Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2024-11-30 2 00000000=sceUtilityScreenshotInitStart(09d3ec08)
SBK®09 Superbike World Championship v1.18.1 2024-11-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090cfbf0): duplicate handler
Gran Turismo® v1.18.1 2024-11-30 1 MIPSCompileOp: Invalid instruction 4120696b
Gran Turismo® v1.18.1 2024-11-30 1 MIPSCompileOp: Invalid instruction 4b524f57
Gran Turismo® v1.18.1 2024-11-30 1 MIPSCompileOp: Invalid instruction 757a7553
Crash™ Tag Team Racing v1.18.1 2024-11-30 6 80630006=sceAtracSetDataAndGetID(09dea800, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2024-11-30 1 80630006=sceAtracSetDataAndGetID(09506700, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2024-11-30 1 80630006=sceAtracSetDataAndGetID(095227c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2024-11-30 1 80630006=sceAtracSetDataAndGetID(0954b440, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2024-11-30 1 80630006=sceAtracSetDataAndGetID(095373c0, 00014000): invalid RIFF header
PES 2013 v1.18.1 2025-05-09 6 Unknown GetPointerWrite 00000000 PC 08824a5c LR 088113dc
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2024-11-30 1 Unknown GetPointerWrite 00000000 PC 08a02a1c LR 08a1e5b0
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2026-07-25 105 WriteToHardware: Invalid address 00000000 near PC 08c4f1b8 LR 08c37a44
Assassin's Creed: Bloodlines™ v1.18.1 2024-11-30 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c47144, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2024-11-30 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c47144, 4, 00000000, 0)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-30 1 MIPSCompileOp: Invalid instruction 447a71b7
eFootball Euro y Copa America By T. Bendezu v1.18.1 2024-11-30 3 80420014=__sceSasCore(08bb3ac0, 3c03e980): invalid address
eFootball Euro y Copa America By T. Bendezu v1.18.1 2024-11-30 3 80420014=__sceSasCore(08bb3ac0, 3c03ed80): invalid address
EA SPORTS™ FIGHT NIGHT Round 3 v1.18.1 2026-07-25 106 WriteToHardware: Invalid address 00000000 near PC 08c37a34 LR 08c37a44
PES 2019 VANDAMMEEDITION v1.18.1 2024-11-30 3 MIPSCompileOp: Invalid instruction 00002855
eFootball PC - V. v1.18.1 2024-11-29 4 MIPSCompileOp: Invalid instruction ef500004
eFootball PC - V. v1.18.1 2024-11-29 4 MIPSCompileOp: Invalid instruction ecb99fb3
SBK®09 Superbike World Championship v1.18.1 2024-11-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09114ee0): duplicate handler
FIFA 09 v1.18.1 2024-11-29 1 Branch in JumpReg delay slot at 08d4eada in block starting at 08d4ea56
FIFA 09 v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction b64427bd
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-29 1 Branch in branch delay slot at 08fa9428 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-29 2 MIPSCompileOp: Invalid instruction 788cf486
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction 7264ec06
FIFA 09 v1.18.1 2024-11-29 2 MIPSCompileOp: Invalid instruction 00002485
FIFA 09 v1.18.1 2024-11-29 4 MIPSCompileOp: Invalid instruction 00088fbf
FIFA 09 v1.18.1 2024-11-29 2 MIPSCompileOp: Invalid instruction 00146829
FIFA 09 v1.18.1 2024-11-29 1 Branch in JumpReg delay slot at 08d4eada in block starting at 08d4ea32
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction 40400000
PES FL 2022 v1.18.1 2024-11-29 1 MFIC instruction hit (71d7bf64) at 08000020
eFootball PC - V. v1.18.1 2025-05-17 17 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0007
RIDE 4 v1.18.1 2025-01-22 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907d9f0): duplicate handler
RIDE 4 v1.18.1 2025-01-22 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093049e0): duplicate handler
DUKE NUKEM - Critical Mass v1.18.1 2024-11-29 1 80630006=sceAtracSetDataAndGetID(0a3c5800, 0000340c): invalid RIFF header
DUKE NUKEM - Critical Mass v1.18.1 2024-11-29 1 80630006=sceAtracSetDataAndGetID(0a3bfab0, 00005d2c): invalid RIFF header
DUKE NUKEM - Critical Mass v1.18.1 2024-11-29 1 80630006=sceAtracSetDataAndGetID(0a3c8c30, 0000630c): invalid RIFF header
EA FC 2024 BY RA-PATCH v1.18.1 2024-12-08 38 sceMp3Init: invalid data: not layer 3
EA FC 2024 BY RA-PATCH v1.18.1 2024-11-29 4 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0009
Prince of Persia: The Forgotten Sands™ v1.18.1 2024-11-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0945e5e4, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.18.1 2024-11-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0945e5e4, 4, 00000000, 0)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-29 1 Branch in RSZeroComp delay slot at 08a6cdf0 in block starting at 08a6cdd8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction 4cf3ea00
Disney•Pixar Cars 2 v1.18.1 2024-11-30 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f05955:00000b01 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05955:00000b01 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLi
Daxter v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction 0000289e
WWE 2K14 v1.18.1 2024-12-27 5 80630007=sceAtracSetData(3, 08d4b180, 00006b90): atracID uses different codec type than data
初音ミク -Project DIVA- extend v1.18.1 2024-11-29 1 00000000=sceUtilityScreenshotInitStart(09797e20)
NHL 2007 v1.18.1 2024-11-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09363fe4, 4, 00000000, 0)
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction 42840000
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction 43560000
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1 2024-11-29 2 MIPSCompileOp: Invalid instruction 42680000
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1 2024-11-29 6 MIPSCompileOp: Invalid instruction 41ad3c30
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction 43f2e090
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1 2024-11-29 2 MIPSCompileOp: Invalid instruction 42b342f0
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1 2024-11-29 3 MIPSCompileOp: Invalid instruction 44a1c09d
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction 431c0000
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1 2024-11-29 8 MIPSCompileOp: Invalid instruction 4422013a
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1 2024-11-29 3 MIPSCompileOp: Invalid instruction 41a67528
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1 2024-11-29 6 MIPSCompileOp: Invalid instruction 41ae4d40
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction 43f18b3c
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1 2024-11-29 3 MIPSCompileOp: Invalid instruction 43253a94
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1 2024-11-29 6 MIPSCompileOp: Invalid instruction 433e0000
XV3 v7 by LegendCrack Z SUSCRIBE. v1.18.1 2024-11-29 8 MIPSCompileOp: Invalid instruction 41a60c40
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-29 1 WriteToHardware: Invalid address 74aaabe7 near PC 089adbb4 LR 089adbb4
初音ミク -Project DIVA- extend v1.18.1 2024-11-29 1 00000000=sceUtilityScreenshotInitStart(097c9220)
WWE 2K14 v1.18.1 2024-11-29 1 80630007=sceAtracSetData(3, 08d4b180, 00012008): atracID uses different codec type than data
初音ミク -Project DIVA- extend v1.18.1 2024-11-29 1 00000000=sceUtilityScreenshotInitStart(092e6608)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-12 3 MIPSCompileOp: Invalid instruction cc946a09
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-12 3 MIPSCompileOp: Invalid instruction 7f946a09
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-12 3 MIPSCompileOp: Invalid instruction 07946a09
DRAGON BALL Z SPARKING ZERO v1.18.1 2026-10-27 21 WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c
初音ミク -Project DIVA- extend v1.18.1 2024-11-29 1 00000000=sceUtilityScreenshotInitStart(094a2020)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2024-11-29 1 00000000=sceUtilityScreenshotInitStart(09cab5e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2024-11-29 1 00000000=sceUtilityScreenshotInitStart(09cab5a8)
Prince of Persia - Rival Swords v1.18.1 2024-11-29 1 Block transfer invalid: 00a992f0/0 -> 00000000/0, 2x1x2 (359,654)->(80,652)
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-11-29 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(520cb61, 3c:1d:54:31:7d:f7, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-11-29 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(520cb61, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
いくぜっ!源さん ~夕焼け大工物語~ v1.18.1 2024-11-30 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data
Marvel™ Ultimate Alliance v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction 00010101
Marvel™ Ultimate Alliance v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction 00000101
Marvel™ Ultimate Alliance v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction 74615f72
Marvel™ Ultimate Alliance v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction 73616d73
