Recent logs - v1.10.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
EA-Sports FC Lop-Play v1.10.3 2026-10-27 13 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
EA-Sports FC Lop-Play v1.10.3 2026-10-27 11 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
EA-Sports FC Lop-Play v1.10.3 2026-10-27 27 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
EA-Sports FC Lop-Play v1.10.3 2026-10-27 29 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
EA-Sports FC Lop-Play v1.10.3 2026-10-27 28 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
EA-Sports FC Lop-Play v1.10.3 2026-10-27 14 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
EA-Sports FC Lop-Play v1.11.3 2026-10-27 10 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
EA-Sports FC Lop-Play v1.10.3 2026-10-27 28 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
Tom Clancy's Splinter Cell® Essentials v1.10.3 2026-02-03 1 MIPSCompileOp: Invalid instruction 0024895f
EFOOTBALL 26 PPSSPP BY SPARTAN v1.9.4 2026-11-08 25,860 Savedata version requested on save: 3
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.10.3 2026-02-02 1 00000000=sceUtilityScreenshotInitStart(09cabde8)
eFootball RB - V. v1.10.3 2026-10-22 2 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
eFootball RB - V. v1.10.3 2026-10-22 2 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
eFootball RB - V. v1.10.3 2026-10-22 2 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
eFootball RB - V. v1.10.3 2026-10-22 2 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
eFootball RB - V. v1.11.3-1679-g195662497 2026-10-22 5 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
eFootball 2025 By T. Bendezu v1.10.3 2026-02-02 1 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball 2025 By T. Bendezu v1.10.3 2026-02-02 1 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
UFC® Undisputed™ 2010 v1.10.3 2026-02-01 1 Unknown syscall in known module 'sceNp': 0x633b5f71
EA-Sports FC Lop-Play v1.11.3 2026-10-27 9 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
EA-Sports FC Lop-Play v1.11.3 2026-10-27 10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
EA-Sports FC Lop-Play v1.11.3 2026-10-27 10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
PES 2014 v1.9.4 2026-07-06 34 Savedata version requested on save: 3
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2026-02-01 5 GL ran out of GPU memory; switching to low memory mode
EFOOTBALL PES FL 2026 v1.10.3 2026-03-07 17 Savedata version requested on save: 3
eFootball RB - V. v1.9.4 2026-07-07 977 sceMp3Init: invalid data: not 44.1kHz
EFOOTBALL PES FL 2025 v1.10.3 2026-03-26 213 Savedata version requested on save: 3
PES eFOOTBALL 2026 JRplay - Rizzkiik v1.9.4 2026-11-07 480 Savedata version requested on save: 3
PES eFOOTBALL 2026 JRplay v1.8.0 2026-10-31 200 BREAK instruction hit
EA-Sports FC PC-V v1.11.3 2026-03-09 4 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
EA-Sports FC PC-V v1.11.3 2026-04-10 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
eFootball RB - V. v1.9.4 2026-11-08 2,105 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
TRMD26 FULL ASIAN MOD v1.7.4 2026-11-08 31 Savedata version requested on save: 3
eFootball JOELAND v1.9.4 2026-11-09 61 sceMp3Init: invalid data: not layer 3
EA FC 2024 BY FARIS X RAPHAEL v1.9.4 2026-08-07 13 Savedata version requested on save: 3
EA-Sports FC Lop-Play v1.10.3 2026-01-27 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147747640
EA-Sports FC Lop-Play v1.10.3 2026-01-27 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648
eFootball JOELAND v1.9.4 2026-11-08 64 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-01-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000ba6): duplicate handler
eFootball PES 2021 By TM ARTS v1.9.4 2026-03-09 5 Savedata version requested on save: 3
eFootball RB - V. v1.9.4 2026-11-08 37,482 Savedata version requested on save: 3
eFootball RB - V. v1.9.4 2026-07-07 62 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
eFootball RB - V. v1.9.4 2026-10-04 218 sceMp3Init: invalid data: not layer 3
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.10.3 2026-01-24 1 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
Game Sepak Bola PPSSPP v1.9.4 2026-11-06 450 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
NBA LIVE 06 v1.10.3 2026-01-23 3 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
NBA LIVE 06 v1.10.3 2026-01-23 1 80630007=sceAtracSetData(2, 08d4b180, 00002d38): atracID uses different codec type than data
