Recent logs - v1.9.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
EFOOTBALL 2023 PSP FINAL UPDATE v1.9.4 2025-11-11 29 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-14 2 JUMP to illegal address 02e1b768 - ignoring! data=e1b768
eFootball Chelito 19 v1.9.4 2024-06-12 17 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
eFootball Chelito 19 v1.9.4 2024-06-12 17 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball Chelito 19 v1.9.4 2025-04-27 18 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFootball PES 2022 "SNE" v1.8.0 2023-05-22 1 MIPSCompileOp: Invalid instruction 01000101
eFootball PES 2022 "SNE" v1.8.0 2023-05-22 1 MIPSCompileOp: Invalid instruction 00000041
eFootball PES 2022 "SNE" v1.8.0 2023-05-22 2 MIPSCompileOp: Invalid instruction 000fffff
eFootball PES 2022 "SNE" v1.8.0 2023-05-22 1 WriteToHardware: Invalid address ffffd821 near PC 08bcf298 LR 089534ec
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.8.0 2023-05-22 2 00000000=sceUtilityScreenshotInitStart(09a8f928)
喧嘩番長4~一年戦争~ v1.8.0 2023-05-21 1 00000000=sceUtilityScreenshotInitStart(097bbed0)
Dragon Ball Z: Tenkaichi Tag Team 2 v1.8.0 2023-05-21 1 WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c
Crash™ Tag Team Racing v1.8.0 2023-06-07 4 80630006=sceAtracSetDataAndGetID(09c7c840, 00014000): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-05-20 1 MIPSCompileOp: Invalid instruction 42eda7f0
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-05-20 1 Branch in RSZeroComp delay slot at 0883acf0 in block starting at 0883acf0
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-05-20 1 WriteToHardware: Invalid address 000001e0 near PC 000100d4 LR 00000000
eFottball Hend Asean v1.9.4 2026-11-07 24,048 Savedata version requested on save: 3
Grand Theft Auto: Liberty City Stories v1.8.0 2023-05-17 3 80630006=sceAtracSetHalfwayBufferAndGetID(08dda400, 00000800, 00040000): unsupported sample rate: 48000
Dragon Ball Super: Multiverse Break v1.8.0 2023-05-16 2 MIPSCompileOp: Invalid instruction 00227df5
Dragon Ball Super: Multiverse Break v1.8.0 2023-05-16 2 MIPSCompileOp: Invalid instruction 00d8e4d5
Dragon Ball Super: Multiverse Break v1.8.0 2023-05-16 2 MIPSCompileOp: Invalid instruction 002681f5
Dragon Ball Super: Multiverse Break v1.8.0 2023-05-16 2 MIPSCompileOp: Invalid instruction 00fcfcfc
Dragon Ball Super: Multiverse Break v1.8.0 2023-05-16 2 MIPSCompileOp: Invalid instruction 002380f5
Dragon Ball Super: Multiverse Break v1.8.0 2023-11-15 6 MIPSCompileOp: Invalid instruction 00227ef5
Dragon Ball Super: Multiverse Break v1.8.0 2023-05-16 2 MIPSCompileOp: Invalid instruction 002289f9
Dragon Ball Super: Multiverse Break v1.8.0 2023-11-15 3 MIPSCompileOp: Invalid instruction 0024affd
Dragon Ball Super: Multiverse Break v1.8.0 2023-05-16 2 MIPSCompileOp: Invalid instruction 002843de
Dragon Ball Super: Multiverse Break v1.8.0 2023-05-16 2 MIPSCompileOp: Invalid instruction 002a5de8
Dragon Ball Super: Multiverse Break v1.8.0 2023-05-16 2 MIPSCompileOp: Invalid instruction 0027adfe
Dragon Ball Super: Multiverse Break v1.8.0 2023-05-16 2 MIPSCompileOp: Invalid instruction 002943de
Dragon Ball Super: Multiverse Break v1.8.0 2023-05-16 2 MIPSCompileOp: Invalid instruction 00249efd
Dragon Ball Super: Multiverse Break v1.8.0 2023-05-16 2 MIPSCompileOp: Invalid instruction 00239dfd
Dragon Ball Super: Multiverse Break v1.8.0 2023-05-16 2 MIPSCompileOp: Invalid instruction 0025adfd
Dragon Ball Super: Multiverse Break v1.8.0 2023-05-16 2 MIPSCompileOp: Invalid instruction 00227ff5
Dragon Ball Super: Multiverse Break v1.8.0 2023-11-15 3 MIPSCompileOp: Invalid instruction 0023a4fb
Dragon Ball Super: Multiverse Break v1.8.0 2023-05-16 2 MIPSCompileOp: Invalid instruction 002a43de
Dragon Ball Super: Multiverse Break v1.8.0 2023-05-16 2 MIPSCompileOp: Invalid instruction 0026adfe
Dragon Ball Super: Multiverse Break v1.8.0 2023-11-15 8 MIPSCompileOp: Invalid instruction 0026a9fe
Dragon Ball Super: Multiverse Break v1.8.0 2023-05-16 2 MIPSCompileOp: Invalid instruction 00259ffb
Dragon Ball Super: Multiverse Break v1.8.0 2023-11-15 3 MIPSCompileOp: Invalid instruction 0027a9fe
Dragon Ball Super: Multiverse Break v1.8.0 2023-11-15 6 MIPSCompileOp: Invalid instruction 0027aafe
Dragon Ball Super: Multiverse Break v1.8.0 2023-11-15 21 MIPSCompileOp: Invalid instruction 0027abfe
Dragon Ball Super: Multiverse Break v1.8.0 2023-11-15 3 MIPSCompileOp: Invalid instruction 0028acfe
Dragon Ball Super: Multiverse Break v1.8.0 2023-05-16 2 MIPSCompileOp: Invalid instruction 0026a8fe
SBK-07 v1.8.0 2023-05-16 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09536620): duplicate handler
WWE SmackDown vs. RAW 2011 v1.8.0 2023-05-15 1 80630007=sceAtracSetData(2, 08d4b180, 0000df80): atracID uses different codec type than data
SBK-07 v1.8.0 2023-05-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091e6dd0): duplicate handler
SBK-07 v1.8.0 2023-05-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090a09d0): duplicate handler
