Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball CESAR - PATCH v1.18.1 2026-07-18 83 MIPSCompileOp: Invalid instruction 9c769c67
eFootball CESAR - PATCH v1.18.1 2026-07-18 87 MIPSCompileOp: Invalid instruction 9c309c21
eFootball CESAR - PATCH v1.18.1 2026-07-18 90 MIPSCompileOp: Invalid instruction 9cf09cec
eFootball CESAR - PATCH v1.18.1 2026-07-18 85 MIPSCompileOp: Invalid instruction 9daf9d26
eFootball CESAR - PATCH v1.18.1 2026-07-18 87 MIPSCompileOp: Invalid instruction 9d1f9d23
eFootball CESAR - PATCH v1.18.1 2026-07-18 86 MIPSCompileOp: Invalid instruction 9c249c25
eFootball CESAR - PATCH v1.18.1 2026-07-18 85 MIPSCompileOp: Invalid instruction 9dc69dba
eFootball CESAR - PATCH v1.18.1 2026-07-18 86 MIPSCompileOp: Invalid instruction 9ce79c78
eFootball CESAR - PATCH v1.18.1 2026-07-18 83 MIPSCompileOp: Invalid instruction 9c3e9c46
eFootball CESAR - PATCH v1.18.1 2026-07-18 87 MIPSCompileOp: Invalid instruction 9d089d09
eFootball CESAR - PATCH v1.18.1 2026-07-18 86 MIPSCompileOp: Invalid instruction 9c049c0a
eFootball CESAR - PATCH v1.18.1 2026-07-18 89 MIPSCompileOp: Invalid instruction 9c139c09
eFootball CESAR - PATCH v1.18.1 2026-07-18 93 MIPSCompileOp: Invalid instruction 9c149c15
eFootball CESAR - PATCH v1.18.1 2026-07-18 91 MIPSCompileOp: Invalid instruction 9c129c08
eFootball CESAR - PATCH v1.18.1 2026-07-18 90 MIPSCompileOp: Invalid instruction 7adf97f2
eFootball CESAR - PATCH v1.18.1 2026-07-18 91 MIPSCompileOp: Invalid instruction 9c069c0c
eFootball CESAR - PATCH v1.18.1 2026-07-18 89 MIPSCompileOp: Invalid instruction 9c1b9c2e
eFootball CESAR - PATCH v1.18.1 2026-07-18 92 MIPSCompileOp: Invalid instruction 9f4f97ed
eFootball CESAR - PATCH v1.18.1 2026-07-18 86 MIPSCompileOp: Invalid instruction 9c329c47
eFootball CESAR - PATCH v1.18.1 2026-07-18 87 MIPSCompileOp: Invalid instruction 9c609c5a
eFootball CESAR - PATCH v1.9.4 2026-07-18 267 MIPSCompileOp: Invalid instruction 4e55864d
eFootball CESAR - PATCH v1.9.4 2026-07-18 272 MIPSCompileOp: Invalid instruction 621d8c98
eFootball CESAR - PATCH v1.9.4 2026-11-08 2,508 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
Gran Turismo® v1.11.2-917-g89e70c319 2025-03-21 1 Branch in RSRTComp delay slot at 08922288 in block starting at 08922280
Gran Turismo® v1.11.2-917-g89e70c319 2025-03-21 1 Error in shader compilation: info: 0:34: S0027: Cannot modify an input variable 00000000:00000128 HWX C Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.777280; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Gran Turismo® v1.11.2-917-g89e70c319 2025-03-21 1 Error in shader compilation: info: 0:24: S0027: Cannot modify an input variable 00000000:00000028 C Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0)); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Gran Turismo® v1.11.2-917-g89e70c319 2025-03-21 1 Error in shader compilation: info: 0:38: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.777280; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Gran Turismo® v1.11.2-917-g89e70c319 2025-03-21 1 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball CESAR - PATCH v1.9.4 2026-11-08 2,755 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball CESAR - PATCH v1.9.4 2026-11-08 105,176 Savedata version requested: 3
eFootball CESAR - PATCH v1.9.4 2026-11-08 35,191 Savedata version requested on save: 3
EA FC 2024 BY RA-PATCH v1.9.4 2026-11-08 29,056 Savedata version requested: 3
EA FC 2024 BY RA-PATCH v1.9.4 2026-11-08 10,722 Savedata version requested on save: 3
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-11-08 203,643 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
eFootball PC - V. v1.9.4 2026-11-05 1,235 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball PC - V. v1.11.2-917-g89e70c319 2025-03-12 1 Unknown GetPointer a03405f8 PC 0884d7b4 LR 0884d7d4
