Recent logs - v1.11.2-295-gd9f82c087

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Game title Version Latest Report Message
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-295-gd9f82c087 2021-08-18 Error in shader compilation: info: ERROR: 0:29: Use of undeclared identifier 'mediumpnormal' 00000000:00090338 HWX C N Tex TexProjNNrm UVMtx Cull #version 300 es // Apple A10 GPU - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(mediumpnormal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-295-gd9f82c087 2021-08-18 Error in shader compilation: info: ERROR: 0:28: Use of undeclared identifier 'mediumpnormal' 00000000:00090330 HWX N Tex TexProjNNrm UVMtx Cull #version 300 es // Apple A10 GPU - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(mediumpnormal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-295-gd9f82c087 2021-08-18 Error in shader compilation: info: ERROR: 0:30: Use of undeclared identifier 'mediumpnormal' 00000000:00090334 HWX N Fog Tex TexProjNNrm UVMtx Cull #version 300 es // Apple A10 GPU - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(mediumpnormal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-295-gd9f82c087 2021-08-18 Error in shader compilation: info: ERROR: 0:31: Use of undeclared identifier 'mediumpnormal' 00000000:0009033c HWX C N Fog Tex TexProjNNrm UVMtx Cull #version 300 es // Apple A10 GPU - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(mediumpnormal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Ben 10 Alien Force™ v1.11.2-295-gd9f82c087 2021-08-03 Error in shader compilation: info: ERROR: 0:46: Use of undeclared identifier 'u_matambientalphanormal' 01110000:00090b34 HWX T N Fog Tex TexProjNNrm UVMtx Light: 0: c:0 t:0 MatUp:1 Cull #version 300 es // Apple A10 GPU - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(u_matambientalphanormal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Ben 10 Alien Force™ v1.11.2-295-gd9f82c087 2021-08-03 Error in shader compilation: info: ERROR: 0:44: Use of undeclared identifier 'u_matambientalphanormal' 01110000:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:0 MatUp:1 Cull #version 300 es // Apple A10 GPU - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(u_matambientalphanormal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
ロコロコデモ v1.17.1-35-g0159102a1 2024-04-25 Waiting thread for 20 that was already waiting for 20
Tony Hawk's Underground 2 Remix v1.11.2-295-gd9f82c087 2021-03-09 ReadFromHardware: Invalid address c1a7ce5e near PC 08865714 LR 0886546c
いくぜっ!源さん ~夕焼け大工物語~ v1.11.2-295-gd9f82c087 2021-03-05 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
いくぜっ!源さん ~夕焼け大工物語~ v1.11.2-295-gd9f82c087 2021-03-05 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
ドラスロット 主役は銭形 v1.11.2-295-gd9f82c087 2021-03-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 163925640
ドラスロット 主役は銭形 v1.11.2-295-gd9f82c087 2021-03-05 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 146867976
ドラスロット 主役は銭形 v1.11.2-295-gd9f82c087 2021-03-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 147331280
R-TYPE TACTICS II -Operation BITTER CHOCOLATE- v1.11.2-295-gd9f82c087 2021-03-04 sceDmacMemcpy(dest=096599a0, src=0843b180, size=85810): overlapping read
R-TYPE TACTICS II -Operation BITTER CHOCOLATE- v1.11.2-295-gd9f82c087 2021-03-04 Jump to invalid address: 07542e80 PC 09d50a64 LR 09d50a40
R-TYPE TACTICS II -Operation BITTER CHOCOLATE- v1.11.2-295-gd9f82c087 2021-03-04 Jump to invalid address: 07542e40 PC 09d50a60 LR 09d50a40
R-TYPE TACTICS II -Operation BITTER CHOCOLATE- v1.11.2-295-gd9f82c087 2021-03-04 Jump to invalid address: 07542e00 PC 09d50a5c LR 09d50a40
R-TYPE TACTICS II -Operation BITTER CHOCOLATE- v1.11.2-295-gd9f82c087 2021-03-04 Jump to invalid address: 07542d80 PC 09d50a58 LR 09d50a40
Xyanide: Resurrection v1.11.2-295-gd9f82c087 2021-03-04 sceDmacMemcpy(dest=08f946c0, src=08f1ed48, size=16384): overlapping read
夢幻戦士ヴァリス v1.15.4 2023-09-15 Waiting thread for 20 that was already waiting for 20
グラディウスⅡ GOFERの野望 v1.15.4 2023-06-29 Waiting thread for 20 that was already waiting for 20
真・三國無双6 Special v1.17.1-16-gf5450e40e 2024-04-25 MFIC instruction hit (70020024) at 08224068
Toy Story 3 v1.12.3-990-gb631ace6d 2024-04-25 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040de000 offset: 0 (256x128 stride 256, 565)
God of War™: Ghost of Sparta v1.12.3-990-gb631ace6d 2024-04-25 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888)
God of War®: Ghost of Sparta v1.12.3-999-g97bc7a1ae 2024-04-26 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888)
God of War™: Ghost of Sparta v1.14.4-967-gceaaaaeff 2024-04-25 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
God of War®: Ghost of Sparta v1.14.4-951-gaa66cc03f 2024-04-26 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
eFootball Winning Eleven 2020 by SinSega v1.9.4 2024-04-23 Savedata version requested: 3
Gran Turismo® v1.9.3-656-gcc57a6fdd 2024-03-27 sceFontOpenUserFile(09f9ac00, /font/pgf/chinese-traditional-10.125.pgf, 00000000, 09fff3e0): file does not exist
God of War®: Ghost of Sparta v1.9.4 2024-04-26 Rendering to framebuffer offset: 04161800 +64x0
Xyanide: Resurrection v1.9.4 2024-02-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
