 v1.18.1 2024-12-10 1 Branch in RSRTComp delay slot at 089ea54c in block starting at 089ea54c
WWE'12 v1.18.1 2024-12-10 1 Unknown GetPointerWrite 1f3fcef6 PC 08bfbde0 LR 08bfbe04
tball by Riski project v1.18.1 2024-12-10 2 Error in shader program link: info: L0001 The fragment shader uniform floating-point u_pixelDelta does not match the vertex shader uniform floating-point u_pixelDelta. The precision does not match. fs: postshader #version 310 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; in vec2 omega; vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.2000000476837158203125; float brt = 1.0; float con = 1.0; float AvgLumR = 1.5; float AvgLumG = 1.5; float AvgLumB = 1.5; if (false) { sat = 0.10999999940395355224609375; brt = 0.87000000476837158203125; con = 1.2000000476837158203125; AvgLumR = 1.1993000507354736328125; AvgLumG = 0.959999978542327880859375; AvgLumB = 0.6754000186920166015625; } if (false) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (false) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (false) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; if (false) { color = color.xzy; } if (false) { color = color.zyx; } if (true) { color = color.zxy; } if (false) { color = color.yxz; } if (true) { color = color.yzx; } return color; } void main() { vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _131 = processSHADEBOOST(param); color = _131; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0; } vs: postshader #version 310 es uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoord1; out vec4 v_texcoord2; out vec4 v_texcoord3; out vec4 v_texcoord4; out vec2 v_texcoord5; void main() { v_texcoord0 = a_texcoord0 + vec2(9.9999999747524270787835121154785e-07); gl_Position = a_position; v_texcoord1 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoord2 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoord3 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoord4 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); v_texcoord5 = (vec2(1.0) / u_pixelDelta) * 3.1415927410125732421875; }
Medal of Honor Heroes™ 2 v1.18.1 2025-06-05 8 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
Dragon Ball Xenoverse Absalon v1.18.1 2025-10-29 538 AT3 header map lacks entry for bpf: 0 channels: 0
Call of Duty : Roads to Victory™ v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 001a143a
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 Branch in branch delay slot at 0999a284 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction f3251e1c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 Branch in branch delay slot at 0999a288 with different target
WWE SmackDown vs. RAW 2010 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 9cb7699d
WWE SmackDown vs. RAW 2010 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 76ad0723
WWE SmackDown vs. RAW 2010 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 4c00e500
WWE SmackDown vs. RAW 2010 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 7800dd00
WWE SmackDown vs. RAW 2009 v1.18.1 2025-09-12 3 80630007=sceAtracSetData(2, 08be95c0, 00005800): atracID uses different codec type than data
eFootball 25 Hend Asean New Season v1.18.1-993-ge80941403a 2026-10-21 4,204 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 4ff1000d
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction cfc0000d
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction d1008fb0
eFootball Chelito 19 v1.18.1 2025-02-01 2 MIPSCompileOp: Invalid instruction cccccccc
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 002effff
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction efff503f
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction eded9000
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 44689aff
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction ededeefe
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 0000003d
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 9fffffff
eFootball Chelito 19 v1.18.1 2024-12-10 1 WriteToHardware: Invalid address deadceef near PC 0805aaf8 LR deae0eef
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 76f976cf
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction edededff
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 05f900cf
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction ede40000
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 00019ffb
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 004fffff
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction ef34f51d
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 00008f9f
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 0004333d
eFootball Chelito 19 v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 06fc19fd

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