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| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2025-03-17 |
67 |
80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2026-05-29 |
155 |
Render to area containing texture at 040cc000 +64x0 |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2024-04-09 |
26 |
Unsupported RGB mask: r=ef g=ff b=ff |
| Dragon Ball Super: Multiverse Break |
v1.9.4 |
2026-10-25 |
194 |
MIPSCompileOp: Invalid instruction 4c010c01 |
| Dragon Ball Super: Multiverse Break |
v1.9.4 |
2026-10-25 |
33 |
MIPSCompileOp: Invalid instruction ccb60068 |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.9.4 |
2026-05-30 |
326 |
80630006=sceAtracSetData(2, 08d4b180, 00018000): invalid RIFF header |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.9.4 |
2026-05-30 |
150 |
80630006=sceAtracSetData(2, 08d4b180, 00004c00): invalid RIFF header |
| Dragon Ball Super: Multiverse Break |
v1.9.4 |
2026-10-17 |
404 |
Render to texture using CLUT with different strides 512 != 64 |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.9.4 |
2026-05-30 |
1,364 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.9.4 |
2026-05-30 |
360 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.9.4 |
2026-05-30 |
160 |
80630007=sceAtracSetData(2, 08d4b180, 0000311c): atracID uses different codec type than data |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.9.4 |
2026-05-30 |
1,404 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.9.4 |
2026-05-30 |
914 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.9.4 |
2026-05-30 |
892 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.9.4 |
2026-05-30 |
488 |
80630006=sceAtracSetData(2, 08d4b180, 00005000): invalid RIFF header |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.9.4 |
2026-05-30 |
1,604 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.9.4 |
2026-05-30 |
2,628 |
80630006=sceAtracSetData(2, 08d4b180, 00015700): invalid RIFF header |
| eFootball PES 2023 "SNE" |
v1.8.0 |
2023-05-05 |
10 |
__KernelStopThread: thread 368 does not exist |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.9.4 |
2026-05-30 |
4,306 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.9.4 |
2026-05-30 |
484 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| EFOOTBALL RH12 SEASON 4 FULL EUROPE |
v1.8.0 |
2023-10-04 |
6 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Pro Evolution Soccer 2013 |
v1.8.0 |
2023-05-03 |
1 |
Branch in RSRTComp delay slot at 0807e358 in block starting at 0807e328 |
| Pro Evolution Soccer 2013 |
v1.8.0 |
2023-05-03 |
1 |
MIPSCompileOp: Invalid instruction 00acbcbc |
| RA-PATCH EDISI FIFA WORLD CUP 2022 |
v1.9.4 |
2025-05-30 |
22 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| EFOOTBALL RH12 SEASON 4 FULL EUROPE |
v1.9.4 |
2024-05-12 |
79 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 |
v1.8.0 |
2026-05-18 |
5 |
MIPSCompileOp: Invalid instruction 45200000 |
| eFootball Chelito 19 |
v1.8.0 |
2024-06-30 |
4 |
MIPSCompileOp: Invalid instruction 44f10000 |
| eFootball Chelito 19 |
v1.8.0 |
2024-06-30 |
4 |
MIPSCompileOp: Invalid instruction 450c3000 |
| eFootball Chelito 19 |
v1.9.4 |
2025-06-25 |
7 |
MIPSCompileOp: Invalid instruction 000000ff |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-05-01 |
1 |
MIPSCompileOp: Invalid instruction 74bf3f80 |
| God of War®: Ghost of Sparta |
v1.8.0 |
2023-04-30 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f34501:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:0 1: c:0 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRan |
| eFootball PES 2023 Danilo Gamer |
v1.8.0 |
2026-08-06 |
351 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2026-06-12 |
133 |
MIPSCompileOp: Invalid instruction 00000001 |
| eFootball PES 2023 "SNE" |
v1.8.0 |
2024-09-27 |
11 |
BREAK instruction hit |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.8.0 |
2023-04-29 |
1 |
Branch in RSRTComp delay slot at 0883cda0 in block starting at 0883cda0 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.8.0 |
2023-04-29 |
1 |
MIPSCompileOp: Invalid instruction 44e54810 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.8.0 |
2023-04-29 |
1 |
MIPSCompileOp: Invalid instruction 7fc90710 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.8.0 |
2023-04-29 |
1 |
MIPSCompileOp: Invalid instruction 48b44710 |
| Killzone™: Liberation |
v1.8.0 |
2023-04-26 |
1 |
Branch in RSRTComp delay slot at 08f04028 in block starting at 08f04000 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.8.0 |
2023-04-26 |
1 |
MIPSCompileOp: Invalid instruction 000009bf |
| Grand Theft Auto: Vice City Stories |
v1.9.4 |
2025-12-13 |
12 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2026-09-08 |
61 |
GL ran out of GPU memory; switching to low memory mode |
| METAL SLUG Anthology |
v1.8.0 |
2024-11-05 |
2 |
WriteToHardware: Invalid address 02002021 near PC 08000000 LR 08000000 |
| SSX On Tour |
v1.8.0 |
2023-04-25 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 165118352 |
| WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.8.0 |
2025-08-07 |
5 |
80630007=sceAtracSetData(3, 08d4b180, 000090c0): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-24 |
1 |
