Recent logs - v1.11.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball Chelito 19 v1.11.3 2026-01-18 1 MIPSCompileOp: Invalid instruction 00000d7d
EA-Sports FC PC-V v1.12.3 2026-02-10 2 Rendering to framebuffer offset: 040cc000 +65x0
eFootball PC - V. v1.11.3 2026-11-06 17 MIPSCompileOp: Invalid instruction 475f5053
eFootball PC - V. v1.11.3 2026-11-06 18 MIPSCompileOp: Invalid instruction 63736964
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2026-01-16 2 00000000=sceUtilityScreenshotInitStart(09d362e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2026-01-16 1 00000000=sceUtilityScreenshotInitStart(09d362a8)
eFootball Lop - Play v1.11.3 2026-01-16 2 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
eFootball Lop - Play v1.11.3 2026-04-17 3 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
eFootball Lop - Play v1.11.3 2026-06-20 2 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2026-01-16 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
EA v1.9.4 2026-06-20 18 MIPSCompileOp: Invalid instruction 706f2074
EA v1.9.4 2026-06-20 18 MIPSCompileOp: Invalid instruction 62207473
EA v1.9.4 2026-06-20 18 MIPSCompileOp: Invalid instruction 756d2067
EA v1.9.4 2026-06-20 19 MIPSCompileOp: Invalid instruction 6e69746f
EA v1.9.4 2026-09-19 60 MIPSCompileOp: Invalid instruction 621d8c98
EA v1.9.4 2026-09-19 63 MIPSCompileOp: Invalid instruction 4e55864d
EA FC 2024 BY SPARTAN JR 11 v1.11.3 2026-01-15 1 Unsupported AND logic op: 2
EA FC 2024 BY SPARTAN JR 11 v1.11.3 2026-01-15 1 Attempted invert for logic op: 8
EA FC 2024 BY SPARTAN JR 11 v1.11.3 2026-01-15 1 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
EA FC 2024 BY SPARTAN JR 11 v1.11.3 2026-01-15 1 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
eFootball Lop - Play v1.11.3 2026-01-12 1 Branch in RSRTComp delay slot at 08f5e8d4 in block starting at 08f5e8d0
PES RZKFOOTBALL 2026 - RIZZKIIK v1.11.3 2026-05-05 126 MIPSCompileOp: Invalid instruction 44f2a800
eFootball 2026 DEMOU v1.11.3 2026-03-17 17 MIPSCompileOp: Invalid instruction 01010101
eFootball RB - V. v1.11.3 2026-01-11 1 MIPSCompileOp: Invalid instruction 00034628
Grand Theft Auto: Vice City Stories v1.11.3 2026-01-15 5 MIPSCompileOp: Invalid instruction 46800499
ワンピース ROMANCE DAWN 冒険の夜明け v1.11.3 2026-01-11 1 Branch in RSRTComp delay slot at 08a9684c in block starting at 08a96844
EAFC 26 By Komo Valeri v1.9.4 2026-11-06 102 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball RB - V. v1.11.3 2026-01-09 1 __KernelStopThread: thread 546 does not exist
BLEACH ~HEAT・THE・SOUL 7~ v1.11.3 2026-01-09 1 __KernelStopThread: thread 546 does not exist
eFootball JOELAND v1.9.4 2026-11-08 5,491 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Lop - Play v1.11.3 2026-08-09 2 MIPSCompileOp: Invalid instruction 041aaf00
eFootball Lop - Play v1.11.3 2026-08-09 2 MIPSCompileOp: Invalid instruction 041a8280
eFootball Lop - Play v1.11.3 2026-08-09 2 MIPSCompileOp: Invalid instruction 041a5600
eFootball Lop - Play v1.15.3 2026-08-09 6 MIPSCompileOp: Invalid instruction 041a2980
アーマード・コア フォーミュラフロント v1.11.3 2026-01-08 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
eFootball RB - V. v1.9.4 2026-10-05 47 Failed to truncate file.