R-TYPE TACTICS II -Operation BITTER CHOCOLATE- v1.9.4 2023-01-08 sceDmacMemcpy(dest=096599a0, src=0840e700, size=148): overlapping read
The Simpsons™ Game v1.9.4 2024-04-25 Video out requested, not supported: mode=0 size=0,0
Toy Story 3 v1.9.4 2024-04-26 Video out requested, not supported: mode=0 size=0,0
God of War™: Ghost of Sparta v1.9.4 2024-04-11 80630011=sceAtracSetDataAndGetID(08c60dc0, 0001e000): no data chunk
ドラゴンボールZ 真武道会 v1.9.4 2024-04-20 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Tiger Woods PGA TOUR v1.9.3 2022-12-14 sceKernelLoadModule: unsupported options size=00000014, flags=089a9560, pos=0, access=1, data=1, text=1
Tiger Woods PGA TOUR v1.9.3 2022-12-14 sceKernelLoadModule: unsupported options size=00000014, flags=08ab2348, pos=0, access=1, data=2, text=2
ドラスロット 主役は銭形 v1.9.4 2023-09-04 sceKernelLoadModule: unsupported options size=00000014, flags=0000004d, pos=1, access=1, data=1, text=1
ドラスロット 主役は銭形 v1.9.4 2023-09-04 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=1, access=1, data=2, text=2
The Simpsons™ Game v1.9.4 2024-04-16 Decoding texture from VRAM mirror at 04710000 swizzle=0
悪魔城ドラキュラXクロニクル v1.9.4 2024-03-14 Rendering to framebuffer offset: 040ec000 +256x0
God of War®: Ghost of Sparta v1.9.4 2024-04-26 Rendering to framebuffer offset: 04162000 +256x0
God of War™: Ghost of Sparta v1.9.4 2024-04-26 Rendering to framebuffer offset: 04162000 +256x0
SW Battlefront II v1.9.4 2024-04-23 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
SW Battlefront II v1.9.4 2024-04-23 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
バイトヘル2000 v1.9.4 2024-02-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
バイトヘル2000 v1.9.4 2024-02-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Gran Turismo® v1.9.4 2024-04-25 Loading file directly instead of using handlers: /font/pgf/chinese-traditional-10.125.pgf
Tony Hawk's Underground 2 Remix v1.9.4 2024-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Tony Hawk's Underground 2 Remix v1.9.4 2024-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
ぼくのなつやすみ®4 v1.9.4 2024-03-24 sceKernelLoadModule: unsupported options size=00000014, flags=088d16e4, pos=1, access=1, data=2, text=2
Midnight Club 3: DUB Edition v1.9.4 2024-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
Midnight Club 3: DUB Edition v1.9.4 2024-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1
Midnight Club 3: DUB Edition v1.9.4 2024-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Midnight Club 3: DUB Edition v1.9.4 2024-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
The Simpsons™ Game v1.9.4 2024-04-25 sceKernelLoadModule: unsupported options size=00000014, flags=09fbec58, pos=0, access=1, data=2, text=2
ドラゴンボールZ 真武道会 v1.9.4 2024-04-25 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
ドラゴンボールZ 真武道会 v1.9.4 2024-04-25 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.4 2024-04-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.4 2024-04-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2
刺客信条 血统 汉化版 PLAY汉化组 v1.9.4 2024-04-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2024-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.4 2024-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
ナルティメットアクセル3 v1.9.4 2024-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
ぼくのなつやすみ ポータブル v1.9.4 2024-04-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
ぼくのなつやすみ ポータブル v1.9.4 2024-04-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
ドラゴンボールZ 真武道会2 v1.9.4 2024-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
MONSTER HUNTER PORTABLE 3rd v1.9.4 2024-04-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Tiger Woods PGA TOUR v1.9.3 2022-12-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145052840
Tiger Woods PGA TOUR v1.9.3 2022-12-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145063724
Tiger Woods PGA TOUR v1.9.3 2022-12-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145077172
Tiger Woods PGA TOUR v1.9.3 2022-12-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144964356
Shaun White Snowboarding v1.9.4 2024-04-24 Unknown GE command : 590000ff
Gran Turismo® v1.9.4 2024-04-25 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.4 2024-04-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33504256
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.0 2024-04-26 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
ロコロコデモ v1.9.4 2024-04-25 MFIC instruction hit (70020024) at 088f01f4
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.4 2024-04-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080
真・三國無双6 Special v1.17.1-16-gf5450e40e 2024-04-25 Unimplemented HLE function sceKernelDcacheWritebackAll
ぼくのなつやすみ®4 v1.9.4 2024-04-13 UNIMPL sceKernelRegisterStdoutPipe(00000118)
Tony Hawk's Underground 2 Remix v1.9.4 2024-04-12 BREAK instruction hit
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.4 2024-04-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.4 2024-04-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.4 2024-04-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147547976
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.4 2024-04-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328