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| Game title |
Version |
Latest Report |
Hits |
Message |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2024-11-30 |
2 |
00000000=sceUtilityScreenshotInitStart(09d3ec08) |
| SBK®09 Superbike World Championship |
v1.18.1 |
2024-11-30 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090cfbf0): duplicate handler |
| Gran Turismo® |
v1.18.1 |
2024-11-30 |
1 |
MIPSCompileOp: Invalid instruction 4120696b |
| Gran Turismo® |
v1.18.1 |
2024-11-30 |
1 |
MIPSCompileOp: Invalid instruction 4b524f57 |
| Gran Turismo® |
v1.18.1 |
2024-11-30 |
1 |
MIPSCompileOp: Invalid instruction 757a7553 |
| Crash™ Tag Team Racing |
v1.18.1 |
2024-11-30 |
6 |
80630006=sceAtracSetDataAndGetID(09dea800, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2024-11-30 |
1 |
80630006=sceAtracSetDataAndGetID(09506700, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2024-11-30 |
1 |
80630006=sceAtracSetDataAndGetID(095227c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2024-11-30 |
1 |
80630006=sceAtracSetDataAndGetID(0954b440, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2024-11-30 |
1 |
80630006=sceAtracSetDataAndGetID(095373c0, 00014000): invalid RIFF header |
| PES 2013 |
v1.18.1 |
2025-05-09 |
6 |
Unknown GetPointerWrite 00000000 PC 08824a5c LR 088113dc |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.18.1 |
2024-11-30 |
1 |
Unknown GetPointerWrite 00000000 PC 08a02a1c LR 08a1e5b0 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2026-07-25 |
105 |
WriteToHardware: Invalid address 00000000 near PC 08c4f1b8 LR 08c37a44 |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2024-11-30 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c47144, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2024-11-30 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c47144, 4, 00000000, 0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-30 |
1 |
MIPSCompileOp: Invalid instruction 447a71b7 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2024-11-30 |
3 |
80420014=__sceSasCore(08bb3ac0, 3c03e980): invalid address |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2024-11-30 |
3 |
80420014=__sceSasCore(08bb3ac0, 3c03ed80): invalid address |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.18.1 |
2026-07-25 |
106 |
WriteToHardware: Invalid address 00000000 near PC 08c37a34 LR 08c37a44 |
| PES 2019 VANDAMMEEDITION |
v1.18.1 |
2024-11-30 |
3 |
MIPSCompileOp: Invalid instruction 00002855 |
| eFootball PC - V. |
v1.18.1 |
2024-11-29 |
4 |
MIPSCompileOp: Invalid instruction ef500004 |
| eFootball PC - V. |
v1.18.1 |
2024-11-29 |
4 |
MIPSCompileOp: Invalid instruction ecb99fb3 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2024-11-29 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09114ee0): duplicate handler |
| FIFA 09 |
v1.18.1 |
2024-11-29 |
1 |
Branch in JumpReg delay slot at 08d4eada in block starting at 08d4ea56 |
| FIFA 09 |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction b64427bd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-29 |
1 |
Branch in branch delay slot at 08fa9428 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-29 |
2 |
MIPSCompileOp: Invalid instruction 788cf486 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction 7264ec06 |
| FIFA 09 |
v1.18.1 |
2024-11-29 |
2 |
MIPSCompileOp: Invalid instruction 00002485 |
| FIFA 09 |
v1.18.1 |
2024-11-29 |
4 |
MIPSCompileOp: Invalid instruction 00088fbf |
| FIFA 09 |
v1.18.1 |
2024-11-29 |
2 |
MIPSCompileOp: Invalid instruction 00146829 |
| FIFA 09 |
v1.18.1 |
2024-11-29 |
1 |
Branch in JumpReg delay slot at 08d4eada in block starting at 08d4ea32 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction 40400000 |
