Recent logs - v1.9.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE 2K23 by Gamer Modder and Finn v1.9.4 2025-03-17 67 80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data
WWE 2K23 by Gamer Modder and Finn v1.9.4 2026-05-29 155 Render to area containing texture at 040cc000 +64x0
Dragon Ball Super: Multiverse Break v1.8.0 2024-04-09 26 Unsupported RGB mask: r=ef g=ff b=ff
Dragon Ball Super: Multiverse Break v1.9.4 2026-10-25 194 MIPSCompileOp: Invalid instruction 4c010c01
Dragon Ball Super: Multiverse Break v1.9.4 2026-10-25 33 MIPSCompileOp: Invalid instruction ccb60068
WWE 2K22 EN ESPAÑOL BY ANT v1.9.4 2026-05-30 326 80630006=sceAtracSetData(2, 08d4b180, 00018000): invalid RIFF header
WWE 2K22 EN ESPAÑOL BY ANT v1.9.4 2026-05-30 150 80630006=sceAtracSetData(2, 08d4b180, 00004c00): invalid RIFF header
Dragon Ball Super: Multiverse Break v1.9.4 2026-10-17 404 Render to texture using CLUT with different strides 512 != 64
WWE 2K22 EN ESPAÑOL BY ANT v1.9.4 2026-05-30 1,364 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K22 EN ESPAÑOL BY ANT v1.9.4 2026-05-30 360 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
WWE 2K22 EN ESPAÑOL BY ANT v1.9.4 2026-05-30 160 80630007=sceAtracSetData(2, 08d4b180, 0000311c): atracID uses different codec type than data
WWE 2K22 EN ESPAÑOL BY ANT v1.9.4 2026-05-30 1,404 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE 2K22 EN ESPAÑOL BY ANT v1.9.4 2026-05-30 914 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K22 EN ESPAÑOL BY ANT v1.9.4 2026-05-30 892 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K22 EN ESPAÑOL BY ANT v1.9.4 2026-05-30 488 80630006=sceAtracSetData(2, 08d4b180, 00005000): invalid RIFF header
WWE 2K22 EN ESPAÑOL BY ANT v1.9.4 2026-05-30 1,604 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K22 EN ESPAÑOL BY ANT v1.9.4 2026-05-30 2,628 80630006=sceAtracSetData(2, 08d4b180, 00015700): invalid RIFF header
eFootball PES 2023 "SNE" v1.8.0 2023-05-05 10 __KernelStopThread: thread 368 does not exist
WWE 2K22 EN ESPAÑOL BY ANT v1.9.4 2026-05-30 4,306 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE 2K22 EN ESPAÑOL BY ANT v1.9.4 2026-05-30 484 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
EFOOTBALL RH12 SEASON 4 FULL EUROPE v1.8.0 2023-10-04 6 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Pro Evolution Soccer 2013 v1.8.0 2023-05-03 1 Branch in RSRTComp delay slot at 0807e358 in block starting at 0807e328
Pro Evolution Soccer 2013 v1.8.0 2023-05-03 1 MIPSCompileOp: Invalid instruction 00acbcbc
RA-PATCH EDISI FIFA WORLD CUP 2022 v1.9.4 2025-05-30 22 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
EFOOTBALL RH12 SEASON 4 FULL EUROPE v1.9.4 2024-05-12 79 Savedata version requested on save: 3
eFootball Chelito 19 v1.8.0 2026-05-18 5 MIPSCompileOp: Invalid instruction 45200000
eFootball Chelito 19 v1.8.0 2024-06-30 4 MIPSCompileOp: Invalid instruction 44f10000
eFootball Chelito 19 v1.8.0 2024-06-30 4 MIPSCompileOp: Invalid instruction 450c3000
eFootball Chelito 19 v1.9.4 2025-06-25 7 MIPSCompileOp: Invalid instruction 000000ff
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-05-01 1 MIPSCompileOp: Invalid instruction 74bf3f80
God of War®: Ghost of Sparta v1.8.0 2023-04-30 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f34501:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:0 1: c:0 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRan
eFootball PES 2023 Danilo Gamer v1.8.0 2026-08-06 351 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2023 "SNE" v1.9.4 2026-06-12 133 MIPSCompileOp: Invalid instruction 00000001
eFootball PES 2023 "SNE" v1.8.0 2024-09-27 11 BREAK instruction hit
XV3 v7 by LegendCrack Z SUSCRIBE. v1.8.0 2023-04-29 1 Branch in RSRTComp delay slot at 0883cda0 in block starting at 0883cda0
XV3 v7 by LegendCrack Z SUSCRIBE. v1.8.0 2023-04-29 1 MIPSCompileOp: Invalid instruction 44e54810
XV3 v7 by LegendCrack Z SUSCRIBE. v1.8.0 2023-04-29 1 MIPSCompileOp: Invalid instruction 7fc90710
XV3 v7 by LegendCrack Z SUSCRIBE. v1.8.0 2023-04-29 1 MIPSCompileOp: Invalid instruction 48b44710
Killzone™: Liberation v1.8.0 2023-04-26 1 Branch in RSRTComp delay slot at 08f04028 in block starting at 08f04000
eFootball PES 2021 T. Bendezu "C19" v1.8.0 2023-04-26 1 MIPSCompileOp: Invalid instruction 000009bf
Grand Theft Auto: Vice City Stories v1.9.4 2025-12-13 12 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2023 "SNE" v1.9.4 2026-09-08 61 GL ran out of GPU memory; switching to low memory mode
METAL SLUG Anthology v1.8.0 2024-11-05 2 WriteToHardware: Invalid address 02002021 near PC 08000000 LR 08000000
SSX On Tour v1.8.0 2023-04-25 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 165118352
WWE 2K21 PRICELESS ALACRITY V3.0.1 v1.8.0 2025-08-07 5 80630007=sceAtracSetData(3, 08d4b180, 000090c0): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-24 1 MIPSCompileOp: Invalid instruction 477a0600
