Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Resistance: Retribution™ v1.18.1 2025-05-02 1 Vertices without position found: (0720000b) [0720000b] P: ? C: ? T: f (4b)
Resistance: Retribution™ v1.18.1 2025-05-02 1 Vertices without position found: (0740000d) [0740000d] P: ? C: ? T: u8 (3b)
Resistance: Retribution™ v1.18.1 2025-05-02 1 Vertices without position found: (0720007c) [0720007c] P: ? N: f C: 8888 (20b)
Resistance: Retribution™ v1.18.1 2025-05-02 1 Vertices without position found: (07640006) [07640006] P: ? C: ? T: u16 Morph: 2 (8b)
Resistance: Retribution™ v1.18.1 2025-06-05 2 Vertices without position found: (0720000a) [0720000a] P: ? C: ? T: u16 (4b)
Resistance: Retribution™ v1.18.1 2025-06-05 2 Vertices without position found: (0760004f) [0760004f] P: ? N: s16 C: ? T: f (12b)
Resistance: Retribution™ v1.18.1 2025-06-05 2 Vertices without position found: (0740003f) [0740003f] P: ? N: s8 C: 8888 T: f (20b)
Resistance: Retribution™ v1.18.1 2025-06-05 2 Vertices without position found: (07000004) [07000004] P: ? C: ? (3b)
Resistance: Retribution™ v1.18.1 2025-05-02 1 Vertices without position found: (07000029) [07000029] P: ? N: s8 C: ? T: u8 (6b)
Resistance: Retribution™ v1.18.1 2025-05-02 1 Vertices without position found: (07040009) [07040009] P: ? C: ? T: u8 Morph: 2 (6b)
Resistance: Retribution™ v1.18.1 2025-05-02 1 Vertices without position found: (07040019) [07040019] P: ? C: 4444 T: u8 Morph: 2 (16b)
Resistance: Retribution™ v1.18.1 2025-06-05 2 Vertices without position found: (07600003) [07600003] P: ? T: f (12b)
Resistance: Retribution™ v1.18.1 2025-05-02 1 Vertices without position found: (0780000b) [0780000b] P: ? C: ? T: f (through) (4b)
Resistance: Retribution™ v1.18.1 2025-05-02 1 Vertices without position found: (07000007) [07000007] P: ? C: ? T: f (4b)
Resistance: Retribution™ v1.18.1 2025-05-02 1 Vertices without position found: (07000005) [07000005] P: ? C: ? T: u8 (3b)
Resistance: Retribution™ v1.18.1 2025-05-02 1 Vertices without position found: (07a00013) [07a00013] P: ? C: 565 T: f (through) (16b)
Resistance: Retribution™ v1.18.1 2025-05-02 1 Vertices without position found: (07400006) [07400006] P: ? C: ? T: u16 (4b)
Resistance: Retribution™ v1.18.1 2025-05-02 1 Vertices without position found: (0760000b) [0760000b] P: ? C: ? T: f (4b)
Resistance: Retribution™ v1.18.1 2025-05-02 1 Vertices without position found: (07e0000e) [07e0000e] P: ? C: ? T: u16 (through) (4b)
Resistance: Retribution™ v1.18.1 2025-05-02 1 Vertices without position found: (0700000c) [0700000c] P: ? C: ? (3b)
Resistance: Retribution™ v1.18.1 2025-05-02 1 Vertices without position found: (07400019) [07400019] P: ? C: 4444 T: u8 (8b)
Assassin's Creed: Bloodlines™ v1.18.1 2025-05-02 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b607e4, 4, 00000000, 0)
ガンダムバトルユニバース v1.18.1 2025-05-02 1 WriteToHardware: Invalid address 000010fc near PC 08000000 LR 08000000
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-02 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000ce6): duplicate handler
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-05-02 1 80630007=sceAtracSetData(2, 08d4b180, 0000fbf0): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-03-31 3 80630007=sceAtracSetData(2, 08d4b180, 00010fa0): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-05-02 1 80630007=sceAtracSetData(2, 08d4b180, 00013fc0): atracID uses different codec type than data
eFootball PES 2021 By GABRIEL v1.18.1 2025-05-03 3 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 0004
Ben 10 Alien Force: Vilgax Attacks v1.18.1 2025-05-02 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (1b5303eb), bad data
SBK® Superbike World Championship v1.18.1 2025-06-14 9 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 08fe70c0): duplicate handler
The King Of Fighters - The Orochi Saga v1.18.1 2025-05-02 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI1cd6, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.18.1 2025-05-02 1 00000000=sceUtilityScreenshotInitStart(09a8df98)
Spider-Man: Friend or Foe v1.18.1 2025-05-02 1 WriteToHardware: Invalid address 00000528 near PC 0890a9e8 LR 0890a934
Spectral VS Generation v1.18.1 2025-05-02 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(ALF, c8:f5:7d:ef:ea:b6, 10000000, 0) at 0882f548
