Recent logs - v1.19.3-624-g0332e67ad4

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Showing the 27 newest messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
EA SPORTS FC26 BY Charly v1.19.3-624-g0332e67ad4 2026-05-23 2 sceNetAdhocMatchingInit(32768) at 08a719b8
ASPHALT : URBAN GT 2 v1.19.3-624-g0332e67ad4 2025-09-14 1 Error in shader compilation: info: 0:5: P0007: Extension directive must occur before any non-preprocessor tokens 0:18: L0002: No matching function for call to 'fwidth' 0:19: L0002: Undeclared variable 'boxSize' 0:20: L0002: Undeclared variable 'boxSize' 0:21: L0002: Undeclared variable 'txOffset' postshader #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES #extension GL_OES_standard_derivatives : enable precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_position; uniform vec2 u_texelDelta; // (1.0 / bufferWidth, 1.0 / bufferHeight) uniform vec2 u_pixelDelta; // (1.0 / targetWidth, 1.0 / targetHeight) // Returns pixel sharpened to nearest pixel boundary. vec2 sharpSample(vec4 texSize, vec2 coord) { vec2 boxSize = clamp(fwidth(coord) * texSize.zw, 1e-5, 1.0); coord = coord * texSize.zw - 0.5 * boxSize; vec2 txOffset = smoothstep(vec2(1.0) - boxSize, vec2(1.0), fract(coord)); return (floor(coord) + 0.5 + txOffset) * texSize.xy; } void main() { vec2 sharpPos = sharpSample(vec4(u_texelDelta, 1.0 / u_texelDelta), v_position); vec4 color = texture2D(sampler0, sharpPos); gl_FragColor = color; }
FIFA 12 v1.19.3-624-g0332e67ad4 2025-09-15 14 Error in shader compilation: info: 0:5: P0007: Extension directive must occur before any non-preprocessor tokens 0:18: L0002: No matching function for call to 'fwidth' 0:19: L0002: Undeclared variable 'boxSize' 0:20: L0002: Undeclared variable 'boxSize' 0:21: L0002: Undeclared variable 'txOffset' postshader #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES #extension GL_OES_standard_derivatives : enable precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_position; uniform vec2 u_texelDelta; // (1.0 / bufferWidth, 1.0 / bufferHeight) uniform vec2 u_pixelDelta; // (1.0 / targetWidth, 1.0 / targetHeight) // Returns pixel sharpened to nearest pixel boundary. vec2 sharpSample(vec4 texSize, vec2 coord) { vec2 boxSize = clamp(fwidth(coord) * texSize.zw, 1e-5, 1.0); coord = coord * texSize.zw - 0.5 * boxSize; vec2 txOffset = smoothstep(vec2(1.0) - boxSize, vec2(1.0), fract(coord)); return (floor(coord) + 0.5 + txOffset) * texSize.xy; } void main() { vec2 sharpPos = sharpSample(vec4(u_texelDelta, 1.0 / u_texelDelta), v_position); vec4 color = texture2D(sampler0, sharpPos); gl_FragColor = color; }
eFootball 2025 by MP v1.19.3-624-g0332e67ad4 2025-09-07 1 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:0000000a THR C
eFootball 2025 by MP v1.9.4 2026-09-02 26 BREAK instruction hit
The Warriors v1.20.4-777-g16a38b090a 2026-11-15 6,370 Failed to read valid video stream data from header
WWE SmackDown vs. RAW 2010 v1.20.4-3305-g0665ea0feb 2026-11-15 5,368 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE SmackDown vs. RAW 2008 v1.20.4-479-gd82b795f6a 2026-11-14 12,209 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
God of War: Chains of Olympus v1.20.4-1563-g9368198d90 2026-11-14 4,624 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
WWE'12 v1.20.4-67-gdb947e9d60 2026-11-15 171,061 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
God of War: Chains of Olympus v1.20.4-4579-g7a88c1521e 2026-11-15 16,517 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
God of War®: Ghost of Sparta v1.20.4-991-gb67667cbd1 2026-11-15 206,219 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War®: Ghost of Sparta v1.20.4-98-gb8a71e8712 2026-11-15 95,042 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War®: Ghost of Sparta v1.20.4-856-g49fb4f9b1a 2026-11-15 19,899 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
God of War™: Ghost of Sparta v1.20.4-856-g49fb4f9b1a 2026-11-15 39,677 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War: Chains of Olympus v1.20.4-635-g862012b1e3 2026-11-15 69,122 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War™: Ghost of Sparta v1.20.4-822-gd90fdee8fc 2026-11-15 204,225 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War: Chains of Olympus v1.20.4-916-ge009d182ff 2026-11-15 103,790 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
METAL SLUG Anthology v1.20.4-4666-gfc84ce6555 2026-11-10 4,210 sceNetAdhocMatchingInit(32768) at 088e59c8
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.20.4-704-g2a79257551 2026-11-15 12,187 sceNetAdhocMatchingInit(32768) at 088119dc
Grand Theft Auto: Vice City Stories v1.20.4-4797-g5108c39cec 2026-11-14 5,146 Trying to relocate non-loaded section (null)
Mortal Kombat: Unchained v1.20.4-605-gf0c28c6744 2026-11-15 52,774 Failed to read valid video stream data from header
Grand Theft Auto: Vice City Stories v1.9.4 2026-11-11 5,996 Trying to relocate non-loaded section (null)
FIFA 07 v1.9.4 2026-10-22 899 BREAK instruction hit
FIFA 07 v1.9.4 2026-10-22 499 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ef26d4, 4, 00000000, 0)
RIDGE RACER® v1.9.4 2026-11-02 16,706 sceIoAssign(disc0:, umd0:, isofs0:, IOASSIGN_RDONLY, 00000000, 0)
METAL GEAR SOLID PEACE WALKER v1.9.4 2026-10-26 7,673 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?