Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
LEGO® Indiana Jones™: TOA v1.17.1 2024-11-16 3 Unknown GetPointerWrite 0000c790 PC 08aea948 LR 0898b368
Disney•Pixar Cars 2 v1.17.1 2024-06-28 1 UNTESTED sceNetAdhocPollSocket(09a5c300, 1, 0, 1) at 0897efd8
Fate/unlimited codes v1.17.1 2024-06-28 1 WriteToHardware: Invalid address 0000023c near PC 08930268 LR 0893025c
eFootball Chelito 19 v1.17.1 2024-06-28 1 Unknown GetPointerWrite 00000492 PC 08872c14 LR 08872c1c
Syphon Filter®: Logan's Shadow v1.17.1 2024-06-28 1 Unknown GE command : 4eb7b7b7
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1 2024-06-28 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (7a4020b6), bad data
Prince of Persia: The Forgotten Sands™ v1.17.1 2024-06-28 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (656e6966), bad data
Assassin's Creed: Bloodlines™ v1.17.1 2024-06-28 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b72384, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-06-28 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b72384, 4, 00000000, 0)
eFootball Euro y Copa America By T. Bendezu v1.18.1 2026-10-19 6,871 ReadFCR: Unexpected reg 21
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-06-28 1 WriteToHardware: Invalid address 00000000 near PC 08811204 LR 0882bc04
RESISTANCE® ~報復の刻~ v1.17.1 2024-06-28 1 Unknown GetPointerWrite 105d4b18 PC 08d09d20 LR 08cd6754
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-06-28 2 00000000=sceUtilityScreenshotInitStart(09a8e7e8)
RESISTANCE® ~報復の刻~ v1.18.1 2025-05-12 5 Unknown GetPointerWrite 263f2938 PC 08d09d20 LR 08cd6754
SBK®09 Superbike World Championship v1.17.1 2024-06-28 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0921e6b0): duplicate handler
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1-362-g01b4eb41be 2026-09-08 15 80630006=sceAtracSetData(2, 08d4b180, 0000a0bc): invalid RIFF header
TNA iMPACT!: Cross the Line v1.17.1 2024-06-28 18 80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header
Dragon Ball TAG VS v1.17.1 2024-06-28 1 sceNetAdhocMatchingInit(32768) at 08812da4
Pro Evolution Soccer 2009 v1.17.1 2024-06-28 9 80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.17.1 2024-06-28 1 Unknown GE command : 34110010
Assassin's Creed: Bloodlines™ v1.17.1 2024-06-28 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 03f10444:41c90b20 HWX T N TexProjNNrm UVMtx Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 WScale 1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03f10444:41c90b20 HWX T N TexProjNNrm UVMtx Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 WScale 1 Cull attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffus
Assassin's Creed: Bloodlines™ v1.18.1 2025-03-09 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 03f10044:41890b20 HWX T N TexProjNNrm UVMtx Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 WScale 1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03f10044:41890b20 HWX T N TexProjNNrm UVMtx Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 WScale 1 Cull attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-07-07 2 Jump to invalid address: 0335ade0 PC 08cd6b7c LR 08000020
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-07-07 2 Jump to invalid address: 0335ade0 PC 08cd6b78 LR 08000020
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-07-07 2 Jump to invalid address: 0335ad60 PC 08cd6b5c LR 08000020
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-07-07 2 Jump to invalid address: 0335ad60 PC 08cd6b58 LR 08000020
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-07-07 2 Jump to invalid address: 02dba8f0 PC 08cd6b50 LR 08000020
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-07-07 2 Jump to invalid address: 02dba7f0 PC 08cd6b24 LR 08000020
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-07-07 2 Jump to invalid address: 02dba6b0 PC 08cd6b1c LR 08000020
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-07-07 3 Jump to invalid address: 02dba610 PC 08cd6b18 LR 08000020
ファンタシースターポータブル2インフィニティ v1.17.1 2024-06-28 4 MIPSCompileOp: Invalid instruction f3000000
初音ミク -Project DIVA- extend v1.17.1 2024-06-28 1 00000000=sceUtilityScreenshotInitStart(092e83b0)
Prince of Persia - Rival Swords v1.17.1 2024-06-28 4 Unknown GE command : b66fcb72
Assassin's Creed: Bloodlines™ v1.17.1 2024-06-28 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c3d914, 4, 00000000, 0)
eFootball Chelito 19 v1.17.1 2024-06-28 2 MIPSCompileOp: Invalid instruction d02fffff
eFootball Chelito 19 v1.17.1 2024-06-28 2 MIPSCompileOp: Invalid instruction 00077777
eFootball Chelito 19 v1.17.1 2024-06-28 2 MIPSCompileOp: Invalid instruction 777f700b
eFootball Chelito 19 v1.17.1 2024-06-28 2 MIPSCompileOp: Invalid instruction f3014f90
eFootball Chelito 19 v1.17.1 2024-06-28 2 MIPSCompileOp: Invalid instruction cccfe200
eFootball Chelito 19 v1.17.1 2024-06-28 2 MIPSCompileOp: Invalid instruction 000003fa
eFootball Chelito 19 v1.17.1 2024-06-28 3 Branch in branch delay slot at 08100b44 with different target
eFootball Chelito 19 v1.17.1 2024-06-28 3 MIPSCompileOp: Invalid instruction 004babbb