Pro Evolution Soccer 2010 v1.18.1 2025-05-02 2 Unknown GetPointerWrite 00000000 PC 088159cc LR 088159e0
eFootball Chelito 19 v1.18.1 2025-05-02 1 MIPSCompileOp: Invalid instruction 0018afbf
eFootball Chelito 19 v1.18.1 2025-05-02 1 MIPSCompileOp: Invalid instruction 9eeeafbf
eFootball Chelito 19 v1.18.1 2025-05-02 1 MIPSCompileOp: Invalid instruction 00042101
eFootball Chelito 19 v1.18.1 2025-05-02 1 MIPSCompileOp: Invalid instruction 00020e3c
eFootball Chelito 19 v1.18.1 2025-05-02 1 MIPSCompileOp: Invalid instruction 000c27bd
FIFA 14 v1.18.1 2025-05-02 1 Unknown GetPointerWrite 00000014 PC 08ae51d4 LR 08ae51ec
eFottball Hend Asean v1.18.1 2025-05-02 2 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processGAUSS_S(inout vec3 color) { float GAUSSS_SPAN_MAX = 1.5; float GAUSSS_KERNEL_SIZE = 5.0; vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE); vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0; vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0; vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0; vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0; vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0; vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0; vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0; vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0; vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0; vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0; vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0; vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0; vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0; color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12; color /= vec3(58.0); return color; } vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.89999997615814208984375; float brt = 0.699999988079071044921875; float con = 1.2000000476837158203125; float AvgLumR = 1.5; float AvgLumG = 1.5; float AvgLumB = 1.5; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; return color; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 5; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _311 = processGAUSS_S(param); color = _311; vec3 param_1 = color; vec3 _314 = processSHADEBOOST(param_1); color = _314; _RESERVED_IDENTIFIER_FIXUP_gl_Fr
Assassin's Creed: Bloodlines™ v1.18.1 2025-05-02 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09e46d44, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-05-02 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e46d44, 4, 00000000, 0)
Pro Evolution Soccer 2010 v1.18.1 2025-05-02 2 Unknown GetPointerWrite 11bfdb7a PC 0883df54 LR 0883dfbc
Pro Evolution Soccer 2010 v1.18.1 2025-05-10 750 MIPSCompileOp: Invalid instruction 01010101
Kenka Bancho: Badass Rumble v1.18.1 2025-05-02 1 00000000=sceUtilityScreenshotInitStart(08ed4c20)
Kenka Bancho: Badass Rumble v1.18.1 2025-05-02 1 00000000=sceUtilityScreenshotInitStart(08ed69d0)
Crash™ Tag Team Racing v1.18.1 2025-05-02 1 80630006=sceAtracSetDataAndGetID(09635380, 00014000): invalid RIFF header
SBK-07 v1.18.1 2025-05-02 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09891d70): duplicate handler
SBK-07 v1.18.1 2025-05-02 3 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09890850): duplicate handler
SBK-07 v1.18.1 2025-05-02 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09891d90): duplicate handler
Crash™ Tag Team Racing v1.18.1 2025-05-02 3 80630006=sceAtracSetDataAndGetID(0962d3c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-02 1 80630006=sceAtracSetDataAndGetID(096192c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-02 1 80630006=sceAtracSetDataAndGetID(09635400, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-02 1 80630006=sceAtracSetDataAndGetID(09a27900, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-02 1 80630006=sceAtracSetDataAndGetID(094b2400, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-02 1 80630006=sceAtracSetDataAndGetID(094f65c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-02 1 80630006=sceAtracSetDataAndGetID(094e2540, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-02 6 80630006=sceAtracSetDataAndGetID(0990a000, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-02 2 80630006=sceAtracSetDataAndGetID(09c551c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-02 1 80630006=sceAtracSetDataAndGetID(09abd900, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-02 1 80630006=sceAtracSetDataAndGetID(09aa1840, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-02 6 80630006=sceAtracSetDataAndGetID(09c55200, 00014000): invalid RIFF header
