Recent logs - v1.17.1-334-g1786a4ddb

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Disney•Pixar UP v1.17.1-334-g1786a4ddb 2025-09-22 1 __KernelStopThread: thread 3260 does not exist (helper deleted)
Crash™ Bandicoot Gatchanko World v1.17.1-334-g1786a4ddb 2025-10-01 2 Unknown GetPointerWrite 00000008 PC 08b3a8d4 LR 08a88d28
Killzone™: Liberation v1.17.1-334-g1786a4ddb 2025-09-21 1 sceDmacMemcpy(dest=04149a00, src=097ad3e0, size=3456): overlapping read
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2025-09-21 1 Unknown GetPointerWrite 00000068 PC 08811304 LR 08811320
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-09-20 1 Error in shader program link: info: (unknown reason) fs: 10180000:00200002 Tex Fog FragUber TFuncMod #version 310 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-T720 - GLSL 310 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00200002 Tex Fog FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull #version 310 es // Driver: Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b20 HWX T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1-334-g1786a4ddb 2025-10-08 11 AT3 header map lacks entry for bpf: 0 channels: 0
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2025-09-19 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09a47ae0): duplicate handler
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2025-09-19 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0919b0e0): duplicate handler
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2025-09-19 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0920c3e0): duplicate handler
PES MY 2024 v1.17.1-334-g1786a4ddb 2025-09-18 1 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
Disney•Pixar Cars 2 v1.17.1-334-g1786a4ddb 2025-09-17 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f05955:00000b01 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05955:00000b01 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toL
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-09-16 1 Unaligned icache invalidation of 08705e38 (08705e38 + 0) at PC=088454a0
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2025-09-16 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(d97ed5d, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-09-16 1 Unknown GetPointer 00080500 PC 0884a908 LR 0884a928
FIFA 14 v1.17.1-334-g1786a4ddb 2025-09-16 1 ReadFromHardware: Invalid address fff6fff6 near PC fff6fff6 LR 08afb27c
eFootball Euro y Copa America By T. Bendezu v1.17.1-334-g1786a4ddb 2025-09-16 1 Utility access thread still running, state: shutting down, dialog=1/1
eFootball Euro y Copa America By T. Bendezu v1.17.1-334-g1786a4ddb 2025-09-16 1 Utility access thread still running, state: shutting down, dialog=2/1
Tomb Raider: Anniversary™ v1.17.1-334-g1786a4ddb 2025-09-15 1 80630006=sceAtracSetDataAndGetID(09ed3b60, 00025800): invalid RIFF header
eFootball Euro y Copa America By T. Bendezu v1.17.1-334-g1786a4ddb 2025-09-15 1 Unknown GetPointer 00361400 PC 0884d7b4 LR 0884d7d4
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-09-15 1 Unaligned icache invalidation of 08700bb8 (08700bb8 + 0) at PC=088454a0
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-09-15 1 Unaligned icache invalidation of 0870c1f8 (0870c1f8 + 0) at PC=088454a0
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-09-15 1 MIPSCompileOp: Invalid instruction 00009fff
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-09-15 1 MIPSCompileOp: Invalid instruction 05fd9f9e
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-09-15 1 MIPSCompileOp: Invalid instruction 0003eefe
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-09-15 1 MIPSCompileOp: Invalid instruction effeeefe
MYFP26 ENGLISH v1.9.4 2026-11-10 51,218 Savedata version requested: 3
頭文字D STREET STAGE v1.17.1-334-g1786a4ddb 2025-09-14 1 sceDmacMemcpy(dest=041d1600, src=092e1000, size=2048): overlapping read
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-09-14 1 Unknown GetPointerWrite 00001b24 PC 08872ba4 LR 08872c0c
Tony Hawk's Project 8™ v1.17.1-334-g1786a4ddb 2025-09-14 3 MIPSCompileOp: Invalid instruction 00000129
PES MY 2024 v1.17.1-334-g1786a4ddb 2025-09-14 1 Unknown GetPointer 1b6eb5c9 PC 0881c410 LR 0881c420
NASCAR® v1.17.1-334-g1786a4ddb 2025-09-13 1 Unknown GetPointer 1b000000 PC 08000020 LR 08000020
NASCAR® v1.17.1-334-g1786a4ddb 2025-09-13 1 Unknown GE command : 0de2e3dd
SBK-07 v1.17.1-334-g1786a4ddb 2025-09-13 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0941d2e0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-09-13 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0948e320): duplicate handler
PES 2019 GLGM PATCHS v1.17.1-334-g1786a4ddb 2025-09-13 1 Can't draw: No current render step. Step count: 0
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2025-09-13 5 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544
Midnight Club 3: DUB Edition v1.17.1-334-g1786a4ddb 2025-09-12 1 MIPSCompileOp: Invalid instruction ce0ff807
Midnight Club 3: DUB Edition v1.17.1-334-g1786a4ddb 2025-09-12 1 MIPSCompileOp: Invalid instruction b3322dcb
Midnight Club 3: DUB Edition v1.17.1-334-g1786a4ddb 2025-09-12 1 MIPSCompileOp: Invalid instruction b08dfb3a
