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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball Chelito 19 |
v1.11.3 |
2026-01-18 |
1 |
MIPSCompileOp: Invalid instruction 00000d7d |
| EA-Sports FC PC-V |
v1.12.3 |
2026-02-10 |
2 |
Rendering to framebuffer offset: 040cc000 +65x0 |
| eFootball PC - V. |
v1.11.3 |
2026-11-06 |
17 |
MIPSCompileOp: Invalid instruction 475f5053 |
| eFootball PC - V. |
v1.11.3 |
2026-11-06 |
18 |
MIPSCompileOp: Invalid instruction 63736964 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2026-01-16 |
2 |
00000000=sceUtilityScreenshotInitStart(09d362e8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2026-01-16 |
1 |
00000000=sceUtilityScreenshotInitStart(09d362a8) |
| eFootball Lop - Play |
v1.11.3 |
2026-01-16 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| eFootball Lop - Play |
v1.11.3 |
2026-04-17 |
3 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| eFootball Lop - Play |
v1.11.3 |
2026-06-20 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2026-01-16 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524 |
| EA |
v1.9.4 |
2026-06-20 |
18 |
MIPSCompileOp: Invalid instruction 706f2074 |
| EA |
v1.9.4 |
2026-06-20 |
18 |
MIPSCompileOp: Invalid instruction 62207473 |
| EA |
v1.9.4 |
2026-06-20 |
18 |
MIPSCompileOp: Invalid instruction 756d2067 |
| EA |
v1.9.4 |
2026-06-20 |
19 |
MIPSCompileOp: Invalid instruction 6e69746f |
| EA |
v1.9.4 |
2026-09-19 |
60 |
MIPSCompileOp: Invalid instruction 621d8c98 |
| EA |
v1.9.4 |
2026-09-19 |
63 |
MIPSCompileOp: Invalid instruction 4e55864d |
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2026-01-15 |
1 |
Unsupported AND logic op: 2 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2026-01-15 |
1 |
Attempted invert for logic op: 8 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2026-01-15 |
1 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2026-01-15 |
1 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
| eFootball Lop - Play |
v1.11.3 |
2026-01-12 |
1 |
Branch in RSRTComp delay slot at 08f5e8d4 in block starting at 08f5e8d0 |
| PES RZKFOOTBALL 2026 - RIZZKIIK |
v1.11.3 |
2026-05-05 |
126 |
MIPSCompileOp: Invalid instruction 44f2a800 |
| eFootball 2026 DEMOU |
v1.11.3 |
2026-03-17 |
17 |
MIPSCompileOp: Invalid instruction 01010101 |
| eFootball RB - V. |
v1.11.3 |
2026-01-11 |
1 |
MIPSCompileOp: Invalid instruction 00034628 |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-01-15 |
5 |
MIPSCompileOp: Invalid instruction 46800499 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.11.3 |
2026-01-11 |
1 |
Branch in RSRTComp delay slot at 08a9684c in block starting at 08a96844 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-11-06 |
102 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball RB - V. |
v1.11.3 |
2026-01-09 |
1 |
__KernelStopThread: thread 546 does not exist |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.11.3 |
2026-01-09 |
1 |
__KernelStopThread: thread 546 does not exist |
| eFootball JOELAND |
v1.9.4 |
2026-11-08 |
5,491 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Lop - Play |
v1.11.3 |
2026-08-09 |
2 |
MIPSCompileOp: Invalid instruction 041aaf00 |
| eFootball Lop - Play |
v1.11.3 |
2026-08-09 |
2 |
MIPSCompileOp: Invalid instruction 041a8280 |
| eFootball Lop - Play |
v1.11.3 |
2026-08-09 |
2 |
MIPSCompileOp: Invalid instruction 041a5600 |
| eFootball Lop - Play |
v1.15.3 |
2026-08-09 |
6 |
MIPSCompileOp: Invalid instruction 041a2980 |
| アーマード・コア フォーミュラフロント |
v1.11.3 |
2026-01-08 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
| eFootball RB - V. |
v1.9.4 |
2026-10-05 |
47 |
Failed to truncate file. |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-08-31 |
3 |
MIPSCompileOp: Invalid instruction 00000001 |
| eFootball PC - V. |
v1.11.3 |
2026-01-08 |
2 |
MIPSCompileOp: Invalid instruction 7201bef8 |
| eFootball PC - V. |
v1.11.3 |
2026-01-08 |
1 |
MIPSCompileOp: Invalid instruction 71e36f70 |
| eFootball Lop - Play |
v1.11.3 |
2026-01-08 |
1 |
MIPSCompileOp: Invalid instruction 71e3b714 |
| EA-Sports FC Lop-Play |
v1.17.1 |
2026-09-24 |
178 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-11-08 |
5,555 |
Savedata version requested on save: 3 |
| WWE 2K24 BY WWEMJPSTUDIO24 |
v1.11.3 |
2026-01-07 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE 2K24 BY WWEMJPSTUDIO24 |
v1.11.3 |
2026-01-07 |
1 |
Rendering to framebuffer offset: 040cc000 +65x0 |
| 第2次スーパーロボット大戦Z 破界篇 |
v1.11.3 |
2026-01-06 |
