Recent logs - v1.10.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
PES Ultimate Patch 2021 v1.10.3 2024-04-03 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
PES Ultimate Patch 2021 v1.10.3 2024-04-03 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
eFootball PC - V. v1.9.4 2026-11-05 30,934 MIPSCompileOp: Invalid instruction 01010101
NBA STREET Showdown v1.10.3 2024-04-02 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f702ac, 4, 00000000, 0)
NBA STREET Showdown v1.10.3 2024-04-02 1 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
NBA STREET Showdown v1.10.3 2024-04-02 1 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
NBA STREET Showdown v1.10.3 2024-04-02 1 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
NBA STREET Showdown v1.10.3 2024-04-02 1 Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd
NBA STREET Showdown v1.10.3 2024-04-02 1 Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc
WWE SmackDown vs. RAW 2K23 v1.11.3 2024-08-23 2 80630007=sceAtracSetData(2, 08d4b180, 000028d8): atracID uses different codec type than data
NEED FOR SPEED™ Carbon OTC v1.10.3 2024-04-01 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
eFootball PES 2024 "C19" v1.9.4 2024-07-07 455 Savedata version requested on save: 3
eFootball Chelito 19 v1.10.3 2024-10-10 2 Render to texture using CLUT with different strides 1024 != 512
eFootball Chelito 19 v1.10.3 2024-10-10 2 Unknown syscall in known module 'sceNpService': 0xbe22eea3
eFootball Chelito 19 v1.10.3 2024-10-10 2 Unknown syscall in known module 'sceNpService': 0x788f2b5e
eFootball Chelito 19 v1.10.3 2024-10-10 2 Unknown syscall in known module 'sceNpService': 0x75dacb57
Bomba Patch Nova Era 2024 JP Gameplay's v1.9 2025-08-14 41 Savedata version requested on save: 3
Patapon 3 - DxD Edition v1.0 v1.10.3 2024-12-20 2 WriteToHardware: Invalid address 00000000 near PC 08939508 LR 08939524
PES MY 2024 v1.8.0 2025-09-08 1,938 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 2024 By Frank SJ v1.9.4 2026-07-29 269 Savedata version requested on save: 3
TEKKEN 6 v1.10.3 2024-03-31 1 WriteToHardware: Invalid address 3f2e93a4 near PC 0887c538 LR 0887c538
Hen24 eFootball 24 v1.10.3 2024-03-31 1 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
The Fast and the Furious v1.10.3 2024-03-30 1 WriteToHardware: Invalid address ffffe94c near PC 08ab6308 LR 08a9682c
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.17.1 2025-06-03 12 80630007=sceAtracSetData(2, 08d4b180, 00007680): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2024-03-30 1 Render to texture with different strides 128 != 192
eFootball Chelito 19 v1.10.3 2024-07-12 28 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
eFootball Chelito 19 v1.11.3 2025-12-07 26 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
eFootball MP New Season Patch 2024 v1.17.1 2024-09-30 20 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
SOULCALIBUR: Broken Destiny v1.10.3 2024-10-01 4 Unknown syscall in known module 'sceNp': 0x4b5c71c8
eFootball MP New Season Patch 2024 v1.9.4 2024-08-25 6 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball MP New Season Patch 2024 v1.9.4 2024-08-25 6 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
WWE 2K24 v1.17.1 2025-02-24 4 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
WWE 2K24 v1.9.4 2025-08-28 108 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K24 v1.9.4 2025-07-23 11 Render to area containing texture at 040cc000 +64x0
WWE 2K24 v1.9.4 2025-07-23 31 Rendering to framebuffer offset: 040cc000 +65x0
2006 FIFA World Cup™ v1.10.3 2024-03-28 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143639068
eFootball Play-C v1.9.4 2026-04-07 113 sceMp3Init: invalid data: not MPEG v1
Pro Evolution Soccer 2010 v1.8.0 2026-01-28 4,307 80630006=sceAtracSetDataAndGetID(09902740, 00020000): invalid RIFF header
WWE 2K24 v1.9.4 2026-09-26 659 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
真・三國無双 MULTI RAID 体験版 v1.10.3 2024-11-01 96 UNIMPL sceIoChstat(ms0:/PSP/GAME/ULJM91017/DATA0001, 09faa3b0, 00000002)
真・三國無双 MULTI RAID 体験版 v1.10.3 2024-11-01 98 UNIMPL sceIoChstat(ms0:/PSP/GAME/ULJM91017/PARAM.SFO, 09fa9ed0, 00000002)
真・三國無双 MULTI RAID 体験版 v1.10.3 2024-11-01 2 UNIMPL sceIoChstat(ms0:/PSP/GAME/ULJM91017/DATA0000, 09faa3b0, 00000002)
真・三國無双 MULTI RAID 体験版 v1.10.3 2024-11-01 2 UNIMPL sceIoChstat(ms0:/PSP/GAME/ULJM91017/PARAM.SFO, 09faa370, 00000002)
eFootball 2024 By Master Pes v1.10.3 2024-06-05 60 sceMp3Init: invalid data: not 44.1kHz
eFootball Chelito 19 v1.9.4 2026-06-09 106 Failed to truncate file.
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2025-08-03 831 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-03-27 1 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
eFootball PC - V. v1.9.4 2026-09-02 321 sceMp3Init: invalid data: not 44.1kHz
eFootball MP New Season Patch 2024 v1.6.3 2024-09-06 3 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
EFOOTBALL 2023 BY TEGA GAMING v1.17.1 2024-06-13 5 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
EFOOTBALL 2023 BY TEGA GAMING v1.10.3 2024-03-25 1 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
EFOOTBALL 2023 BY TEGA GAMING v1.10.3 2024-03-25 1 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
EFOOTBALL 2023 BY TEGA GAMING v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd
EFOOTBALL 2023 BY TEGA GAMING v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc
EFOOTBALL 2023 BY TEGA GAMING v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
EFOOTBALL 2023 BY TEGA GAMING v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x623ae665
EFOOTBALL 2023 BY TEGA GAMING v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0xed1410e0
EFOOTBALL 2023 BY TEGA GAMING v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0xc07bb470
EFOOTBALL 2023 BY TEGA GAMING v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x402fcf22
EFOOTBALL 2023 BY TEGA GAMING v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x812346e4
EFOOTBALL 2023 BY TEGA GAMING v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
EFOOTBALL 2023 BY TEGA GAMING v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0xef9e4c70
EFOOTBALL 2023 BY TEGA GAMING v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x55c20a00
EFOOTBALL 2023 BY TEGA GAMING v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 3 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 3 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 3 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 3 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
LEGO® Harry Potter™: Years 1-4 v1.10.3 2024-03-25 1 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-04 107 80630007=sceAtracSetData(2, 08d4b180, 000040e8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-04 107 80630007=sceAtracSetData(2, 08d4b180, 000033c8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-04 119 80630007=sceAtracSetData(2, 08d4b180, 00002d38): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-04 123 80630007=sceAtracSetData(2, 08d4b180, 00002c20): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-04 185 80630007=sceAtracSetData(2, 08d4b180, 00003080): atracID uses different codec type than data
WWE SmackDown vs. RAW 2008 v1.10.3 2024-03-25 2 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
MONSTER HUNTER FREEDOM v1.10.3 2024-03-25 1 80630006=sceAtracSetDataAndGetID(08b8a400, 00052000): invalid RIFF header
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-29 237 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
WWE 2K20 REMASTERED VERSION v1.10.3 2024-03-24 1 80630007=sceAtracSetData(2, 08d4b180, 000040e8): atracID uses different codec type than data

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