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| Game title |
Version |
Latest Report |
Hits |
Message |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.9.4 |
2025-11-11 |
29 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-14 |
2 |
JUMP to illegal address 02e1b768 - ignoring! data=e1b768 |
| eFootball Chelito 19 |
v1.9.4 |
2024-06-12 |
17 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
| eFootball Chelito 19 |
v1.9.4 |
2024-06-12 |
17 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| eFootball Chelito 19 |
v1.9.4 |
2025-04-27 |
18 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| eFootball PES 2022 "SNE" |
v1.8.0 |
2023-05-22 |
1 |
MIPSCompileOp: Invalid instruction 01000101 |
| eFootball PES 2022 "SNE" |
v1.8.0 |
2023-05-22 |
1 |
MIPSCompileOp: Invalid instruction 00000041 |
| eFootball PES 2022 "SNE" |
v1.8.0 |
2023-05-22 |
2 |
MIPSCompileOp: Invalid instruction 000fffff |
| eFootball PES 2022 "SNE" |
v1.8.0 |
2023-05-22 |
1 |
WriteToHardware: Invalid address ffffd821 near PC 08bcf298 LR 089534ec |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.8.0 |
2023-05-22 |
2 |
00000000=sceUtilityScreenshotInitStart(09a8f928) |
| 喧嘩番長4~一年戦争~ |
v1.8.0 |
2023-05-21 |
1 |
00000000=sceUtilityScreenshotInitStart(097bbed0) |
| Dragon Ball Z: Tenkaichi Tag Team 2 |
v1.8.0 |
2023-05-21 |
1 |
WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c |
| Crash™ Tag Team Racing |
v1.8.0 |
2023-06-07 |
4 |
80630006=sceAtracSetDataAndGetID(09c7c840, 00014000): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-05-20 |
1 |
MIPSCompileOp: Invalid instruction 42eda7f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-05-20 |
1 |
Branch in RSZeroComp delay slot at 0883acf0 in block starting at 0883acf0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-05-20 |
1 |
WriteToHardware: Invalid address 000001e0 near PC 000100d4 LR 00000000 |
| eFottball Hend Asean |
v1.9.4 |
2026-11-07 |
24,048 |
Savedata version requested on save: 3 |
| Grand Theft Auto: Liberty City Stories |
v1.8.0 |
2023-05-17 |
3 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda400, 00000800, 00040000): unsupported sample rate: 48000 |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-05-16 |
2 |
MIPSCompileOp: Invalid instruction 00227df5 |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-05-16 |
2 |
MIPSCompileOp: Invalid instruction 00d8e4d5 |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-05-16 |
2 |
MIPSCompileOp: Invalid instruction 002681f5 |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-05-16 |
2 |
MIPSCompileOp: Invalid instruction 00fcfcfc |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-05-16 |
2 |
MIPSCompileOp: Invalid instruction 002380f5 |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-11-15 |
6 |
MIPSCompileOp: Invalid instruction 00227ef5 |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-05-16 |
2 |
MIPSCompileOp: Invalid instruction 002289f9 |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-11-15 |
3 |
MIPSCompileOp: Invalid instruction 0024affd |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-05-16 |
2 |
MIPSCompileOp: Invalid instruction 002843de |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-05-16 |
2 |
MIPSCompileOp: Invalid instruction 002a5de8 |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-05-16 |
2 |
MIPSCompileOp: Invalid instruction 0027adfe |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-05-16 |
2 |
MIPSCompileOp: Invalid instruction 002943de |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-05-16 |
2 |
MIPSCompileOp: Invalid instruction 00249efd |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-05-16 |
2 |
MIPSCompileOp: Invalid instruction 00239dfd |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-05-16 |
2 |
MIPSCompileOp: Invalid instruction 0025adfd |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-05-16 |
2 |
MIPSCompileOp: Invalid instruction 00227ff5 |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-11-15 |
3 |
MIPSCompileOp: Invalid instruction 0023a4fb |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-05-16 |
2 |
MIPSCompileOp: Invalid instruction 002a43de |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-05-16 |
2 |
MIPSCompileOp: Invalid instruction 0026adfe |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-11-15 |
8 |
MIPSCompileOp: Invalid instruction 0026a9fe |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-05-16 |
2 |
MIPSCompileOp: Invalid instruction 00259ffb |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-11-15 |
3 |
MIPSCompileOp: Invalid instruction 0027a9fe |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-11-15 |
6 |
MIPSCompileOp: Invalid instruction 0027aafe |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-11-15 |
21 |
MIPSCompileOp: Invalid instruction 0027abfe |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-11-15 |
3 |
MIPSCompileOp: Invalid instruction 0028acfe |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2023-05-16 |
2 |
MIPSCompileOp: Invalid instruction 0026a8fe |
| SBK-07 |
v1.8.0 |
2023-05-16 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09536620): duplicate handler |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2023-05-15 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000df80): atracID uses different codec type than data |
| SBK-07 |
v1.8.0 |
