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| Game title |
Version |
Latest Report |
Hits |
Message |
| Burnout Legends |
v1.14.4 |
2023-04-05 |
39 |
80420014=__sceSasCore(08af1e40, 00001400): invalid address |
| Burnout Legends |
v1.14.4 |
2023-04-05 |
40 |
80420014=__sceSasCore(08af1e40, 00001000): invalid address |
| 真・三國無雙5 Special |
v1.14.4 |
2023-04-05 |
1 |
Replacement rowPitch=2048, but w=4700 (level=0) |
| eFootball PES 2020 "SA Design" |
v1.14.4 |
2023-05-03 |
3 |
Replacement rowPitch=256, but w=512 (level=0) |
| Daxter |
v1.14.4 |
2023-04-05 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da8c20, 4, 00000000, 0) |
| LEGO® Batman™: The Videogame |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 00007b1f |
| LEGO® Batman™: The Videogame |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 4600de1a |
| LEGO® Batman™: The Videogame |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 63680000 |
| LEGO® Batman™: The Videogame |
v1.14.4 |
2023-04-05 |
1 |
Branch in branch delay slot at 08929268 with different target |
| LEGO® Batman™: The Videogame |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction f37cfffc |
| LEGO® Batman™: The Videogame |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction f3782025 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
5 |
MIPSCompileOp: Invalid instruction 9c459e24 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
5 |
MIPSCompileOp: Invalid instruction b6e557c2 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
3 |
MIPSCompileOp: Invalid instruction 78477e3a |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
11 |
MIPSCompileOp: Invalid instruction 00030001 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
9 |
MIPSCompileOp: Invalid instruction 424715d1 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
9 |
MIPSCompileOp: Invalid instruction 4f577583 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
9 |
MIPSCompileOp: Invalid instruction 65d89c56 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
5 |
MIPSCompileOp: Invalid instruction 003c0039 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
5 |
MIPSCompileOp: Invalid instruction 0012000e |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
6 |
MIPSCompileOp: Invalid instruction 00120001 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
12 |
MIPSCompileOp: Invalid instruction 0000003c |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 00000039 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 00000028 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 0000000e |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 00020001 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 00040001 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 0427041e |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 03c103b8 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 039d0394 |
| Wipeout Pure |
v1.14.4 |
2023-04-05 |
1 |
Ignoring possible texturing from framebuffer at 04132000 +0x136 / 256x272 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 03670339 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 02c202b9 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 029e0295 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 01e701de |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 01c301ba |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 01b101a8 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 018d015f |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.14.4 |
2023-04-05 |
1 |
Truncating vertex count from 31050 to 21845 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-04-05 |
1 |
00000000=sceUtilityScreenshotInitStart(09d3e968) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-04-05 |
1 |
00000000=sceUtilityScreenshotInitStart(09d3e928) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 79440018 |
| SBK-07 |
v1.14.4 |
2023-05-04 |
3 |
Replacement rowPitch=256, but w=800 (level=0) |
| Prince of Persia® Rival Swords |
v1.14.4 |
2023-04-11 |
15 |
Unknown GE command : 34eec05c |
| Prince of Persia® Rival Swords |
v1.14.4 |
2023-04-05 |
1 |
Unknown GE command : 0d1a1a1f |
| Prince of Persia® Rival Swords |
v1.14.4 |
2023-04-05 |
2 |
Unknown GE command : 03b05df0 |
| Prince of Persia® Rival Swords |
v1.14.4 |
2023-04-05 |
1 |
Unknown GE command : 4e574150 |
| GODS EATER BURST |
v1.18.1 |
2025-02-16 |
3 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-04-05 |
1 |
Replacement rowPitch=128, but w=1160 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 46030090 |
| Prince of Persia The Forgotten Sands™ |
v1.14.4 |
2023-04-05 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0945a944, 4, 00000000, 0) |
| Prince of Persia The Forgotten Sands™ |
v1.14.4 |
2023-04-05 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0945a944, 4, 00000000, 0) |
| 喧嘩番長5~漢の法則(オトコのルール)~ |
v1.14.4 |
2023-04-05 |
1 |
00000000=sceUtilityScreenshotInitStart(0929d040) |
| TEKKEN 6 |
v1.14.4 |
2023-04-05 |
1 |
Replacement rowPitch=128, but w=500 (level=0) |
| eFOOTBALL 2022 by Cris17Gaming |
v1.14.4 |
2023-04-05 |
