Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
God of War™: Ghost of Sparta v1.17.1 2024-10-15 2 Jump to invalid address: 0790ed80 PC 09e58328 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 2 Jump to invalid address: 0791df40 PC 09e58320 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 2 Jump to invalid address: 0784bf80 PC 09e58318 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 2 Jump to invalid address: 078a0740 PC 09e58310 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 2 Jump to invalid address: 0784bac0 PC 09e58308 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 2 Jump to invalid address: 078c5640 PC 09e58300 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 2 Jump to invalid address: 078e7740 PC 09e582f8 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 3 Jump to invalid address: 0784bf80 PC 09e582f0 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 3 Jump to invalid address: 07811700 PC 09e582e8 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 3 Jump to invalid address: 0780c9c0 PC 09e582e0 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 3 Jump to invalid address: 078a2000 PC 09e582d8 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 3 Jump to invalid address: 0789f180 PC 09e582d0 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 3 Jump to invalid address: 07835ec0 PC 09e582c8 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 3 Jump to invalid address: 077ca480 PC 09e582c0 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 3 Jump to invalid address: 07820c00 PC 09e582b8 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 3 Jump to invalid address: 078c5640 PC 09e582b0 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 3 Jump to invalid address: 078e7b40 PC 09e582a8 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 3 Jump to invalid address: 07846280 PC 09e582a0 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 3 Jump to invalid address: 0784c8c0 PC 09e58298 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 3 Jump to invalid address: 0790b680 PC 09e58290 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 3 Jump to invalid address: 079172c0 PC 09e58288 LR 09e58280
God of War™: Ghost of Sparta v1.17.1 2024-10-15 2 Jump to invalid address: 07809480 PC 09e58280 LR 09e58280
efootball pes 25 by SKEE ARTS v1.17.1 2024-10-15 1 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Prince of Persia - Revelations v1.17.1 2024-10-15 99 ELF relocation HI16/0 pair (instead of LO16) at 0881f784 / 08804000
eFootball PC - V. v1.17.1 2024-10-15 33 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
eFootball PC - V. v1.17.1 2024-10-15 34 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
eFootball PC - V. v1.18.1 2025-07-13 3 Unknown GetPointerWrite 3b14f80c PC 0888d3fc LR 0888d40c
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.17.1 2024-10-15 1 00000000=sceUtilityScreenshotInitStart(09a82648)
God of War™: Ghost of Sparta v1.17.1 2024-10-15 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p1-00rel0 [Revision 96995]. 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldno
God of War™: Ghost of Sparta v1.17.1 2024-10-15 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p1-00rel0 [Revision 96995]. 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.17.1 2024-10-15 1 00000000=sceUtilityScreenshotInitStart(09a83d58)
Prince of Persia® Rival Swords v1.17.1 2024-10-16 4 Unknown GE command : 354557ad
PES 24-25 BY PRAJA 11 v1.18.1 2024-12-27 5 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
Crash™ Tag Team Racing v1.17.1 2024-10-15 1 80630006=sceAtracSetDataAndGetID(097dab40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-10-15 4 80630006=sceAtracSetDataAndGetID(097c6ac0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-10-15 2 80630006=sceAtracSetDataAndGetID(09a5bf80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-10-15 1 80630006=sceAtracSetDataAndGetID(09b4fe40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-10-15 2 80630006=sceAtracSetDataAndGetID(09b3bdc0, 00014000): invalid RIFF header
EVANGELION ヱヴァンゲリヲン:序 v1.17.1 2024-10-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09ee0058, 00000002)
EVANGELION ヱヴァンゲリヲン:序 v1.17.1 2024-10-15 10 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002)
Prince of Persia® Rival Swords v1.17.1 2024-10-15 1 MIPSCompileOp: Invalid instruction 00d203ff
Prince of Persia® Rival Swords v1.17.1 2024-10-15 1 MIPSCompileOp: Invalid instruction 019c03ff
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-10-15 3 00000000=sceUtilityScreenshotInitStart(09a82888)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-15 1 WriteToHardware: Invalid address 7bf90a6c near PC 0880dcc8 LR 0880dcc8
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-15 1 Branch in branch delay slot at 0817ac7c with different target
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-15 1 MIPSCompileOp: Invalid instruction 059ddfec
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-15 1 MIPSCompileOp: Invalid instruction 00000cf7
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-15 1 MIPSCompileOp: Invalid instruction 00002dfd
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-15 1 MIPSCompileOp: Invalid instruction 000003fe
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-15 1 MIPSCompileOp: Invalid instruction cf900000
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-15 1 MIPSCompileOp: Invalid instruction 027cefff
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-15 1 MIPSCompileOp: Invalid instruction 009ffff5