2023-05-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091e6dd0): duplicate handler |
| SBK-07 |
v1.8.0 |
2023-05-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090a09d0): duplicate handler |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(098fabb8, 00005a10): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(098f5188, 00005a10): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(098ef758, 00005a10): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(098e9d28, 00005a10): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(098e42f8, 00005a10): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(098de8c8, 00005a10): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(098d5f98, 00008918): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(098cd668, 00008918): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(098c4d38, 00008918): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(098bc408, 00008918): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(098b3ad8, 00008918): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(098ab1a8, 00008918): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(098a2878, 00008918): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(0989ab48, 00007d10): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(09892e18, 00007d10): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(0988b0e8, 00007d10): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(098833b8, 00007d10): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(0987b688, 00007d10): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(09873958, 00007d10): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(0986bc28, 00007d10): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(09864b08, 00007108): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(0985d9e8, 00007108): invalid RIFF header |
| BladeDancer |
v1.8.0 |
2023-05-14 |
1 |
80630006=sceAtracSetDataAndGetID(098568c8, 00007108): invalid RIFF header |
| SBK-07 |
v1.8.0 |
2023-05-13 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094edcf0): duplicate handler |
| SBK-07 |
v1.8.0 |
2023-05-13 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09612ce0): duplicate handler |
| Dragon Ball Super: Multiverse Break |
v1.9.4 |
2025-02-06 |
98 |
0 depal unsupported: shift=5 mask=ff offset=0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-05-12 |
1 |
MIPSCompileOp: Invalid instruction 618b0012 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-05-12 |
1 |
MIPSCompileOp: Invalid instruction 00cc41c5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-05-12 |
1 |
MIPSCompileOp: Invalid instruction 0008f214 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4fffffff |
| eFooTBall Play Cesar Patch |
v1.9.4 |
2026-11-07 |
875 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| Marvel Nemesis™: Rise of the Imperfects™ |
v1.8.0 |
2023-05-12 |
1 |
WriteToHardware: Invalid address 000002ec near PC 08a69c54 LR 08a69c54 |
| SBK-07 |
v1.8.0 |
2023-05-11 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09386720): duplicate handler |
| SBK-07 |
v1.8.0 |
2023-05-11 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09537220): duplicate handler |
| SBK-07 |
v1.8.0 |
2023-05-11 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095e9ef0): duplicate handler |
| eFootball Chelito 19 |
v1.8.0 |
2023-05-11 |
1 |
MIPSCompileOp: Invalid instruction 67818880 |
| eFootball Chelito 19 |
v1.8.0 |
2023-05-11 |
1 |
MIPSCompileOp: Invalid instruction 47000000 |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2024-02-13 |
3 |
80630007=sceAtracSetData(2, 08d13140, 000033c8): atracID uses different codec type than data |
| SBK-07 |
v1.8.0 |
2023-05-11 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095e7680): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-12-02 |
2 |
WriteToHardware: Invalid address 00000000 near PC 08902c58 LR 08902c58 |
| eFootball Chelito 19 |
v1.8.0 |
2023-05-10 |
1 |
MIPSCompileOp: Invalid instruction 7f7f7f30 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-05-10 |
1 |
MIPSCompileOp: Invalid instruction 03475255 |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.9.4 |
2026-05-18 |
11,911 |
Savedata version requested on save: 3 |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2025-04-07 |
24 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2025-10-02 |
875 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| eFooTBall Play Cesar Patch |
v1.8.0 |
2026-09-26 |
195 |
GL ran out of GPU memory; switching to low memory mode |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.9.4 |
2026-05-30 |
38 |
Rendering to framebuffer offset: 040cc000 +65x0 |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2024-03-29 |
5 |
WriteToHardware: Invalid address 266770ec near PC 088048b4 LR 08902b9c |
| Dragon Ball Super: Multiverse Break |
v1.9.3 |
2024-11-09 |
39 |
WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c |
| God of War®: Ghost of Sparta |
v1.8.0 |
2023-05-06 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f34501:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:0 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin. |
| WWE 2K23 by Gamer Modder and Finn |
v1.8.0 |
2025-02-02 |
1,241 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| WWE 2K23 by Gamer Modder and Finn |
v1.8.0 |
2025-02-02 |
1,236 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |