To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
2 |
Jump to invalid address: 0790ed80 PC 09e58328 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
2 |
Jump to invalid address: 0791df40 PC 09e58320 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
2 |
Jump to invalid address: 0784bf80 PC 09e58318 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
2 |
Jump to invalid address: 078a0740 PC 09e58310 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
2 |
Jump to invalid address: 0784bac0 PC 09e58308 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
2 |
Jump to invalid address: 078c5640 PC 09e58300 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
2 |
Jump to invalid address: 078e7740 PC 09e582f8 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
3 |
Jump to invalid address: 0784bf80 PC 09e582f0 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
3 |
Jump to invalid address: 07811700 PC 09e582e8 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
3 |
Jump to invalid address: 0780c9c0 PC 09e582e0 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
3 |
Jump to invalid address: 078a2000 PC 09e582d8 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
3 |
Jump to invalid address: 0789f180 PC 09e582d0 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
3 |
Jump to invalid address: 07835ec0 PC 09e582c8 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
3 |
Jump to invalid address: 077ca480 PC 09e582c0 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
3 |
Jump to invalid address: 07820c00 PC 09e582b8 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
3 |
Jump to invalid address: 078c5640 PC 09e582b0 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
3 |
Jump to invalid address: 078e7b40 PC 09e582a8 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
3 |
Jump to invalid address: 07846280 PC 09e582a0 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
3 |
Jump to invalid address: 0784c8c0 PC 09e58298 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
3 |
Jump to invalid address: 0790b680 PC 09e58290 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
3 |
Jump to invalid address: 079172c0 PC 09e58288 LR 09e58280 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
2 |
Jump to invalid address: 07809480 PC 09e58280 LR 09e58280 |
| efootball pes 25 by SKEE ARTS |
v1.17.1 |
2024-10-15 |
1 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Prince of Persia - Revelations |
v1.17.1 |
2024-10-15 |
99 |
ELF relocation HI16/0 pair (instead of LO16) at 0881f784 / 08804000 |
| eFootball PC - V. |
v1.17.1 |
2024-10-15 |
33 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| eFootball PC - V. |
v1.17.1 |
2024-10-15 |
34 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| eFootball PC - V. |
v1.18.1 |
2025-07-13 |
3 |
Unknown GetPointerWrite 3b14f80c PC 0888d3fc LR 0888d40c |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-10-15 |
1 |
00000000=sceUtilityScreenshotInitStart(09a82648) |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p1-00rel0 [Revision 96995].
01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldno |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p1-00rel0 [Revision 96995].
01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
|
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-10-15 |
1 |
00000000=sceUtilityScreenshotInitStart(09a83d58) |
| Prince of Persia® Rival Swords |
v1.17.1 |
2024-10-16 |
4 |
Unknown GE command : 354557ad |
| PES 24-25 BY PRAJA 11 |
v1.18.1 |
2024-12-27 |
5 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-10-15 |
1 |
80630006=sceAtracSetDataAndGetID(097dab40, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-10-15 |
4 |
80630006=sceAtracSetDataAndGetID(097c6ac0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-10-15 |
2 |
80630006=sceAtracSetDataAndGetID(09a5bf80, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-10-15 |
1 |
80630006=sceAtracSetDataAndGetID(09b4fe40, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-10-15 |
2 |
80630006=sceAtracSetDataAndGetID(09b3bdc0, 00014000): invalid RIFF header |
| EVANGELION ヱヴァンゲリヲン:序 |
v1.17.1 |
2024-10-15 |
1 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09ee0058, 00000002) |
| EVANGELION ヱヴァンゲリヲン:序 |
v1.17.1 |
2024-10-15 |
10 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002) |
| Prince of Persia® Rival Swords |
v1.17.1 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction 00d203ff |
| Prince of Persia® Rival Swords |
v1.17.1 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction 019c03ff |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-10-15 |
3 |
00000000=sceUtilityScreenshotInitStart(09a82888) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-10-15 |
1 |
WriteToHardware: Invalid address 7bf90a6c near PC 0880dcc8 LR 0880dcc8 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.17.1 |
2024-10-15 |
1 |
Branch in branch delay slot at 0817ac7c with different target |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.17.1 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction 059ddfec |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.17.1 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction 00000cf7 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.17.1 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction 00002dfd |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.17.1 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction 000003fe |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.17.1 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction cf900000 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.17.1 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction 027cefff |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.17.1 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction 009ffff5 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.17.1 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction 00000054 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.17.1 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction 9fffffff |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.17.1 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction 4fe10000 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.17.1 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction 00000df7 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.18.1 |
2026-01-16 |
8 |
MIPSCompileOp: Invalid instruction 0000009f |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.17.1 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction b2004ff5 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.17.1 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction ef940000 |
| eFootball 2025 Pre-Temporada By T. Bendezu |
v1.18.1 |
2024-11-09 |
20 |
sceMp3Init: invalid data: not layer 3 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09089dc0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0963a6c0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-15 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(d1I1I1LI, 3, 2, 09fff4e0, 10000000, 0) at 089b3c34 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096ec9c0): duplicate handler |
| SBK-07 |
v1.17.1 |
2024-10-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095c02b0): duplicate handler |
| SBK-07 |
v1.17.1 |
2024-10-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ea1dd0): duplicate handler |
| eFootball 2024 |
v1.18.1 |
2025-11-22 |
30 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
| Castlevania: The Dracula X Chronicles |
v1.17.1 |
2024-10-15 |
1 |
Unknown GE command : 03e00008 |
| Kenka Bancho: Badass Rumble |
v1.17.1 |
2024-10-15 |
2 |
00000000=sceUtilityScreenshotInitStart(093d5900) |
| キン肉マン マッスルジェネレーションズ |
v1.17.1 |
2024-10-15 |
1 |
80630006=sceAtracSetData(0, 0980c4c0, 0000b5e0): invalid RIFF header |
| キン肉マン マッスルジェネレーションズ |
v1.17.1 |
2024-10-15 |
1 |
80630006=sceAtracSetData(0, 09968b00, 0000fba0): invalid RIFF header |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-10-15 |
1 |
MFIC instruction hit (70020024) at 08912f28 |
| RIDGE RACER |
v1.17.1 |
2024-10-15 |
1 |
sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006 |
| RIDGE RACER |
v1.17.1 |
2024-10-15 |
1 |
sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006 |
| Family Guy |
v1.17.1 |
2024-10-15 |
1 |
WriteToHardware: Invalid address 000002e8 near PC 08806948 LR 088660a0 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-15 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(d1K1I1GE, 1c:93:a7:03:1f:69, 10000000, 0) at 089ae254 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-15 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(D1K1I1Gk, 1c:93:a7:03:1f:69, 10000000, 0) at 089ae254 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-15 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(d1K1I1Ge, 1c:93:a7:03:1f:69, 10000000, 0) at 089ae254 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-15 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(d1K1I1Gs, 1c:93:a7:03:1f:69, 10000000, 0) at 089ae254 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-15 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(D1K1I1GF, 1c:93:a7:03:1f:69, 10000000, 0) at 089ae254 |
| The Sims™ 2 Pets |
v1.4-2-g648bc5d |
2025-05-10 |
2 |
WriteToHardware: Invalid address 0000007c near PC 08000000 LR 08000000 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-06-12 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090196f0): duplicate handler |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-15 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(6766c89, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| 英雄伝説 空の軌跡 the 3rd |
v1.17.1 |
2024-10-27 |
2 |
sceIoIoctl(disc0:/sce_lbn0870b4_size0x522c, 0101000a, 09faf8c0, 4, 00000000, 0) |
| METAL SLUG Anthology |
v1.17.1 |
2024-10-15 |
2 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI90b2, 2c:80:ca:51:90:b2, 20000000, 0) at 088e683c |
| Prince of Persia - Rival Swords |
v1.17.1 |
2024-10-15 |
1 |
Unknown GE command : 1113161a |
| Prince of Persia - Rival Swords |
v1.17.1 |
2024-10-15 |
1 |
Unknown GE command : fe6635b2 |
| eFootball PC - V. |
v1.17.1 |
2024-10-15 |
1 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 0800003c |
| eFootball PC - V. |
v1.17.1 |
2024-10-15 |
1 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000034 |
| eFootball PC - V. |
v1.18.1 |
2024-11-18 |
2 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 0800002c |
| eFootball PC - V. |
v1.17.1 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction 71e45868 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-10-15 |
1 |
Unaligned icache invalidation of 086025f8 (086025f8 + 0) at PC=08845668 |
| 初音ミク -Project DIVA- extend |
v1.17.1 |
2024-10-15 |
1 |
00000000=sceUtilityScreenshotInitStart(09239a00) |
| Pro Evolution Soccer 2013 |
v1.17.1 |
2024-10-15 |
1 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header |
| 初音ミク -Project DIVA- extend |
v1.17.1 |
2024-10-15 |
1 |
00000000=sceUtilityScreenshotInitStart(091d3cd0) |
| eFootball Euro y Copa America By T. Bendezu |
v1.17.1 |
2024-10-15 |
1 |
Branch in branch delay slot at c91690d7 with different target |
| eFootball Euro y Copa America By T. Bendezu |
v1.17.1 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction 0028210e |
| eFootball Euro y Copa America By T. Bendezu |
v1.17.1 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction 4585e200 |
| eFootball Euro y Copa America By T. Bendezu |
v1.17.1 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction b0000caf |
| eFootball Euro y Copa America By T. Bendezu |
v1.17.1 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction b10010af |