| PES FL 2022 |
v1.18.1 |
2024-11-29 |
1 |
MFIC instruction hit (71d7bf64) at 08000020 |
| eFootball PC - V. |
v1.18.1 |
2025-05-17 |
17 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0007 |
| RIDE 4 |
v1.18.1 |
2025-01-22 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907d9f0): duplicate handler |
| RIDE 4 |
v1.18.1 |
2025-01-22 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093049e0): duplicate handler |
| DUKE NUKEM - Critical Mass |
v1.18.1 |
2024-11-29 |
1 |
80630006=sceAtracSetDataAndGetID(0a3c5800, 0000340c): invalid RIFF header |
| DUKE NUKEM - Critical Mass |
v1.18.1 |
2024-11-29 |
1 |
80630006=sceAtracSetDataAndGetID(0a3bfab0, 00005d2c): invalid RIFF header |
| DUKE NUKEM - Critical Mass |
v1.18.1 |
2024-11-29 |
1 |
80630006=sceAtracSetDataAndGetID(0a3c8c30, 0000630c): invalid RIFF header |
| EA FC 2024 BY RA-PATCH |
v1.18.1 |
2024-12-08 |
38 |
sceMp3Init: invalid data: not layer 3 |
| EA FC 2024 BY RA-PATCH |
v1.18.1 |
2024-11-29 |
4 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0009 |
| Prince of Persia: The Forgotten Sands™ |
v1.18.1 |
2024-11-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0945e5e4, 4, 00000000, 0) |
| Prince of Persia: The Forgotten Sands™ |
v1.18.1 |
2024-11-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0945e5e4, 4, 00000000, 0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-29 |
1 |
Branch in RSZeroComp delay slot at 08a6cdf0 in block starting at 08a6cdd8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction 4cf3ea00 |
| Disney•Pixar Cars 2 |
v1.18.1 |
2024-11-30 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f05955:00000b01 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05955:00000b01 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLi |
| Daxter |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction 0000289e |
| WWE 2K14 |
v1.18.1 |
2024-12-27 |
5 |
80630007=sceAtracSetData(3, 08d4b180, 00006b90): atracID uses different codec type than data |
| 初音ミク -Project DIVA- extend |
v1.18.1 |
2024-11-29 |
1 |
00000000=sceUtilityScreenshotInitStart(09797e20) |
| NHL 2007 |
v1.18.1 |
2024-11-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09363fe4, 4, 00000000, 0) |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction 42840000 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction 43560000 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2024-11-29 |
2 |
MIPSCompileOp: Invalid instruction 42680000 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2024-11-29 |
6 |
MIPSCompileOp: Invalid instruction 41ad3c30 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction 43f2e090 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2024-11-29 |
2 |
MIPSCompileOp: Invalid instruction 42b342f0 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2024-11-29 |
3 |
MIPSCompileOp: Invalid instruction 44a1c09d |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction 431c0000 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2024-11-29 |
8 |
MIPSCompileOp: Invalid instruction 4422013a |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2024-11-29 |
3 |
MIPSCompileOp: Invalid instruction 41a67528 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2024-11-29 |
6 |
MIPSCompileOp: Invalid instruction 41ae4d40 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction 43f18b3c |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2024-11-29 |
3 |
MIPSCompileOp: Invalid instruction 43253a94 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2024-11-29 |
6 |
MIPSCompileOp: Invalid instruction 433e0000 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2024-11-29 |
