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| Game title |
Version |
Latest Report |
Hits |
Message |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-19 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(b4e55f7, c8:c6:3a:e0:83:65, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-19 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(09c354e, c8:c6:3a:e0:83:65, 20000000, 0) at 0897eeec |
| EA FC25 BY GERTISGAMING FREE VERSION |
v1.18.1 |
2025-05-19 |
1 |
Branch in JumpReg delay slot at 09a53b0c in block starting at 09a53b00 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-19 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000004e4): duplicate handler |
| NASCAR® |
v1.18.1 |
2025-05-19 |
1 |
Vertices without position found: (0445a042) [0445a042] P: ? N: s16 T: u16 Morph: 2 (28b) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-19 |
1 |
Branch in RSRTComp delay slot at 08fea504 in block starting at 08fe9520 |
| eFootball Bro Game ID |
v1.18.1 |
2025-05-18 |
1 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| eFootball Bro Game ID |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 71ea869c |
| WWE SmackDown vs. RAW 2011 |
v1.18.1 |
2025-05-19 |
7 |
Unknown GetPointerWrite 00000000 PC 08bf4080 LR 08bf4090 |
| METAL GEAR SOLID PORTABLE OPS |
v1.18.1 |
2025-05-18 |
1 |
WriteToHardware: Invalid address 00002707 near PC 0883fb4c LR 0883fb4c |
| METAL GEAR SOLID PORTABLE OPS |
v1.18.1 |
2025-05-18 |
1 |
WriteToHardware: Invalid address 00002713 near PC 08892c50 LR 08892c50 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-05-18 |
1 |
WriteToHardware: Invalid address 00000000 near PC 0882d7a0 LR 0888a270 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-05-18 |
1 |
WriteToHardware: Invalid address 0000001c near PC 0882d7c0 LR 0888a270 |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-05-18 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09be4624, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-05-18 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09be4624, 4, 00000000, 0) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-18 |
1 |
Unknown GetPointerWrite 191f05c8 PC 08d09d20 LR 08cd6754 |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-05-18 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfb4f4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-05-18 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfb4f4, 4, 00000000, 0) |
| 初音ミク -Project DIVA- extend |
v1.18.1 |
2025-05-18 |
1 |
00000000=sceUtilityScreenshotInitStart(0942cbe8) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-05-18 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d31854, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-05-18 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d31854, 4, 00000000, 0) |
| 初音ミク -Project DIVA- extend |
v1.18.1 |
2025-05-18 |
1 |
00000000=sceUtilityScreenshotInitStart(092b0190) |
| 初音ミク -Project DIVA- extend |
v1.18.1 |
2025-05-18 |
1 |
00000000=sceUtilityScreenshotInitStart(08fef8e8) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-18 |
1 |
80420014=__sceSasCoreWithMix(08b65a00, 2ee69e40, 4096, 4096): invalid address |
| eFootball RB - V. |
v1.18.1 |
2025-05-18 |
1 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-05-18 |
1 |
Immediate draw: Unexpected primitive 7 at count 1 |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-05-18 |
1 |
Block transfer invalid: ff7ffff0/0 -> ff7ffff0/0, 16x14x4 (0,0)->(0,0) |
| Spider-Man 3 |
v1.18.1 |
2025-05-18 |
1 |
WriteToHardware: Invalid address 00000d40 near PC 089d5e28 LR 089d60f4 |
| WWE SmackDown vs. RAW 2011 |
v1.18.1 |
2025-05-18 |
2 |
Unknown GetPointerWrite 10c6370c PC 08bfbe38 LR 08bfbe5c |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-05-18 |
1 |
80630006=sceAtracSetDataAndGetID(099ee700, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-05-18 |
10 |
80630006=sceAtracSetDataAndGetID(099d9640, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-05-18 |
1 |
80630006=sceAtracSetDataAndGetID(099bd580, 00014000): invalid RIFF header |
| Gottlieb Pinball Classics |
v1.18.1 |
2025-05-18 |
1 |
sceNetAdhocMatchingInit(131072) at 088b60d8 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-18 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(895abc1, fc:f5:4c:a7:0f:af, 20000000, 0) at 0897ed90 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-18 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(895abc1, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-18 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(633ba30, 64:11:cb:23:77:8d, 20000000, 0) at 0897ed90 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-18 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(633ba30, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-05-18 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0929ceb0): duplicate handler |
| God of War®:降誕の刻印 |
v1.18.1 |
2025-05-18 |
2 |
MIPSCompileOp: Invalid instruction 000007d4 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-19 |
17 |
80630006=sceAtracSetDataAndGetID(09030640, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-18 |
1 |
80630006=sceAtracSetDataAndGetID(0967d3c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-18 |
1 |
80630006=sceAtracSetDataAndGetID(09b0b600, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-18 |
2 |
80630006=sceAtracSetDataAndGetID(09b0a2c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-18 |
1 |
80630006=sceAtracSetDataAndGetID(098ca840, 00000800): invalid RIFF header |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-18 |
1 |
WriteToHardware: Invalid address 0007503a near PC 08000000 LR 08000000 |
| eFootball PC - V. |
v1.18.1 |
2025-05-18 |
2 |
