Recent logs - v1.11.2-295-gd9f82c087

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Showing the 42 newest messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-295-gd9f82c087 2021-08-18 5 Error in shader compilation: info: ERROR: 0:29: Use of undeclared identifier 'mediumpnormal' 00000000:00090338 HWX C N Tex TexProjNNrm UVMtx Cull #version 300 es // Apple A10 GPU - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(mediumpnormal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-295-gd9f82c087 2021-08-18 5 Error in shader compilation: info: ERROR: 0:28: Use of undeclared identifier 'mediumpnormal' 00000000:00090330 HWX N Tex TexProjNNrm UVMtx Cull #version 300 es // Apple A10 GPU - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(mediumpnormal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-295-gd9f82c087 2021-08-18 5 Error in shader compilation: info: ERROR: 0:30: Use of undeclared identifier 'mediumpnormal' 00000000:00090334 HWX N Fog Tex TexProjNNrm UVMtx Cull #version 300 es // Apple A10 GPU - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(mediumpnormal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-295-gd9f82c087 2021-08-18 5 Error in shader compilation: info: ERROR: 0:31: Use of undeclared identifier 'mediumpnormal' 00000000:0009033c HWX C N Fog Tex TexProjNNrm UVMtx Cull #version 300 es // Apple A10 GPU - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(mediumpnormal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Ben 10 Alien Force™ v1.11.2-295-gd9f82c087 2021-08-03 1 Error in shader compilation: info: ERROR: 0:46: Use of undeclared identifier 'u_matambientalphanormal' 01110000:00090b34 HWX T N Fog Tex TexProjNNrm UVMtx Light: 0: c:0 t:0 MatUp:1 Cull #version 300 es // Apple A10 GPU - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(u_matambientalphanormal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Ben 10 Alien Force™ v1.11.2-295-gd9f82c087 2021-08-03 1 Error in shader compilation: info: ERROR: 0:44: Use of undeclared identifier 'u_matambientalphanormal' 01110000:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:0 MatUp:1 Cull #version 300 es // Apple A10 GPU - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(u_matambientalphanormal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
ドラスロット 主役は銭形 v1.11.2-295-gd9f82c087 2021-03-05 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 163925640
ドラスロット 主役は銭形 v1.11.2-295-gd9f82c087 2021-03-05 2 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 146867976
ドラスロット 主役は銭形 v1.11.2-295-gd9f82c087 2021-03-05 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 147331280
R-TYPE TACTICS II -Operation BITTER CHOCOLATE- v1.11.2-295-gd9f82c087 2021-03-04 1 Jump to invalid address: 07542e80 PC 09d50a64 LR 09d50a40
R-TYPE TACTICS II -Operation BITTER CHOCOLATE- v1.11.2-295-gd9f82c087 2021-03-04 1 Jump to invalid address: 07542e40 PC 09d50a60 LR 09d50a40
R-TYPE TACTICS II -Operation BITTER CHOCOLATE- v1.11.2-295-gd9f82c087 2021-03-04 1 Jump to invalid address: 07542e00 PC 09d50a5c LR 09d50a40
R-TYPE TACTICS II -Operation BITTER CHOCOLATE- v1.11.2-295-gd9f82c087 2021-03-04 1 Jump to invalid address: 07542d80 PC 09d50a58 LR 09d50a40
真・三國無双6 Special v1.18.1-87-gda0168f41a 2026-11-07 1,724 MFIC instruction hit (70020024) at 08224068
Toy Story 3 v1.12.3-990-gb631ace6d 2026-10-14 30,892 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040de000 offset: 0 (256x128 stride 256, 565)
God of War™: Ghost of Sparta v1.12.3-999-g97bc7a1ae 2026-11-08 25,480 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888)
God of War®: Ghost of Sparta v1.12.3-999-g97bc7a1ae 2026-11-07 79,375 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888)
God of War™: Ghost of Sparta v1.14.4-967-gceaaaaeff 2026-11-08 75,196 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
God of War®: Ghost of Sparta v1.14.4-951-gaa66cc03f 2026-11-07 197,067 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
Gran Turismo® v1.9.3-656-gcc57a6fdd 2026-08-28 1,836 sceFontOpenUserFile(09f9ac00, /font/pgf/chinese-traditional-10.125.pgf, 00000000, 09fff3e0): file does not exist
God of War®: Ghost of Sparta v1.9.4 2026-11-08 55,819 Rendering to framebuffer offset: 04161800 +64x0
God of War™: Ghost of Sparta v1.9.4 2026-10-02 7,909 80630011=sceAtracSetDataAndGetID(08c60dc0, 0001e000): no data chunk
ドラゴンボールZ 真武道会 v1.9.4 2026-10-30 8,483 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
The Simpsons™ Game v1.9.4 2026-10-23 8,563 Decoding texture from VRAM mirror at 04710000 swizzle=0
悪魔城ドラキュラXクロニクル v1.9.4 2026-10-26 878 Rendering to framebuffer offset: 040ec000 +256x0
God of War®: Ghost of Sparta v1.9.4 2026-11-08 455,946 Rendering to framebuffer offset: 04162000 +256x0
God of War™: Ghost of Sparta v1.9.4 2026-11-08 181,499 Rendering to framebuffer offset: 04162000 +256x0
Tiger Woods PGA TOUR v1.9.3 2026-07-22 126 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145052840
Tiger Woods PGA TOUR v1.9.3 2026-07-22 125 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145063724
Tiger Woods PGA TOUR v1.9.3 2026-07-20 25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145077172
Tiger Woods PGA TOUR v1.9.3 2026-07-20 26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144964356
Shaun White Snowboarding v1.9.4 2026-06-27 330 Unknown GE command : 590000ff
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.4 2026-11-05 89,509 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33504256
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.0 2026-11-08 62,558 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
ロコロコデモ v1.9.4 2026-11-08 15,090 MFIC instruction hit (70020024) at 088f01f4
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.4 2026-11-08 290,180 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080
ぼくのなつやすみ®4 v1.9.4 2026-11-08 2,090 UNIMPL sceKernelRegisterStdoutPipe(00000118)
Tony Hawk's Underground 2 Remix v1.9.4 2026-10-17 11,971 BREAK instruction hit
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.4 2026-11-08 103,204 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.4 2026-11-08 98,597 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.4 2026-11-08 109,058 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147547976
EA SPORTS™ FIGHT NIGHT Round 3 v1.9.4 2026-11-08 217,226 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328