WWE'12 v1.10.3 2026-01-23 2 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147280608
WWE'12 v1.10.3 2026-01-23 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148617832
WWE'12 v1.10.3 2026-01-23 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149422080
WWE'12 v1.10.3 2026-01-23 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149557360
eFootball Edicion Mundial de Clubes By T. Bendezu v1.10.3 2026-01-23 2 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
Game Sepak Bola PPSSPP v1.9.4 2026-11-08 13,813 Savedata version requested on save: 3
FL26 BY VXGAMINGV2.0 v1.9.4 2026-11-11 169 BREAK instruction hit
FL26 BY VXGAMINGV2.0 v1.9.4 2026-08-21 31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628
FL26 BY VXGAMINGV2.0 v1.9.4 2026-08-21 14 Render to texture with incompatible formats 3 != 1 at 04000000
WORLD SOCCER Winning Eleven 2011 v1.10.3 2026-01-21 1 GL ran out of GPU memory; switching to low memory mode
GOGOSZ v1.20.4 2026-11-07 96 Branch in RSRTComp delay slot at 092319b0 in block starting at 092319a4
eFootball Chelito 19 v1.10.3 2026-01-21 1 MIPSCompileOp: Invalid instruction 00008ba8
eFootball Chelito 19 v1.10.3 2026-01-21 1 MIPSCompileOp: Invalid instruction 00008d8e
EA v1.9.4 2026-11-08 62 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
Call of Duty : Roads to Victory™ v1.10.3 2026-01-19 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f10044:00050b5c HWX C T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
PATCH SPARTAN11 v1.10.3 2026-05-25 3 sceMp3Init: invalid data: not MPEG v1
eFootball 2025 By Komo Valeri v1.10.3 2026-01-17 16 MIPSCompileOp: Invalid instruction 01010101
Dragon Ball Z: KAKAROT PSP DELUXE EDITION By JJake_J v1.7.5 2026-03-17 2 Render to texture using CLUT with different strides 512 != 64
eFootball PC - V. v1.11.3 2026-11-06 17 MIPSCompileOp: Invalid instruction 475f5053
eFootball PC - V. v1.11.3 2026-11-06 18 MIPSCompileOp: Invalid instruction 63736964
Field Commander™ v1.10.3 2026-01-17 2 MIPSCompileOp: Invalid instruction 000c0401
eFootball Lop - Play v1.11.3 2026-04-17 3 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
eFootball UEFA EURO 2024 v1.10.3 2026-01-16 1 Savedata version requested on save: 3
EA FC 2024 BY SPARTAN JR 11 v1.10.3 2026-01-16 2 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
Dante's Inferno™ v1.10.3 2026-01-16 20 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EA v1.9.4 2026-09-19 60 MIPSCompileOp: Invalid instruction 621d8c98
EA v1.9.4 2026-09-19 63 MIPSCompileOp: Invalid instruction 4e55864d
Dave Mirra BMX Challenge v1.10.3 2026-01-15 1 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04110000
NEED FOR SPEED™ Carbon OTC v1.10.3 2026-01-15 1 MIPSCompileOp: Invalid instruction 703d332c
NEED FOR SPEED™ Carbon OTC v1.10.3 2026-01-15 2 MIPSCompileOp: Invalid instruction 000000b8
NEED FOR SPEED™ Carbon OTC v1.10.3 2026-01-15 2 MIPSCompileOp: Invalid instruction 00000094
NEED FOR SPEED™ Carbon OTC v1.10.3 2026-01-15 1 MIPSCompileOp: Invalid instruction 703d32ec
EA-Sports FC Lop-Play v1.10.3 2026-08-25 7 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 38 RET: Stack empty!
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 1 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 1 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 1 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 1 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 1 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 1 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
eFootball 2025 STAR PATCH v1.10.3 2026-01-14 1 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-03-29 26 Unsupported alpha/stencil mask: 01
TEKKEN 7 GLOBAL MOD SEASON 4 v1.10.3 2026-01-13 1 Render to texture with different formats 1 != 3
TEKKEN 7 GLOBAL MOD SEASON 4 v1.10.3 2026-01-13 1 Unsupported alpha/stencil mask: 01
TEKKEN 7 GLOBAL MOD SEASON 4 v1.10.3 2026-01-13 1 80020001=sceKernelCreateMutex(): invalid name
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.10.3 2026-01-13 1 WriteToHardware: Invalid address 00000007 near PC 088be9bc LR 088be93c
PES RZKFOOTBALL 2026 - RIZZKIIK v1.11.3 2026-05-05 126 MIPSCompileOp: Invalid instruction 44f2a800
PES 2016 LIGA INDONESIA & EROPA v1.8.0 2026-10-08 24 Savedata version requested on save: 3
MYFP26 ENGLISH v1.10.3 2026-01-12 1 MIPSCompileOp: Invalid instruction 7cf2f459

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