To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| FIFA 14 |
v1.10.3 |
2024-06-29 |
1 |
Ignoring func export scePsmf/0ba514e5, already implemented in HLE. |
| FIFA 14 |
v1.10.3 |
2024-06-29 |
1 |
Ignoring func export scePsmf/7491c438, already implemented in HLE. |
| FIFA 14 |
v1.10.3 |
2024-06-29 |
1 |
Ignoring func export scePsmf/eaed89cd, already implemented in HLE. |
| FIFA 14 |
v1.10.3 |
2024-06-29 |
1 |
Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE. |
| FIFA 14 |
v1.10.3 |
2024-06-29 |
1 |
Ignoring func export scePsmf/76d3aeba, already implemented in HLE. |
| FIFA 14 |
v1.10.3 |
2024-06-29 |
1 |
Ignoring func export scePsmf/4bc9bde0, already implemented in HLE. |
| FIFA 14 |
v1.10.3 |
2024-06-29 |
1 |
Ignoring func export scePsmf/1e6d9013, already implemented in HLE. |
| FIFA 14 |
v1.10.3 |
2024-06-29 |
1 |
Ignoring func export scePsmf/28240568, already implemented in HLE. |
| FIFA 14 |
v1.10.3 |
2024-06-29 |
1 |
Ignoring func export scePsmf/c7db3a5b, already implemented in HLE. |
| FIFA 14 |
v1.10.3 |
2024-06-29 |
1 |
Ignoring func export scePsmf/c22c8327, already implemented in HLE. |
| FIFA 14 |
v1.10.3 |
2024-06-29 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147711004 |
| FIFA 14 |
v1.10.3 |
2024-06-29 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167508272 |
| FIFA 14 |
v1.10.3 |
2024-06-29 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1310720 |
| FIFA 14 |
v1.10.3 |
2024-06-29 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147171884 |
| FIFA 14 |
v1.10.3 |
2024-06-29 |
1 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
|
| FIFA 14 |
v1.10.3 |
2024-08-04 |
3 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
| FIFA 14 |
v1.10.3 |
2024-08-04 |
3 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
| FIFA 14 |
v1.10.3 |
2024-08-04 |
3 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
| FIFA 14 |
v1.10.3 |
2024-08-04 |
3 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
| FIFA 14 |
v1.10.3 |
2024-08-04 |
3 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
| FIFA 14 |
v1.10.3 |
2024-08-04 |
3 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
| FIFA 14 |
v1.10.3 |
2024-08-04 |
3 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
| FIFA 14 |
v1.10.3 |
2024-08-04 |
3 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
| FIFA 14 |
v1.10.3 |
2024-06-29 |
2 |
Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32 |
| FIFA 14 |
v1.10.3 |
2024-06-29 |
2 |
Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937 |
| eFootball BHINNEKA 2024 BY ERYE CHANNEL |
v1.9.4 |
2026-09-06 |
116 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| The Sims™ 2 |
v1.10.3 |
2024-06-28 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936 |
| The Sims™ 2 |
v1.10.3 |
2024-06-28 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684 |
| The Sims™ 2 |
v1.10.3 |
2024-06-28 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432 |
| The Sims™ 2 |
v1.10.3 |
2024-06-28 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070 |
| The Sims™ 2 |
v1.10.3 |
2024-06-28 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468 |
| The Sims™ 2 |
v1.10.3 |
2024-06-28 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660 |
| eFootball PC - V. |
v1.12.3 |
2026-02-01 |
11 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
| eFootball PC - V. |
v1.12.3 |
2026-02-01 |
11 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024 |
| eFootball PC - V. |
v1.12.3 |
2026-02-01 |
12 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256 |
| eFootball PC - V. |
v1.12.3 |
2026-02-01 |
6 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204 |
| eFootball PC - V. |
v1.12.3 |
2025-10-04 |
7 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168 |
| eFootball PC - V. |
v1.12.3 |
2026-08-31 |
27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
| eFootball PC - V. |
v1.13.1 |
2026-08-31 |
17 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
| Ys SEVEN |
v1.10.3 |
2024-06-28 |
1 |
Render to area containing texture at 09cb4150 +192x0 |
| Ys SEVEN |
v1.10.3 |
2024-06-28 |
1 |
Render to area containing texture at 09ec9ed0 +136x0 |
| PES 2013 |
v1.10.3 |
2025-03-13 |
5 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
| Ys SEVEN |
v1.10.3 |
2024-06-28 |
1 |
Render to area containing texture at 09e5eb20 +440x2 |
| 三極姫~三国乱世・覇天の采配~ |
v1.10.3 |
2024-06-28 |
1 |
Unknown GE command : fefdae98 |
| Ys SEVEN |
v1.10.3 |
2024-06-28 |
1 |
Render to area containing texture at 09d0aee0 +312x3 |
| Wipeout Pure |
v1.10.3 |
2024-06-27 |
1 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822c344, firstSym=0822c1c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822c354, firstSym=0822c1e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822c358, firstSym=0822c1e8, varData=00000000, extra=00000000
|
| Ys SEVEN |
v1.10.3 |
2024-06-27 |
1 |
Render to area containing texture at 09d0d520 +200x12 |
| Assassin's Creed: Bloodlines™ |
v1.10.3 |
2024-06-27 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c07514, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.10.3 |
