Recent logs - サクラ大戦1&2

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Game title Version Latest Report Message
サクラ大戦1&2 v1.11.3 2021-07-29 sceDmacMemcpy(dest=04000000, src=098bac00, size=524288): overlapping read
サクラ大戦1&2 v1.11.3 2021-04-09 sceDmacMemcpy(dest=04000000, src=09a46780, size=524288): overlapping read
サクラ大戦1&2 v1.11.3 2021-04-09 FBO using existing buffer as depthbuffer, 04088000/04128000 and 04128000/00000000
サクラ大戦1&2 v1.11.3 2021-04-08 sceDmacMemcpy(dest=04000000, src=09a45450, size=524288): overlapping read
サクラ大戦1&2 v1.4.2-425-g7a7ccee5e 2021-03-12 Error in shader compilation: info: 0(158) : error C1008: undefined variable "u_proj" 0(159) : error C1008: undefined variable "col" 0(175) : error C1008: undefined variable "col" 0(178) : error C1008: undefined variable "col" 0(179) : error C1008: undefined variable "col" 0(190) : error C1008: undefined variable "col" 0(193) : error C1008: undefined variable "col" 0(194) : error C1008: undefined variable "col" 0(205) : error C1008: undefined variable "col" 0(208) : error C1008: undefined variable "col" 0(209) : error C1008: undefined variable "col" 0(220) : error C1008: undefined variable "col" 0(223) : error C1008: undefined variable "col" 0(224) : error C1008: undefined variable "col" 0(226) : error C1008: undefined variable "tex" / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (pa
サクラ大戦1&2 v1.11.3-1532-g914f88995 2021-09-22 FBO using existing buffer as depthbuffer, 04000000/04128000 and 04128000/00000000
サクラ大戦1&2 v1.11.3-1532-g914f88995 2021-09-22 FBO created from existing depthbuffer as color, 04128000/00000000 and 0411e000/04128000
サクラ大戦1&2 v1.11.3-1532-g914f88995 2021-09-22 FBO created from existing depthbuffer as color, 04128000/00000000 and 04000000/04128000
サクラ大戦1&2 v1.9.0 2021-01-28 sceDmacMemcpy(dest=04000000, src=09928200, size=524288): overlapping read
サクラ大戦1&2 v1.9.3 2021-01-22 sceDmacMemcpy(dest=04000000, src=09946b00, size=524288): overlapping read
サクラ大戦1&2 v1.9.0 2021-04-08 GL ran out of GPU memory; switching to low memory mode
サクラ大戦1&2 v1.10.3 2020-11-08 sceDmacMemcpy(dest=04000000, src=09b414f0, size=524288): overlapping read
サクラ大戦1&2 v1.10.3 2020-11-08 sceDmacMemcpy(dest=04000000, src=09b11a70, size=524288): overlapping read
サクラ大戦1&2 v1.11.3-1532-g914f88995 2021-09-22 FBO using existing buffer as depthbuffer, 04044000/04128000 and 04128000/00000000
サクラ大戦1&2 v1.11.3-1532-g914f88995 2021-09-22 FBO created from existing depthbuffer as color, 04128000/00000000 and 04044000/04128000
サクラ大戦1&2 v1.11.3-1532-g914f88995 2021-09-22 FBO created from existing depthbuffer as color, 04128000/00000000 and 04088000/04128000
サクラ大戦1&2 v1.10.3 2020-09-16 sceDmacMemcpy(dest=04000000, src=09941ec0, size=524288): overlapping read
サクラ大戦1&2 v1.10.3 2020-08-02 sceDmacMemcpy(dest=04000000, src=099c1640, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2020-02-23 sceDmacMemcpy(dest=04000000, src=09a67390, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2020-02-08 sceDmacMemcpy(dest=04000000, src=099ab6a0, size=524288): overlapping read
サクラ大戦1&2 v1.6.3-492-g9fddfff66 2020-02-05 sceDmacMemcpy(dest=04000000, src=09967640, size=524288): overlapping read
サクラ大戦1&2 v1.6.3-492-g9fddfff66 2020-02-04 sceDmacMemcpy(dest=04000000, src=099a3300, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2021-01-21 sceDmacMemcpy(dest=04000000, src=0994f6c0, size=524288): overlapping read
サクラ大戦1&2 v1.9.3 2020-02-02 sceDmacMemcpy(dest=04000000, src=0993b880, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2020-02-01 sceDmacMemcpy(dest=04000000, src=099ecca0, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2020-01-13 sceDmacMemcpy(dest=04000000, src=099a3340, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2021-01-10 FBO using existing buffer as depthbuffer, 0411e000/04128000 and 04128000/04128000
サクラ大戦1&2 v1.9.4 2019-12-31 sceDmacMemcpy(dest=04000000, src=0998cde0, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2019-12-27 sceDmacMemcpy(dest=04000000, src=099e68a0, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2019-12-25 sceDmacMemcpy(dest=04000000, src=099c2400, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2019-12-25 sceDmacMemcpy(dest=04000000, src=09969580, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2021-04-01 Unknown GetPointer 00000000 PC 0894fbe4 LR 08000020
サクラ大戦1&2 v1.9.3 2021-06-01 FBO created from existing depthbuffer as color, 04088000/04128000 and 04044000/04088000
サクラ大戦1&2 v1.8.0 2019-06-29 sceDmacMemcpy(dest=04000000, src=09976b80, size=524288): overlapping read
サクラ大戦1&2 v1.8.0 2019-06-23 sceDmacMemcpy(dest=04000000, src=09a670a0, size=524288): overlapping read
サクラ大戦1&2 v1.8.0 2019-06-15 sceDmacMemcpy(dest=04000000, src=09996520, size=524288): overlapping read
サクラ大戦1&2 v1.8.0 2019-06-15 sceDmacMemcpy(dest=04000000, src=099cb540, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2020-01-10 Video end without audio end, potentially skipping some audio?