Dragon Ball Z: Tenkaichi bUD OKAIp3 v1.17 2025-05-08 28 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PC - V. v1.12.2 2026-04-22 5 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
PATCH SPARTAN11 v1.9.4 2026-09-14 228 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
GAME BY GRIZZY V2 v1.7.4 2026-07-12 7,280 Savedata version requested: 3
PATCH SPARTAN11 v1.9.4 2026-10-15 3,137 Savedata version requested on save: 3
PATCH SPARTAN11 v1.9.4 2026-11-07 27,000 Savedata version requested: 3
eFootball 2025 By Komo Valeri v1.9.4 2026-10-02 6,584 Savedata version requested: 3
EA-Sports FC PC-V v1.11.2-917-g89e70c319 2026-01-17 2 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
EFOOTBALL 2025 LITE BY ARDI CSS v1.9.4 2026-04-27 11 Unknown GetPointer 00000000 PC 08816130 LR 08816144
FIFA STREET 2 v1.11.2-917-g89e70c319 2025-02-25 1 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball Chelito 19 v1.9.0 2025-04-29 2 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-06-27 24 80630007=sceAtracSetData(2, 08d4b180, 00006730): atracID uses different codec type than data
eFootball PC - V. v1.9.4 2026-11-05 1,300 sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read
eFootball PC - V. v1.9.4 2026-11-08 776 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
Gladiator Begins v1.11.2-917-g89e70c319 2025-02-18 3 __KernelStopThread: thread 981 does not exist
eFootball PC - V. v1.9.4 2026-11-08 14,323 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
God of War®: Ghost of Sparta v1.11.2-917-g89e70c319 2025-02-15 1 WriteToHardware: Invalid address 436c7d18 near PC 08000000 LR 08000000
eFootball PC - V. v1.9.4 2026-11-08 6,732 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball PC - V. v1.9.4 2026-11-08 116,197 Savedata version requested on save: 3
eFootball PC - V. v1.9.4 2026-11-08 253,324 Savedata version requested: 3
EFOOTBALL 2025 LITE BY ARDI CSS v1.9.4 2026-09-19 170 Savedata version requested on save: 3
EFOOTBALL 2025 LITE BY ARDI CSS v1.9.4 2026-11-03 3,468 Savedata version requested: 3
eFootball 25 Hend Asean New Season v1.11.2-917-g89e70c319 2025-02-12 1 Unknown GetPointer 00000000 PC 08a029d8 LR 08816144
eFootball 2025 by MP v1.9.4 2026-11-08 73,563 Savedata version requested: 3
eFootball SM - V. v1.9.4 2026-11-06 519 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
EFOOTBALL NEW PATCH SEASON v1.11.2-917-g89e70c319 2025-02-05 1 Unknown GetPointer 326e1f51 PC 0884d5a0 LR 0884d7c4
EFOOTBALL NEW PATCH SEASON v1.11.2-917-g89e70c319 2025-02-05 1 Unknown GetPointer d1000000 PC 0884d5a0 LR 0884d7c4
SOCOM: Fireteam Bravo 3 v1.11.2-917-g89e70c319 2025-02-04 1 __KernelStopThread: thread 733 does not exist
eFootball Chelito 19 v1.17.1 2026-06-01 4 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
eFootball Chelito 19 v1.13.1 2026-10-27 25 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
eFootball SM - V. v1.9.4 2026-11-08 10,089 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball SM - V. v1.9.4 2026-10-09 1,229 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
eFootball SM - V. v1.6.3 2026-07-11 30 Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc
eFootball SM - V. v1.9.4 2026-11-08 84,292 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball SM - V. v1.9.4 2026-11-08 110,444 Savedata version requested on save: 3
eFootball SM - V. v1.9.4 2026-11-08 227,669 Savedata version requested: 3
MONSTER HUNTER PORTABLE 3rd v1.11.2-917-g89e70c319 2025-01-20 1 Error in shader compilation: info: 0:40: S0027: Cannot modify an input variable 00000000:0000093c HWX C T Fog Tex Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.859063; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
MONSTER HUNTER PORTABLE 3rd v1.11.2-917-g89e70c319 2025-01-20 1 Error in shader compilation: info: 0:69: S0027: Cannot modify an input variable 01730000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.859063; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
MONSTER HUNTER PORTABLE 3rd v1.11.2-917-g89e70c319 2025-01-20 1 Error in shader compilation: info: 0:37: S0027: Cannot modify an input variable 00000000:00000b30 HWX T N Tex Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.859063; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
MONSTER HUNTER PORTABLE 3rd v1.11.2-917-g89e70c319 2025-01-20 1 Error in shader compilation: info: 0:45: S0027: Cannot modify an input variable 01030000:0000093c HWX C T Fog Tex Light: MatUp:3 Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.859063; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
MONSTER HUNTER PORTABLE 3rd v1.11.2-917-g89e70c319 2025-01-20 1 Error in shader compilation: info: 0:37: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.859063; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
MONSTER HUNTER PORTABLE 3rd v1.11.2-917-g89e70c319 2025-01-20 1 Error in shader compilation: info: 0:39: S0027: Cannot modify an input variable 00000000:0000093c HWX C T Fog Tex Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
MONSTER HUNTER PORTABLE 3rd v1.11.2-917-g89e70c319 2025-01-20 1 Error in shader compilation: info: 0:68: S0027: Cannot modify an input variable 01730000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
MONSTER HUNTER PORTABLE 3rd v1.11.2-917-g89e70c319 2025-01-20 1 Error in shader compilation: info: 0:36: S0027: Cannot modify an input variable 00000000:00000b30 HWX T N Tex Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
MONSTER HUNTER PORTABLE 3rd v1.11.2-917-g89e70c319 2025-01-20 3 Error in shader compilation: info: 0:15: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
MONSTER HUNTER PORTABLE 3rd v1.11.2-917-g89e70c319 2025-01-20 1 Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable 01030000:0000093c HWX C T Fog Tex Light: MatUp:3 Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
MONSTER HUNTER PORTABLE 3rd v1.11.2-917-g89e70c319 2025-01-20 3 Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
MONSTER HUNTER PORTABLE 3rd v1.11.2-917-g89e70c319 2025-01-20 1 Error in shader compilation: info: 0:36: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2025-01-07 2 Error in shader compilation: info: Compile failed. ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000002 THR #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2025-01-07 2 Error in shader compilation: info: Compile failed. ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2025-01-07 2 Error in shader compilation: info: Compile failed. ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball FWC C19 v1.9.4 2026-10-07 1,044 Savedata version requested on save: 3
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-01-03 1 MIPSCompileOp: Invalid instruction d0e82368
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-01-03 1 MIPSCompileOp: Invalid instruction cca20068
EA-Sports FC PC-V v1.12.3 2026-09-26 14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
EA-Sports FC PC-V v1.12.3 2026-09-26 15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
EA-Sports FC PC-V v1.12.3 2026-09-26 13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
EA-Sports FC PC-V v1.12.3 2026-09-26 8 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
EA-Sports FC PC-V v1.12.3 2026-09-26 50 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
WWE 2K23 by Gamer Modder and Finn v1.11.2-917-g89e70c319 2024-12-28 1 80630007=sceAtracSetData(2, 08d4b180, 000158e8): atracID uses different codec type than data
BOMBA PATCH FL 2025 v1.7.2 2025-02-19 98 Savedata version requested: 3
eFootball v1.19.2 2025-07-06 169 sceMp3Init: invalid data: not layer 3
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-12-19 2 Jump to invalid address: 03e15040
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-12-19 1 Jump to invalid address: 03ca6f40

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