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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball MP New Season Patch 2024 |
v1.9.4 |
2026-05-14 |
13,909 |
Savedata version requested: 3 |
| eFootball Garuda 2024 |
v1.9.4 |
2026-10-15 |
1,430 |
Savedata version requested on save: 3 |
| eFootball 2024 By Bendezu |
v1.9.4 |
2026-11-07 |
6,929 |
Savedata version requested: 3 |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2026-08-05 |
638 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
| eFootball Garuda 2024 |
v1.9.4 |
2026-10-26 |
16,665 |
Savedata version requested: 3 |
| eFottball Hend Asean |
v1.9.4 |
2026-08-30 |
9,963 |
Savedata version requested on save: 3 |
| eFottball Hend Asean |
v1.9.4 |
2026-11-08 |
61,976 |
Savedata version requested: 3 |
| eFootball Asia 2023 |
v1.11.2-917-g89e70c319 |
2023-10-18 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000 |
| Pro Evolution Soccer 2010 (OSP92) |
v1.17.1 |
2024-10-02 |
2 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08adfdb4, 4, 00000000, 0) |
| Pro Evolution Soccer 2010 (OSP92) |
v1.17.1 |
2024-10-02 |
2 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08adfdb4, 4, 00000000, 0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2026-09-08 |
2 |
ReadFromHardware: Invalid address 00002372 near PC 088048e8 LR 0880dee4 |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2025-12-12 |
547 |
ReadFromHardware: Invalid address 00000000 near PC 08a06380 LR 08a3fbb0 |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2026-11-07 |
2,509 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2026-11-07 |
45,811 |
Savedata version requested on save: 3 |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2026-11-07 |
242,299 |
Savedata version requested: 3 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.18.1 |
2025-04-03 |
12 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2023-10-03 |
1 |
MIPSCompileOp: Invalid instruction 418c0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-05 |
6 |
MIPSCompileOp: Invalid instruction 40333333 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2023-10-03 |
1 |
MIPSCompileOp: Invalid instruction 40a9999a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2023-10-03 |
1 |
MIPSCompileOp: Invalid instruction 40a66666 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2023-10-03 |
1 |
Jump to invalid address: 07612400 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2023-10-03 |
2 |
Jump to invalid address: 07612180 |
| EFOOTBALL HEND ASEAN |
v1.9.4 |
2025-07-23 |
1,345 |
Savedata version requested: 3 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2023-09-30 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:18: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:00000002 THR
#version 320 es
// PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2023-09-30 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:21: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:22: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2023-09-30 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:21: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:22: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 320 es
// PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2023-09-30 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:18: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| eFootball Chelito 19 |
v1.9.4 |
2026-11-07 |
20,219 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| eFootball Play-C |
v1.9.4 |
2026-11-08 |
3,438 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| EFOOTBALL 2024 BY OFFICIAL GAMEPLAY PATCH |
v1.9.4 |
2026-09-27 |
8,567 |
Savedata version requested: 3 |
| eFootball By TM ARTS |
v1.9.4 |
2025-03-24 |
118 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.9.4 |
2026-11-02 |
65 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| eFootball By TM ARTS |
v1.9.4 |
2025-09-17 |
470 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| eFootball By TM ARTS |
v1.9.4 |
2026-01-04 |
6,407 |
Savedata version requested on save: 3 |
| eFootball By TM ARTS |
v1.9.4 |
2026-09-26 |
43,807 |
Savedata version requested: 3 |
| PES LEGENDS BETA VERSION BY OFFICIAL GAMEPLAY PATCH |
v1.7.5 |
2025-07-10 |
73 |
Savedata version requested on save: 3 |
| PES LEGENDS BETA VERSION BY OFFICIAL GAMEPLAY PATCH |
v1.7.5 |
2026-10-18 |
2,458 |
Savedata version requested: 3 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-03 |
2,610 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
18,255 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
