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| Game title |
Version |
Latest Report |
Hits |
Message |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-295-gd9f82c087 |
2021-08-18 |
5 |
Error in shader compilation: info: ERROR: 0:29: Use of undeclared identifier 'mediumpnormal'
00000000:00090338 HWX C N Tex TexProjNNrm UVMtx Cull
#version 300 es
// Apple A10 GPU - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(mediumpnormal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-295-gd9f82c087 |
2021-08-18 |
5 |
Error in shader compilation: info: ERROR: 0:28: Use of undeclared identifier 'mediumpnormal'
00000000:00090330 HWX N Tex TexProjNNrm UVMtx Cull
#version 300 es
// Apple A10 GPU - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(mediumpnormal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-295-gd9f82c087 |
2021-08-18 |
5 |
Error in shader compilation: info: ERROR: 0:30: Use of undeclared identifier 'mediumpnormal'
00000000:00090334 HWX N Fog Tex TexProjNNrm UVMtx Cull
#version 300 es
// Apple A10 GPU - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(mediumpnormal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-295-gd9f82c087 |
2021-08-18 |
5 |
Error in shader compilation: info: ERROR: 0:31: Use of undeclared identifier 'mediumpnormal'
00000000:0009033c HWX C N Fog Tex TexProjNNrm UVMtx Cull
#version 300 es
// Apple A10 GPU - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(mediumpnormal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| Ben 10 Alien Force™ |
v1.11.2-295-gd9f82c087 |
2021-08-03 |
1 |
Error in shader compilation: info: ERROR: 0:46: Use of undeclared identifier 'u_matambientalphanormal'
01110000:00090b34 HWX T N Fog Tex TexProjNNrm UVMtx Light: 0: c:0 t:0 MatUp:1 Cull
#version 300 es
// Apple A10 GPU - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(u_matambientalphanormal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| Ben 10 Alien Force™ |
v1.11.2-295-gd9f82c087 |
2021-08-03 |
1 |
Error in shader compilation: info: ERROR: 0:44: Use of undeclared identifier 'u_matambientalphanormal'
01110000:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:0 MatUp:1 Cull
#version 300 es
// Apple A10 GPU - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(u_matambientalphanormal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| ドラスロット 主役は銭形 |
v1.11.2-295-gd9f82c087 |
2021-03-05 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 163925640 |
| ドラスロット 主役は銭形 |
v1.11.2-295-gd9f82c087 |
2021-03-05 |
2 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 146867976 |
| ドラスロット 主役は銭形 |
v1.11.2-295-gd9f82c087 |
2021-03-05 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 147331280 |
| R-TYPE TACTICS II -Operation BITTER CHOCOLATE- |
v1.11.2-295-gd9f82c087 |
2021-03-04 |
1 |
Jump to invalid address: 07542e80 PC 09d50a64 LR 09d50a40 |
| R-TYPE TACTICS II -Operation BITTER CHOCOLATE- |
v1.11.2-295-gd9f82c087 |
2021-03-04 |
1 |
Jump to invalid address: 07542e40 PC 09d50a60 LR 09d50a40 |
| R-TYPE TACTICS II -Operation BITTER CHOCOLATE- |
v1.11.2-295-gd9f82c087 |
2021-03-04 |
1 |
Jump to invalid address: 07542e00 PC 09d50a5c LR 09d50a40 |
| R-TYPE TACTICS II -Operation BITTER CHOCOLATE- |
v1.11.2-295-gd9f82c087 |
2021-03-04 |
1 |
Jump to invalid address: 07542d80 PC 09d50a58 LR 09d50a40 |
| 真・三國無双6 Special |
v1.18.1-87-gda0168f41a |
2026-11-07 |
1,724 |
MFIC instruction hit (70020024) at 08224068 |
| Toy Story 3 |
v1.12.3-990-gb631ace6d |
2026-10-14 |
30,892 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040de000 offset: 0 (256x128 stride 256, 565) |
| God of War™: Ghost of Sparta |
v1.12.3-999-g97bc7a1ae |
2026-11-08 |
25,480 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888) |
| God of War®: Ghost of Sparta |
v1.12.3-999-g97bc7a1ae |
2026-11-07 |
79,375 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888) |
| God of War™: Ghost of Sparta |
v1.14.4-967-gceaaaaeff |
2026-11-08 |
75,196 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
| God of War®: Ghost of Sparta |
v1.14.4-951-gaa66cc03f |
2026-11-07 |
197,067 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
| Gran Turismo® |
v1.9.3-656-gcc57a6fdd |
2026-08-28 |
1,836 |
sceFontOpenUserFile(09f9ac00, /font/pgf/chinese-traditional-10.125.pgf, 00000000, 09fff3e0): file does not exist |
| God of War®: Ghost of Sparta |
v1.9.4 |
2026-11-08 |
55,819 |
Rendering to framebuffer offset: 04161800 +64x0 |
| God of War™: Ghost of Sparta |
v1.9.4 |
2026-10-02 |
7,909 |
80630011=sceAtracSetDataAndGetID(08c60dc0, 0001e000): no data chunk |
| ドラゴンボールZ 真武道会 |
v1.9.4 |
2026-10-30 |
8,483 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| The Simpsons™ Game |
v1.9.4 |
2026-10-23 |
8,563 |
Decoding texture from VRAM mirror at 04710000 swizzle=0 |
| 悪魔城ドラキュラXクロニクル |
v1.9.4 |
2026-10-26 |
878 |
Rendering to framebuffer offset: 040ec000 +256x0 |
| God of War®: Ghost of Sparta |
v1.9.4 |
2026-11-08 |
455,946 |
Rendering to framebuffer offset: 04162000 +256x0 |
| God of War™: Ghost of Sparta |
v1.9.4 |
2026-11-08 |
181,499 |
Rendering to framebuffer offset: 04162000 +256x0 |
| Tiger Woods PGA TOUR |
v1.9.3 |
2026-07-22 |
126 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145052840 |
| Tiger Woods PGA TOUR |
v1.9.3 |
2026-07-22 |
125 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145063724 |
| Tiger Woods PGA TOUR |
v1.9.3 |
2026-07-20 |
25 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145077172 |
| Tiger Woods PGA TOUR |
v1.9.3 |
2026-07-20 |
26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144964356 |
| Shaun White Snowboarding |
v1.9.4 |
2026-06-27 |
330 |
Unknown GE command : 590000ff |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.9.4 |
2026-11-05 |
89,509 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33504256 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.9.0 |
2026-11-08 |
62,558 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
| ロコロコデモ |
v1.9.4 |
2026-11-08 |
15,090 |
MFIC instruction hit (70020024) at 088f01f4 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.9.4 |
2026-11-08 |
290,180 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080 |
| ぼくのなつやすみ®4 |
v1.9.4 |
2026-11-08 |
2,090 |
UNIMPL sceKernelRegisterStdoutPipe(00000118) |
| Tony Hawk's Underground 2 Remix |
v1.9.4 |
2026-10-17 |
11,971 |
BREAK instruction hit |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.9.4 |
2026-11-08 |
103,204 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.9.4 |
2026-11-08 |
98,597 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.9.4 |
2026-11-08 |
109,058 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147547976 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.9.4 |
2026-11-08 |
217,226 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328 |