8 |
MIPSCompileOp: Invalid instruction 41a60c40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-29 |
1 |
WriteToHardware: Invalid address 74aaabe7 near PC 089adbb4 LR 089adbb4 |
| 初音ミク -Project DIVA- extend |
v1.18.1 |
2024-11-29 |
1 |
00000000=sceUtilityScreenshotInitStart(097c9220) |
| WWE 2K14 |
v1.18.1 |
2024-11-29 |
1 |
80630007=sceAtracSetData(3, 08d4b180, 00012008): atracID uses different codec type than data |
| 初音ミク -Project DIVA- extend |
v1.18.1 |
2024-11-29 |
1 |
00000000=sceUtilityScreenshotInitStart(092e6608) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-12 |
3 |
MIPSCompileOp: Invalid instruction cc946a09 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-12 |
3 |
MIPSCompileOp: Invalid instruction 7f946a09 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-12 |
3 |
MIPSCompileOp: Invalid instruction 07946a09 |
| DRAGON BALL Z SPARKING ZERO |
v1.18.1 |
2026-10-27 |
21 |
WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c |
| 初音ミク -Project DIVA- extend |
v1.18.1 |
2024-11-29 |
1 |
00000000=sceUtilityScreenshotInitStart(094a2020) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2024-11-29 |
1 |
00000000=sceUtilityScreenshotInitStart(09cab5e8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2024-11-29 |
1 |
00000000=sceUtilityScreenshotInitStart(09cab5a8) |
| Prince of Persia - Rival Swords |
v1.18.1 |
2024-11-29 |
1 |
Block transfer invalid: 00a992f0/0 -> 00000000/0, 2x1x2 (359,654)->(80,652) |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-11-29 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(520cb61, 3c:1d:54:31:7d:f7, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-11-29 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(520cb61, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| いくぜっ!源さん ~夕焼け大工物語~ |
v1.18.1 |
2024-11-30 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data |
| Marvel™ Ultimate Alliance |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction 00010101 |
| Marvel™ Ultimate Alliance |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction 00000101 |
| Marvel™ Ultimate Alliance |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction 74615f72 |
| Marvel™ Ultimate Alliance |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction 73616d73 |
| Marvel™ Ultimate Alliance |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction 6b636174 |
| The Warriors® |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction 0000243f |
| クロヒョウ 龍が如く新章 |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction 05360533 |
| クロヒョウ 龍が如く新章 |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction 00cafeb7 |
| クロヒョウ 龍が如く新章 |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction 060506f6 |
| クロヒョウ 龍が如く新章 |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction 046703cc |
| クロヒョウ 龍が如く新章 |
v1.18.1 |
2024-11-29 |
1 |
Branch in branch delay slot at 09fff478 with different target |
| クロヒョウ 龍が如く新章 |
v1.18.1 |
2024-11-29 |
1 |
MIPSCompileOp: Invalid instruction 05ed071e |
| โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT |
v1.18.1 |
2024-11-29 |
1 |
WriteToHardware: Invalid address 00000000 near PC 088e98e0 LR 088e93e4 |
| FIFA 14 - Es |
v1.18.1 |
2024-11-29 |
1 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform float u_video;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoord1;
in vec4 v_texcoord2;
in vec4 v_texcoord3;
in vec4 v_texcoord4;
in vec2 v_texcoord5;
vec3 texture2d(vec2 texcoord)
{
float scaleGuest_AA4o = 7.0;
if (true && (u_video == 1.0))
{
scaleGuest_AA4o = 3.0;
}
vec4 yx = vec4(0.00208333344198763370513916015625, 0.00367647060193121433258056640625, -0.00208333344198763370513916015625, -0.00367647060193121433258056640625) / vec4(scaleGuest_AA4o);
