Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Pro Evolution Soccer 2012 v1.18.1 2025-04-14 3 MIPSCompileOp: Invalid instruction 0000ff01
Pro Evolution Soccer 2012 v1.18.1 2025-04-13 2 MIPSCompileOp: Invalid instruction 464afb74
Pro Evolution Soccer 2012 v1.18.1 2025-04-13 2 MIPSCompileOp: Invalid instruction 46411688
Pro Evolution Soccer 2012 v1.18.1 2025-04-13 2 MIPSCompileOp: Invalid instruction 463f8300
Pro Evolution Soccer 2012 v1.18.1 2025-04-13 2 MIPSCompileOp: Invalid instruction 465037cf
Pro Evolution Soccer 2012 v1.18.1 2025-04-13 2 MIPSCompileOp: Invalid instruction 4644f7f5
Pro Evolution Soccer 2012 v1.18.1 2025-04-13 2 MIPSCompileOp: Invalid instruction 461cf69c
Pro Evolution Soccer 2012 v1.18.1 2025-04-13 4 MIPSCompileOp: Invalid instruction 00000101
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-04-13 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(3d2caf8, 98:1b:5a:d6:19:62, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-04-13 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(c0f212e, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
WWE SmackDown vs. RAW 2010 v1.18.1 2025-05-22 2 Jump to invalid address: 07ffeb40 PC 09fff570 LR 0890cccc
WWE SmackDown vs. RAW 2010 v1.18.1 2025-05-22 2 Trying to write block exit to illegal destination 0a00de64: pc = 09fff540
WWE SmackDown vs. RAW 2010 v1.18.1 2025-05-22 2 Jump to invalid address: 02360370 PC 09fff57c LR 0890cccc
WWE SmackDown vs. RAW 2010 v1.18.1 2025-05-22 2 MIPSCompileOp: Invalid instruction 475f5053
WWE SmackDown vs. RAW 2010 v1.18.1 2025-05-22 2 Jump to invalid address: 07ffebc4 PC 09fff588 LR 0890cccc
WWE SmackDown vs. RAW 2010 v1.18.1 2025-05-22 2 MIPSCompileOp: Invalid instruction 63736964
WWE SmackDown vs. RAW 2010 v1.18.1 2025-05-22 2 Jump to invalid address: 02433a80 PC 09fff55c LR 0890cccc
WWE SmackDown vs. RAW 2010 v1.18.1 2025-05-22 2 Jump to invalid address: 0255baf0 PC 09fff58c LR 0890cccc
WWE SmackDown vs. RAW 2010 v1.18.1 2025-05-22 2 Jump to invalid address: 07ffda90 PC 09fff56c LR 0890cccc
WWE SmackDown vs. RAW 2010 v1.18.1 2025-05-22 2 MIPSCompileOp: Invalid instruction 4de75779
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-13 1 MIPSCompileOp: Invalid instruction 7ceb1168
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-13 1 MIPSCompileOp: Invalid instruction 00611268
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-13 1 MIPSCompileOp: Invalid instruction 44611268
Assassin's Creed: Bloodlines™ v1.18.1 2025-04-13 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b94314, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-04-13 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b94314, 4, 00000000, 0)
SBK®09 Superbike World Championship v1.18.1 2025-04-13 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0969a390): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-04-13 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096c5d40): duplicate handler
METAL SLUG Anthology v1.18.1 2025-04-13 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI46ab, 4c:17:5d:e1:46:ab, 20000000, 0) at 088e683c
METAL SLUG Anthology v1.18.1 2025-04-13 2 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIbc41, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
MLB 11 The Show™ v1.18.1 2025-04-13 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (af57cb57), bad data
eFootball 2025 v1.18.1 2025-06-30 2 Unknown GetPointerWrite 00000001 PC 08a02afc LR 0887138c
EA FC25 BY GERTISGAMING FREE VERSION v1.18.1 2025-06-03 2 Unknown GetPointerWrite 00000001 PC 08de4488 LR 08de5014
Syphon Filter™: Logan's Shadow v1.18.1 2025-04-13 1 Unknown GetPointerWrite 23e6da58 PC 08c56020 LR 08c501e8
Syphon Filter™: Logan's Shadow v1.18.1 2025-04-13 1 Unknown GetPointerWrite 22d609f8 PC 08c56020 LR 08c501e8
MONSTER HUNTER FREEDOM(TM) v1.18.1 2025-04-13 1 Jump to invalid address: 025ee3f0 PC 0982c288 LR 0982c280
MONSTER HUNTER FREEDOM(TM) v1.18.1 2025-04-13 1 Branch in JumpReg delay slot at 0982c288 in block starting at 0982c280
MONSTER HUNTER FREEDOM(TM) v1.18.1 2025-04-13 1 Jump to invalid address: 025ee2c0 PC 0982c280 LR 0982c280