WWE SmackDown vs. RAW 2011 v1.8.0 2023-06-14 6 80630007=sceAtracSetData(3, 08d4b180, 00003940): atracID uses different codec type than data
eFootball PES 2023 "SNE" v1.9.4 2025-09-19 6 MIPSCompileOp: Invalid instruction 0001a379
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 4221d2f8
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 43086dd0
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 439f63dc
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 4324d8ef
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 43732012
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 434d6131
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 4316cb5e
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 42d5e4fe
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 43ab7cf6
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 40675f76
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 422c4cfe
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 4227e612
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 42298931
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 40a220e9
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 4229414f
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 42229424
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 4229187a
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 42260979
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 421a110b
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 40da6cf3
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 3 MIPSCompileOp: Invalid instruction 422bfcbb
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 2 MIPSCompileOp: Invalid instruction 422e572c
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-23 1 MIPSCompileOp: Invalid instruction 433ece43
Madden NFL 12 v1.8.0 2023-06-10 2 Render to area containing texture at 04162000 +256x0
Madden NFL 12 v1.8.0 2023-06-10 2 Rendering to framebuffer offset: 04162000 +256x0
RA-PATCH EDISI FIFA WORLD CUP 2022 v1.9.4 2026-08-07 1,806 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
WWE SmackDown vs. RAW 2011 v1.8.0 2023-04-21 1 80630007=sceAtracSetData(2, 08d4b180, 00001aa0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.8.0 2023-08-30 2 80630007=sceAtracSetData(2, 08d4b180, 00012c10): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.8.0 2023-06-11 2 80630007=sceAtracSetData(3, 08d4b180, 0001a230): atracID uses different codec type than data
eFootball PES 2023 Danilo Gamer v1.8.0 2025-02-21 8 80630006=sceAtracSetDataAndGetID(09aa2200, 00002800): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-20 1 BJUMP to illegal address 0a33ce60 - ignoring! data=ca2120
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-20 1 WriteToHardware: Invalid address f335597e near PC 089adbb4 LR 089adbb4
WWE SmackDown vs. RAW 2011 v1.8.0 2023-04-20 1 Render to texture using CLUT with offset at 04000000 +64x0
eFootball 2023 by MP Official v1.9.4 2023-11-12 3 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.3 2025-06-05 56 80630007=sceAtracSetData(2, 08d4b180, 00003a58): atracID uses different codec type than data
Gran Turismo® v1.8.0 2023-04-19 2 Error in shader compilation: info: 0:1: L0009: Missing main() function for shader postshader
eFootball 2023 By Tutoriales Bendezu v1.9.4 2026-02-04 29 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
RA-PATCH EDISI FIFA WORLD CUP 2022 v1.9.4 2025-05-30 31 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-17 1 MIPSCompileOp: Invalid instruction 412ed59b
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-04-17 1 MIPSCompileOp: Invalid instruction b683844d
Prince of Persia - Revelations v1.8.0 2024-07-13 3 80630006=sceAtracSetDataAndGetID(09aebd00, 00000800): invalid RIFF header
eFootball Chelito 19 v1.8.0 2025-10-31 3 MIPSCompileOp: Invalid instruction 45200000
eFootball Chelito 19 v1.9.4 2026-05-11 7 MIPSCompileOp: Invalid instruction 44f10000
eFootball Chelito 19 v1.9.4 2026-05-11 8 MIPSCompileOp: Invalid instruction 450c3000
eFootball Chelito 19 v1.9.4 2026-05-11 43 MIPSCompileOp: Invalid instruction 000000ff
eFootball PES 2023 "SNE" v1.9.4 2025-09-05 115 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
Crash® of the Titans v1.8.0 2023-04-21 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f04444:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Field Commander™ v1.8.0 2023-04-13 1 Branch in JumpReg delay slot at 04000040 in block starting at 04000028
テイルズ オブ ザ ワールド レディアント マイソロジー3 v1.8.0 2026-08-22 25 WriteToHardware: Invalid address 000001ac near PC 08000000 LR 08000000
Pro Evolution Soccer 6 v1.8.0 2023-04-13 2 Error in shader compilation: info: 0:1: L0009: Missing main() function for shader postshader
DBZ TTT BT4 ISO V8 BY IACG MODS v1.8.0 2023-04-12 4 MIPSCompileOp: Invalid instruction 40d41e00
DBZ TTT BT4 ISO V8 BY IACG MODS v1.8.0 2023-04-12 3 MIPSCompileOp: Invalid instruction 40421e00

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