106,766 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
333,258 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
562,610 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
1,308,037 |
Savedata version requested: 3 |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.9.4 |
2026-08-08 |
260 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
| INFINITE WARRIORS V4(ONIXSTISH) |
v1.11.2-917-g89e70c319 |
2023-09-08 |
2 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:44: 'h_normal' : undeclared identifier
ERROR: 0:44: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
fragColor0.rgb = v_color0.rgb;
if (h_normal.x > -0.5)
fragColor0.rgb = h_normal.xyz;
}
|
| INFINITE WARRIORS V4(ONIXSTISH) |
v1.11.2-917-g89e70c319 |
2023-09-08 |
1 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:48: 'h_normal' : undeclared identifier
ERROR: 0:48: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
fragColor0.rgb = v_color0.rgb;
if (h_normal.x > -0.5)
fragColor0.rgb = h_normal.xyz;
}
|
| INFINITE WARRIORS V4(ONIXSTISH) |
v1.11.2-917-g89e70c319 |
2023-09-08 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:49: 'h_normal' : undeclared identifier
ERROR: 0:49: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
fragColor0 = v;
fragColor0.rgb = v_color0.rgb;
if (h_normal.x > -0.5)
fragColor0.rgb = h_normal.xyz;
}
|
| INFINITE WARRIORS V4(ONIXSTISH) |
v1.11.2-917-g89e70c319 |
2023-09-08 |
3 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 0) in vec4 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
gl_PointSize = 1.0;
h_normal = vec3(-1.0);
}
|
| INFINITE WARRIORS V4(ONIXSTISH) |
v1.11.2-917-g89e70c319 |
2023-09-08 |
1 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:44: 'h_normal' : undeclared identifier
ERROR: 0:44: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
fragColor0.rgb = v_color0.rgb;
if (h_normal.x > -0.5)
fragColor0.rgb = h_normal.xyz;
}
|
| INFINITE WARRIORS V4(ONIXSTISH) |
v1.11.2-917-g89e70c319 |
2023-09-08 |
2 |
Vulkan error in shader compilation: info: ERROR: 0:38: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 0) in vec4 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
gl_PointSize = 1.0;
h_normal = vec3(-1.0);
}
|
| INFINITE WARRIORS V4(ONIXSTISH) |
v1.11.2-917-g89e70c319 |
2023-09-08 |
4 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| INFINITE WARRIORS V4(ONIXSTISH) |
v1.11.2-917-g89e70c319 |
2023-09-08 |
7 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| INFINITE WARRIORS V4(ONIXSTISH) |
v1.11.2-917-g89e70c319 |
2023-09-08 |
6 |
Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| eFootball RH12 SEASON 6 |
v1.9.4 |
2026-08-25 |
9,502 |
Savedata version requested: 3 |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.9.4 |
2026-06-29 |
2,593 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.9.4 |
2026-09-03 |
211 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.9.4 |
2026-11-01 |
2,340 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.9.4 |
2026-10-31 |
30,179 |
Savedata version requested on save: 3 |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.9.4 |
2026-11-04 |
84,976 |
Savedata version requested: 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-12 |
8 |
Jump to invalid address: 0769c980 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-12 |
9 |
Jump to invalid address: 0769c880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-04-04 |
7 |
Jump to invalid address: 0769ca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-10-16 |
5 |
Jump to invalid address: 0769c780 |
| Gran Turismo® |
v1.11.2-917-g89e70c319 |
2023-08-24 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:24: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000028 C Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Gran Turismo® |
v1.11.2-917-g89e70c319 |
2023-08-24 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
01070000:003a033c HWX C N Fog Tex UVEnv Light: 2: c:0 t:0 3: c:0 t:0 MatUp:7 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos2;
uniform vec3 u_lightpos3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal)), 1.0 + (length(u_lightpos3) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos3), worldnormal))) * 0.5, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Gran Turismo® |
v1.11.2-917-g89e70c319 |
2023-08-24 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:41: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
01070000:0000012c HWX C Fog Light: MatUp:7 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Gran Turismo® |
v1.11.2-917-g89e70c319 |
