Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
DBS TTT LATINO - LOS IJUE30S v1.18.1 2025-02-12 1 Jump to invalid address: 027add80 PC 08a7fa74 LR 089e5ca0
DBS TTT LATINO - LOS IJUE30S v1.18.1 2025-02-12 1 Jump to invalid address: 027ad670 PC 08a7fa64 LR 089e5ca0
DBS TTT LATINO - LOS IJUE30S v1.18.1 2025-02-12 1 Jump to invalid address: 027ad4c0 PC 08a7fa5c LR 089e5ca0
DBS TTT LATINO - LOS IJUE30S v1.18.1 2025-02-12 1 Jump to invalid address: 027d5770 PC 08a7fc04 LR 089e5ca0
DBS TTT LATINO - LOS IJUE30S v1.18.1 2025-02-12 1 Jump to invalid address: 027a5740 PC 08a7fa1c LR 089e5ca0
DBS TTT LATINO - LOS IJUE30S v1.18.1 2025-02-12 1 Jump to invalid address: 027d47e0 PC 08a7fbf4 LR 089e5ca0
DBS TTT LATINO - LOS IJUE30S v1.18.1 2025-02-12 1 Jump to invalid address: 027d5790 PC 08a7fc0c LR 089e5ca0
DBS TTT LATINO - LOS IJUE30S v1.18.1 2025-02-12 1 Jump to invalid address: 027a5e90 PC 08a7fa2c LR 089e5ca0
DBS TTT LATINO - LOS IJUE30S v1.18.1 2025-02-12 1 Jump to invalid address: 027ad900 PC 08a7fa6c LR 089e5ca0
DBS TTT LATINO - LOS IJUE30S v1.18.1 2025-02-12 1 Jump to invalid address: 02100b50 PC 08a7fa48 LR 089e5ca0
DBS TTT LATINO - LOS IJUE30S v1.18.1 2025-02-12 1 Jump to invalid address: 02795410 PC 08a7f9fc LR 089e5ca0
DBS TTT LATINO - LOS IJUE30S v1.18.1 2025-02-12 1 Jump to invalid address: 02d20800 PC 08a7fa44 LR 089e5ca0
DBS TTT LATINO - LOS IJUE30S v1.18.1 2025-02-12 1 Jump to invalid address: 027a1ea0 PC 08a7f9f4 LR 089e5ca0
DBS TTT LATINO - LOS IJUE30S v1.18.1 2025-02-12 1 Jump to invalid address: 027a5ae0 PC 08a7fa24 LR 089e5ca0
DBS TTT LATINO - LOS IJUE30S v1.18.1 2025-02-12 1 Jump to invalid address: 027ad4a0 PC 08a7fa54 LR 089e5ca0
DBS TTT LATINO - LOS IJUE30S v1.18.1 2025-02-12 1 Jump to invalid address: 027953f0 PC 08a7f9ec LR 089e5ca0
DBS TTT LATINO - LOS IJUE30S v1.18.1 2025-02-12 1 Jump to invalid address: 02100b50 PC 08a7fa10 LR 089e5ca0
ドラゴンボールZ 真武道会2 v1.18.1 2025-02-12 1 Unknown GetPointerWrite 0a000000 PC 08995900 LR 0899fe48
ドラゴンボールZ 真武道会2 v1.18.1 2025-02-12 1 WriteToHardware: Invalid address 0000041c near PC 08929a20 LR 08929778
WWE DON'21 v1.18.1 2025-07-07 2 80630007=sceAtracSetData(2, 08d13140, 000147e8): atracID uses different codec type than data
Iron Man™ 2 v1.18.1 2025-02-12 1 Unknown GetPointerWrite bf800018 PC 0881a1b8 LR 0887f8e4
TOCA Race Driver 3 Challenge v1.18.1 2025-02-12 1 WriteToHardware: Invalid address 00000008 near PC 089681f0 LR 089681f0
eFootball PC - V. v1.18.1 2025-02-13 3 WriteToHardware: Invalid address deae2eef near PC 0802e900 LR eadbeef0
eFootball 2025 By T. Bendezu v1.18.1 2025-06-19 20 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Grand Theft Auto: Vice City Stories v1.18.1 2025-02-12 1 WriteToHardware: Invalid address 42c8082c near PC 08a09fd8 LR 08a0a00c
eFootball Chelito 19 v1.18.1 2025-02-12 1 Branch in JumpReg delay slot at 08af1ac4 in block starting at 08af19ac
eFootball Chelito 19 v1.18.1 2025-02-12 1 MIPSCompileOp: Invalid instruction 0001170e
eFootball Chelito 19 v1.18.1 2025-02-12 2 MIPSCompileOp: Invalid instruction 000007a8
WWE DON'21 v1.18.1 2025-10-19 3 80630007=sceAtracSetData(2, 08d4b180, 00018908): atracID uses different codec type than data
WWE DON'21 v1.18.1 2025-10-19 5 80630007=sceAtracSetData(2, 08d4b180, 000063e8): atracID uses different codec type than data
eFootball 2025 by MP v1.18.1 2025-02-12 2 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
Prince of Persia - Revelations v1.18.1 2025-02-12 1 80630006=sceAtracSetDataAndGetID(09a2b7c0, 00000800): invalid RIFF header
WWE 2K BY ANTP v1.18.1 2025-02-12 1 80630007=sceAtracSetData(2, 08d4b180, 00004364): atracID uses different codec type than data
eFootball 2025 STAR PATCH v1.18.1 2025-02-12 1 Unknown GetPointerWrite 00000002 PC 08a02afc LR 08872c1c
BMPES25 8.9 v1.18.1 2025-06-03 6 Unknown GetPointerWrite 00000000 PC 08815fc0 LR 08815fd4
WWE DON'21 v1.7.5 2025-10-26 8 80630007=sceAtracSetData(2, 08d4b180, 0000eed0): atracID uses different codec type than data
WWE DON'21 v1.7.5 2025-10-26 7 80630007=sceAtracSetData(2, 08d4b180, 000111d0): atracID uses different codec type than data
