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| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-07-31 |
49 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-05-04 |
3 |
80630007=sceAtracSetData(2, 08d13140, 000034e0): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-03-24 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00008da4): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-03-24 |
1 |
80630007=sceAtracSetData(2, 08d13140, 000033c8): atracID uses different codec type than data |
| EFOOTBALL NEW PATCH SEASON |
v1.18.1 |
2025-03-24 |
1 |
Branch in JumpReg delay slot at 08ae2b8c in block starting at 08ae2b88 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.3 |
2025-07-19 |
5 |
80630006=sceAtracSetData(2, 08d4b180, 0001dd44): invalid RIFF header |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-04-25 |
2 |
80630006=sceAtracSetData(2, 08d4b180, 000097ec): invalid RIFF header |
| EA-Sports FC PC-V |
v1.18.1 |
2025-03-24 |
1 |
Unknown GetPointerWrite 0000071c PC 08872bb4 LR 08872c1c |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-24 |
1 |
Branch in RSZeroComp delay slot at 09cf5a2c in block starting at 09cf58d0 |
| eFootball Chelito 19 |
v1.18.1 |
2025-06-01 |
2 |
MIPSCompileOp: Invalid instruction 02010101 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-24 |
4 |
MIPSCompileOp: Invalid instruction 040fd9d0 |
| 初音ミク -Project DIVA- |
v1.18.1 |
2025-03-24 |
1 |
00000000=sceUtilityScreenshotInitStart(091853d8) |
| 300: March to Glory |
v1.18.1 |
2025-03-24 |
1 |
WriteToHardware: Invalid address 000026c8 near PC 08983c40 LR 08983bd0 |
| EFOOTBALL NEW PATCH SEASON |
v1.18.1 |
2025-03-24 |
2 |
sceSasSetSimpleADSR(08bb3ac0, 0, 905916d, 32fc6e98): Invalid ADSREnv2 |
| eFootball 2025 BRI Liga1 & Eropa |
v1.18.1 |
2025-03-24 |
49 |
80420014=__sceSasCore(08bb3a00, e4bf2cc0): invalid address |
| eFootball 2025 BRI Liga1 & Eropa |
v1.18.1 |
2025-03-24 |
48 |
80420014=__sceSasCore(08bb3a00, e4bf28c0): invalid address |
| eFootball 2025 BRI Liga1 & Eropa |
v1.18.1 |
2025-03-24 |
1 |
Unknown GetPointerWrite 0ef70004 PC 08a02a0c LR 08efc5d0 |
| PATCH SPARTAN11 |
v1.18.1 |
2025-11-02 |
31 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.18.1 |
2025-03-24 |
3 |
MIPSCompileOp: Invalid instruction 4193003c |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.18.1 |
2025-03-24 |
3 |
MIPSCompileOp: Invalid instruction 7c05a820 |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.18.1 |
2025-03-24 |
3 |
MIPSCompileOp: Invalid instruction 79910094 |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.18.1 |
2025-03-24 |
4 |
MIPSCompileOp: Invalid instruction 7c10d622 |
| MYFC 25 MYUNO4U |
v1.18.1 |
2025-03-24 |
1 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
| 初音ミク -Project DIVA- extend |
v1.18.1 |
2025-03-24 |
1 |
00000000=sceUtilityScreenshotInitStart(0931e600) |
| NEED FOR SPEED™ Carbon OTC |
v1.18.1 |
2025-03-24 |
1 |
WriteToHardware: Invalid address 00000478 near PC 08a279f8 LR 08a27d84 |
| EFOOTBALL 2025 LITE BY ARDI CSS |
v1.18.1 |
2025-03-26 |
2 |
sceMp3Init: invalid data: not MPEG v1 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-03-24 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(6a07892, a0:5a:d2:dc:e3:90, 20000000, 0) at 0897eeec |
| MONSTER HUNTER PORTABLE 3rd |
v1.18.1 |
2025-05-19 |
4 |
MIPSCompileOp: Invalid instruction 70f60a54 |
| Dante's Inferno™ |
v1.18.1 |
2025-03-24 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01d15501:00000b29 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01d15501:00000b29 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0) |
| Dante's Inferno™ |
v1.18.1 |
2025-03-24 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0) |
| Dante's Inferno™ |
v1.18.1 |
2025-03-24 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01b15051:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01b15051:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0) |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-03-24 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(6bdb185, 08:13:90:ec:4a:3b, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-03-24 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(6bdb185, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-03-24 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(9596eec, a0:5a:d2:dc:e3:90, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-03-24 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(9596eec, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| EAGLE PATCH 2025 PSP |
