Recent logs - v1.9.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-07-31 49 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-05-04 3 80630007=sceAtracSetData(2, 08d13140, 000034e0): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-03-24 1 80630007=sceAtracSetData(2, 08d4b180, 00008da4): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-03-24 1 80630007=sceAtracSetData(2, 08d13140, 000033c8): atracID uses different codec type than data
EFOOTBALL NEW PATCH SEASON v1.18.1 2025-03-24 1 Branch in JumpReg delay slot at 08ae2b8c in block starting at 08ae2b88
WWE 2K25 BY LETSKIMODZ v1.9.3 2025-07-19 5 80630006=sceAtracSetData(2, 08d4b180, 0001dd44): invalid RIFF header
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-04-25 2 80630006=sceAtracSetData(2, 08d4b180, 000097ec): invalid RIFF header
EA-Sports FC PC-V v1.18.1 2025-03-24 1 Unknown GetPointerWrite 0000071c PC 08872bb4 LR 08872c1c
eFootball Chelito 19 v1.18.1 2025-03-24 1 Branch in RSZeroComp delay slot at 09cf5a2c in block starting at 09cf58d0
eFootball Chelito 19 v1.18.1 2025-06-01 2 MIPSCompileOp: Invalid instruction 02010101
eFootball Chelito 19 v1.18.1 2025-03-24 4 MIPSCompileOp: Invalid instruction 040fd9d0
初音ミク -Project DIVA- v1.18.1 2025-03-24 1 00000000=sceUtilityScreenshotInitStart(091853d8)
300: March to Glory v1.18.1 2025-03-24 1 WriteToHardware: Invalid address 000026c8 near PC 08983c40 LR 08983bd0
EFOOTBALL NEW PATCH SEASON v1.18.1 2025-03-24 2 sceSasSetSimpleADSR(08bb3ac0, 0, 905916d, 32fc6e98): Invalid ADSREnv2
eFootball 2025 BRI Liga1 & Eropa v1.18.1 2025-03-24 49 80420014=__sceSasCore(08bb3a00, e4bf2cc0): invalid address
eFootball 2025 BRI Liga1 & Eropa v1.18.1 2025-03-24 48 80420014=__sceSasCore(08bb3a00, e4bf28c0): invalid address
eFootball 2025 BRI Liga1 & Eropa v1.18.1 2025-03-24 1 Unknown GetPointerWrite 0ef70004 PC 08a02a0c LR 08efc5d0
PATCH SPARTAN11 v1.18.1 2025-11-02 31 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.18.1 2025-03-24 3 MIPSCompileOp: Invalid instruction 4193003c
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.18.1 2025-03-24 3 MIPSCompileOp: Invalid instruction 7c05a820
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.18.1 2025-03-24 3 MIPSCompileOp: Invalid instruction 79910094
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.18.1 2025-03-24 4 MIPSCompileOp: Invalid instruction 7c10d622
MYFC 25 MYUNO4U v1.18.1 2025-03-24 1 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
初音ミク -Project DIVA- extend v1.18.1 2025-03-24 1 00000000=sceUtilityScreenshotInitStart(0931e600)
NEED FOR SPEED™ Carbon OTC v1.18.1 2025-03-24 1 WriteToHardware: Invalid address 00000478 near PC 08a279f8 LR 08a27d84
EFOOTBALL 2025 LITE BY ARDI CSS v1.18.1 2025-03-26 2 sceMp3Init: invalid data: not MPEG v1
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-03-24 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(6a07892, a0:5a:d2:dc:e3:90, 20000000, 0) at 0897eeec
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-05-19 4 MIPSCompileOp: Invalid instruction 70f60a54
Dante's Inferno™ v1.18.1 2025-03-24 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01d15501:00000b29 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01d15501:00000b29 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
Dante's Inferno™ v1.18.1 2025-03-24 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
Dante's Inferno™ v1.18.1 2025-03-24 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01b15051:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01b15051:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-03-24 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(6bdb185, 08:13:90:ec:4a:3b, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-03-24 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(6bdb185, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-03-24 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(9596eec, a0:5a:d2:dc:e3:90, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-03-24 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(9596eec, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
EAGLE PATCH 2025 PSP v1.8.0 2025-07-21 2 80420014=__sceSasCore(08bb3ac0, c4cd2980): invalid address
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-03-24 1 00000000=sceUtilityScreenshotInitStart(09d39c08)
Spider-Man 3 v1.18.1 2025-03-24 1 WriteToHardware: Invalid address 101502fd near PC 08a13d60 LR 08a13d60
PATCH SPARTAN11 v1.18.1 2025-04-20 2 80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-03-24 1 80630007=sceAtracSetData(2, 08d13140, 00019cb8): atracID uses different codec type than data
eFootball PSP 2025 v4 by GASZX PROJECT v1.19.2 2025-06-20 145 sceMp3Init: invalid data: not layer 3
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-03-24 2 80630007=sceAtracSetData(2, 08d13140, 00015e60): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-03-24 2 80630007=sceAtracSetData(2, 08d4b180, 00019cb8): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-03-24 3 80630007=sceAtracSetData(2, 08d4b180, 0001bb58): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-03-24 2 80630007=sceAtracSetData(2, 08d4b180, 000170f8): atracID uses different codec type than data
SSX On Tour v1.18.1 2025-03-24 1 Vertices without position found: (04400010) [04400010] P: ? C: 565 (6b)
SSX On Tour v1.18.1 2025-03-24 1 Vertices without position found: (12400031) [12400031] P: ? N: s8 C: 565 T: u8 (10b)
SSX On Tour v1.18.1 2025-03-24 1 Vertices without position found: (04000006) [04000006] P: ? C: ? T: u16 (4b)
SSX On Tour v1.18.1 2025-03-24 1 Vertices without position found: (0440006c) [0440006c] P: ? N: f C: ? (16b)
SSX On Tour v1.18.1 2025-03-24 1 Vertices without position found: (1220000f) [1220000f] P: ? C: ? T: f (4b)
SSX On Tour v1.18.1 2025-03-24 1 Vertices without position found: (04000039) [04000039] P: ? N: s8 C: 4444 T: u8 (10b)
SSX On Tour v1.18.1 2025-03-24 1 Vertices without position found: (04c00007) [04c00007] P: ? C: ? T: f (through) (4b)
SSX On Tour v1.18.1 2025-03-24 1 Vertices without position found: (0400000b) [0400000b] P: ? C: ? T: f (4b)
SSX On Tour v1.18.1 2025-03-24 1 Vertices without position found: (0420000f) [0420000f] P: ? C: ? T: f (4b)
SSX On Tour v1.18.1 2025-03-24 1 Vertices without position found: (04a00018) [04a00018] P: ? C: 4444 (through) (6b)
SSX On Tour v1.18.1 2025-03-24 1 Vertices without position found: (04800022) [04800022] P: ? N: s8 T: u16 (through) (10b)
SSX On Tour v1.18.1 2025-03-24 1 Vertices without position found: (12400010) [12400010] P: ? C: 565 (6b)
SSX On Tour v1.18.1 2025-03-24 1 Vertices without position found: (04400009) [04400009] P: ? C: ? T: u8 (3b)
SSX On Tour v1.18.1 2025-03-24 1 Vertices without position found: (0480004f) [0480004f] P: ? N: s16 C: ? T: f (through) (12b)
SSX On Tour v1.18.1 2025-03-24 1 Vertices without position found: (04000008) [04000008] P: ? C: ? (3b)
SSX On Tour v1.18.1 2025-03-24 1 Vertices without position found: (0420004f) [0420004f] P: ? N: s16 C: ? T: f (12b)
SSX On Tour v1.18.1 2025-03-24 1 Vertices without position found: (12000008) [12000008] P: ? C: ? (3b)
SSX On Tour v1.18.1 2025-03-24 1 Vertices without position found: (0467001b) [0467001b] P: ? C: 4444 T: f Morph: 2 (32b)
SSX On Tour v1.18.1 2025-03-24 1 Vertices without position found: (04000020) [04000020] P: ? N: s8 (6b)
SSX On Tour v1.18.1 2025-03-24 1 Vertices without position found: (12000020) [12000020] P: ? N: s8 (6b)
LEGEND OF HEROES: TRAILS IN THE SKY SC v1.18.1 2025-04-23 2 sceIoIoctl(disc0:/sce_lbn033cd0_size0x39a65, 0101000a, 09faf8c0, 4, 00000000, 0)