Prince of Persia The Forgotten Sands™ v1.18.1 2025-05-25 2 WriteToHardware: Invalid address 14d0f460 near PC 08000000 LR 08000000
MONSTER HUNTER FREEDOM(TM) v1.18.1 2025-04-13 1 WriteToHardware: Invalid address 25736963 near PC 08808ac4 LR 08808ac4
NEED FOR SPEED™ Carbon OTC v1.18.1 2025-04-13 1 WriteToHardware: Invalid address 00000478 near PC 08b48b9c LR 089bea38
eFootball 2024 By RH12 Official v1.18.1 2025-04-13 1 MIPSCompileOp: Invalid instruction 000002fd
初音ミク -Project DIVA- extend v1.18.1 2025-04-13 1 00000000=sceUtilityScreenshotInitStart(0930b290)
Prince of Persia The Forgotten Sands™ v1.18.1 2025-04-13 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0942632c, 4, 00000000, 0)
Prince of Persia The Forgotten Sands™ v1.18.1 2025-04-13 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0942632c, 4, 00000000, 0)
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-04-15 2 80630007=sceAtracSetData(2, 08d4b180, 0000a07c): atracID uses different codec type than data
FIFA 22 By Tutoriales Bendezu v1.18.1 2025-04-13 1 Error in shader compilation: info: 0:5: P0007: Extension directive must occur before any non-preprocessor tokens 0:18: L0002: No matching function for call to 'fwidth' 0:19: L0002: Undeclared variable 'boxSize' 0:20: L0002: Undeclared variable 'boxSize' 0:21: L0002: Undeclared variable 'txOffset' postshader #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES #extension GL_OES_standard_derivatives : enable precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_position; uniform vec2 u_texelDelta; // (1.0 / bufferWidth, 1.0 / bufferHeight) uniform vec2 u_pixelDelta; // (1.0 / targetWidth, 1.0 / targetHeight) // Returns pixel sharpened to nearest pixel boundary. vec2 sharpSample(vec4 texSize, vec2 coord) { vec2 boxSize = clamp(fwidth(coord) * texSize.zw, 1e-5, 1.0); coord = coord * texSize.zw - 0.5 * boxSize; vec2 txOffset = smoothstep(vec2(1.0) - boxSize, vec2(1.0), fract(coord)); return (floor(coord) + 0.5 + txOffset) * texSize.xy; } void main() { vec2 sharpPos = sharpSample(vec4(u_texelDelta, 1.0 / u_texelDelta), v_position); vec4 color = texture2D(sampler0, sharpPos); gl_FragColor = color; }
METAL SLUG Complete v1.18.1 2025-04-13 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI087c, 1, 2, 09fff8c0, 20000000, 0) at 088290ec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-04-13 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(f673d78, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-04-13 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(6b3852b, 10:29:c0:22:25:25, 20000000, 0) at 0897eeec
Prince of Persia - Rival Swords v1.18.1 2025-04-13 1 Block transfer invalid: 00000000/0 -> 6c000000/0, 408x638x4 (1,0)->(743,641)
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-04-13 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(bd103ed, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-04-13 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(a02f9a9, f8:db:58:74:80:4c, 20000000, 0) at 0897ed90
Grand Theft Auto: Chinatown Wars v1.18.1 2025-04-14 4 MIPSCompileOp: Invalid instruction 002c003f
Grand Theft Auto: Chinatown Wars v1.18.1 2025-04-14 4 MIPSCompileOp: Invalid instruction 002c003e
Grand Theft Auto: Chinatown Wars v1.18.1 2025-04-14 2 MIPSCompileOp: Invalid instruction 002b003f
Grand Theft Auto: Chinatown Wars v1.18.1 2025-04-14 2 MIPSCompileOp: Invalid instruction 002b003e
Grand Theft Auto: Chinatown Wars v1.18.1 2025-04-14 2 MIPSCompileOp: Invalid instruction 002b003d
Grand Theft Auto: Chinatown Wars v1.18.1 2025-04-14 2 MIPSCompileOp: Invalid instruction 002b003c
Kenka Bancho: Badass Rumble v1.18.1 2025-04-13 6 00000000=sceUtilityScreenshotInitStart(08f91d80)
EFOOTBALL NEW PATCH SEASON v1.18.1 2025-08-28 4 Trying to compile instruction 00650072 that can't be interpreted
EFOOTBALL NEW PATCH SEASON v1.18.1 2025-08-28 2 Trying to compile instruction 00009332 that can't be interpreted
EFOOTBALL NEW PATCH SEASON v1.18.1 2025-08-28 2 Trying to compile instruction 00610072 that can't be interpreted