vec4 xy = vec4(0.0041666668839752674102783203125, 0.0073529412038624286651611328125, -0.0041666668839752674102783203125, -0.0073529412038624286651611328125) / vec4(scaleGuest_AA4o);
vec3 s00 = texture(sampler0, texcoord + yx.zw).xyz;
vec3 s20 = texture(sampler0, texcoord + yx.xw).xyz;
vec3 s22 = texture(sampler0, texcoord + yx.xy).xyz;
vec3 s02 = texture(sampler0, texcoord + yx.zy).xyz;
float m1 = dot(abs(s00 - s22), vec3(1.0)) + 0.001000000047497451305389404296875;
float m2 = dot(abs(s02 - s20), vec3(1.0)) + 0.001000000047497451305389404296875;
return ((((s00 + s22) * m2) + ((s02 + s20) * m1)) * 0.5) / vec3(m1 + m2);
}
vec3 texture2dd(vec2 texcoord)
{
float scaleGuest_AA4o = 7.0;
if (true && (u_video == 1.0))
{
scaleGuest_AA4o = 3.0;
}
vec4 yx = vec4(0.00208333344198763370513916015625, 0.00367647060193121433258056640625, -0.00208333344198763370513916015625, -0.00367647060193121433258056640625) / vec4(scaleGuest_AA4o);
vec4 xy = vec4(0.0041666668839752674102783203125, 0.0073529412038624286651611328125, -0.0041666668839752674102783203125, -0.0073529412038624286651611328125) / vec4(scaleGuest_AA4o);
vec3 c11 = texture(sampler0, texcoord).xyz;
vec3 c00 = texture(sampler0, texcoord + xy.zw).xyz;
vec3 c20 = texture(sampler0, texcoord + xy.xw).xyz;
vec3 c22 = texture(sampler0, texcoord + xy.xy).xyz;
vec3 c02 = texture(sampler0, texcoord + xy.zy).xyz;
vec3 s00 = texture(sampler0, texcoord + yx.zw).xyz;
vec3 s20 = texture(sampler0, texcoord + yx.xw).xyz;
vec3 s22 = texture(sampler0, texcoord + yx.xy).xyz;
vec3 s02 = texture(sampler0, texcoord + yx.zy).xyz;
float d1 = dot(abs(c00 - c22), vec3(1.0)) + 0.001000000047497451305389404296875;
float d2 = dot(abs(c20 - c02), vec3(1.0)) + 0.001000000047497451305389404296875;
float m1 = dot(abs(s00 - s22), vec3(1.0)) + 0.001000000047497451305389404296875;
float m2 = dot(abs(s02 - s20), vec3(1.0)) + 0.001000000047497451305389404296875;
vec3 t2 = (((c20 + c02) * d1) + ((c00 + c22) * d2)) / vec3(2.0 * (d1 + d2));
return ((c11 + t2) + ((((s00 + s22) * m2) + ((s02 + s20) * m1)) / vec3(m1 + m2))) * 0.25;
}
vec3 processGuestAA4o()
{
float scaleGuest_AA4o = 7.0;
if (true && (u_video == 1.0))
{
scaleGuest_AA4o = 3.0;
}
vec2 size = vec2(480.0, 272.0) * scaleGuest_AA4o;
vec2 inv_size = vec2(0.00208333344198763370513916015625, 0.00367647060193121433258056640625) / vec2(scaleGuest_AA4o);
vec2 OGL2Pos = v_texcoord0 * size;
vec2 fp = fract(OGL2Pos);
vec2 dx = vec2(inv_size.x, 0.0);
vec2 dy = vec2(0.0, inv_size.y);
vec2 g1 = vec2(inv_size.x, inv_size.y);
vec2 g2 = vec2(-inv_size.x, inv_size.y);
vec2 pC4 = (floor(OGL2Pos) * inv_size) + (inv_size * 0.5);
vec2 param = pC4 - g1;
vec3 C0 = texture2d(param);
vec2 param_1 = pC4 - dy;
vec3 C1 = texture2d(param_1);
vec2 param_2 = pC4 - g2;
vec3 C2 = texture2d(param_2);
vec2 param_3 = pC4 - dx;
vec3 C3 = texture2d(param_3);
vec2 param_4 = pC4;
vec3 C4 = texture2d(param_4);
vec2 param_5 = pC4 + dx;
vec3 C5 = texture2d(param_5);
vec2 param_6 = pC4 + g2;
vec3 C6 = texture2d(param_6);
vec |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2024-11-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d59d74, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2024-11-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d59d74, 4, 00000000, 0) |
| NBA2K13 |
v1.18.1 |
2024-11-29 |
1 |
Failed to truncate file. |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2024-11-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c29ea4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2024-11-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c29ea4, 4, 00000000, 0) |