EAFC 26 By Komo Valeri v1.9.4 2026-08-31 3 MIPSCompileOp: Invalid instruction 00000001
eFootball PC - V. v1.11.3 2026-01-08 2 MIPSCompileOp: Invalid instruction 7201bef8
eFootball PC - V. v1.11.3 2026-01-08 1 MIPSCompileOp: Invalid instruction 71e36f70
eFootball Lop - Play v1.11.3 2026-01-08 1 MIPSCompileOp: Invalid instruction 71e3b714
EA-Sports FC Lop-Play v1.17.1 2026-09-24 178 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
EAFC 26 By Komo Valeri v1.9.4 2026-11-08 5,555 Savedata version requested on save: 3
WWE 2K24 BY WWEMJPSTUDIO24 v1.11.3 2026-01-07 2 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K24 BY WWEMJPSTUDIO24 v1.11.3 2026-01-07 1 Rendering to framebuffer offset: 040cc000 +65x0
第2次スーパーロボット大戦Z 破界篇 v1.11.3 2026-01-06 1 MIPSCompileOp: Invalid instruction 00602001
eFootball Chelito 19 v1.9.4 2026-01-20 59 Savedata version requested on save: 3
EA-Sports FC Lop-Play v1.11.3 2026-01-06 1 Branch in RSZeroComp delay slot at 09cf8f7c in block starting at 09cf8e20
EA-Sports FC Lop-Play v1.11.3 2026-01-06 3 MIPSCompileOp: Invalid instruction 040fd9d0
EA-Sports FC Lop-Play v1.11.3 2026-01-06 1 MIPSCompileOp: Invalid instruction 02010101
eFootball Lop - Play v1.11.3 2026-01-06 1 MIPSCompileOp: Invalid instruction 72af4865
eFootball Lop - Play v1.11.3 2026-01-06 1 MIPSCompileOp: Invalid instruction 9d639395
eFootball Lop - Play v1.11.3 2026-01-06 1 MIPSCompileOp: Invalid instruction 7903b3ea
eFootball Lop - Play v1.11.3 2026-01-06 1 MIPSCompileOp: Invalid instruction 067b3b3a
eFootball Lop - Play v1.11.3 2026-01-06 1 MIPSCompileOp: Invalid instruction 0557d7d3
eFootball JOELAND v1.9.4 2026-11-08 281 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
真・三國無雙5 Special v1.11.3 2026-10-18 4 Failed decrypting the PRX (ret = -4, size = 3824068, psp_size = 3824416)!
eFootball Lop - Play v1.16.6 2026-10-02 69 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
eFootball v1.11.3 2026-01-07 16 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l1 rate 000f
eFootball v1.11.3 2026-01-05 12 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03
eFootball v1.11.3 2026-01-05 12 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0005
eFootball PC - V. v1.11.3 2026-01-05 1 Unknown GE command : b6040000
eFootball v1.11.3 2026-01-05 11 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f
SBK®09 Superbike World Championship v1.11.3 2026-01-05 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091a60f0): duplicate handler
eFootball Lop - Play v1.11.3 2026-01-05 1 Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders cannot find a matched output for input v_color0 fs: 00000000:00000000 #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // PowerVR Rogue GE8322 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000120 HWX Flat Cull #version 320 es // PowerVR Rogue GE8322 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball Lop - Play v1.11.3 2026-01-05 1 Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders cannot find a matched output for input v_color0 fs: 00000000:00000000 #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // PowerVR Rogue GE8322 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:0000000a THR C Flat #version 320 es // PowerVR Rogue GE8322 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball Lop - Play v1.11.3 2026-01-05 1 Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders cannot find a matched output for input v_color0 fs: 00000000:0001d000 AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // PowerVR Rogue GE8322 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D testtex; in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 320 es // PowerVR Rogue GE8322 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball Lop - Play v1.11.3 2026-01-05 1 Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders cannot find a matched output for input v_color0 fs: 00000000:00000000 #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // PowerVR Rogue GE8322 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000930 HWX T Tex Flat Cull #version 320 es // PowerVR Rogue GE8322 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball Lop - Play v1.11.3 2026-01-05 1 Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders cannot find a matched output for input v_color0 fs: 00000000:00000000 #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // PowerVR Rogue GE8322 