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-05-02 1 00000000=sceUtilityScreenshotInitStart(09888c28)
Crash™ Tag Team Racing v1.18.1 2025-05-02 1 80630006=sceAtracSetDataAndGetID(097260c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-02 4 80630006=sceAtracSetDataAndGetID(09742280, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-02 2 80630006=sceAtracSetDataAndGetID(09c4d180, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-02 1 80630006=sceAtracSetDataAndGetID(094d73c0, 00014000): invalid RIFF header
SBK-07 v1.18.1 2025-05-02 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0911a390): duplicate handler
Assassin's Creed: Bloodlines™ v1.18.1 2025-05-02 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b7d434, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-05-02 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b7d434, 4, 00000000, 0)
Spider-Man 2 v1.18.1 2025-05-02 1 WriteToHardware: Invalid address 0a000000 near PC 08a5047c LR 08a501d0
Kenka Bancho: Badass Rumble v1.18.1 2025-05-02 1 00000000=sceUtilityScreenshotInitStart(0929bd40)
Kenka Bancho: Badass Rumble v1.18.1 2025-05-02 1 00000000=sceUtilityScreenshotInitStart(08ebd980)
Kenka Bancho: Badass Rumble v1.18.1 2025-05-02 1 00000000=sceUtilityScreenshotInitStart(08ecd960)
Disney•Pixar Cars 2 v1.18.1 2025-05-02 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f05955:00000b01 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05955:00000b01 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(to
Kenka Bancho: Badass Rumble v1.18.1 2025-05-02 1 00000000=sceUtilityScreenshotInitStart(08ed7540)
Kenka Bancho: Badass Rumble v1.18.1 2025-05-02 1 00000000=sceUtilityScreenshotInitStart(08f04910)
Kenka Bancho: Badass Rumble v1.18.1 2025-05-02 1 00000000=sceUtilityScreenshotInitStart(0931bcc0)
Kenka Bancho: Badass Rumble v1.18.1 2025-05-02 1 00000000=sceUtilityScreenshotInitStart(09320a00)
Kenka Bancho: Badass Rumble v1.18.1 2025-05-02 1 00000000=sceUtilityScreenshotInitStart(08eed1a0)
Kenka Bancho: Badass Rumble v1.18.1 2025-05-02 1 00000000=sceUtilityScreenshotInitStart(08eeccf0)
Kenka Bancho: Badass Rumble v1.18.1 2025-05-02 1 00000000=sceUtilityScreenshotInitStart(09631630)
Kenka Bancho: Badass Rumble v1.18.1 2025-05-02 1 00000000=sceUtilityScreenshotInitStart(09504f50)
Kenka Bancho: Badass Rumble v1.18.1 2025-05-02 2 00000000=sceUtilityScreenshotInitStart(091b2f50)
Kenka Bancho: Badass Rumble v1.18.1 2025-05-02 1 00000000=sceUtilityScreenshotInitStart(091b2c30)
Kenka Bancho: Badass Rumble v1.18.1 2025-05-02 1 00000000=sceUtilityScreenshotInitStart(092c0ff0)
Kenka Bancho: Badass Rumble v1.18.1 2025-05-02 1 00000000=sceUtilityScreenshotInitStart(092ba050)
eFootball Asia 2023 v1.18.1 2025-05-02 1 Unknown GetPointerWrite 0000116d PC 08a02afc LR 08808460
SBK-07 v1.18.1 2025-05-02 4 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0906db10): duplicate handler
SBK-07 v1.18.1 2025-05-02 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0906e390): duplicate handler
eFootball RB - V. v1.9.4 2025-07-27 195 MIPSCompileOp: Invalid instruction 01010101
eFootball 25 Europa Hend Asean v1.18.1 2025-05-02 194 ReadFCR: Unexpected reg 21
SBK®09 Superbike World Championship v1.18.1 2025-05-08 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090108c0): duplicate handler
真・三國無双 MULTI RAID 2 v1.18.1 2025-05-02 1 80630006=sceAtracSetDataAndGetID(08dccf80, 00005764): invalid RIFF header
Patapon 3 - DxD Edition v1.0 v1.18.1 2025-05-02 1 WriteToHardware: Invalid address 00000024 near PC 088c9440 LR 088c9200
PATCH SPARTAN11 v1.9.4 2026-10-24 3,720 MIPSCompileOp: Invalid instruction 46800499
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-02 1 MIPSCompileOp: Invalid instruction 7889abbc
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-02 1 Branch in branch delay slot at 09b57dc0 with different target

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