サクラ大戦1&2 v1.8.0 2019-04-29 sceDmacMemcpy(dest=04000000, src=09a57cf0, size=524288): overlapping read
サクラ大戦1&2 v1.7.2 2019-04-26 sceDmacMemcpy(dest=04000000, src=09a05850, size=524288): overlapping read
サクラ大戦1&2 v1.8.0 2019-04-16 sceDmacMemcpy(dest=04000000, src=099b6460, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2021-02-27 FBO using existing buffer as depthbuffer, 04000000/04128000 and 04128000/04128000
サクラ大戦1&2 v1.9.4 2021-06-01 FBO using existing buffer as depthbuffer, 04088000/04128000 and 04128000/04128000
サクラ大戦1&2 v1.9.4 2021-06-08 Render to area containing texture at 04088000 +512x0
サクラ大戦1&2 v1.9.4 2021-09-13 FBO created from existing depthbuffer as color, 04088000/04128000 and 04000000/04088000
サクラ大戦1&2 v1.9.4 2021-09-22 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04128000
サクラ大戦1&2 v1.9.4 2021-09-22 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04128000
サクラ大戦1&2 v1.9.4 2021-09-20 FBO using existing buffer as depthbuffer, 04044000/04128000 and 04128000/04128000
サクラ大戦1&2 v1.7.2 2019-01-16 sceDmacMemcpy(dest=04000000, src=0992a000, size=524288): overlapping read
サクラ大戦1&2 v1.5.4 2018-03-25 sceDmacMemcpy(dest=04000000, src=09a731e0, size=524288): overlapping read
サクラ大戦1&2 v1.5.4 2018-02-25 sceDmacMemcpy(dest=04000000, src=09a6ab20, size=524288): overlapping read
サクラ大戦1&2 v1.4.2 2017-10-09 Unexpected mpeg first timestamp: 0 / 0
サクラ大戦1&2 v1.9.4 2021-09-22 00000000=sceDisplaySetHoldMode(00000001): unsupported
サクラ大戦1&2 v1.0-33-ge6af3cf 2015-09-11 sceDmacMemcpy(dest=04000000, src=09987440, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2021-01-22 Render to texture with different formats 1 != 3
サクラ大戦1&2 v1.6.3-492-g9fddfff66 2019-06-15 Texture cache ran out of GPU memory; switching to low memory mode
サクラ大戦1&2 v1.7.1 2020-02-04 Render to area containing texture at 00088000 +48x0
サクラ大戦1&2 v1.7.5 2019-02-06 FBO using existing buffer as depthbuffer, 0011e000/00128000 and 00128000/00128000
サクラ大戦1&2 v1.9.4 2021-06-01 Render to area containing texture at 04088000 +48x0
サクラ大戦1&2 v1.7.4 2020-08-13 FBO using existing buffer as depthbuffer, 00088000/00128000 and 00128000/00128000
サクラ大戦1&2 v1.9.4 2021-09-02 Render to texture with different strides 640 != 512
サクラ大戦1&2 v1.7.5 2021-09-02 FBO using existing buffer as depthbuffer, 00000000/00128000 and 00128000/00128000
サクラ大戦1&2 v1.7.5 2021-09-02 FBO using existing buffer as depthbuffer, 00044000/00128000 and 00128000/00128000
サクラ大戦1&2 v1.7.5 2021-03-12 Render to area containing texture at 00088000 +512x0
サクラ大戦1&2 v1.7.5 2021-09-02 Render to area containing texture at 00088000 +320x0
サクラ大戦1&2 v1.9.4 2021-09-20 Render to area containing texture at 04088000 +320x0
サクラ大戦1&2 v1.5.2 2021-09-02 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
サクラ大戦1&2 v1.5.2 2021-09-02 Loading module sceMpeg_library with version 0103, devkit 00000000
サクラ大戦1&2 v1.5.2 2021-09-02 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
サクラ大戦1&2 v1.5.2 2021-09-02 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
サクラ大戦1&2 v1.5.2 2021-09-02 Loading module sceSAScore with version 0103, devkit 00000000
サクラ大戦1&2 v1.7.5 2021-09-02 FBO using existing buffer as depthbuffer, 00000000/00088000 and 00088000/00128000
サクラ大戦1&2 v1.7.5 2021-09-02 FBO using existing buffer as depthbuffer, 00044000/00088000 and 00088000/00128000
サクラ大戦1&2 v1.9.4 2021-09-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
サクラ大戦1&2 v1.5.4 2021-03-12 FBO created from existing depthbuffer as color, 00088000/00128000 and 00044000/00088000
サクラ大戦1&2 v1.7.5 2021-03-12 FBO created from existing depthbuffer as color, 00088000/00128000 and 00000000/00088000
サクラ大戦1&2 v1.9.4 2021-09-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
サクラ大戦1&2 v1.9.4 2021-09-20 Render to texture with different formats 3 != 1