2024-06-27 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c07514, 4, 00000000, 0) |
| Ys SEVEN |
v1.10.3 |
2024-06-27 |
1 |
Render to area containing texture at 09e0d570 +112x5 |
| eFootball |
v1.11.3 |
2025-01-15 |
106 |
Savedata version requested on save: 3 |
| eFottball Hend Asean |
v1.9.4 |
2025-11-16 |
172 |
Savedata version requested on save: 3 |
| FIFA STREET 2 |
v1.10.3 |
2024-10-24 |
2 |
80020001=sceKernelCreateSema(): invalid name |
| eFottball Hend Asean |
v1.10.3 |
2024-06-26 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149305684 |
| Star Wars: The Force Unleashed |
v1.10.3 |
2024-06-26 |
27 |
FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/04110000 |
| Star Wars: The Force Unleashed |
v1.10.3 |
2024-06-26 |
31 |
FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/04110000 |
| WWE 2K20 By Lucha Games |
v1.18.1 |
2025-05-10 |
3 |
80630006=sceAtracSetData(2, 08d13140, 000033c8): invalid RIFF header |
| eFootball LUCIANO GAMER |
v1.9.4 |
2026-08-03 |
472 |
Savedata version requested on save: 3 |
| Resistance: Retribution™ |
v1.10.3 |
2024-06-25 |
1 |
Vertices without position found: (00400004) P: s8 C: ? (size: 3) |
| Resistance: Retribution™ |
v1.10.3 |
2024-06-25 |
1 |
Unknown GE command : d100bfff |
| eFootball Chelito 19 |
v1.10.3 |
2024-06-25 |
1 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.10.3 |
2024-06-25 |
4 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.10.3 |
2024-06-25 |
3 |
80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-14 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 094016f0): duplicate handler |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.17.1 |
2025-09-27 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 0000d030): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-05-27 |
19 |
80630007=sceAtracSetData(2, 08d4b180, 00004318): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-12-05 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 000158e8): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.17.3 |
2025-09-27 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 00012e40): atracID uses different codec type than data |
| eFootball Asia 24 Hend Asean |
v1.10.3 |
2024-06-23 |
16 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| eFootball Asia 24 Hend Asean |
v1.10.3 |
2024-06-23 |
17 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| eFootball 2024 by DILZZ PROJECTS |
v1.9.4 |
2025-05-15 |
59 |
Savedata version requested on save: 3 |
| WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-08-10 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 00001aa0): atracID uses different codec type than data |
| eFootball Play-C |
v1.17.1 |
2026-06-26 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| Marvel™ Ultimate Alliance |
v1.10.3 |
2024-06-22 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f04444:00090b51 HWX T N LM Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = (u_texmtx * vec4(normalize(normal), 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.17.1 |
2025-05-14 |
15 |
WriteToHardware: Invalid address 00000000 near PC 08824cf4 LR 08824d04 |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
4 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
4 |
Unknown syscall in known module 'ThreadManForKernel': 0x616403ba |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
4 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
4 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
4 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
3 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
3 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
3 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
4 |
Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5 |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
3 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
3 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
4 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
4 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
4 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
4 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
4 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
4 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
4 |
Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32 |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
4 |
Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937 |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
11 |
Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105 |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
11 |
Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640 |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
10 |
Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-04-10 |
10 |
Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1 |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2024-11-30 |
2 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-07-31 |
12 |
80630007=sceAtracSetData(2, 08d4b180, 000092f0): atracID uses different codec type than data |