2023-08-24 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:67: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
01100001:00000b34 HWX T N Fog Tex Light: 0: c:1 t:0 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Gran Turismo® |
v1.11.2-917-g89e70c319 |
2023-08-24 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:36: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000012c HWX C Fog Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Gran Turismo® |
v1.11.2-917-g89e70c319 |
2023-08-24 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:40: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000093c HWX C T Fog Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Gran Turismo® |
v1.11.2-917-g89e70c319 |
2023-08-24 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:33: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000128 HWX C Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Gran Turismo® |
v1.11.2-917-g89e70c319 |
2023-08-24 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:37: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Gran Turismo® |
v1.11.2-917-g89e70c319 |
2023-08-24 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-06-11 |
9 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a8060): duplicate handler |
| MONSTER HUNTER PORTABLE 3rd |
v1.15.4 |
2026-03-10 |
4 |
sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006 |
| eFootball Asia 2023 |
v1.9.4 |
2026-10-10 |
162 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
| Forza Horizon 5 |
v1.9.4 |
2025-12-08 |
521 |
80000107=sceDisplaySetFrameBuf(00000000, 512, 1, 0): must change latched framebuf first |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-08-28 |
31 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907c0d0): duplicate handler |
| eFootball Play-C |
v1.9.4 |
2026-11-08 |
42,422 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| SBK®09 Superbike World Championship |
v1.9.4 |
2025-04-07 |
28 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a8090): duplicate handler |
| SBK®09 Superbike World Championship |
v1.9.4 |
2025-04-07 |
33 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09099c50): duplicate handler |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.7.5 |
2026-04-04 |
142 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
| eFootball Play-C |
v1.9.4 |
2026-11-04 |
20,791 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| eFootball Play-C |
v1.9.4 |
2026-11-08 |
10,007 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.9.4 |
2025-11-18 |
165 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.9.4 |
2025-04-22 |
74 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
| eFootball Libertadores 2K23 by lasso y total G |
v1.9.4 |
2026-09-11 |
11,291 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Libertadores 2K23 by lasso y total G |
v1.9.4 |
2026-09-11 |
7,028 |
Savedata version requested on save: 3 |
| eFootball Libertadores 2K23 by lasso y total G |
v1.9.4 |
2026-11-06 |
75,148 |
Savedata version requested: 3 |
| eFootball Play-C |
v1.9.4 |
2026-11-08 |
354,892 |
Savedata version requested on save: 3 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.9.4 |
2026-11-07 |
9,699 |
Savedata version requested on save: 3 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.9.4 |
2026-11-07 |
66,367 |
Savedata version requested: 3 |
| SBK®09 Superbike World Championship |
v1.9.3 |
2024-06-11 |
31 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907d4f0): duplicate handler |
| eFottball Hend Asean |
v1.17.1 |
2024-06-28 |
4 |
Unknown GetPointer 00000001 PC 0884d5a0 LR 0884d7c4 |
| God of War®: Ghost of Sparta |
v1.11.2-917-g89e70c319 |
2023-07-08 |
1 |
Branch in RSZeroComp delay slot at 08ce2210 in block starting at 08ce21d8 |
| God of War®: Ghost of Sparta |
v1.11.2-917-g89e70c319 |
2023-07-08 |
1 |
Branch in Jump delay slot at 08ce2204 in block starting at 08ce21d8 |
| God of War®: Ghost of Sparta |
v1.11.2-917-g89e70c319 |
2023-07-08 |
1 |
Branch in Jump delay slot at 08ce2200 in block starting at 08ce21d8 |
| God of War®: Ghost of Sparta |
v1.11.2-917-g89e70c319 |
2023-07-08 |
1 |
Branch in Jump delay slot at 08ce21fc in block starting at 08ce21d8 |
| God of War®: Ghost of Sparta |
v1.11.2-917-g89e70c319 |
2023-07-08 |
1 |
Branch in Jump delay slot at 08ce21f8 in block starting at 08ce21d8 |
| God of War®: Ghost of Sparta |
v1.11.2-917-g89e70c319 |
2023-07-08 |
1 |
Branch in Jump delay slot at 08ce21f4 in block starting at 08ce21d8 |
| God of War®: Ghost of Sparta |
v1.11.2-917-g89e70c319 |
2023-07-08 |
1 |
Jump to invalid address: 07902f00 |