v1.8.0 |
2025-07-21 |
2 |
80420014=__sceSasCore(08bb3ac0, c4cd2980): invalid address |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-03-24 |
1 |
00000000=sceUtilityScreenshotInitStart(09d39c08) |
| Spider-Man 3 |
v1.18.1 |
2025-03-24 |
1 |
WriteToHardware: Invalid address 101502fd near PC 08a13d60 LR 08a13d60 |
| PATCH SPARTAN11 |
v1.18.1 |
2025-04-20 |
2 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-03-24 |
1 |
80630007=sceAtracSetData(2, 08d13140, 00019cb8): atracID uses different codec type than data |
| eFootball PSP 2025 v4 by GASZX PROJECT |
v1.19.2 |
2025-06-20 |
145 |
sceMp3Init: invalid data: not layer 3 |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-03-24 |
2 |
80630007=sceAtracSetData(2, 08d13140, 00015e60): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-03-24 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00019cb8): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-03-24 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 0001bb58): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-03-24 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 000170f8): atracID uses different codec type than data |
| SSX On Tour |
v1.18.1 |
2025-03-24 |
1 |
Vertices without position found: (04400010) [04400010] P: ? C: 565 (6b) |
| SSX On Tour |
v1.18.1 |
2025-03-24 |
1 |
Vertices without position found: (12400031) [12400031] P: ? N: s8 C: 565 T: u8 (10b) |
| SSX On Tour |
v1.18.1 |
2025-03-24 |
1 |
Vertices without position found: (04000006) [04000006] P: ? C: ? T: u16 (4b) |
| SSX On Tour |
v1.18.1 |
2025-03-24 |
1 |
Vertices without position found: (0440006c) [0440006c] P: ? N: f C: ? (16b) |
| SSX On Tour |
v1.18.1 |
2025-03-24 |
1 |
Vertices without position found: (1220000f) [1220000f] P: ? C: ? T: f (4b) |
| SSX On Tour |
v1.18.1 |
2025-03-24 |
1 |
Vertices without position found: (04000039) [04000039] P: ? N: s8 C: 4444 T: u8 (10b) |
| SSX On Tour |
v1.18.1 |
2025-03-24 |
1 |
Vertices without position found: (04c00007) [04c00007] P: ? C: ? T: f (through) (4b) |
| SSX On Tour |
v1.18.1 |
2025-03-24 |
1 |
Vertices without position found: (0400000b) [0400000b] P: ? C: ? T: f (4b) |
| SSX On Tour |
v1.18.1 |
2025-03-24 |
1 |
Vertices without position found: (0420000f) [0420000f] P: ? C: ? T: f (4b) |
| SSX On Tour |
v1.18.1 |
2025-03-24 |
1 |
Vertices without position found: (04a00018) [04a00018] P: ? C: 4444 (through) (6b) |
| SSX On Tour |
v1.18.1 |
2025-03-24 |
1 |
Vertices without position found: (04800022) [04800022] P: ? N: s8 T: u16 (through) (10b) |
| SSX On Tour |
v1.18.1 |
2025-03-24 |
1 |
Vertices without position found: (12400010) [12400010] P: ? C: 565 (6b) |
| SSX On Tour |
v1.18.1 |
2025-03-24 |
1 |
Vertices without position found: (04400009) [04400009] P: ? C: ? T: u8 (3b) |
| SSX On Tour |
v1.18.1 |
2025-03-24 |
1 |
Vertices without position found: (0480004f) [0480004f] P: ? N: s16 C: ? T: f (through) (12b) |
| SSX On Tour |
v1.18.1 |
2025-03-24 |
1 |
Vertices without position found: (04000008) [04000008] P: ? C: ? (3b) |
| SSX On Tour |
v1.18.1 |
2025-03-24 |
1 |
Vertices without position found: (0420004f) [0420004f] P: ? N: s16 C: ? T: f (12b) |
| SSX On Tour |
v1.18.1 |
2025-03-24 |
1 |
Vertices without position found: (12000008) [12000008] P: ? C: ? (3b) |
| SSX On Tour |
v1.18.1 |
2025-03-24 |
1 |
Vertices without position found: (0467001b) [0467001b] P: ? C: 4444 T: f Morph: 2 (32b) |
| SSX On Tour |
v1.18.1 |
2025-03-24 |
1 |
Vertices without position found: (04000020) [04000020] P: ? N: s8 (6b) |
| SSX On Tour |
v1.18.1 |
2025-03-24 |
1 |
Vertices without position found: (12000020) [12000020] P: ? N: s8 (6b) |
| LEGEND OF HEROES: TRAILS IN THE SKY SC |
v1.18.1 |
2025-04-23 |
2 |
sceIoIoctl(disc0:/sce_lbn033cd0_size0x39a65, 0101000a, 09faf8c0, 4, 00000000, 0) |
| LEGEND OF HEROES: TRAILS IN THE SKY SC |
