Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Kenka Bancho: Badass Rumble v1.18.1 2025-02-08 1 00000000=sceUtilityScreenshotInitStart(09390930)
WWE2K24-V1.04 BY MANIA SVR v1.18.1 2025-02-08 93 No DL ID available to enqueue
God of War®: Ghost of Sparta v1.18.1 2025-02-08 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
God of War®: Ghost of Sparta v1.18.1 2025-02-08 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldn
クロヒョウ2 龍が如く 阿修羅編 v1.18.1 2025-02-08 1 MIPSCompileOp: Invalid instruction 0000000e
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-08 1 MIPSCompileOp: Invalid instruction 00b500ba
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-08 1 MIPSCompileOp: Invalid instruction 00b500b7
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2026-03-05 4 80630007=sceAtracSetData(2, 08d4b180, 00006500): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-08 76 80630007=sceAtracSetData(2, 08d4b180, 000032b0): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-01-08 7 80630007=sceAtracSetData(2, 08d4b180, 00006ff0): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-07 110 80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d64ac4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d64ac4, 4, 00000000, 0)
WWE2K24-V1.04 BY MANIA SVR v1.18.1 2025-02-08 3 UNTESTED sceNetAdhocPollSocket(09fff4bc, 1, 0, 1) at 08a63f20
eFootball NBC24 By Master Pes v1.18.1 2025-03-18 3 Branch in RSZeroComp delay slot at 08b0a8ec in block starting at 08b0a8b0
eFootball v1.18.1 2025-05-24 23 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000b
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b85704, 4, 00000000, 0)
WWE 2K20 By Lucha Games v1.18.1 2025-02-07 1 80630006=sceAtracSetData(2, 08d4b180, 00007108): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 70f38ab4
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 70f38c34
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 70f24efc
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 70f244d8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 70f250f8
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-02-07 1 80630007=sceAtracSetData(2, 08d4b180, 00002248): atracID uses different codec type than data
Burnout Legends v1.18.1 2025-02-22 4 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec2 u_texelDelta; in vec2 v_texcoord0; in vec2 v_texcoord1; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; void main() { vec2 angle = ((v_texcoord0 * v_texcoord1) - vec2(0.25)) * 6.283185482025146484375; float yfactor = (16.0 + sin(angle.y)) * 0.0588235296308994293212890625; float xfactor = (4.0 + sin(angle.x)) * 0.20000000298023223876953125; vec2 centerCoord = floor(v_texcoord0 * v_texcoord1) + vec2(0.5); vec3 colour = pow(texture(sampler0, u_texelDelta * centerCoord).xyz, vec3(2.21000003814697265625)); colour = clamp(colour, vec3(0.0), vec3(1.0)); colour = pow(mat3(vec3(0.920000016689300537109375, 0.0350000001490116119384765625, 0.00999999977648258209228515625), vec3(0.23999999463558197021484375, 0.795000016689300537109375, 0.014999999664723873138427734375), vec3(-0.1599999964237213134765625, 0.17000000178813934326171875, 0.97500002384185791015625)) * colour, vec3(0.4545454680919647216796875)); colour *= (yfactor * xfactor); _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(colour, 1.0); } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec2 v_texcoord1; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoord1 = vec2(1.0) / u_texelDelta; }
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-02-07 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (f1b85864), bad data
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction ef9aaa00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 78a14f80
とらドラP! v1.18.1 2025-02-07 3 Unknown GetPointerWrite 00000000 PC 0886e420 LR 0886e444
MLB 11 The Show™ v1.18.1 2025-02-07 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (9eea41be), bad data
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction ef9a7400
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 05a6af80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 05a5f980
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction ef99b480
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 6e6f7400
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction ef987e00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 78141e00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 04981e80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 47901d80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction ef992980
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 6e6e8900
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 6b336300
eFootball LUCIANO GAMER v1.18.1 2025-02-25 3 Unknown GetPointerWrite 00000000 PC 0882bbf4 LR 088113dc
Pro Evolution Soccer 2013 v1.18.1 2025-03-04 37 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 000b
eFootball 2025 v1.18.1 2025-02-11 6 MIPSCompileOp: Invalid instruction efd009ff
