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| Game title |
Version |
Latest Report |
Hits |
Message |
| LEGO® Indiana Jones™: TOA |
v1.17.1 |
2024-11-16 |
3 |
Unknown GetPointerWrite 0000c790 PC 08aea948 LR 0898b368 |
| Disney•Pixar Cars 2 |
v1.17.1 |
2024-06-28 |
1 |
UNTESTED sceNetAdhocPollSocket(09a5c300, 1, 0, 1) at 0897efd8 |
| Fate/unlimited codes |
v1.17.1 |
2024-06-28 |
1 |
WriteToHardware: Invalid address 0000023c near PC 08930268 LR 0893025c |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
1 |
Unknown GetPointerWrite 00000492 PC 08872c14 LR 08872c1c |
| Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-06-28 |
1 |
Unknown GE command : 4eb7b7b7 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.17.1 |
2024-06-28 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (7a4020b6), bad data |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1 |
2024-06-28 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (656e6966), bad data |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-06-28 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b72384, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-06-28 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b72384, 4, 00000000, 0) |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2026-10-19 |
6,871 |
ReadFCR: Unexpected reg 21 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-06-28 |
1 |
WriteToHardware: Invalid address 00000000 near PC 08811204 LR 0882bc04 |
| RESISTANCE® ~報復の刻~ |
v1.17.1 |
2024-06-28 |
1 |
Unknown GetPointerWrite 105d4b18 PC 08d09d20 LR 08cd6754 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-06-28 |
2 |
00000000=sceUtilityScreenshotInitStart(09a8e7e8) |
| RESISTANCE® ~報復の刻~ |
v1.18.1 |
2025-05-12 |
5 |
Unknown GetPointerWrite 263f2938 PC 08d09d20 LR 08cd6754 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-06-28 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0921e6b0): duplicate handler |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1-362-g01b4eb41be |
2026-09-08 |
15 |
80630006=sceAtracSetData(2, 08d4b180, 0000a0bc): invalid RIFF header |
| TNA iMPACT!: Cross the Line |
v1.17.1 |
2024-06-28 |
18 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header |
| Dragon Ball TAG VS |
v1.17.1 |
2024-06-28 |
1 |
sceNetAdhocMatchingInit(32768) at 08812da4 |
| Pro Evolution Soccer 2009 |
v1.17.1 |
2024-06-28 |
9 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.17.1 |
2024-06-28 |
1 |
Unknown GE command : 34110010 |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-06-28 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
03f10444:41c90b20 HWX T N TexProjNNrm UVMtx Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 WScale 1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03f10444:41c90b20 HWX T N TexProjNNrm UVMtx Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 WScale 1 Cull
attribute mediump vec4 w1, w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffus |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-03-09 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
03f10044:41890b20 HWX T N TexProjNNrm UVMtx Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 WScale 1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03f10044:41890b20 HWX T N TexProjNNrm UVMtx Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 WScale 1 Cull
attribute mediump vec4 w1;
attribute mediump vec3 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp( |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-07-07 |
2 |
Jump to invalid address: 0335ade0 PC 08cd6b7c LR 08000020 |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-07-07 |
2 |
Jump to invalid address: 0335ade0 PC 08cd6b78 LR 08000020 |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-07-07 |
2 |
Jump to invalid address: 0335ad60 PC 08cd6b5c LR 08000020 |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-07-07 |
2 |
Jump to invalid address: 0335ad60 PC 08cd6b58 LR 08000020 |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-07-07 |
2 |
Jump to invalid address: 02dba8f0 PC 08cd6b50 LR 08000020 |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-07-07 |
2 |
Jump to invalid address: 02dba7f0 PC 08cd6b24 LR 08000020 |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-07-07 |
2 |
Jump to invalid address: 02dba6b0 PC 08cd6b1c LR 08000020 |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1 |
2024-07-07 |
3 |
Jump to invalid address: 02dba610 PC 08cd6b18 LR 08000020 |
| ファンタシースターポータブル2インフィニティ |
v1.17.1 |
2024-06-28 |
4 |
MIPSCompileOp: Invalid instruction f3000000 |
| 初音ミク -Project DIVA- extend |
v1.17.1 |
2024-06-28 |
1 |
00000000=sceUtilityScreenshotInitStart(092e83b0) |
| Prince of Persia - Rival Swords |
v1.17.1 |
2024-06-28 |
4 |
Unknown GE command : b66fcb72 |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-06-28 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c3d914, 4, 00000000, 0) |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
2 |
MIPSCompileOp: Invalid instruction d02fffff |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
2 |
MIPSCompileOp: Invalid instruction 00077777 |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
2 |
MIPSCompileOp: Invalid instruction 777f700b |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
2 |
MIPSCompileOp: Invalid instruction f3014f90 |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
2 |
MIPSCompileOp: Invalid instruction cccfe200 |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
2 |