Crash™ Tag Team Racing v1.18.1 2025-02-12 6 80630006=sceAtracSetDataAndGetID(0997d200, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-02-12 1 80630006=sceAtracSetDataAndGetID(09969180, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-02-12 2 80630006=sceAtracSetDataAndGetID(094a9800, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-02-12 1 80630006=sceAtracSetDataAndGetID(094c5dc0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-02-12 2 80630006=sceAtracSetDataAndGetID(094a98c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-02-12 3 80630006=sceAtracSetDataAndGetID(094c5e40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-02-12 4 80630006=sceAtracSetDataAndGetID(096f5f00, 00014000): invalid RIFF header
eFootball 2025 By DILZZ PROJECTS V5 v1.18.1 2025-02-12 1 MIPSCompileOp: Invalid instruction 71145d8c
eFootball 2025 By DILZZ PROJECTS V5 v1.18.1 2025-02-12 1 MIPSCompileOp: Invalid instruction 711267e0
NEED FOR SPEED™ Carbon OTC v1.18.1 2025-02-12 1 WriteToHardware: Invalid address 00000460 near PC 08b6b4ac LR 08b3f0f8
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-08-08 14 80630007=sceAtracSetData(2, 08d4b180, 0000a010): atracID uses different codec type than data
PATCH SPARTAN11 v1.18.1 2025-05-26 2 Unknown GetPointerWrite 00000003 PC 08a02afc LR 089f1774
The Fast and the Furious v1.18.1 2025-02-12 1 MIPSCompileOp: Invalid instruction 0000fff5
The Fast and the Furious v1.18.1 2025-02-12 1 MIPSCompileOp: Invalid instruction 000000a9
The Fast and the Furious v1.18.1 2025-02-12 16 MIPSCompileOp: Invalid instruction 00000001
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-12 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5dca4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-12 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b5dca4, 4, 00000000, 0)
MLB 11 The Show™ v1.18.1 2025-02-22 2 Vertices without position found: (04e00008) [04e00008] P: ? C: ? (through) (3b)
MLB 11 The Show™ v1.18.1 2025-02-12 1 Unusual bezier/spline vtype: 1214ffc4, morph: 5, bones: 4
MLB 11 The Show™ v1.18.1 2025-02-12 1 Vertices without position found: (12000007) [12000007] P: ? C: ? T: f (4b)
MLB 11 The Show™ v1.18.1 2025-02-12 1 Vertices without position found: (04000068) [04000068] P: ? N: f C: ? (16b)
MLB 11 The Show™ v1.18.1 2025-02-12 1 Vertices without position found: (0420000d) [0420000d] P: ? C: ? T: u8 (3b)
MLB 11 The Show™ v1.18.1 2025-02-12 1 Vertices without position found: (0491000e) [0491000e] P: ? C: ? T: u16 Morph: 5 (through) (20b)
MLB 11 The Show™ v1.18.1 2025-02-12 1 Vertices without position found: (04600008) [04600008] P: ? C: ? (3b)
MLB 11 The Show™ v1.18.1 2025-02-12 1 Vertices without position found: (0413006a) [0413006a] P: ? N: f C: ? T: u16 Morph: 5 (80b)
MLB 11 The Show™ v1.18.1 2025-04-06 2 Vertices without position found: (0420002d) [0420002d] P: ? N: s8 C: ? T: u8 (6b)
MLB 11 The Show™ v1.18.1 2025-04-06 3 Vertices without position found: (04000007) [04000007] P: ? C: ? T: f (4b)
MLB 11 The Show™ v1.18.1 2025-02-12 1 Vertices without position found: (04a0006a) [04a0006a] P: ? N: f C: ? T: u16 (through) (16b)
MLB 11 The Show™ v1.18.1 2025-02-12 1 Vertices without position found: (0460002f) [0460002f] P: ? N: s8 C: ? T: f (8b)
MLB 11 The Show™ v1.18.1 2025-02-12 1 Vertices without position found: (04610032) [04610032] P: ? N: s8 C: 565 T: u16 (12b)
MLB 11 The Show™ v1.18.1 2025-02-12 1 Vertices without position found: (04400036) [04400036] P: ? N: s8 C: 5551 T: u16 (12b)
MLB 11 The Show™ v1.18.1 2025-02-12 2 Vertices without position found: (04370023) [04370023] P: ? N: s8 T: f Morph: 6 (96b)
MLB 11 The Show™ v1.18.1 2025-02-12 2 Unusual bezier/spline vtype: 1260fef7, morph: 0, bones: 4
MLB 11 The Show™ v1.18.1 2025-02-12 1 Vertices without position found: (12610032) [12610032] P: ? N: s8 C: 565 T: u16 (12b)
MLB 11 The Show™ v1.18.1 2025-02-12 1 Vertices without position found: (04200006) [04200006] P: ? C: ? T: u16 (4b)
MLB 11 The Show™ v1.18.1 2025-02-22 3 Vertices without position found: (04000005) [04000005] P: ? C: ? T: u8 (3b)
MLB 11 The Show™ v1.18.1 2025-02-12 2 Vertices without position found: (0420001e) [0420001e] P: ? C: 8888 T: u16 (12b)
MLB 11 The Show™ v1.18.1 2025-02-12 1 Bad index address 01ec4541!
