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| Game title |
Version |
Latest Report |
Hits |
Message |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-10-27 |
10 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.11.3 |
2026-02-01 |
1 |
MIPSCompileOp: Invalid instruction 00007efa |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.11.3 |
2026-02-01 |
2 |
MIPSCompileOp: Invalid instruction 05cff500 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.11.3 |
2026-02-01 |
1 |
MIPSCompileOp: Invalid instruction 0005fff8 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.11.3 |
2026-02-01 |
1 |
MIPSCompileOp: Invalid instruction 434443ff |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.11.3 |
2026-02-01 |
1 |
MIPSCompileOp: Invalid instruction 05fa3000 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.11.3 |
2026-02-01 |
1 |
WriteToHardware: Invalid address deade48b near PC 080bef5c LR deadbeef |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.11.3 |
2026-02-01 |
1 |
MIPSCompileOp: Invalid instruction edededef |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.11.3 |
2026-02-01 |
1 |
MIPSCompileOp: Invalid instruction b1000000 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.11.3 |
2026-02-01 |
1 |
MIPSCompileOp: Invalid instruction 0000005f |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.11.3 |
2026-02-01 |
1 |
MIPSCompileOp: Invalid instruction 00000af9 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.11.3 |
2026-02-01 |
1 |
MIPSCompileOp: Invalid instruction 4343437d |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.11.3 |
2026-02-01 |
1 |
MIPSCompileOp: Invalid instruction 43400000 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.11.3 |
2026-02-01 |
1 |
MIPSCompileOp: Invalid instruction 000006ff |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.11.3 |
2026-02-01 |
1 |
MIPSCompileOp: Invalid instruction 7bbbbbbb |
| PES 2014 |
v1.9.4 |
2026-07-06 |
34 |
Savedata version requested on save: 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2026-01-31 |
1 |
MIPSCompileOp: Invalid instruction 42e692a2 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2026-01-31 |
1 |
MIPSCompileOp: Invalid instruction d1d46535 |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-03-22 |
5 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
| Shinobido: Tales of the Ninja |
v1.11.3 |
2026-01-30 |
4 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
| WWE VS WCW 2K ATTITUDE ERA BY ¡¿Eso Qué?! |
v1.11.3 |
2026-01-29 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00009ef8): atracID uses different codec type than data |
| WWE VS WCW 2K ATTITUDE ERA BY ¡¿Eso Qué?! |
v1.11.3 |
2026-01-29 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00010b40): atracID uses different codec type than data |
| WWE VS WCW 2K ATTITUDE ERA BY ¡¿Eso Qué?! |
v1.11.3 |
2026-01-29 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00001de8): atracID uses different codec type than data |
| WWE VS WCW 2K ATTITUDE ERA BY ¡¿Eso Qué?! |
v1.11.3 |
2026-01-29 |
1 |
80630007=sceAtracSetData(2, 08d13140, 000267c8): atracID uses different codec type than data |
| eFootball SM - V. |
v1.11.3 |
2026-01-29 |
1 |
Branch in RSZeroComp delay slot at 00010004 in block starting at 00010000 |
| PES eFOOTBALL 2026 JRplay - Rizzkiik |
v1.9.4 |
2026-11-07 |
480 |
Savedata version requested on save: 3 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-04-26 |
3 |
MIPSCompileOp: Invalid instruction 00000094 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-09-28 |
11 |
MIPSCompileOp: Invalid instruction 00000015 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-09-27 |
11 |
MIPSCompileOp: Invalid instruction 00000005 |
| PRO EVOLUTION SOCCER 2016 |
v1.9.4 |
2026-10-12 |
201 |
Savedata version requested on save: 3 |
| eFootball CESAR - PATCH |
v1.11.3 |
2026-01-28 |
2 |