MIPSCompileOp: Invalid instruction 000003fa |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
3 |
Branch in branch delay slot at 08100b44 with different target |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
3 |
MIPSCompileOp: Invalid instruction 004babbb |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
2 |
MIPSCompileOp: Invalid instruction 000003fb |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
2 |
MIPSCompileOp: Invalid instruction 025703fb |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 73346334 |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 07fd0000 |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 000003bf |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction b5fa9f80 |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 0004afc1 |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 05554555 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-09 |
2 |
MIPSCompileOp: Invalid instruction 45554555 |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 001ef3bb |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
2 |
MIPSCompileOp: Invalid instruction 630002ef |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
2 |
Branch in branch delay slot at 0805c99c with different target |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
2 |
MIPSCompileOp: Invalid instruction efefefff |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
2 |
MIPSCompileOp: Invalid instruction efeff5ff |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-28 |
2 |
MIPSCompileOp: Invalid instruction cfa30000 |
| eFootball Play-C |
v1.17.1 |
2024-06-28 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.9.3 |
2024-08-13 |
13 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 000b |
| ダンボール戦機ブースト |
v1.17.1 |
2024-06-28 |
1 |
Unknown GetPointerWrite 00000000 PC 088372f8 LR 0888bd74 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.17.1 |
2024-06-28 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (22d5b388), bad data |
| NARUTO: Ultimate Ninja Heroes 2 |
v1.17.1 |
2024-06-28 |
1 |
WriteToHardware: Invalid address 0000005c near PC 088119fc LR 08810368 |
| PES 2023 BY SPARTAN JR8 |
v1.17.1 |
2024-06-28 |
1 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Dave Mirra BMX Challenge |
v1.18.1 |
2025-03-11 |
7 |
Unknown GetPointerWrite 0a006c60 PC 08a5bebc LR 0896d350 |
| BLAZBLUE CONTINUUM SHIFT Ⅱ |
v1.17.1 |
2024-06-28 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (6ee61847), bad data |
| BLAZBLUE CONTINUUM SHIFT Ⅱ |
v1.17.1 |
2024-06-28 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (79f83bcf), bad data |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.17.1 |
2024-06-28 |
1 |
Unknown GetPointerWrite 19a01486 PC 0884c648 LR 0884c668 |
| BLAZBLUE CONTINUUM SHIFT Ⅱ |
v1.17.1 |
2024-06-28 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (db48b926), bad data |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-06-28 |
58 |
80630006=sceAtracSetDataAndGetID(08bfdb80, 00040000): invalid RIFF header |
| METAL SLUG Anthology |
v1.17.1 |
2024-06-28 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIfd91, 40:bb:b2:d6:fd:91, 20000000, 0) at 08829190 |
| PES FL 2022 |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 71ed9958 |
| eFootball |
v1.17.1 |
2024-06-28 |
2 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| Resistance: Retribution™ |
v1.17.1 |
2024-06-28 |
1 |
Unknown GetPointerWrite 2619dca8 PC 08d09d20 LR 08cd6754 |
| The Sims™ 2 Castaway |
v1.17.1 |
2024-06-28 |
1 |
Unknown GetPointerWrite 00000000 PC 08b66bbc LR 088ecd64 |
| Prince of Persia - Revelations |
v1.17.1 |
2024-06-28 |
1 |
80630006=sceAtracSetDataAndGetID(096a3080, 00000800): invalid RIFF header |
| Toriko: Gourmet Survival 2 |
v1.17.1 |
2024-06-28 |
1 |
Unknown GetPointerWrite 00000234 PC 0895df74 LR 0894a7d8 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2025-04-18 |
77 |
Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1 |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 4c525443 |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 6e6f636e |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
Branch in branch delay slot at 097bb8d9 with different target |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction ee24fdde |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 4430ed00 |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 7373614d |
| SplinterCell |
v1.17.1 |
2024-06-28 |
2 |
MIPSCompileOp: Invalid instruction 63655200 |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 00000029 |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 72697474 |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 75412820 |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 7020e975 |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 6e206575 |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 71206f63 |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 636f7020 |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 79756d20 |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 6e652065 |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 7a64616c |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 6e65206f |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 6e652061 |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 48202e61 |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 74206f72 |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 746e6567 |
| SplinterCell |
v1.17.1 |
2024-06-28 |
1 |
MIPSCompileOp: Invalid instruction 6e692073 |