eFootball Chelito 19 v1.17.1 2024-06-28 2 MIPSCompileOp: Invalid instruction 000003fb
eFootball Chelito 19 v1.17.1 2024-06-28 2 MIPSCompileOp: Invalid instruction 025703fb
eFootball Chelito 19 v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 73346334
eFootball Chelito 19 v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 07fd0000
eFootball Chelito 19 v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 000003bf
eFootball Chelito 19 v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction b5fa9f80
eFootball Chelito 19 v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 0004afc1
eFootball Chelito 19 v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 05554555
eFootball Chelito 19 v1.18.1 2025-02-09 2 MIPSCompileOp: Invalid instruction 45554555
eFootball Chelito 19 v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 001ef3bb
eFootball Chelito 19 v1.17.1 2024-06-28 2 MIPSCompileOp: Invalid instruction 630002ef
eFootball Chelito 19 v1.17.1 2024-06-28 2 Branch in branch delay slot at 0805c99c with different target
eFootball Chelito 19 v1.17.1 2024-06-28 2 MIPSCompileOp: Invalid instruction efefefff
eFootball Chelito 19 v1.17.1 2024-06-28 2 MIPSCompileOp: Invalid instruction efeff5ff
eFootball Chelito 19 v1.17.1 2024-06-28 2 MIPSCompileOp: Invalid instruction cfa30000
eFootball Play-C v1.17.1 2024-06-28 1 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
eFootball Chelito 19 v1.9.3 2024-08-13 13 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 000b
ダンボール戦機ブースト v1.17.1 2024-06-28 1 Unknown GetPointerWrite 00000000 PC 088372f8 LR 0888bd74
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1 2024-06-28 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (22d5b388), bad data
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-06-28 1 WriteToHardware: Invalid address 0000005c near PC 088119fc LR 08810368
PES 2023 BY SPARTAN JR8 v1.17.1 2024-06-28 1 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Dave Mirra BMX Challenge v1.18.1 2025-03-11 7 Unknown GetPointerWrite 0a006c60 PC 08a5bebc LR 0896d350
BLAZBLUE CONTINUUM SHIFT Ⅱ v1.17.1 2024-06-28 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (6ee61847), bad data
BLAZBLUE CONTINUUM SHIFT Ⅱ v1.17.1 2024-06-28 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (79f83bcf), bad data
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.17.1 2024-06-28 1 Unknown GetPointerWrite 19a01486 PC 0884c648 LR 0884c668
BLAZBLUE CONTINUUM SHIFT Ⅱ v1.17.1 2024-06-28 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (db48b926), bad data
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-06-28 58 80630006=sceAtracSetDataAndGetID(08bfdb80, 00040000): invalid RIFF header
METAL SLUG Anthology v1.17.1 2024-06-28 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIfd91, 40:bb:b2:d6:fd:91, 20000000, 0) at 08829190
PES FL 2022 v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 71ed9958
eFootball v1.17.1 2024-06-28 2 sceNetAdhocMatchingInit(32768) at 08a719b8
Resistance: Retribution™ v1.17.1 2024-06-28 1 Unknown GetPointerWrite 2619dca8 PC 08d09d20 LR 08cd6754
The Sims™ 2 Castaway v1.17.1 2024-06-28 1 Unknown GetPointerWrite 00000000 PC 08b66bbc LR 088ecd64
Prince of Persia - Revelations v1.17.1 2024-06-28 1 80630006=sceAtracSetDataAndGetID(096a3080, 00000800): invalid RIFF header
Toriko: Gourmet Survival 2 v1.17.1 2024-06-28 1 Unknown GetPointerWrite 00000234 PC 0895df74 LR 0894a7d8
Def Jam® Fight For NY™: The Takeover v1.17.1 2025-04-18 77 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 4c525443
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 6e6f636e
SplinterCell v1.17.1 2024-06-28 1 Branch in branch delay slot at 097bb8d9 with different target
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction ee24fdde
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 4430ed00
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 7373614d
SplinterCell v1.17.1 2024-06-28 2 MIPSCompileOp: Invalid instruction 63655200
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 00000029
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 72697474
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 75412820
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 7020e975
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 6e206575
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 71206f63
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 636f7020
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 79756d20
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 6e652065
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 7a64616c
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 6e65206f
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 6e652061
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 48202e61
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 74206f72
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 746e6567
SplinterCell v1.17.1 2024-06-28 1 MIPSCompileOp: Invalid instruction 6e692073

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