1 |
Replacement rowPitch=2048, but w=5120 (level=0) |
| FIFA 22 - Es |
v1.14.4 |
2023-04-05 |
1 |
Block transfer invalid: 627197c0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
| Need For Speed™ Underground Rivals |
v1.14.4 |
2023-04-05 |
1 |
WriteToHardware: Invalid address 00002260 near PC 08a1123c LR 08a11e18 |
| NBA STREET Showdown |
v1.14.4 |
2023-04-09 |
2 |
UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed |
| Prince of Persia - Revelations |
v1.14.4 |
2023-04-05 |
2 |
80630006=sceAtracSetDataAndGetID(09bb3380, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-04-05 |
1 |
80630006=sceAtracSetDataAndGetID(09740b80, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-04-05 |
1 |
80630006=sceAtracSetDataAndGetID(09ccd240, 00000800): invalid RIFF header |
| Me & My Katamari |
v1.14.4-514-g88130bbd6 |
2023-05-21 |
2 |
Ignoring possible texturing from framebuffer at 04154000 +768x34 / 256x256 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction eead7f10 |
| Prince of Persia - Revelations |
v1.14.4 |
2023-04-05 |
1 |
80630006=sceAtracSetDataAndGetID(09b1b800, 00000800): invalid RIFF header |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-04-05 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(38fd272, 70:07:45:b0:03:a9, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-04-05 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(7a4574c, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Prince of Persia - Revelations |
v1.14.4 |
2023-04-05 |
6 |
80630006=sceAtracSetDataAndGetID(095b6b40, 00000800): invalid RIFF header |
| Naruto Shippuden: Kizuna Drive |
v1.14.4 |
2023-04-05 |
1 |
WriteToHardware: Invalid address 355fadca near PC 08a26e94 LR 089f4bfc |
| OJR EDIÇÕES 2020 |
v1.14.4 |
2023-04-05 |
1 |
Replacement rowPitch=256, but w=2560 (level=0) |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2023-04-19 |
2 |
Replacement rowPitch=512, but w=1000 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-04-05 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0970fcc0): duplicate handler |
| SBK® Superbike World Championship |
v1.14.4 |
2023-04-05 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0935f7e0): duplicate handler |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-04-19 |
2 |
Replacement rowPitch=512, but w=4100 (level=0) |
| TEKKEN 6 |
v1.14.4 |
2023-04-05 |
1 |
Replacement rowPitch=256, but w=532 (level=0) |
| TEKKEN 6 |
v1.14.4 |
2023-04-05 |
1 |
Replacement rowPitch=1024, but w=1280 (level=0) |
| Grand Theft Auto: Chinatown Wars |
v1.14.4 |
2023-04-05 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01f31111:00000329 HWX C N LM Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f31111:00000329 HWX C N LM Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ld |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-12-21 |
334 |
Failed to truncate file. |
| EFOOTBALL 2023 BRI LIGA 1 & EROPA |
v1.14.4 |
2023-04-05 |
1 |
Replacement rowPitch=512, but w=2800 (level=0) |
| OJR EDIÇÕES 2020 |
v1.14.4 |
2023-04-05 |
1 |
Replacement rowPitch=128, but w=2048 (level=0) |
| WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-04-05 |
1 |
80630007=sceAtracSetData(2, 08b9d5c0, 0001d020): atracID uses different codec type than data |
| 喧嘩番長5~漢の法則(オトコのルール)~ |
v1.14.4 |
2023-04-05 |
1 |
00000000=sceUtilityScreenshotInitStart(099b62e0) |
| 喧嘩番長5~漢の法則(オトコのルール)~ |
v1.14.4 |
2023-04-05 |
1 |
00000000=sceUtilityScreenshotInitStart(09967dd0) |
| 喧嘩番長5~漢の法則(オトコのルール)~ |
v1.14.4 |
2023-04-05 |
1 |
00000000=sceUtilityScreenshotInitStart(099d68c0) |
| 喧嘩番長5~漢の法則(オトコのルール)~ |
v1.14.4 |
2023-04-05 |
1 |
00000000=sceUtilityScreenshotInitStart(09952190) |
| 喧嘩番長5~漢の法則(オトコのルール)~ |
v1.14.4 |
2023-04-05 |
1 |
00000000=sceUtilityScreenshotInitStart(09978910) |
| Juiced: Eliminator |
v1.14.4 |
2023-04-05 |
2 |
MIPSCompileOp: Invalid instruction 00050101 |
| Juiced: Eliminator |
v1.14.4 |
2023-04-05 |
2 |
Jump to invalid address: 02c538e0 PC 092b63d4 LR 08a453cc |
| Juiced: Eliminator |
v1.14.4 |
2023-04-10 |
12 |
MIPSCompileOp: Invalid instruction 00000001 |
| Juiced: Eliminator |
v1.14.4 |
2023-04-05 |
1 |
Jump to invalid address: 0594dd60 PC 092b63c4 LR 08a453cc |
| Juiced: Eliminator |
v1.14.4 |
2023-04-05 |
1 |
Jump to invalid address: 02c32a40 PC 092b63c0 LR 08a453cc |
| FIFA 06 |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 44780e24 |
| FIFA 06 |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 00003cc5 |
| FIFA 06 |
v1.14.4 |
2023-04-05 |
2 |
MIPSCompileOp: Invalid instruction 00000014 |
| FIFA 06 |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 4299999a |
| FIFA 06 |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 43866666 |
| FIFA 06 |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 40e00000 |
| FIFA 06 |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 433b3333 |
| FIFA 06 |
v1.14.4 |
2023-04-05 |
1 |
MIPSCompileOp: Invalid instruction 000035bd |
| FIFA 06 |
v1.14.4 |
2023-04-05 |
2 |
MIPSCompileOp: Invalid instruction 00000005 |
| FIFA 06 |
v1.14.4 |
2023-04-05 |
6 |
MIPSCompileOp: Invalid instruction 00000001 |