1 |
MIPSCompileOp: Invalid instruction 00602001 |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-20 |
59 |
Savedata version requested on save: 3 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
1 |
Branch in RSZeroComp delay slot at 09cf8f7c in block starting at 09cf8e20 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
3 |
MIPSCompileOp: Invalid instruction 040fd9d0 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
1 |
MIPSCompileOp: Invalid instruction 02010101 |
| eFootball Lop - Play |
v1.11.3 |
2026-01-06 |
1 |
MIPSCompileOp: Invalid instruction 72af4865 |
| eFootball Lop - Play |
v1.11.3 |
2026-01-06 |
1 |
MIPSCompileOp: Invalid instruction 9d639395 |
| eFootball Lop - Play |
v1.11.3 |
2026-01-06 |
1 |
MIPSCompileOp: Invalid instruction 7903b3ea |
| eFootball Lop - Play |
v1.11.3 |
2026-01-06 |
1 |
MIPSCompileOp: Invalid instruction 067b3b3a |
| eFootball Lop - Play |
v1.11.3 |
2026-01-06 |
1 |
MIPSCompileOp: Invalid instruction 0557d7d3 |
| eFootball JOELAND |
v1.9.4 |
2026-11-08 |
281 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| 真・三國無雙5 Special |
v1.11.3 |
2026-10-18 |
4 |
Failed decrypting the PRX (ret = -4, size = 3824068, psp_size = 3824416)! |
| eFootball Lop - Play |
v1.16.6 |
2026-10-02 |
69 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| eFootball |
v1.11.3 |
2026-01-07 |
16 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l1 rate 000f |
| eFootball |
v1.11.3 |
2026-01-05 |
12 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03 |
| eFootball |
v1.11.3 |
2026-01-05 |
12 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0005 |
| eFootball PC - V. |
v1.11.3 |
2026-01-05 |
1 |
Unknown GE command : b6040000 |
| eFootball |
v1.11.3 |
2026-01-05 |
11 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f |
| SBK®09 Superbike World Championship |
v1.11.3 |
2026-01-05 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091a60f0): duplicate handler |
| eFootball Lop - Play |
v1.11.3 |
2026-01-05 |
1 |
Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders
cannot find a matched output for input v_color0
fs: 00000000:00000000
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// PowerVR Rogue GE8322 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in lowp vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 40000000:00000120 HWX Flat Cull
#version 320 es
// PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| eFootball Lop - Play |
v1.11.3 |
2026-01-05 |
1 |
Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders
cannot find a matched output for input v_color0
fs: 00000000:00000000
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// PowerVR Rogue GE8322 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in lowp vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 40000000:0000000a THR C Flat
#version 320 es
// PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| eFootball Lop - Play |
v1.11.3 |
2026-01-05 |
1 |
Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders
cannot find a matched output for input v_color0
fs: 00000000:0001d000 AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// PowerVR Rogue GE8322 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D testtex;
in lowp vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
#version 320 es
// PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| eFootball Lop - Play |
v1.11.3 |
2026-01-05 |
1 |
Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders
cannot find a matched output for input v_color0
fs: 00000000:00000000
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// PowerVR Rogue GE8322 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in lowp vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 40000000:00000930 HWX T Tex Flat Cull
#version 320 es
// PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| eFootball Lop - Play |
v1.11.3 |
2026-01-05 |
1 |
Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders
cannot find a matched output for input v_color0
fs: 00000000:00000000
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// PowerVR Rogue GE8322 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in lowp vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 40000000:0000093c HWX C T Fog Tex Flat Cull
#version 320 es
// PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| eFootball Lop - Play |
v1.11.3 |
2026-01-05 |
1 |
Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders
cannot find a matched output for input v_color0