MIPSCompileOp: Invalid instruction 477a0600 |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2023-06-14 |
6 |
80630007=sceAtracSetData(3, 08d4b180, 00003940): atracID uses different codec type than data |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2025-09-19 |
6 |
MIPSCompileOp: Invalid instruction 0001a379 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 4221d2f8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 43086dd0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 439f63dc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 4324d8ef |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 43732012 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 434d6131 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 4316cb5e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 42d5e4fe |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 43ab7cf6 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 40675f76 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 422c4cfe |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 4227e612 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 42298931 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 40a220e9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 4229414f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 42229424 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 4229187a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 42260979 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 421a110b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 40da6cf3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
3 |
MIPSCompileOp: Invalid instruction 422bfcbb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
2 |
MIPSCompileOp: Invalid instruction 422e572c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-23 |
1 |
MIPSCompileOp: Invalid instruction 433ece43 |
| Madden NFL 12 |
v1.8.0 |
2023-06-10 |
2 |
Render to area containing texture at 04162000 +256x0 |
| Madden NFL 12 |
v1.8.0 |
2023-06-10 |
2 |
Rendering to framebuffer offset: 04162000 +256x0 |
| RA-PATCH EDISI FIFA WORLD CUP 2022 |
v1.9.4 |
2026-08-07 |
1,806 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2023-04-21 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00001aa0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2023-08-30 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00012c10): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2023-06-11 |
2 |
80630007=sceAtracSetData(3, 08d4b180, 0001a230): atracID uses different codec type than data |
| eFootball PES 2023 Danilo Gamer |
v1.8.0 |
2025-02-21 |
8 |
80630006=sceAtracSetDataAndGetID(09aa2200, 00002800): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-20 |
1 |
BJUMP to illegal address 0a33ce60 - ignoring! data=ca2120 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-20 |
1 |
WriteToHardware: Invalid address f335597e near PC 089adbb4 LR 089adbb4 |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2023-04-20 |
1 |
Render to texture using CLUT with offset at 04000000 +64x0 |
| eFootball 2023 by MP Official |
v1.9.4 |
2023-11-12 |
3 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9.3 |
2025-06-05 |
56 |
80630007=sceAtracSetData(2, 08d4b180, 00003a58): atracID uses different codec type than data |
| Gran Turismo® |
v1.8.0 |
2023-04-19 |
2 |
Error in shader compilation: info: 0:1: L0009: Missing main() function for shader
postshader
|
| eFootball 2023 By Tutoriales Bendezu |
v1.9.4 |
2026-02-04 |
29 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
| RA-PATCH EDISI FIFA WORLD CUP 2022 |
v1.9.4 |
2025-05-30 |
31 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-17 |
1 |
MIPSCompileOp: Invalid instruction 412ed59b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-17 |
1 |
MIPSCompileOp: Invalid instruction b683844d |
| Prince of Persia - Revelations |
v1.8.0 |
2024-07-13 |
3 |
80630006=sceAtracSetDataAndGetID(09aebd00, 00000800): invalid RIFF header |
| eFootball Chelito 19 |
v1.8.0 |
2025-10-31 |
3 |
MIPSCompileOp: Invalid instruction 45200000 |
| eFootball Chelito 19 |
v1.9.4 |
2026-05-11 |
7 |
MIPSCompileOp: Invalid instruction 44f10000 |
| eFootball Chelito 19 |
v1.9.4 |
2026-05-11 |
8 |
MIPSCompileOp: Invalid instruction 450c3000 |
| eFootball Chelito 19 |
v1.9.4 |
2026-05-11 |
43 |
MIPSCompileOp: Invalid instruction 000000ff |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2025-09-05 |
115 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header |
| Crash® of the Titans |
v1.8.0 |
2023-04-21 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f04444:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
| Field Commander™ |
v1.8.0 |
2023-04-13 |
1 |
Branch in JumpReg delay slot at 04000040 in block starting at 04000028 |
| テイルズ オブ ザ ワールド レディアント マイソロジー3 |
v1.8.0 |
2026-08-22 |
25 |
WriteToHardware: Invalid address 000001ac near PC 08000000 LR 08000000 |
| Pro Evolution Soccer 6 |
v1.8.0 |
2023-04-13 |
2 |
Error in shader compilation: info: 0:1: L0009: Missing main() function for shader
postshader
|
| DBZ TTT BT4 ISO V8 BY IACG MODS |
v1.8.0 |
2023-04-12 |
4 |
MIPSCompileOp: Invalid instruction 40d41e00 |
| DBZ TTT BT4 ISO V8 BY IACG MODS |
v1.8.0 |
2023-04-12 |
3 |
MIPSCompileOp: Invalid instruction 40421e00 |