EFOOTBALL NEW PATCH SEASON v1.18.1 2025-08-28 4 Trying to compile instruction 00740073 that can't be interpreted
EFOOTBALL NEW PATCH SEASON v1.18.1 2025-08-28 2 Trying to compile instruction 006f0074 that can't be interpreted
EFOOTBALL NEW PATCH SEASON v1.18.1 2025-08-28 2 Trying to compile instruction 00000072 that can't be interpreted
EFOOTBALL NEW PATCH SEASON v1.18.1 2025-08-28 2 Trying to compile instruction 00000074 that can't be interpreted
EFOOTBALL NEW PATCH SEASON v1.18.1 2025-08-28 2 Trying to compile instruction 00690072 that can't be interpreted
EFOOTBALL NEW PATCH SEASON v1.18.1 2025-08-28 2 Trying to compile instruction 00630073 that can't be interpreted
RESISTANCE® ~報復の刻~ v1.18.1 2025-04-13 1 Unknown GetPointerWrite 21b1cd10 PC 08d09d20 LR 08bfb8e4
eFootball CESAR - PATCH v1.18.1 2025-04-13 1 MIPSCompileOp: Invalid instruction 78000000
eFootball CESAR - PATCH v1.18.1 2025-04-13 1 MIPSCompileOp: Invalid instruction 000000ff
eFootball CESAR - PATCH v1.18.1 2025-04-13 1 MIPSCompileOp: Invalid instruction 46545540
eFootball CESAR - PATCH v1.18.1 2025-04-13 1 Branch in branch delay slot at 09ca8174 with different target
eFootball CESAR - PATCH v1.18.1 2025-04-13 1 MIPSCompileOp: Invalid instruction 434f5449
METAL SLUG Anthology v1.18.1 2025-04-14 2 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI8f99, 1, 2, 09fff8c0, 20000000, 0) at 0882910c
PATCH SPARTAN11 v1.18.1 2025-04-13 1 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header
PATCH SPARTAN11 v1.18.1 2025-04-26 6 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
EA-Sports FC PC-V v1.18.1 2025-04-13 1 Unknown GetPointerWrite 00000000 PC 088113c0 LR 088113dc
eFootball Chelito 19 v1.18.1 2025-04-13 1 Branch in JumpReg delay slot at 08af1a7c in block starting at 08af19ac
eFootball Chelito 19 v1.18.1 2025-04-13 1 MIPSCompileOp: Invalid instruction 00012a78
eFootball Chelito 19 v1.18.1 2025-04-13 2 MIPSCompileOp: Invalid instruction 00004178
Assassin's Creed: Bloodlines™ v1.18.1 2025-04-13 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5fe44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-04-13 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b5fe44, 4, 00000000, 0)
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-04-13 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(4e0638f, 10:29:c0:22:25:25, 20000000, 0) at 0897eeec
Transformers v1.18.1 2025-04-13 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f74444:00050928 HWX C T TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f74444:00050928 HWX C T TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; f
初音ミク -Project DIVA- 2nd お買い得版 v1.18.1 2025-04-13 1 00000000=sceUtilityScreenshotInitStart(0919e290)
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 1 MIPSCompileOp: Invalid instruction d1e1eded
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 1 MIPSCompileOp: Invalid instruction d2e1ebeb
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 2 MIPSCompileOp: Invalid instruction edededed
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 1 MIPSCompileOp: Invalid instruction edebebeb
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 1 MIPSCompileOp: Invalid instruction ede3eded
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 1 MIPSCompileOp: Invalid instruction ede4e8ed
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 2 MIPSCompileOp: Invalid instruction edededeb
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 1 MIPSCompileOp: Invalid instruction 9ca29c9c
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 1 MIPSCompileOp: Invalid instruction b5b5afaf
Efootball 2023 Mr GamerEstadual v1.18.1 2025-04-13 1 MIPSCompileOp: Invalid instruction 4312b6a2
eFootball By Zamani De Modder v1.18.1 2026-07-13 50 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
デジモンワールド リ:デジタイズ v1.18.1 2025-04-13 1 MIPSCompileOp: Invalid instruction 058f0024
デジモンワールド リ:デジタイズ v1.18.1 2025-04-13 1 MIPSCompileOp: Invalid instruction 0020250e
デジモンワールド リ:デジタイズ v1.18.1 2025-04-13 1 Branch in branch delay slot at 089c0463 with different target

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