eFootball 2025 v1.18.1 2025-02-13 7 MIPSCompileOp: Invalid instruction 00afffff
eFootball 2025 v1.18.1 2025-02-13 7 MIPSCompileOp: Invalid instruction efd72ff5
eFootball 2025 v1.18.1 2025-02-13 14 MIPSCompileOp: Invalid instruction effffd10
eFootball 2025 v1.18.1 2025-02-13 7 MIPSCompileOp: Invalid instruction cff205ff
eFootball 2025 v1.18.1 2025-02-13 7 MIPSCompileOp: Invalid instruction 006fffff
eFootball 2025 v1.18.1 2025-02-13 7 MIPSCompileOp: Invalid instruction b2000008
eFootball 2025 v1.18.1 2025-02-13 7 MIPSCompileOp: Invalid instruction 000006ff
eFootball 2025 v1.18.1 2025-02-13 6 MIPSCompileOp: Invalid instruction 0007dffe
eFootball 2025 v1.18.1 2025-02-13 7 MIPSCompileOp: Invalid instruction 0005cffe
eFootball 2025 v1.18.1 2025-02-13 7 MIPSCompileOp: Invalid instruction b50005ff
eFootball 2025 v1.18.1 2025-02-13 7 MIPSCompileOp: Invalid instruction 00018dff
eFootball 2025 v1.18.1 2025-02-13 7 MIPSCompileOp: Invalid instruction 002dfffe
eFootball 2025 v1.18.1 2025-02-13 7 MIPSCompileOp: Invalid instruction 7000cfe0
eFootball 2025 v1.18.1 2025-02-13 71 MIPSCompileOp: Invalid instruction 000005ff
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-07 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c15784, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-07 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c15784, 4, 00000000, 0)
SBK®09 Superbike World Championship v1.18.1 2025-02-07 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(D1I1I1LQ, 1c:3e:77:26:7d:22, 10000000, 0) at 089ae254
SBK®09 Superbike World Championship v1.18.1 2025-02-07 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(d1I1I1Ls, 1c:3e:77:26:7d:22, 10000000, 0) at 089ae254
eFootball Chelito 19 v1.6.3 2025-08-03 4 WriteToHardware: Invalid address 00000000 near PC 088111e8 LR 0882bc04
Disney•Pixar Cars 2 v1.18.1 2025-06-14 4 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f05955:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05955:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = l
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 9d9f9a9a
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 9fa0a1a3
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 9f9f9fa0
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 4f7da4a6
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 7d9f9b9b
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 9e9c9b9c
Efootball 2023 Mr GamerEstadual v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 9d9b9988
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-02-26 2 80630007=sceAtracSetData(2, 08d4b180, 00000fb0): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-02-26 6 80630007=sceAtracSetData(2, 08d4b180, 00001988): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-02-07 1 80630007=sceAtracSetData(2, 08d4b180, 0001d7c8): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-03-26 2 80630007=sceAtracSetData(2, 08d4b180, 00001758): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-03-21 2 80630007=sceAtracSetData(2, 08d4b180, 00001528): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-02-07 2 80630007=sceAtracSetData(2, 08d4b180, 00011630): atracID uses different codec type than data
Gran Turismo® v1.18.1 2025-02-08 3 MIPSCompileOp: Invalid instruction 437a0000
SBK®09 Superbike World Championship v1.18.1 2026-06-28 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09282920): duplicate handler
PES MY 2024 v1.18.1 2025-09-10 9 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
PATCH SPARTAN11 v1.18.1 2025-02-07 1 Unknown GetPointerWrite 00000000 PC 08816084 LR 08816098
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-02-07 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(66d4007, 10:5f:35:2c:ff:eb, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-02-07 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(766bc54, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 4544ba95
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 443c9c8c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 44b8fb7c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 44b0aca8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 43dd08f4
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 432ddfb4
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 43151980
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 43d9ce3a
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 412b2536
WWE All Stars v1.18.1 2025-02-07 95 Bad VAG samples address? 08cce560 / 9988499
初音ミク -Project DIVA- extend v1.18.1 2025-02-07 1 00000000=sceUtilityScreenshotInitStart(0931a5f8)
机动战士高达AGE Cosmic Drive v1.18.1 2025-02-07 1 WriteToHardware: Invalid address 000000a6 near PC 08b3e100 LR 08b3e100
PES 2013 v1.18.1 2025-02-13 5 MIPSCompileOp: Invalid instruction 0000005f
PES 2013 v1.18.1 2025-02-13 10 MIPSCompileOp: Invalid instruction 00005ff5
PES 2013 v1.18.1 2025-02-13 3 MIPSCompileOp: Invalid instruction 00dfe14e
PES 2013 v1.18.1 2025-02-13 4 MIPSCompileOp: Invalid instruction 005fffff

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