Recent logs - サクラ大戦1&2

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Game title Version Latest Report Message
サクラ大戦1&2 v1.9.4 2020-02-23 sceDmacMemcpy(dest=04000000, src=09a67390, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2020-02-08 sceDmacMemcpy(dest=04000000, src=099ab6a0, size=524288): overlapping read
サクラ大戦1&2 v1.6.3-492-g9fddfff66 2020-02-05 sceDmacMemcpy(dest=04000000, src=09967640, size=524288): overlapping read
サクラ大戦1&2 v1.6.3-492-g9fddfff66 2020-02-04 sceDmacMemcpy(dest=04000000, src=099a3300, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2020-02-04 sceDmacMemcpy(dest=04000000, src=0994f6c0, size=524288): overlapping read
サクラ大戦1&2 v1.9.3 2020-02-02 sceDmacMemcpy(dest=04000000, src=0993b880, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2020-02-01 sceDmacMemcpy(dest=04000000, src=099ecca0, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2020-01-13 sceDmacMemcpy(dest=04000000, src=099a3340, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2020-02-08 FBO using existing buffer as depthbuffer, 0411e000/04128000 and 04128000/04128000
サクラ大戦1&2 v1.9.4 2019-12-31 sceDmacMemcpy(dest=04000000, src=0998cde0, size=524288): overlapping read
サクラ大戦1&2 v1.9.3-80-g73bf6098e 2019-12-28 __KernelStopThread: thread 319 does not exist
サクラ大戦1&2 v1.9.4 2019-12-27 sceDmacMemcpy(dest=04000000, src=099e68a0, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2019-12-25 sceDmacMemcpy(dest=04000000, src=099c2400, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2019-12-25 sceDmacMemcpy(dest=04000000, src=09969580, size=524288): overlapping read
サクラ大戦1&2 v1.9 2019-12-19 Unknown GetPointer 00000000 PC 0894fbe4 LR 08000020
サクラ大戦1&2 v1.9.4 2019-12-07 Unknown GetPointer 00000000 PC 08916cec LR 08000020
サクラ大戦1&2 v1.9.3 2019-12-08 FBO created from existing depthbuffer as color, 04088000/04128000 and 04044000/04088000
サクラ大戦1&2 v1.8.0 2019-06-29 sceDmacMemcpy(dest=04000000, src=09976b80, size=524288): overlapping read
サクラ大戦1&2 v1.8.0 2019-06-23 sceDmacMemcpy(dest=04000000, src=09a670a0, size=524288): overlapping read
サクラ大戦1&2 v1.8.0 2019-06-15 sceDmacMemcpy(dest=04000000, src=09996520, size=524288): overlapping read
サクラ大戦1&2 v1.8.0 2019-06-15 sceDmacMemcpy(dest=04000000, src=099cb540, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2020-01-10 Video end without audio end, potentially skipping some audio?