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-15 1 MIPSCompileOp: Invalid instruction 00000054
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-15 1 MIPSCompileOp: Invalid instruction 9fffffff
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-15 1 MIPSCompileOp: Invalid instruction 4fe10000
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-15 1 MIPSCompileOp: Invalid instruction 00000df7
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2026-01-16 8 MIPSCompileOp: Invalid instruction 0000009f
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-15 1 MIPSCompileOp: Invalid instruction b2004ff5
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-15 1 MIPSCompileOp: Invalid instruction ef940000
eFootball 2025 Pre-Temporada By T. Bendezu v1.18.1 2024-11-09 20 sceMp3Init: invalid data: not layer 3
SBK®09 Superbike World Championship v1.17.1 2024-10-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09089dc0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-10-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0963a6c0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-10-15 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(d1I1I1LI, 3, 2, 09fff4e0, 10000000, 0) at 089b3c34
SBK®09 Superbike World Championship v1.17.1 2024-10-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096ec9c0): duplicate handler
SBK-07 v1.17.1 2024-10-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095c02b0): duplicate handler
SBK-07 v1.17.1 2024-10-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ea1dd0): duplicate handler
eFootball 2024 v1.18.1 2025-11-22 30 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
Castlevania: The Dracula X Chronicles v1.17.1 2024-10-15 1 Unknown GE command : 03e00008
Kenka Bancho: Badass Rumble v1.17.1 2024-10-15 2 00000000=sceUtilityScreenshotInitStart(093d5900)
キン肉マン マッスルジェネレーションズ v1.17.1 2024-10-15 1 80630006=sceAtracSetData(0, 0980c4c0, 0000b5e0): invalid RIFF header
キン肉マン マッスルジェネレーションズ v1.17.1 2024-10-15 1 80630006=sceAtracSetData(0, 09968b00, 0000fba0): invalid RIFF header
God of War™: Ghost of Sparta v1.17.1 2024-10-15 1 MFIC instruction hit (70020024) at 08912f28
RIDGE RACER v1.17.1 2024-10-15 1 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
RIDGE RACER v1.17.1 2024-10-15 1 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
Family Guy v1.17.1 2024-10-15 1 WriteToHardware: Invalid address 000002e8 near PC 08806948 LR 088660a0
SBK®09 Superbike World Championship v1.17.1 2024-10-15 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(d1K1I1GE, 1c:93:a7:03:1f:69, 10000000, 0) at 089ae254
SBK®09 Superbike World Championship v1.17.1 2024-10-15 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(D1K1I1Gk, 1c:93:a7:03:1f:69, 10000000, 0) at 089ae254
SBK®09 Superbike World Championship v1.17.1 2024-10-15 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(d1K1I1Ge, 1c:93:a7:03:1f:69, 10000000, 0) at 089ae254
SBK®09 Superbike World Championship v1.17.1 2024-10-15 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(d1K1I1Gs, 1c:93:a7:03:1f:69, 10000000, 0) at 089ae254
SBK®09 Superbike World Championship v1.17.1 2024-10-15 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(D1K1I1GF, 1c:93:a7:03:1f:69, 10000000, 0) at 089ae254
The Sims™ 2 Pets v1.4-2-g648bc5d 2025-05-10 2 WriteToHardware: Invalid address 0000007c near PC 08000000 LR 08000000
SBK®09 Superbike World Championship v1.17.1 2025-06-12 4 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090196f0): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-15 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(6766c89, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
英雄伝説 空の軌跡 the 3rd v1.17.1 2024-10-27 2 sceIoIoctl(disc0:/sce_lbn0870b4_size0x522c, 0101000a, 09faf8c0, 4, 00000000, 0)
METAL SLUG Anthology v1.17.1 2024-10-15 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI90b2, 2c:80:ca:51:90:b2, 20000000, 0) at 088e683c
Prince of Persia - Rival Swords v1.17.1 2024-10-15 1 Unknown GE command : 1113161a
Prince of Persia - Rival Swords v1.17.1 2024-10-15 1 Unknown GE command : fe6635b2
eFootball PC - V. v1.17.1 2024-10-15 1 Branch in RSZeroComp delay slot at 08000100 in block starting at 0800003c
eFootball PC - V. v1.17.1 2024-10-15 1 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000034
eFootball PC - V. v1.18.1 2024-11-18 2 Branch in RSZeroComp delay slot at 08000100 in block starting at 0800002c
eFootball PC - V. v1.17.1 2024-10-15 1 MIPSCompileOp: Invalid instruction 71e45868
Lego Star Wars II: The Original Trilogy v1.17.1 2024-10-15 1 Unaligned icache invalidation of 086025f8 (086025f8 + 0) at PC=08845668
初音ミク -Project DIVA- extend v1.17.1 2024-10-15 1 00000000=sceUtilityScreenshotInitStart(09239a00)
Pro Evolution Soccer 2013 v1.17.1 2024-10-15 1 80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header
初音ミク -Project DIVA- extend v1.17.1 2024-10-15 1 00000000=sceUtilityScreenshotInitStart(091d3cd0)
eFootball Euro y Copa America By T. Bendezu v1.17.1 2024-10-15 1 Branch in branch delay slot at c91690d7 with different target
eFootball Euro y Copa America By T. Bendezu v1.17.1 2024-10-15 1 MIPSCompileOp: Invalid instruction 0028210e
eFootball Euro y Copa America By T. Bendezu v1.17.1 2024-10-15 1 MIPSCompileOp: Invalid instruction 4585e200
eFootball Euro y Copa America By T. Bendezu v1.17.1 2024-10-15 1 MIPSCompileOp: Invalid instruction b0000caf
eFootball Euro y Copa America By T. Bendezu v1.17.1 2024-10-15 1 MIPSCompileOp: Invalid instruction b10010af

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