Marvel™ Ultimate Alliance v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction 6b636174
The Warriors® v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction 0000243f
クロヒョウ 龍が如く新章 v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction 05360533
クロヒョウ 龍が如く新章 v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction 00cafeb7
クロヒョウ 龍が如く新章 v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction 060506f6
クロヒョウ 龍が如く新章 v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction 046703cc
クロヒョウ 龍が如く新章 v1.18.1 2024-11-29 1 Branch in branch delay slot at 09fff478 with different target
クロヒョウ 龍が如く新章 v1.18.1 2024-11-29 1 MIPSCompileOp: Invalid instruction 05ed071e
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.18.1 2024-11-29 1 WriteToHardware: Invalid address 00000000 near PC 088e98e0 LR 088e93e4
FIFA 14 - Es v1.18.1 2024-11-29 1 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform float u_video; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoord1; in vec4 v_texcoord2; in vec4 v_texcoord3; in vec4 v_texcoord4; in vec2 v_texcoord5; vec3 texture2d(vec2 texcoord) { float scaleGuest_AA4o = 7.0; if (true && (u_video == 1.0)) { scaleGuest_AA4o = 3.0; } vec4 yx = vec4(0.00208333344198763370513916015625, 0.00367647060193121433258056640625, -0.00208333344198763370513916015625, -0.00367647060193121433258056640625) / vec4(scaleGuest_AA4o); vec4 xy = vec4(0.0041666668839752674102783203125, 0.0073529412038624286651611328125, -0.0041666668839752674102783203125, -0.0073529412038624286651611328125) / vec4(scaleGuest_AA4o); vec3 s00 = texture(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture(sampler0, texcoord + yx.zy).xyz; float m1 = dot(abs(s00 - s22), vec3(1.0)) + 0.001000000047497451305389404296875; float m2 = dot(abs(s02 - s20), vec3(1.0)) + 0.001000000047497451305389404296875; return ((((s00 + s22) * m2) + ((s02 + s20) * m1)) * 0.5) / vec3(m1 + m2); } vec3 texture2dd(vec2 texcoord) { float scaleGuest_AA4o = 7.0; if (true && (u_video == 1.0)) { scaleGuest_AA4o = 3.0; } vec4 yx = vec4(0.00208333344198763370513916015625, 0.00367647060193121433258056640625, -0.00208333344198763370513916015625, -0.00367647060193121433258056640625) / vec4(scaleGuest_AA4o); vec4 xy = vec4(0.0041666668839752674102783203125, 0.0073529412038624286651611328125, -0.0041666668839752674102783203125, -0.0073529412038624286651611328125) / vec4(scaleGuest_AA4o); vec3 c11 = texture(sampler0, texcoord).xyz; vec3 c00 = texture(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture(sampler0, texcoord + yx.zy).xyz; float d1 = dot(abs(c00 - c22), vec3(1.0)) + 0.001000000047497451305389404296875; float d2 = dot(abs(c20 - c02), vec3(1.0)) + 0.001000000047497451305389404296875; float m1 = dot(abs(s00 - s22), vec3(1.0)) + 0.001000000047497451305389404296875; float m2 = dot(abs(s02 - s20), vec3(1.0)) + 0.001000000047497451305389404296875; vec3 t2 = (((c20 + c02) * d1) + ((c00 + c22) * d2)) / vec3(2.0 * (d1 + d2)); return ((c11 + t2) + ((((s00 + s22) * m2) + ((s02 + s20) * m1)) / vec3(m1 + m2))) * 0.25; } vec3 processGuestAA4o() { float scaleGuest_AA4o = 7.0; if (true && (u_video == 1.0)) { scaleGuest_AA4o = 3.0; } vec2 size = vec2(480.0, 272.0) * scaleGuest_AA4o; vec2 inv_size = vec2(0.00208333344198763370513916015625, 0.00367647060193121433258056640625) / vec2(scaleGuest_AA4o); vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x, 0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x, inv_size.y); vec2 g2 = vec2(-inv_size.x, inv_size.y); vec2 pC4 = (floor(OGL2Pos) * inv_size) + (inv_size * 0.5); vec2 param = pC4 - g1; vec3 C0 = texture2d(param); vec2 param_1 = pC4 - dy; vec3 C1 = texture2d(param_1); vec2 param_2 = pC4 - g2; vec3 C2 = texture2d(param_2); vec2 param_3 = pC4 - dx; vec3 C3 = texture2d(param_3); vec2 param_4 = pC4; vec3 C4 = texture2d(param_4); vec2 param_5 = pC4 + dx; vec3 C5 = texture2d(param_5); vec2 param_6 = pC4 + g2; vec3 C6 = texture2d(param_6); vec
Assassin's Creed: Bloodlines™ v1.18.1 2024-11-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d59d74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2024-11-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d59d74, 4, 00000000, 0)
NBA2K13 v1.18.1 2024-11-29 1 Failed to truncate file.
Assassin's Creed: Bloodlines™ v1.18.1 2024-11-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c29ea4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2024-11-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c29ea4, 4, 00000000, 0)

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