80420014=__sceSasCore(08bb3ac0, 47f29180): invalid address |
| 戦国BASARA BATTLE HEROES |
v1.18.1 |
2025-05-18 |
1 |
WriteToHardware: Invalid address 00000368 near PC 08a1d67c LR 089af598 |
| 戦国BASARA BATTLE HEROES |
v1.18.1 |
2025-05-18 |
1 |
WriteToHardware: Invalid address 000001b0 near PC 08a1d67c LR 089af598 |
| 初音ミク -Project DIVA- 2nd お買い得版 |
v1.18.1 |
2025-05-18 |
4 |
00000000=sceUtilityScreenshotInitStart(09384510) |
| 初音ミク -Project DIVA- 2nd お買い得版 |
v1.18.1 |
2025-05-18 |
1 |
00000000=sceUtilityScreenshotInitStart(094f9c48) |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-18 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(f4f45ba, 18:33:cb:87:c5:0d, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-18 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(f4f45ba, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| 初音ミク -Project DIVA- 2nd お買い得版 |
v1.18.1 |
2025-05-18 |
1 |
00000000=sceUtilityScreenshotInitStart(093eb750) |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.8.0 |
2026-03-31 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 0000c770): atracID uses different codec type than data |
| Bakugan™: Defenders of the Core |
v1.18.1 |
2025-05-18 |
3 |
scePsmfPlayerSetPsmf*: unexpected streamID a3 |
| Bakugan™: Defenders of the Core |
v1.18.1 |
2025-05-18 |
1 |
scePsmfPlayerSetPsmf*: unexpected streamID a8 |
| Bakugan™: Defenders of the Core |
v1.18.1 |
2025-05-18 |
1 |
scePsmfPlayerSetPsmf*: unexpected streamID c7 |
| Bakugan™: Defenders of the Core |
v1.18.1 |
2025-05-18 |
3 |
scePsmfPlayerSetPsmf*: unexpected streamID cc |
| Bakugan™: Defenders of the Core |
v1.18.1 |
2025-05-18 |
2 |
scePsmfPlayerSetPsmf*: unexpected streamID 42 |
| Bakugan™: Defenders of the Core |
v1.18.1 |
2025-05-18 |
1 |
scePsmfPlayerSetPsmf*: unexpected streamID 8 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-05-25 |
3 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p1-00rel0 [Revision 96995].
01730144:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730144:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin. |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-05-25 |
3 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p1-00rel0 [Revision 96995].
01730144:00000f29 HWX C T N LM RevN Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730144:00000f29 HWX C T N LM RevN Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cu |
| SEGA Rally |
v1.18.1 |
2025-07-07 |
2 |
sceNetAdhocMatchingInit(16384) at 088d9088 |
| eFootball PES 2020 "C19" |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 002fffff |
| eFootball PES 2020 "C19" |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 002aabba |
| eFootball PES 2020 "C19" |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 0000003b |
| eFootball PES 2020 "C19" |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 00005abc |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-05-23 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 0000c310): atracID uses different codec type than data |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-18 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(72b284c, 5c:fb:f4:14:e7:52, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-18 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(72b284c, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-18 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(554ba51, a8:8a:97:f5:bb:f1, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-18 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(554ba51, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-05-18 |
1 |
Branch in branch delay slot at 09dd38e8 with different target |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 62000000 |
| NHL 2007 |
v1.18.1 |
2025-05-18 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 090a7334, 4, 00000000, 0) |
| アイドルマスターSP ワンダリングスター |
v1.18.1 |
2025-05-18 |
1 |
UNTESTED sceNetAdhocPollSocket(09fff130, 1, 0, 1) at 089938a8 |
| アイドルマスターSP ワンダリングスター |
v1.18.1 |
2025-05-18 |
1 |
sceNetAdhocMatchingInit(32768) at 089911e8 |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 06fc3000 |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 4bffb400 |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 00000afa |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
Branch in RSRTComp delay slot at 081086cc in block starting at 081086c8 |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
Branch in branch delay slot at 0810866c with different target |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 00000cfd |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction edededc0 |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 000016df |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
BREAK instruction hit |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 7fffffff |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction efea6000 |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 4f900000 |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 000003f8 |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 004fffff |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 005fd055 |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 43434343 |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 00000039 |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 40677677 |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 000004fe |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction efffffff |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction 434fe100 |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction edededed |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-18 |
1 |
MIPSCompileOp: Invalid instruction b5000000 |