To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| PES Ultimate Patch 2021 |
v1.10.3 |
2024-04-03 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464 |
| PES Ultimate Patch 2021 |
v1.10.3 |
2024-04-03 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000 |
| eFootball PC - V. |
v1.9.4 |
2026-11-05 |
30,934 |
MIPSCompileOp: Invalid instruction 01010101 |
| NBA STREET Showdown |
v1.10.3 |
2024-04-02 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f702ac, 4, 00000000, 0) |
| NBA STREET Showdown |
v1.10.3 |
2024-04-02 |
1 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
| NBA STREET Showdown |
v1.10.3 |
2024-04-02 |
1 |
Unknown syscall in known module 'SysMemForKernel': 0x7b749390 |
| NBA STREET Showdown |
v1.10.3 |
2024-04-02 |
1 |
Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db |
| NBA STREET Showdown |
v1.10.3 |
2024-04-02 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd |
| NBA STREET Showdown |
v1.10.3 |
2024-04-02 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc |
| WWE SmackDown vs. RAW 2K23 |
v1.11.3 |
2024-08-23 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 000028d8): atracID uses different codec type than data |
| NEED FOR SPEED™ Carbon OTC |
v1.10.3 |
2024-04-01 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765 |
| eFootball PES 2024 "C19" |
v1.9.4 |
2024-07-07 |
455 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 |
v1.10.3 |
2024-10-10 |
2 |
Render to texture using CLUT with different strides 1024 != 512 |
| eFootball Chelito 19 |
v1.10.3 |
2024-10-10 |
2 |
Unknown syscall in known module 'sceNpService': 0xbe22eea3 |
| eFootball Chelito 19 |
v1.10.3 |
2024-10-10 |
2 |
Unknown syscall in known module 'sceNpService': 0x788f2b5e |
| eFootball Chelito 19 |
v1.10.3 |
2024-10-10 |
2 |
Unknown syscall in known module 'sceNpService': 0x75dacb57 |
| Bomba Patch Nova Era 2024 JP Gameplay's |
v1.9 |
2025-08-14 |
41 |
Savedata version requested on save: 3 |
| Patapon 3 - DxD Edition v1.0 |
v1.10.3 |
2024-12-20 |
2 |
WriteToHardware: Invalid address 00000000 near PC 08939508 LR 08939524 |
| PES MY 2024 |
v1.8.0 |
2025-09-08 |
1,938 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball 2024 By Frank SJ |
v1.9.4 |
2026-07-29 |
269 |
Savedata version requested on save: 3 |
| TEKKEN 6 |
v1.10.3 |
2024-03-31 |
1 |
WriteToHardware: Invalid address 3f2e93a4 near PC 0887c538 LR 0887c538 |
| Hen24 eFootball 24 |
v1.10.3 |
2024-03-31 |
1 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
| The Fast and the Furious |
v1.10.3 |
2024-03-30 |
1 |
WriteToHardware: Invalid address ffffe94c near PC 08ab6308 LR 08a9682c |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.17.1 |
2025-06-03 |
12 |
80630007=sceAtracSetData(2, 08d4b180, 00007680): atracID uses different codec type than data |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3 |
2024-03-30 |
1 |
Render to texture with different strides 128 != 192 |
| eFootball Chelito 19 |
v1.10.3 |
2024-07-12 |
28 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| eFootball Chelito 19 |
v1.11.3 |
2025-12-07 |
26 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-09-30 |
20 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| SOULCALIBUR: Broken Destiny |
v1.10.3 |
2024-10-01 |
4 |
Unknown syscall in known module 'sceNp': 0x4b5c71c8 |
| eFootball MP New Season Patch 2024 |
v1.9.4 |
2024-08-25 |
6 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| eFootball MP New Season Patch 2024 |
v1.9.4 |
2024-08-25 |
6 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| WWE 2K24
|
v1.17.1 |
2025-02-24 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2025-08-28 |
108 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2025-07-23 |
11 |
Render to area containing texture at 040cc000 +64x0 |
| WWE 2K24
|
v1.9.4 |
2025-07-23 |
31 |
Rendering to framebuffer offset: 040cc000 +65x0 |
| 2006 FIFA World Cup™ |
v1.10.3 |
2024-03-28 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143639068 |
| eFootball Play-C |
v1.9.4 |
2026-04-07 |
113 |
sceMp3Init: invalid data: not MPEG v1 |
| Pro Evolution Soccer 2010 |
v1.8.0 |
2026-01-28 |
4,307 |
80630006=sceAtracSetDataAndGetID(09902740, 00020000): invalid RIFF header |
| WWE 2K24
|
v1.9.4 |
2026-09-26 |
659 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| 真・三國無双 MULTI RAID 体験版 |
v1.10.3 |
2024-11-01 |
96 |
UNIMPL sceIoChstat(ms0:/PSP/GAME/ULJM91017/DATA0001, 09faa3b0, 00000002) |
| 真・三國無双 MULTI RAID 体験版 |
v1.10.3 |
2024-11-01 |
98 |
UNIMPL sceIoChstat(ms0:/PSP/GAME/ULJM91017/PARAM.SFO, 09fa9ed0, 00000002) |
| 真・三國無双 MULTI RAID 体験版 |
v1.10.3 |
2024-11-01 |
2 |
UNIMPL sceIoChstat(ms0:/PSP/GAME/ULJM91017/DATA0000, 09faa3b0, 00000002) |
| 真・三國無双 MULTI RAID 体験版 |
v1.10.3 |
2024-11-01 |
2 |
UNIMPL sceIoChstat(ms0:/PSP/GAME/ULJM91017/PARAM.SFO, 09faa370, 00000002) |
| eFootball 2024 By Master Pes |
v1.10.3 |
2024-06-05 |
60 |
sceMp3Init: invalid data: not 44.1kHz |
| eFootball Chelito 19 |
v1.9.4 |
2026-06-09 |
106 |
Failed to truncate file. |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2025-08-03 |
831 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.3 |
2024-03-27 |
1 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
| eFootball PC - V. |
v1.9.4 |
2026-09-02 |
321 |
sceMp3Init: invalid data: not 44.1kHz |
| eFootball MP New Season Patch 2024 |
v1.6.3 |
2024-09-06 |
3 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.17.1 |
2024-06-13 |
5 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'SysMemForKernel': 0x7b749390 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x616403ba |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x623ae665 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0xed1410e0 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0xc07bb470 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x402fcf22 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x812346e4 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0xef9e4c70 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x55c20a00 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937 |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x616403ba |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5 |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32 |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937 |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
3 |
Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105 |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
3 |
Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640 |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
3 |
Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
3 |
Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1 |
| LEGO® Harry Potter™: Years 1-4 |
v1.10.3 |
2024-03-25 |
1 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-04 |
107 |
80630007=sceAtracSetData(2, 08d4b180, 000040e8): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-04 |
107 |
80630007=sceAtracSetData(2, 08d4b180, 000033c8): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-04 |
119 |
80630007=sceAtracSetData(2, 08d4b180, 00002d38): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-04 |
123 |
80630007=sceAtracSetData(2, 08d4b180, 00002c20): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-04 |
185 |
80630007=sceAtracSetData(2, 08d4b180, 00003080): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.10.3 |
2024-03-25 |
2 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
| MONSTER HUNTER FREEDOM |
v1.10.3 |
2024-03-25 |
1 |
80630006=sceAtracSetDataAndGetID(08b8a400, 00052000): invalid RIFF header |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-29 |
237 |
80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data |
| WWE 2K20 REMASTERED VERSION |
v1.10.3 |
2024-03-24 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 000040e8): atracID uses different codec type than data |