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:0000093c HWX C T Fog Tex Flat Cull #version 320 es // PowerVR Rogue GE8322 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball Lop - Play v1.11.3 2026-01-05 1 Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders cannot find a matched output for input v_color0 fs: 00000000:00000000 #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // PowerVR Rogue GE8322 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 320 es // PowerVR Rogue GE8322 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball Lop - Play v1.11.3 2026-01-05 1 Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders cannot find a matched output for input v_color0 fs: 00000000:00000000 #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // PowerVR Rogue GE8322 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000934 HWX T Fog Tex Flat Cull #version 320 es // PowerVR Rogue GE8322 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball Lop - Play v1.11.3 2026-01-05 2 Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders cannot find a matched output for input v_color0 fs: 00000000:00000000 #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // PowerVR Rogue GE8322 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 320 es // PowerVR Rogue GE8322 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.11.3 2026-01-04 1 MIPSCompileOp: Invalid instruction 014800c1
eFootball Chelito 19 v1.11.3 2026-01-04 1 MIPSCompileOp: Invalid instruction 71e33e0c
Dragon Ball Z: KAKAROT PSP DELUXE EDITION By JJake_J v1.9.4 2026-10-14 302 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
AFCON 2025 MOROCCO v1.7.5 2026-05-29 22 Branch in RSRTComp delay slot at 08ac44b8 in block starting at 08ac448c
AFCON 2025 MOROCCO v1.7.5 2026-05-29 33 Branch in RSRTComp delay slot at 08ac4e24 in block starting at 08ac4e0c
NBA LIVE 06 v1.11.3 2026-03-31 10 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
AFCON 2025 MOROCCO v1.9.4 2026-04-17 55 Savedata version requested on save: 3
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2026-01-03 1 WriteToHardware: Invalid address 523a11bc near PC 0880dcc8 LR 0880dcc8
eFootball CESAR - PATCH v1.9.4 2026-10-23 22 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header
Pro Evolution Soccer 2012 by HDX GAMES v1.12.2 2026-11-07 79 Savedata version requested on save: 3
eFootball Chelito 19 * BETEGAMING v1.9.4 2026-10-30 87 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
英雄伝説 ガガーブ トリロジー 白き魔女 v1.11.3 2026-01-02 2 Failed decrypting the PRX (ret = -1, size = 2133224, psp_size = 2133568)!
eFootball Lop - Play v1.16.4 2026-09-12 185 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
eFootball PES 2021 By TM ARTS v1.11.3 2026-01-01 1 Bottom-right corner of source of block transfer is at an invalid address: 0480fec4
eFootball PES 2021 By TM ARTS v1.11.3 2026-01-01 3 Bottom-right corner of source of block transfer is at an invalid address: 0480fec2
eFootball JOELAND v1.9.4 2026-11-08 1,613 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFootball 2025 by MP v1.11.3 2025-12-31 1 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03
eFootball 2025 by MP v1.11.3 2025-12-31 1 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
eFootball 2025 by MP v1.11.3 2025-12-31 1 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l3 rate 000f
eFootball 2025 by MP v1.11.3 2025-12-31 3 sceMp3Init: invalid data: not layer 3
eFootball PC - V. v1.9.4 2026-01-27 2 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08849a58
Pro Evolution Soccer 2014 By v1.11.3 2026-10-30 1,637 Savedata version requested on save: 3
eFootball RB - V. v1.11.3 2025-12-30 1 Branch in JumpReg delay slot at 09d23a3c in block starting at 09d23980
eFootball RB - V. v1.11.3 2025-12-30 1 Branch in JumpReg delay slot at 09d23a38 in block starting at 09d23980
eFootball RB - V. v1.11.3 2025-12-30 1 MIPSCompileOp: Invalid instruction 464b2000
eFootball RB - V. v1.11.3 2025-12-30 1 MIPSCompileOp: Invalid instruction 00000301
eFootball RB - V. v1.11.3 2025-12-30 1 MIPSCompileOp: Invalid instruction 46554800
EA-Sports FC PC-V v1.11.3 2026-02-16 2 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
World Snooker Challenge 2005 v1.11.3 2025-12-30 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f15555:00000f31 HWX T N LM RevN Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lig

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