Recent logs - v1.19.3-624-g0332e67ad4
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Showing the 27 newest messages. One row per game and distinct message text; Hits counts every report of it.
| Game title |
Version |
Latest Report |
Hits |
Message |
| EA SPORTS FC26 BY Charly |
v1.19.3-624-g0332e67ad4 |
2026-05-23 |
2 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| ASPHALT : URBAN GT 2 |
v1.19.3-624-g0332e67ad4 |
2025-09-14 |
1 |
Error in shader compilation: info: 0:5: P0007: Extension directive must occur before any non-preprocessor tokens
0:18: L0002: No matching function for call to 'fwidth'
0:19: L0002: Undeclared variable 'boxSize'
0:20: L0002: Undeclared variable 'boxSize'
0:21: L0002: Undeclared variable 'txOffset'
postshader
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
#extension GL_OES_standard_derivatives : enable
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_position;
uniform vec2 u_texelDelta; // (1.0 / bufferWidth, 1.0 / bufferHeight)
uniform vec2 u_pixelDelta; // (1.0 / targetWidth, 1.0 / targetHeight)
// Returns pixel sharpened to nearest pixel boundary.
vec2 sharpSample(vec4 texSize, vec2 coord) {
vec2 boxSize = clamp(fwidth(coord) * texSize.zw, 1e-5, 1.0);
coord = coord * texSize.zw - 0.5 * boxSize;
vec2 txOffset = smoothstep(vec2(1.0) - boxSize, vec2(1.0), fract(coord));
return (floor(coord) + 0.5 + txOffset) * texSize.xy;
}
void main() {
vec2 sharpPos = sharpSample(vec4(u_texelDelta, 1.0 / u_texelDelta), v_position);
vec4 color = texture2D(sampler0, sharpPos);
gl_FragColor = color;
}
|
| FIFA 12 |
v1.19.3-624-g0332e67ad4 |
2025-09-15 |
14 |
Error in shader compilation: info: 0:5: P0007: Extension directive must occur before any non-preprocessor tokens
0:18: L0002: No matching function for call to 'fwidth'
0:19: L0002: Undeclared variable 'boxSize'
0:20: L0002: Undeclared variable 'boxSize'
0:21: L0002: Undeclared variable 'txOffset'
postshader
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
#extension GL_OES_standard_derivatives : enable
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_position;
uniform vec2 u_texelDelta; // (1.0 / bufferWidth, 1.0 / bufferHeight)
uniform vec2 u_pixelDelta; // (1.0 / targetWidth, 1.0 / targetHeight)
// Returns pixel sharpened to nearest pixel boundary.
vec2 sharpSample(vec4 texSize, vec2 coord) {
vec2 boxSize = clamp(fwidth(coord) * texSize.zw, 1e-5, 1.0);
coord = coord * texSize.zw - 0.5 * boxSize;
vec2 txOffset = smoothstep(vec2(1.0) - boxSize, vec2(1.0), fract(coord));
return (floor(coord) + 0.5 + txOffset) * texSize.xy;
}
void main() {
vec2 sharpPos = sharpSample(vec4(u_texelDelta, 1.0 / u_texelDelta), v_position);
vec4 color = texture2D(sampler0, sharpPos);
gl_FragColor = color;
}
|
| eFootball 2025 by MP |
v1.19.3-624-g0332e67ad4 |
2025-09-07 |
1 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
|
| eFootball 2025 by MP |
v1.9.4 |
2026-09-02 |
26 |
BREAK instruction hit |
| The Warriors |
v1.20.4-777-g16a38b090a |
2026-11-15 |
6,370 |
Failed to read valid video stream data from header |
| WWE SmackDown vs. RAW 2010 |
v1.20.4-3305-g0665ea0feb |
2026-11-15 |
5,368 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE SmackDown vs. RAW 2008 |
v1.20.4-479-gd82b795f6a |
2026-11-14 |
12,209 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| God of War: Chains of Olympus |
v1.20.4-1563-g9368198d90 |
2026-11-14 |
4,624 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| WWE'12 |
v1.20.4-67-gdb947e9d60 |
2026-11-15 |
171,061 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| God of War: Chains of Olympus |
v1.20.4-4579-g7a88c1521e |
2026-11-15 |
16,517 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
| God of War®: Ghost of Sparta |
v1.20.4-991-gb67667cbd1 |
2026-11-15 |
206,219 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| God of War®: Ghost of Sparta |
v1.20.4-98-gb8a71e8712 |
2026-11-15 |
95,042 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| God of War®: Ghost of Sparta |
v1.20.4-856-g49fb4f9b1a |
2026-11-15 |
19,899 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
| God of War™: Ghost of Sparta |
v1.20.4-856-g49fb4f9b1a |
2026-11-15 |
39,677 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| God of War: Chains of Olympus |
v1.20.4-635-g862012b1e3 |
2026-11-15 |
69,122 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| God of War™: Ghost of Sparta |
v1.20.4-822-gd90fdee8fc |
2026-11-15 |
204,225 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| God of War: Chains of Olympus |
v1.20.4-916-ge009d182ff |
2026-11-15 |
103,790 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| METAL SLUG Anthology |
v1.20.4-4666-gfc84ce6555 |
2026-11-10 |
4,210 |
sceNetAdhocMatchingInit(32768) at 088e59c8 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.20.4-704-g2a79257551 |
2026-11-15 |
12,187 |
sceNetAdhocMatchingInit(32768) at 088119dc |
| Grand Theft Auto: Vice City Stories |
v1.20.4-4797-g5108c39cec |
2026-11-14 |
5,146 |
Trying to relocate non-loaded section (null) |
| Mortal Kombat: Unchained |
v1.20.4-605-gf0c28c6744 |
2026-11-15 |
52,774 |
Failed to read valid video stream data from header |
| Grand Theft Auto: Vice City Stories |
v1.9.4 |
2026-11-11 |
5,996 |
Trying to relocate non-loaded section (null) |
| FIFA 07 |
v1.9.4 |
2026-10-22 |
899 |
BREAK instruction hit |
| FIFA 07 |
v1.9.4 |
2026-10-22 |
499 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ef26d4, 4, 00000000, 0) |
| RIDGE RACER® |
v1.9.4 |
2026-11-02 |
16,706 |
sceIoAssign(disc0:, umd0:, isofs0:, IOASSIGN_RDONLY, 00000000, 0) |
| METAL GEAR SOLID PEACE WALKER |
v1.9.4 |
2026-10-26 |
7,673 |
sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do? |