MLB 11 The Show™ v1.18.1 2025-02-12 2 Vertices without position found: (04200069) [04200069] P: ? N: f C: ? T: u8 (16b)
MLB 11 The Show™ v1.18.1 2025-02-12 1 Vertices without position found: (0402003e) [0402003e] P: ? N: s8 C: 8888 T: u16 (16b)
MLB 11 The Show™ v1.18.1 2025-02-12 2 Vertices without position found: (04400009) [04400009] P: ? C: ? T: u8 (3b)
MLB 11 The Show™ v1.18.1 2025-04-06 4 Vertices without position found: (04200009) [04200009] P: ? C: ? T: u8 (3b)
MLB 11 The Show™ v1.18.1 2025-02-12 1 Vertices without position found: (04000052) [04000052] P: ? N: s16 C: 565 T: u16 (16b)
MLB 11 The Show™ v1.18.1 2025-02-12 1 Unusual bezier/spline vtype: 12a0fff8, morph: 0, bones: 4
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-02-12 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(0f10e56, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-02-12 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(b624772, 30:f7:4f:c5:9a:dd, 20000000, 0) at 0897eeec
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-01-25 12 80630006=sceAtracSetData(2, 08d4b180, 00005204): invalid RIFF header
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-11-06 17 80630007=sceAtracSetData(2, 08d4b180, 00011dd8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-10-11 16 80630007=sceAtracSetData(2, 08d4b180, 00008e90): atracID uses different codec type than data
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.18.1 2025-02-12 1 MIPSCompileOp: Invalid instruction 00003194
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-02-12 2 00000000=sceUtilityScreenshotInitStart(09a74828)
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.18.1 2025-02-12 1 WriteToHardware: Invalid address 00000088 near PC 088f71f0 LR 088f7148
eFootball Chelito 19 v1.18.1 2025-02-12 1 MIPSCompileOp: Invalid instruction b0005fe0
eFootball Chelito 19 v1.18.1 2025-02-12 1 MIPSCompileOp: Invalid instruction 04fc0000
eFootball Chelito 19 v1.18.1 2025-02-12 1 MIPSCompileOp: Invalid instruction 4343cf53
eFootball Chelito 19 v1.18.1 2025-02-12 1 Branch in branch delay slot at 0806e10c with different target
METAL SLUG Anthology v1.18.1 2025-02-12 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIe1b9, 0c:1d:d8:35:e1:b9, 20000000, 0) at 08829190
METAL SLUG Anthology v1.18.1 2025-02-12 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIe1b9, 0c:1d:d8:35:e1:b9, 20000000, 0) at 088e683c
Call of Duty : Roads to Victory™ v1.18.1 2025-02-12 1 WriteToHardware: Invalid address 00000448 near PC 08a47df0 LR 08a7677c
Grand Theft Auto: Vice City Stories v1.18.1 2025-02-12 1 MIPSCompileOp: Invalid instruction 7bcb2fbc
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-06-03 5 80630007=sceAtracSetData(2, 08d4b180, 000049a8): atracID uses different codec type than data
PATCH SPARTAN11 v1.18.1 2025-04-20 8 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-02-12 1 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processGAUSS_S(inout vec3 color) { float GAUSSS_SPAN_MAX = 1.5; float GAUSSS_KERNEL_SIZE = 5.0; vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE); vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0; vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0; vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0; vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0; vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0; vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0; vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0; vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0; vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0; vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0; vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0; vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0; vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0; color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12; color /= vec3(58.0); return color; } vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.89999997615814208984375; float brt = 0.699999988079071044921875; float con = 1.2000000476837158203125; float AvgLumR = 1.5; float AvgLumG = 1.5; float AvgLumB = 1.5; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; return color; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 5; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _311 = processGAUSS_S(param); color = _311; vec3 param_1 = color; vec3 _314 = processSHADEBOOST(param_1); color = _314; _RESERVED_IDENTIFIER_FIXUP_gl_Fr

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