Recent logs - v1.15.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball 2025 v1.15.4 2025-06-03 7 MIPSCompileOp: Invalid instruction cc092c0c
"eFootball 2025 By Ardi Css v1.14.1 2025-12-16 154 Savedata version requested on save: 3
EFOOTBALL NEW PATCH SEASON v1.9.4 2026-10-13 700 MIPSCompileOp: Invalid instruction 621d8c98
EFOOTBALL NEW PATCH SEASON v1.9.4 2026-10-27 721 MIPSCompileOp: Invalid instruction 4e55864d
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-07-06 4 80630007=sceAtracSetData(2, 08d4b180, 00004664): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.7.4 2026-01-21 4 80630007=sceAtracSetData(2, 08d4b180, 00004064): atracID uses different codec type than data
EA-Sports FC PC-V v1.11.3 2026-04-08 5 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
EA-Sports FC PC-V v1.11.3 2026-04-08 5 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
SBK®08 Superbike World Championship v1.10.3 2025-03-21 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 091031e0): duplicate handler
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-03-15 14 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-08-08 11 80630007=sceAtracSetData(2, 08d4b180, 00005380): atracID uses different codec type than data
SBK®08 Superbike World Championship v1.10.3 2025-03-20 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 091ef640): duplicate handler
eFootball PES 2023 By ESTEEM GAMING v1.10.3 2025-03-20 1 MIPSCompileOp: Invalid instruction 000000c1
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-06-19 3 80630007=sceAtracSetData(2, 08d4b180, 0000665c): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-05-01 31 80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-08-05 40 80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-03-27 20 80630007=sceAtracSetData(2, 08d4b180, 0000494c): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2026-03-05 5 80630007=sceAtracSetData(2, 08d4b180, 0000c0e0): atracID uses different codec type than data
SBK®08 Superbike World Championship v1.10.3 2025-03-20 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09235ef0): duplicate handler
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-08-05 31 80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data
SBK®08 Superbike World Championship v1.10.3 2025-03-20 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0906b5c0): duplicate handler
eFootball CESAR - PATCH v1.9.4 2026-11-08 2,755 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
RIDE 4 v1.18.1 2025-11-26 9 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f837f0): duplicate handler
eFootball 25 Hend Asean New Season v1.10.3 2025-03-26 8 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2025-03-19 1 WriteToHardware: Invalid address 0000009c near PC 08a5715c LR 08a56c4c
SBK®08 Superbike World Championship v1.10.3 2025-03-18 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09016eb0): duplicate handler
EFOOTBALL AMERICANO 2025 v1.12.2 2026-11-03 429 Savedata version requested on save: 3
eFootball CESAR - PATCH v1.9.4 2026-11-08 35,191 Savedata version requested on save: 3
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-05-24 49 80630007=sceAtracSetData(2, 08d4b180, 00004144): atracID uses different codec type than data
White Knight Chronicles™: Origins v1.10.3 2025-03-17 3 00000000=sceUtilityScreenshotInitStart(09c9b87c)
eFOOTBALL BETWAY PREMIERSHIP v1.9.4 2026-10-27 1,910 Savedata version requested on save: 3
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.7.5 2026-03-22 13 80630007=sceAtracSetData(2, 08d4b180, 000028d8): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-07-04 19 80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-01-25 39 80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.8.0 2025-12-07 5 80630007=sceAtracSetData(2, 08d4b180, 00005d58): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-04-16 71 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-09-13 39 80630007=sceAtracSetData(2, 08d4b180, 00003080): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-12-22 7 80630007=sceAtracSetData(2, 08d4b180, 00005204): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-07-19 10 80630007=sceAtracSetData(2, 08d4b180, 00005f88): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-09-14 99 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.18.1 2026-03-11 5 80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-10-15 9 80630006=sceAtracSetData(2, 08d4b180, 0001d48c): invalid RIFF header
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-07-31 10 80630007=sceAtracSetData(2, 08d4b180, 00003940): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-09-15 1,309 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-09-15 1,321 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
EA SPORTS FC25 BY Charly v1.10.3 2025-03-16 1 MIPSCompileOp: Invalid instruction 0000001f
White Knight Chronicles™: Origins v1.10.3 2025-03-16 2 00000000=sceUtilityScreenshotInitStart(09c9b69c)