v1.18.1 |
2025-04-23 |
2 |
sceIoIoctl(disc0:/sce_lbn0339b6_size0x5293, 0101000a, 09faf8c0, 4, 00000000, 0) |
| LEGEND OF HEROES: TRAILS IN THE SKY SC |
v1.18.1 |
2025-04-23 |
2 |
sceIoIoctl(disc0:/sce_lbn033ad4_size0xfdf1e, 0101000a, 09faf8c0, 4, 00000000, 0) |
| LEGEND OF HEROES: TRAILS IN THE SKY SC |
v1.18.1 |
2025-04-23 |
2 |
sceIoIoctl(disc0:/sce_lbn0339c1_size0x896c9, 0101000a, 09faf8c0, 4, 00000000, 0) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-24 |
1 |
WriteToHardware: Invalid address 022b6546 near PC 08ca1a70 LR 08ca2aac |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-03-24 |
1 |
WriteToHardware: Invalid address 00000008 near PC 0893ef68 LR 0893efb8 |
| PES 2014 |
v1.18.1 |
2025-04-11 |
16 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0005 |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.18.1 |
2025-03-24 |
1 |
00000000=sceUtilityScreenshotInitStart(0922d0a0) |
| DBS TTT LATINO - LOS IJUE30S |
v1.18.1-783-g81015abef7 |
2025-09-08 |
3 |
WriteToHardware: Invalid address 43e08010 near PC 0880e140 LR 0880e140 |
| Midnight Club: L.A. Remix® |
v1.18.1 |
2025-03-24 |
1 |
80630011=sceAtracSetDataAndGetID(08c9d8c0, 0000694c): no data chunk |
| Midnight Club: L.A. Remix® |
v1.18.1 |
2025-03-24 |
1 |
80630011=sceAtracSetDataAndGetID(08c9d8c0, 0000568c): no data chunk |
| NEED FOR SPEED™ Carbon OTC |
v1.18.1 |
2025-03-24 |
1 |
WriteToHardware: Invalid address 00000460 near PC 089f67dc LR 089f6c00 |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.18.1 |
2025-03-24 |
1 |
00000000=sceUtilityScreenshotInitStart(09452420) |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-03-25 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 000097c4): atracID uses different codec type than data |
| Marvel Super Hero Squad |
v1.18.1 |
2025-03-24 |
1 |
MIPSCompileOp: Invalid instruction 626b636f |
| Marvel Super Hero Squad |
v1.18.1 |
2025-03-24 |
1 |
MIPSCompileOp: Invalid instruction 6e6b5f64 |
| Marvel Super Hero Squad |
v1.18.1 |
2025-03-24 |
1 |
MIPSCompileOp: Invalid instruction 00000077 |
| Marvel Super Hero Squad |
v1.18.1 |
2025-03-24 |
2 |
MIPSCompileOp: Invalid instruction 00000078 |
| Marvel Super Hero Squad |
v1.18.1 |
2025-03-24 |
1 |
MIPSCompileOp: Invalid instruction 63656c6c |
| Marvel Super Hero Squad |
v1.18.1 |
2025-03-24 |
1 |
MIPSCompileOp: Invalid instruction 6b636174 |
| Marvel Super Hero Squad |
v1.18.1 |
2025-03-24 |
1 |
MIPSCompileOp: Invalid instruction 00000079 |
| Marvel Super Hero Squad |
v1.18.1 |
2025-03-24 |
5 |
MIPSCompileOp: Invalid instruction 72616873 |
| Marvel Super Hero Squad |
v1.18.1 |
2025-03-24 |
14 |
MIPSCompileOp: Invalid instruction 00000005 |
| Marvel Super Hero Squad |
v1.18.1 |
2025-03-24 |
1 |
MIPSCompileOp: Invalid instruction 000006bc |
| Marvel Super Hero Squad |
v1.18.1 |
2025-03-24 |
1 |
MIPSCompileOp: Invalid instruction 6e616d6e |
| Marvel Super Hero Squad |
v1.18.1 |
2025-03-24 |
1 |
MIPSCompileOp: Invalid instruction 74615f64 |
| Ben 10 Alien Force: Vilgax Attacks |
v1.18.1 |
2025-03-24 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (01000027), bad data |
| SBK®08 Superbike World Championship |
v1.18.1 |
2025-03-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09031390): duplicate handler |
| RIDE 4 |
v1.18.1 |
2025-03-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093f72c0): duplicate handler |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-03-24 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(eea3a71, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-03-24 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(c3efd02, 18:c3:db:f6:3d:d5, 20000000, 0) at 0897eeec |
| RIDE 4 |
v1.18.1 |
2025-03-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0909e2a0): duplicate handler |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-03-24 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(63ff250, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Resistance: Retribution™ |
v1.18.1 |
2025-04-08 |
2 |
Unknown GetPointerWrite 261782b8 PC 08d09d20 LR 08cd6754 |
| Dragon Ball Z: Sparking Legacy |
v1.18.1 |
2026-05-03 |
1,199 |
AT3 header map lacks entry for bpf: 0 channels: 0 |