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(098fabb8, 00005a10): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(098f5188, 00005a10): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(098ef758, 00005a10): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(098e9d28, 00005a10): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(098e42f8, 00005a10): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(098de8c8, 00005a10): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(098d5f98, 00008918): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(098cd668, 00008918): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(098c4d38, 00008918): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(098bc408, 00008918): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(098b3ad8, 00008918): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(098ab1a8, 00008918): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(098a2878, 00008918): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(0989ab48, 00007d10): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(09892e18, 00007d10): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(0988b0e8, 00007d10): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(098833b8, 00007d10): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(0987b688, 00007d10): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(09873958, 00007d10): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(0986bc28, 00007d10): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(09864b08, 00007108): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(0985d9e8, 00007108): invalid RIFF header
BladeDancer v1.8.0 2023-05-14 1 80630006=sceAtracSetDataAndGetID(098568c8, 00007108): invalid RIFF header
SBK-07 v1.8.0 2023-05-13 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094edcf0): duplicate handler
SBK-07 v1.8.0 2023-05-13 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09612ce0): duplicate handler
Dragon Ball Super: Multiverse Break v1.9.4 2025-02-06 98 0 depal unsupported: shift=5 mask=ff offset=0
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-05-12 1 MIPSCompileOp: Invalid instruction 618b0012
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-05-12 1 MIPSCompileOp: Invalid instruction 00cc41c5
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-05-12 1 MIPSCompileOp: Invalid instruction 0008f214
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-05-12 1 MIPSCompileOp: Invalid instruction 4fffffff
eFooTBall Play Cesar Patch v1.9.4 2026-11-07 875 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
Marvel Nemesis™: Rise of the Imperfects™ v1.8.0 2023-05-12 1 WriteToHardware: Invalid address 000002ec near PC 08a69c54 LR 08a69c54
SBK-07 v1.8.0 2023-05-11 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09386720): duplicate handler
SBK-07 v1.8.0 2023-05-11 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09537220): duplicate handler
SBK-07 v1.8.0 2023-05-11 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095e9ef0): duplicate handler
eFootball Chelito 19 v1.8.0 2023-05-11 1 MIPSCompileOp: Invalid instruction 67818880
eFootball Chelito 19 v1.8.0 2023-05-11 1 MIPSCompileOp: Invalid instruction 47000000
WWE SmackDown vs. RAW 2011 v1.8.0 2024-02-13 3 80630007=sceAtracSetData(2, 08d13140, 000033c8): atracID uses different codec type than data
SBK-07 v1.8.0 2023-05-11 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095e7680): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-12-02 2 WriteToHardware: Invalid address 00000000 near PC 08902c58 LR 08902c58
eFootball Chelito 19 v1.8.0 2023-05-10 1 MIPSCompileOp: Invalid instruction 7f7f7f30
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-05-10 1 MIPSCompileOp: Invalid instruction 03475255
PRO EVOLUTION SOCCER VANDAMME EDITION v1.9.4 2026-05-18 11,911 Savedata version requested on save: 3
eFootball PES 2023 "SNE" v1.9.4 2025-04-07 24 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
eFootball PES 2023 "SNE" v1.9.4 2025-10-02 875 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
eFooTBall Play Cesar Patch v1.8.0 2026-09-26 195 GL ran out of GPU memory; switching to low memory mode
WWE 2K22 EN ESPAÑOL BY ANT v1.9.4 2026-05-30 38 Rendering to framebuffer offset: 040cc000 +65x0
Dragon Ball Super: Multiverse Break v1.8.0 2024-03-29 5 WriteToHardware: Invalid address 266770ec near PC 088048b4 LR 08902b9c
Dragon Ball Super: Multiverse Break v1.9.3 2024-11-09 39 WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c
God of War®: Ghost of Sparta v1.8.0 2023-05-06 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34501:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:0 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.
WWE 2K23 by Gamer Modder and Finn v1.8.0 2025-02-02 1,241 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
WWE 2K23 by Gamer Modder and Finn v1.8.0 2025-02-02 1,236 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first

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