MIPSCompileOp: Invalid instruction 720151c4 |
| PES eFOOTBALL 2026 JRplay |
v1.8.0 |
2026-10-31 |
200 |
BREAK instruction hit |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-09-28 |
5 |
MIPSCompileOp: Invalid instruction 00177777 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-09-28 |
8 |
MIPSCompileOp: Invalid instruction 00717777 |
| EA-Sports FC PC-V |
v1.11.3 |
2026-03-09 |
4 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684 |
| EA-Sports FC PC-V |
v1.11.3 |
2026-04-10 |
3 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660 |
| eFootball RB - V. |
v1.9.4 |
2026-11-08 |
2,105 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball JOELAND |
v1.9.4 |
2026-11-09 |
61 |
sceMp3Init: invalid data: not layer 3 |
| TEKKEN 6 |
v1.11.3 |
2026-01-29 |
2 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2026-01-30 |
5 |
Error in shader program link: info: (unknown reason)
fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 >
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2026-01-30 |
5 |
Error in shader program link: info: (unknown reason)
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2026-01-30 |
5 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00000002 Tex TFuncMod
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2026-01-30 |
5 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| DANGEROUS HUNTS |
v1.11.3 |
2026-01-28 |
1 |
80630006=sceAtracSetDataAndGetID(08cb783c, 00010000): invalid RIFF header |
| EA FC 2024 BY FARIS X RAPHAEL |
v1.9.4 |
2026-08-07 |
13 |
Savedata version requested on save: 3 |
| WWE SmackDown vs. RAW 2011 |
v1.11.3 |
2026-01-27 |
2 |
80630007=sceAtracSetData(2, 08d13180, 00002590): atracID uses different codec type than data |
| EA SPORTS FC26 BY Charly |
v1.9.4 |
2026-10-03 |
32 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Spider-Man 3 |
v1.11.3 |
2026-01-26 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149422080 |
| Spider-Man 3 |
v1.11.3 |
2026-01-26 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149557360 |
| Spider-Man 3 |
v1.11.3 |
2026-01-26 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151506040 |
| eFootball 2026 By Komo Valeri |
v1.11.3 |
2026-01-26 |
1 |
MIPSCompileOp: Invalid instruction 40cb994b |
| eFootball PES 2021 By TM ARTS |
v1.9.4 |
2026-03-09 |
5 |
Savedata version requested on save: 3 |
| Mortal Kombat: Unchained |
v1.11.3 |
2026-01-25 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147747640 |
| Mortal Kombat: Unchained |
v1.11.3 |
2026-01-25 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167508272 |
| Mortal Kombat: Unchained |
v1.11.3 |
2026-01-25 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1310720 |
| eFootball RB - V. |
v1.9.4 |
2026-11-08 |
37,482 |
Savedata version requested on save: 3 |
| eFootball RB - V. |
v1.9.4 |
2026-07-07 |
62 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| eFootball RB - V. |
v1.9.4 |
2026-10-04 |
218 |
sceMp3Init: invalid data: not layer 3 |
| Mortal Kombat: Unchained |
v1.11.3 |
2026-01-25 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148617832 |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-01-25 |
1 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a644, firstSym=0822a4c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a654, firstSym=0822a4e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a658, firstSym=0822a4e8, varData=00000000, extra=00000000
|
| EA-Sports FC PC-V |
v1.11.3 |
2026-01-24 |
1 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| Game Sepak Bola PPSSPP |
v1.9.4 |
2026-11-06 |
450 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2026-01-24 |
10 |
Error in shader program link: info: (unknown reason)
fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 >
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2026-01-24 |
10 |
Error in shader program link: info: (unknown reason)
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2026-01-24 |
10 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00000002 Tex TFuncMod
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2026-01-24 |
10 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| EA-Sports FC PC-V |
v1.11.3 |
2026-01-23 |
1 |
MIPSCompileOp: Invalid instruction 0000027a |
| EA-Sports FC PC-V |
v1.11.3 |
2026-01-23 |
1 |
MIPSCompileOp: Invalid instruction 0000004e |
| EA-Sports FC PC-V |
v1.11.3 |
2026-01-23 |
1 |
MIPSCompileOp: Invalid instruction 00000255 |
| EA-Sports FC PC-V |
v1.11.3 |
2026-01-23 |
1 |
MIPSCompileOp: Invalid instruction 0000010e |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.3-787-g5aa0856280 |
2026-02-21 |
5 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-01-23 |
1 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| eFootball Chelito 19 |
v1.11.3 |
2026-01-23 |
1 |
MIPSCompileOp: Invalid instruction 71e79bd4 |
| eFootball Chelito 19 |
v1.11.3 |
2026-01-23 |
1 |
MIPSCompileOp: Invalid instruction 71f01468 |
| eFootball 2025 by MP |
v1.11.3 |
2026-01-27 |
15 |
Error in shader program link: info: (unknown reason)
fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 >
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| eFootball 2025 by MP |
v1.11.3 |
2026-01-27 |
16 |
Error in shader program link: info: (unknown reason)
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| eFootball 2025 by MP |
v1.11.3 |
2026-01-27 |
16 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00000002 Tex TFuncMod
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| eFootball 2025 by MP |
v1.11.3 |
2026-01-27 |
14 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| God of War: Chains of Olympus |
v1.11.3 |
2026-01-23 |
1 |
WriteToHardware: Invalid address 0000004c near PC 08000000 LR 08000000 |
| Game Sepak Bola PPSSPP |
v1.9.4 |
2026-11-08 |
13,813 |
Savedata version requested on save: 3 |
| FL26 BY VXGAMINGV2.0 |
v1.9.4 |
2026-11-11 |
169 |
BREAK instruction hit |
| FL26 BY VXGAMINGV2.0 |
v1.9.4 |
2026-08-21 |
31 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628 |
| eFootball PC - V. |
v1.11.3 |
2026-01-22 |
2 |
sceSasSetSimpleADSR(08bb3ac0, 0, 0000, f6fe31f3): Invalid ADSREnv2 |
| eFootball Chelito 19 |
v1.11.3 |
2026-01-22 |
1 |
MIPSCompileOp: Invalid instruction 000001be |
| EA FC 2026 |
v1.11.3 |
2026-01-20 |
6 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| MYFP26 ENGLISH |
v1.11.3 |
2026-01-20 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384 |
| MYFP26 ENGLISH |
v1.11.3 |
2026-01-20 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644 |
| EA |
v1.9.4 |
2026-11-08 |
62 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| Bloons |
v1.11.3 |
2026-01-20 |
1 |
ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08876c98, type=12 : jal ->$00068c00 |
| Bloons |
v1.11.3 |
2026-01-20 |
1 |
Suspicious address 0003d810, skipping reloc, type = 13 |
| Bloons |
v1.11.3 |
2026-01-20 |
1 |
Suspicious address 01198b25, skipping reloc, type = 5 |
| Bloons |
v1.11.3 |
2026-01-20 |
1 |
Suspicious address 288218fc, skipping reloc, type = 6 |
| Bloons |
v1.11.3 |
2026-01-20 |
1 |
Suspicious address 088217ca, skipping reloc, type = 6 |
| Bloons |
v1.11.3 |
2026-01-20 |
1 |
ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08821708, type=12 : lw a0, 0xCC(s0) |
| Bloons |
v1.11.3 |
2026-01-20 |
1 |
Suspicious address 088615be, skipping reloc, type = 6 |
| Bloons |
v1.11.3 |
2026-11-07 |
3 |
Bad segment number 32 |
| Bloons |
v1.11.3 |
2026-01-20 |
1 |
Bad segment number 65 |
| Bloons |
v1.11.3 |
2026-01-20 |
1 |
Suspicious address 0882130e, skipping reloc, type = 4 |
| Bloons |
v1.11.3 |
2026-01-20 |
1 |
Suspicious address 00019220, skipping reloc, type = 4 |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2026-01-18 |
1 |
MIPSCompileOp: Invalid instruction 00020001 |