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-11-02 317 Rendering to framebuffer offset: 040cc000 +65x0
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-09 9 80630007=sceAtracSetData(2, 08d4b180, 00006ca8): atracID uses different codec type than data
eFootball PC - V. v1.10.3 2025-03-15 1 MIPSCompileOp: Invalid instruction 06fe1004
eFootball PC - V. v1.10.3 2025-03-15 1 MIPSCompileOp: Invalid instruction 00004cff
eFootball PC - V. v1.10.3 2025-03-15 1 MIPSCompileOp: Invalid instruction 00004ffd
eFootball PC - V. v1.10.3 2025-03-15 2 MIPSCompileOp: Invalid instruction 00008bbb
PATCH SPARTAN11 v1.9.4 2026-10-24 669 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED v1.18.1 2026-07-06 7 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATAE/NPUH10047DATAE/TEKKEN6.BIN, 09fd81d0, 00000002)
FC NEY GAMER 2025V.1 v1.10.3 2025-03-15 2 Savedata version requested on save: 3
EA FC 2024 BY RA-PATCH v1.9.4 2026-11-08 10,722 Savedata version requested on save: 3
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-05-27 16 80630007=sceAtracSetData(2, 08d4b180, 00006a78): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-08-09 312 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
eFootball 2025 By Komo Valeri v1.9.4 2025-12-22 122 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-09-12 185 80630006=sceAtracSetData(2, 08d4b180, 00020000): invalid RIFF header
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-09-12 87 80630007=sceAtracSetData(2, 08d4b180, 00004b8c): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-01-15 17 80630007=sceAtracSetData(2, 08d4b180, 00009aac): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-04-20 57 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-11-07 695 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-11-08 203,643 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-09 14 80630007=sceAtracSetData(2, 08d4b180, 00003da0): atracID uses different codec type than data
eFootball PC - V. v1.18.1 2026-09-02 3 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 000f
eFootball Chelito 19 v1.10.3 2025-03-14 1 MIPSCompileOp: Invalid instruction 04551000
eFootball Chelito 19 v1.10.3 2025-03-14 1 MIPSCompileOp: Invalid instruction 77200000
Pro Evolution Soccer 2025 v1.9.4 2026-02-26 521 Savedata version requested on save: 3
Pro Evolution Soccer 2010 v1.10.3 2025-09-04 12 Savedata version requested on save: 3
FIFA 08 v1.10.3 2025-03-13 2 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
Tomb Raider: Anniversary™ v1.10.3 2025-03-13 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
Tomb Raider: Anniversary™ v1.10.3 2025-03-13 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
Tomb Raider: Anniversary™ v1.10.3 2025-03-13 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
Tomb Raider: Anniversary™ v1.10.3 2025-03-13 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
Tomb Raider: Anniversary™ v1.10.3 2025-03-13 2 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2025-10-27 11 80630007=sceAtracSetData(2, 08d4b180, 00006848): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-07-26 3 80630007=sceAtracSetData(2, 08d4b180, 00017558): atracID uses different codec type than data
PATCH SPARTAN11 v1.9.4 2026-01-11 1,049 MIPSCompileOp: Invalid instruction 46800499
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-03-05 15 80630007=sceAtracSetData(2, 08d4b180, 0000c658): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.7.5 2025-11-08 12 80630007=sceAtracSetData(2, 08d4b180, 00009ef8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2026-02-28 4 80630007=sceAtracSetData(2, 08d4b180, 0000edb8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-04-02 24 80630007=sceAtracSetData(2, 08d4b180, 00009bb0): atracID uses different codec type than data
eFootball Chelito 19 v1.10.3 2025-03-11 1 MIPSCompileOp: Invalid instruction 00000e38
eFootball Chelito 19 v1.10.3 2025-03-11 1 MIPSCompileOp: Invalid instruction 0000175e
eFootball 2025 STAR PATCH v1.10.3 2025-03-10 1 MIPSCompileOp: Invalid instruction 475f5053
eFootball 2025 STAR PATCH v1.10.3 2025-03-10 1 MIPSCompileOp: Invalid instruction 63736964
FIFA 09 v1.10.3 2025-03-10 2 GL ran out of GPU memory; switching to low memory mode
PATCH SPARTAN11 v1.9.4 2026-11-07 347 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-09-14 825 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-09-22 371 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-09-21 162 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-11-07 1,551 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-09-12 399 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-09-11 190 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
Pro Evolution Soccer 2011 v1.9.4 2026-10-01 165 Savedata version requested on save: 3
METAL GEAR SOLID PEACE WALKER v1.10.3 2025-03-10 1 Ignoring func export scePsmf/28240568, already implemented in HLE.
METAL GEAR SOLID PEACE WALKER v1.10.3 2025-03-10 1 Ignoring func export scePsmf/c22c8327, already implemented in HLE.

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