fs: 00000000:00000000
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// PowerVR Rogue GE8322 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in lowp vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
#version 320 es
// PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| eFootball Lop - Play |
v1.11.3 |
2026-01-05 |
1 |
Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders
cannot find a matched output for input v_color0
fs: 00000000:00000000
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// PowerVR Rogue GE8322 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in lowp vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 40000000:00000934 HWX T Fog Tex Flat Cull
#version 320 es
// PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| eFootball Lop - Play |
v1.11.3 |
2026-01-05 |
2 |
Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders
cannot find a matched output for input v_color0
fs: 00000000:00000000
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// PowerVR Rogue GE8322 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in lowp vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 320 es
// PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-01-04 |
1 |
MIPSCompileOp: Invalid instruction 014800c1 |
| eFootball Chelito 19 |
v1.11.3 |
2026-01-04 |
1 |
MIPSCompileOp: Invalid instruction 71e33e0c |
| Dragon Ball Z: KAKAROT PSP DELUXE EDITION By JJake_J |
v1.9.4 |
2026-10-14 |
302 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| AFCON 2025 MOROCCO |
v1.7.5 |
2026-05-29 |
22 |
Branch in RSRTComp delay slot at 08ac44b8 in block starting at 08ac448c |
| AFCON 2025 MOROCCO |
v1.7.5 |
2026-05-29 |
33 |
Branch in RSRTComp delay slot at 08ac4e24 in block starting at 08ac4e0c |
| NBA LIVE 06 |
v1.11.3 |
2026-03-31 |
10 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
| AFCON 2025 MOROCCO |
v1.9.4 |
2026-04-17 |
55 |
Savedata version requested on save: 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2026-01-03 |
1 |
WriteToHardware: Invalid address 523a11bc near PC 0880dcc8 LR 0880dcc8 |
| eFootball CESAR - PATCH |
v1.9.4 |
2026-10-23 |
22 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header |
| Pro Evolution Soccer 2012 by HDX GAMES |
v1.12.2 |
2026-11-07 |
79 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 * BETEGAMING |
v1.9.4 |
2026-10-30 |
87 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| 英雄伝説 ガガーブ トリロジー 白き魔女 |
v1.11.3 |
2026-01-02 |
2 |
Failed decrypting the PRX (ret = -1, size = 2133224, psp_size = 2133568)! |
| eFootball Lop - Play |
v1.16.4 |
2026-09-12 |
185 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
| eFootball PES 2021 By TM ARTS |
v1.11.3 |
2026-01-01 |
1 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fec4 |
| eFootball PES 2021 By TM ARTS |
v1.11.3 |
2026-01-01 |
3 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fec2 |
| eFootball JOELAND |
v1.9.4 |
2026-11-08 |
1,613 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| eFootball 2025 by MP |
v1.11.3 |
2025-12-31 |
1 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03 |
| eFootball 2025 by MP |
v1.11.3 |
2025-12-31 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| eFootball 2025 by MP |
v1.11.3 |
2025-12-31 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l3 rate 000f |
| eFootball 2025 by MP |
v1.11.3 |
2025-12-31 |
3 |
sceMp3Init: invalid data: not layer 3 |
| eFootball PC - V. |
v1.9.4 |
2026-01-27 |
2 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08849a58 |
| Pro Evolution Soccer 2014 By |
v1.11.3 |
2026-10-30 |
1,637 |
Savedata version requested on save: 3 |
| eFootball RB - V. |
v1.11.3 |
2025-12-30 |
1 |
Branch in JumpReg delay slot at 09d23a3c in block starting at 09d23980 |
| eFootball RB - V. |
v1.11.3 |
2025-12-30 |
1 |
Branch in JumpReg delay slot at 09d23a38 in block starting at 09d23980 |
| eFootball RB - V. |
v1.11.3 |
2025-12-30 |
1 |
MIPSCompileOp: Invalid instruction 464b2000 |
| eFootball RB - V. |
v1.11.3 |
2025-12-30 |
1 |
MIPSCompileOp: Invalid instruction 00000301 |
| eFootball RB - V. |
v1.11.3 |
2025-12-30 |
1 |
MIPSCompileOp: Invalid instruction 46554800 |
| EA-Sports FC PC-V |
v1.11.3 |
2026-02-16 |
2 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| World Snooker Challenge 2005 |
v1.11.3 |
2025-12-30 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f15555:00000f31 HWX T N LM RevN Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lig |