Midnight Club 3: DUB Edition v1.17.1-334-g1786a4ddb 2025-09-12 1 Branch in branch delay slot at 088ac584 with different target
NBA BALLERS REBOUND v1.17.1-334-g1786a4ddb 2025-09-12 1 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
NBA BALLERS REBOUND v1.17.1-334-g1786a4ddb 2025-09-12 1 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
NBA BALLERS REBOUND v1.17.1-334-g1786a4ddb 2025-09-12 3 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
NBA BALLERS REBOUND v1.17.1-334-g1786a4ddb 2025-09-12 4 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
NBA BALLERS REBOUND v1.17.1-334-g1786a4ddb 2025-09-12 1 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
NBA BALLERS REBOUND v1.17.1-334-g1786a4ddb 2025-09-12 1 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
NBA BALLERS REBOUND v1.17.1-334-g1786a4ddb 2025-09-12 3 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
NBA BALLERS REBOUND v1.17.1-334-g1786a4ddb 2025-09-12 5 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
LUCIANOÇÕES 2023 v1.17.1-334-g1786a4ddb 2025-09-11 1 MIPSCompileOp: Invalid instruction 009fffff
PES MY 2024 v1.17.1-334-g1786a4ddb 2025-09-11 1 Unknown GetPointerWrite 3576804a PC 0888d3ec LR 0888d3fc
Obscure: The Aftermath v1.17.1-334-g1786a4ddb 2025-09-11 1 sceDmacMemcpy(dest=0936ae60, src=099cfbc0, size=8192): overlapping read
LUCIANOÇÕES 2023 v1.17.1-334-g1786a4ddb 2025-09-10 1 sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2025-09-10 1 sceDmacMemcpy(dest=09956840, src=08400000, size=17792): overlapping read
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-09-10 1 ReadFromHardware: Invalid address 127c8860 near PC 127c8860 LR 127c8860
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-09-10 1 ReadFromHardware: Invalid address 127c6ca0 near PC 127c6ca0 LR 127c6ca0
WRC v1.17.1-334-g1786a4ddb 2025-09-10 3 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544
Obscure: The Aftermath v1.17.1-334-g1786a4ddb 2025-09-09 1 sceDmacMemcpy(dest=0936ae60, src=0981b880, size=8192): overlapping read
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 003c4038
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 00282824
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 00181c18
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 0008100c
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 00141814
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 00484c44
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 00484844
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 00646c5c
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 00788070
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 00788078
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 00545854
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 001c1c1c
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 00182018
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 2 Jump to invalid address: 00202020
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 00343834
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 0064706c
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 00282828
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 00101810
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 2 Jump to invalid address: 00707c70
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 00141414
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 003c443c
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 00606c64
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 00607064
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 0074847c
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 007c8c7c
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 00708078
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 0068786c
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 006c7c6c
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 00141c18
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 00181818
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 1 Jump to invalid address: 002c3830
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 2 Jump to invalid address: 00545c58
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-09 2 Jump to invalid address: 005c6c64
eFootball Euro y Copa America By T. Bendezu v1.17.1-334-g1786a4ddb 2025-09-09 1 Unknown GetPointer 00850000 PC 0884a918 LR 0884a938
EA FC 2024 BY SPARTAN JR 11 v1.18.1 2026-05-06 32 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1-334-g1786a4ddb 2025-09-08 2 MIPSCompileOp: Invalid instruction 625664ac
PES MY 2024 v1.17.1-334-g1786a4ddb 2025-09-08 1 MIPSCompileOp: Invalid instruction 72fd67dc
PES MY 2024 v1.17.1-334-g1786a4ddb 2025-09-08 1 Jump to invalid address: 0f7d9d20
PES MY 2024 v1.17.1-334-g1786a4ddb 2025-09-08 1 MIPSCompileOp: Invalid instruction b4e2035c
PES MY 2024 v1.17.1-334-g1786a4ddb 2025-09-08 1 MIPSCompileOp: Invalid instruction 6cc23d82
PES MY 2024 v1.17.1-334-g1786a4ddb 2025-09-08 1 MIPSCompileOp: Invalid instruction b075b496
NBA '09 v1.17.1-334-g1786a4ddb 2025-09-08 1 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a5c61c
eFootball ALDAIR KITMAKER v1.17.1-334-g1786a4ddb 2025-09-08 1 Unknown GetPointer 2985e528 PC 0881c2e0 LR 0881c2e8

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