サクラ大戦1&2 v1.8.0 2019-04-29 sceDmacMemcpy(dest=04000000, src=09a57cf0, size=524288): overlapping read
サクラ大戦1&2 v1.7.2 2019-04-26 sceDmacMemcpy(dest=04000000, src=09a05850, size=524288): overlapping read
サクラ大戦1&2 v1.8.0 2019-04-16 sceDmacMemcpy(dest=04000000, src=099b6460, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2020-03-17 FBO using existing buffer as depthbuffer, 04000000/04128000 and 04128000/04128000
サクラ大戦1&2 v1.9.4 2020-02-08 FBO using existing buffer as depthbuffer, 04088000/04128000 and 04128000/04128000
サクラ大戦1&2 v1.9.4 2020-02-23 Render to area containing texture at 04088000 +512x0
サクラ大戦1&2 v1.9.4 2020-02-23 FBO created from existing depthbuffer as color, 04088000/04128000 and 04000000/04088000
サクラ大戦1&2 v1.9.4 2020-03-17 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04128000
サクラ大戦1&2 v1.9.4 2020-03-17 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04128000
サクラ大戦1&2 v1.9.4 2020-04-01 FBO using existing buffer as depthbuffer, 04044000/04128000 and 04128000/04128000
サクラ大戦1&2 v1.7.2 2019-01-16 sceDmacMemcpy(dest=04000000, src=0992a000, size=524288): overlapping read
サクラ大戦1&2 v1.5.4 2018-03-25 sceDmacMemcpy(dest=04000000, src=09a731e0, size=524288): overlapping read
サクラ大戦1&2 v1.5.4 2018-02-25 sceDmacMemcpy(dest=04000000, src=09a6ab20, size=524288): overlapping read
サクラ大戦1&2 v1.4.2 2017-10-09 Unexpected mpeg first timestamp: 0 / 0
サクラ大戦1&2 v1.9.4 2020-04-01 00000000=sceDisplaySetHoldMode(00000001): unsupported
サクラ大戦1&2 v1.0-33-ge6af3cf 2015-09-11 sceDmacMemcpy(dest=04000000, src=09987440, size=524288): overlapping read
サクラ大戦1&2 v1.9.4 2020-03-12 Render to texture with different formats 1 != 3
サクラ大戦1&2 v1.6.3-492-g9fddfff66 2019-06-15 Texture cache ran out of GPU memory; switching to low memory mode
サクラ大戦1&2 v1.7.1 2020-02-04 Render to area containing texture at 00088000 +48x0
サクラ大戦1&2 v1.7.5 2019-02-06 FBO using existing buffer as depthbuffer, 0011e000/00128000 and 00128000/00128000
サクラ大戦1&2 v1.9.4 2020-03-11 Render to area containing texture at 04088000 +48x0
サクラ大戦1&2 v1.7.4 2019-10-01 FBO using existing buffer as depthbuffer, 00088000/00128000 and 00128000/00128000
サクラ大戦1&2 v1.9.4 2020-04-01 Render to texture with different strides 640 != 512
サクラ大戦1&2 v1.7.5 2020-03-16 FBO using existing buffer as depthbuffer, 00000000/00128000 and 00128000/00128000
サクラ大戦1&2 v1.7.5 2020-03-16 FBO using existing buffer as depthbuffer, 00044000/00128000 and 00128000/00128000
サクラ大戦1&2 v1.7.5 2019-09-08 Render to area containing texture at 00088000 +512x0
サクラ大戦1&2 v1.7.5 2020-03-16 Render to area containing texture at 00088000 +320x0
サクラ大戦1&2 v1.9.4 2020-04-01 Render to area containing texture at 04088000 +320x0
サクラ大戦1&2 v1.5.2 2020-02-29 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
サクラ大戦1&2 v1.5.2 2020-02-29 Loading module sceMpeg_library with version 0103, devkit 00000000
サクラ大戦1&2 v1.5.2 2020-02-29 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
サクラ大戦1&2 v1.5.2 2020-02-29 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
サクラ大戦1&2 v1.5.2 2020-02-29 Loading module sceSAScore with version 0103, devkit 00000000
サクラ大戦1&2 v1.7.5 2020-03-16 FBO using existing buffer as depthbuffer, 00000000/00088000 and 00088000/00128000
サクラ大戦1&2 v1.7.5 2020-03-16 FBO using existing buffer as depthbuffer, 00044000/00088000 and 00088000/00128000
サクラ大戦1&2 v1.9.4 2020-04-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
サクラ大戦1&2 v1.5.4 2019-07-28 FBO created from existing depthbuffer as color, 00088000/00128000 and 00044000/00088000
サクラ大戦1&2 v1.7.5 2019-09-08 FBO created from existing depthbuffer as color, 00088000/00128000 and 00000000/00088000
サクラ大戦1&2 v1.9.4 2020-04-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
サクラ大戦1&2 v1.9.4 2020-04-01 Render to texture with different formats 3 != 1