LEGEND OF HEROES: TRAILS IN THE SKY SC v1.18.1 2025-04-23 2 sceIoIoctl(disc0:/sce_lbn0339b6_size0x5293, 0101000a, 09faf8c0, 4, 00000000, 0)
LEGEND OF HEROES: TRAILS IN THE SKY SC v1.18.1 2025-04-23 2 sceIoIoctl(disc0:/sce_lbn033ad4_size0xfdf1e, 0101000a, 09faf8c0, 4, 00000000, 0)
LEGEND OF HEROES: TRAILS IN THE SKY SC v1.18.1 2025-04-23 2 sceIoIoctl(disc0:/sce_lbn0339c1_size0x896c9, 0101000a, 09faf8c0, 4, 00000000, 0)
Resistance: Retribution™ v1.18.1 2025-03-24 1 WriteToHardware: Invalid address 022b6546 near PC 08ca1a70 LR 08ca2aac
Grand Theft Auto: Vice City Stories v1.18.1 2025-03-24 1 WriteToHardware: Invalid address 00000008 near PC 0893ef68 LR 0893efb8
PES 2014 v1.18.1 2025-04-11 16 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0005
喧哗番长兄弟 东京之战 PLAY汉化版 v1.18.1 2025-03-24 1 00000000=sceUtilityScreenshotInitStart(0922d0a0)
DBS TTT LATINO - LOS IJUE30S v1.18.1-783-g81015abef7 2025-09-08 3 WriteToHardware: Invalid address 43e08010 near PC 0880e140 LR 0880e140
Midnight Club: L.A. Remix® v1.18.1 2025-03-24 1 80630011=sceAtracSetDataAndGetID(08c9d8c0, 0000694c): no data chunk
Midnight Club: L.A. Remix® v1.18.1 2025-03-24 1 80630011=sceAtracSetDataAndGetID(08c9d8c0, 0000568c): no data chunk
NEED FOR SPEED™ Carbon OTC v1.18.1 2025-03-24 1 WriteToHardware: Invalid address 00000460 near PC 089f67dc LR 089f6c00
喧哗番长兄弟 东京之战 PLAY汉化版 v1.18.1 2025-03-24 1 00000000=sceUtilityScreenshotInitStart(09452420)
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-03-25 2 80630007=sceAtracSetData(2, 08d4b180, 000097c4): atracID uses different codec type than data
Marvel Super Hero Squad v1.18.1 2025-03-24 1 MIPSCompileOp: Invalid instruction 626b636f
Marvel Super Hero Squad v1.18.1 2025-03-24 1 MIPSCompileOp: Invalid instruction 6e6b5f64
Marvel Super Hero Squad v1.18.1 2025-03-24 1 MIPSCompileOp: Invalid instruction 00000077
Marvel Super Hero Squad v1.18.1 2025-03-24 2 MIPSCompileOp: Invalid instruction 00000078
Marvel Super Hero Squad v1.18.1 2025-03-24 1 MIPSCompileOp: Invalid instruction 63656c6c
Marvel Super Hero Squad v1.18.1 2025-03-24 1 MIPSCompileOp: Invalid instruction 6b636174
Marvel Super Hero Squad v1.18.1 2025-03-24 1 MIPSCompileOp: Invalid instruction 00000079
Marvel Super Hero Squad v1.18.1 2025-03-24 5 MIPSCompileOp: Invalid instruction 72616873
Marvel Super Hero Squad v1.18.1 2025-03-24 14 MIPSCompileOp: Invalid instruction 00000005
Marvel Super Hero Squad v1.18.1 2025-03-24 1 MIPSCompileOp: Invalid instruction 000006bc
Marvel Super Hero Squad v1.18.1 2025-03-24 1 MIPSCompileOp: Invalid instruction 6e616d6e
Marvel Super Hero Squad v1.18.1 2025-03-24 1 MIPSCompileOp: Invalid instruction 74615f64
Ben 10 Alien Force: Vilgax Attacks v1.18.1 2025-03-24 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (01000027), bad data
SBK®08 Superbike World Championship v1.18.1 2025-03-24 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09031390): duplicate handler
RIDE 4 v1.18.1 2025-03-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093f72c0): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-03-24 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(eea3a71, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-03-24 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(c3efd02, 18:c3:db:f6:3d:d5, 20000000, 0) at 0897eeec
RIDE 4 v1.18.1 2025-03-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0909e2a0): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-03-24 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(63ff250, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Resistance: Retribution™ v1.18.1 2025-04-08 2 Unknown GetPointerWrite 261782b8 PC 08d09d20 LR 08cd6754
Dragon Ball Z: Sparking Legacy v1.18.1 2026-05-03 1,199 AT3 header map lacks entry for bpf: 0 channels: 0

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