Recent logs - v1.10.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
FIFA 14 v1.10.3 2024-06-29 1 Ignoring func export scePsmf/0ba514e5, already implemented in HLE.
FIFA 14 v1.10.3 2024-06-29 1 Ignoring func export scePsmf/7491c438, already implemented in HLE.
FIFA 14 v1.10.3 2024-06-29 1 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
FIFA 14 v1.10.3 2024-06-29 1 Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE.
FIFA 14 v1.10.3 2024-06-29 1 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
FIFA 14 v1.10.3 2024-06-29 1 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
FIFA 14 v1.10.3 2024-06-29 1 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
FIFA 14 v1.10.3 2024-06-29 1 Ignoring func export scePsmf/28240568, already implemented in HLE.
FIFA 14 v1.10.3 2024-06-29 1 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
FIFA 14 v1.10.3 2024-06-29 1 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
FIFA 14 v1.10.3 2024-06-29 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147711004
FIFA 14 v1.10.3 2024-06-29 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167508272
FIFA 14 v1.10.3 2024-06-29 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1310720
FIFA 14 v1.10.3 2024-06-29 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147171884
FIFA 14 v1.10.3 2024-06-29 1 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
FIFA 14 v1.10.3 2024-08-04 3 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
FIFA 14 v1.10.3 2024-08-04 3 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
FIFA 14 v1.10.3 2024-08-04 3 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
FIFA 14 v1.10.3 2024-08-04 3 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
FIFA 14 v1.10.3 2024-08-04 3 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
FIFA 14 v1.10.3 2024-08-04 3 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
FIFA 14 v1.10.3 2024-08-04 3 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
FIFA 14 v1.10.3 2024-08-04 3 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
FIFA 14 v1.10.3 2024-06-29 2 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
FIFA 14 v1.10.3 2024-06-29 2 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
eFootball BHINNEKA 2024 BY ERYE CHANNEL v1.9.4 2026-09-06 116 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
The Sims™ 2 v1.10.3 2024-06-28 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
The Sims™ 2 v1.10.3 2024-06-28 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
The Sims™ 2 v1.10.3 2024-06-28 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
The Sims™ 2 v1.10.3 2024-06-28 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
The Sims™ 2 v1.10.3 2024-06-28 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
The Sims™ 2 v1.10.3 2024-06-28 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
eFootball PC - V. v1.12.3 2026-02-01 11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
eFootball PC - V. v1.12.3 2026-02-01 11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
eFootball PC - V. v1.12.3 2026-02-01 12 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
eFootball PC - V. v1.12.3 2026-02-01 6 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
eFootball PC - V. v1.12.3 2025-10-04 7 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
eFootball PC - V. v1.12.3 2026-08-31 27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
eFootball PC - V. v1.13.1 2026-08-31 17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
Ys SEVEN v1.10.3 2024-06-28 1 Render to area containing texture at 09cb4150 +192x0
Ys SEVEN v1.10.3 2024-06-28 1 Render to area containing texture at 09ec9ed0 +136x0
PES 2013 v1.10.3 2025-03-13 5 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
Ys SEVEN v1.10.3 2024-06-28 1 Render to area containing texture at 09e5eb20 +440x2
三極姫~三国乱世・覇天の采配~ v1.10.3 2024-06-28 1 Unknown GE command : fefdae98
Ys SEVEN v1.10.3 2024-06-28 1 Render to area containing texture at 09d0aee0 +312x3
Wipeout Pure v1.10.3 2024-06-27 1 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822c344, firstSym=0822c1c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822c354, firstSym=0822c1e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822c358, firstSym=0822c1e8, varData=00000000, extra=00000000
Ys SEVEN v1.10.3 2024-06-27 1 Render to area containing texture at 09d0d520 +200x12
Assassin's Creed: Bloodlines™ v1.10.3 2024-06-27 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c07514, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.3 2024-06-27 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c07514, 4, 00000000, 0)
Ys SEVEN v1.10.3 2024-06-27 1 Render to area containing texture at 09e0d570 +112x5
eFootball v1.11.3 2025-01-15 106 Savedata version requested on save: 3
eFottball Hend Asean v1.9.4 2025-11-16 172 Savedata version requested on save: 3
FIFA STREET 2 v1.10.3 2024-10-24 2 80020001=sceKernelCreateSema(): invalid name
eFottball Hend Asean v1.10.3 2024-06-26 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149305684
Star Wars: The Force Unleashed v1.10.3 2024-06-26 27 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/04110000
Star Wars: The Force Unleashed v1.10.3 2024-06-26 31 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/04110000
WWE 2K20 By Lucha Games v1.18.1 2025-05-10 3 80630006=sceAtracSetData(2, 08d13140, 000033c8): invalid RIFF header
eFootball LUCIANO GAMER v1.9.4 2026-08-03 472 Savedata version requested on save: 3
Resistance: Retribution™ v1.10.3 2024-06-25 1 Vertices without position found: (00400004) P: s8 C: ? (size: 3)
Resistance: Retribution™ v1.10.3 2024-06-25 1 Unknown GE command : d100bfff
eFootball Chelito 19 v1.10.3 2024-06-25 1 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
eFootball Chelito 19 v1.10.3 2024-06-25 4 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
eFootball Chelito 19 v1.10.3 2024-06-25 3 80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data
SBK®09 Superbike World Championship v1.17.1 2024-10-14 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 094016f0): duplicate handler
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.17.1 2025-09-27 2 80630007=sceAtracSetData(2, 08d4b180, 0000d030): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-05-27 19 80630007=sceAtracSetData(2, 08d4b180, 00004318): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-12-05 9 80630007=sceAtracSetData(2, 08d4b180, 000158e8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.17.3 2025-09-27 4 80630007=sceAtracSetData(2, 08d4b180, 00012e40): atracID uses different codec type than data
eFootball Asia 24 Hend Asean v1.10.3 2024-06-23 16 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball Asia 24 Hend Asean v1.10.3 2024-06-23 17 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFootball 2024 by DILZZ PROJECTS v1.9.4 2025-05-15 59 Savedata version requested on save: 3
WWE SmackDown vs. RAW 2011 v1.17.1 2024-08-10 6 80630007=sceAtracSetData(2, 08d4b180, 00001aa0): atracID uses different codec type than data
eFootball Play-C v1.17.1 2026-06-26 4 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
Marvel™ Ultimate Alliance v1.10.3 2024-06-22 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f04444:00090b51 HWX T N LM Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = (u_texmtx * vec4(normalize(normal), 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
eFootball Chelito 19 v1.17.1 2025-05-14 15 WriteToHardware: Invalid address 00000000 near PC 08824cf4 LR 08824d04
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 4 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 4 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 4 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 4 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 4 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 3 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 3 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 3 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 4 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 3 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 3 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 4 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 4 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 4 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 4 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 4 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 4 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 4 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 4 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 11 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 11 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 10 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
eFootball PES 2024 "SN3" v1.10.3 2025-04-10 10 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
eFootball PES 2024 "SN3" v1.10.3 2024-11-30 2 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-07-31 12 80630007=sceAtracSetData(2, 08d4b180, 000092f0): atracID uses different codec type than data

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