Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
中原の覇者 三国将星伝 v1.17.1 2025-08-21 1 Unknown GE command : fc413d51
中原の覇者 三国将星伝 v1.17.1 2025-10-17 10 Unknown GE command : faf3bcce
EA FC 2024 BY SPARTAN JR 11 v1.18.1 2026-04-01 18 Unknown GetPointer 00000140 PC 08824cf4 LR 088113dc
EA FC 2024 BY SPARTAN JR 11 v1.18.1-846-gab47c3cb1f 2026-04-01 12 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
Tom Clancy's Ghost Recon® Predator v1.17.1 2025-08-21 1 WriteToHardware: Invalid address 00000260 near PC 08949cdc LR 08949cdc
eFootball 2026 StaR Patch v1.9.4 2026-08-12 31 Unknown GetPointer 00000000 PC 0881c428 LR 0881c438
Toy Story 3 v1.18.1 2026-09-17 3 __KernelStopThread: thread 609 does not exist (helper deleted)
EAFC 26 By Komo Valeri v1.9.4 2026-08-30 1,105 Savedata version requested: 3
EA FC 2024 BY SPARTAN JR 11 v1.20.3 2026-10-18 151 sceNetAdhocMatchingInit(32768) at 08a719b8
ACE COMBAT X v1.17.1 2025-08-20 1 Can't draw: No current render step. Step count: 0
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.17.1 2025-08-20 2 sceDmacMemcpy(dest=09a8b5d0, src=09ba1980, size=32768): overlapping read
デジモンワールド リ:デジタイズ v1.17.1 2025-08-20 1 sceDmacMemcpy(dest=090bd560, src=090bd380, size=480): overlapping read
eFootball PC - V. v1.17.1 2025-08-20 1 Savedata version requested: 3
eFootball 2026 By Komo Valeri v1.9.4 2026-07-28 30 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
Dragon Ball Z: Tenkaichi BT4 Latina v1.18.1-783-g81015abef7 2026-05-14 6 MIPSCompileOp: Invalid instruction 00000001
英雄伝説 零の軌跡 v1.17.1 2025-08-20 1 sceDmacMemcpy(dest=04195500, src=08e25020, size=8192): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2025-08-19 1 00000000=sceUtilityScreenshotInitStart(09a84f98)
eFootball 2025 Official Gameplay v1.17.1 2026-09-02 13 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
Killzone™: Liberation v1.17.1 2025-08-19 1 sceDmacMemcpy(dest=04159e00, src=093774e0, size=15264): overlapping read
eFootball Lop - Play v1.9.4 2026-11-08 1,178 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
EA-Sports FC Lop-Play v1.9.4 2026-11-08 226 sceMp3Init: invalid data: not layer 3
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.18.1 2026-06-09 59 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
EA FC 2026 BY SGSREPACK 11 v1.9.4 2026-07-26 152 MIPSCompileOp: Invalid instruction 46800499
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2025-08-18 1 sceDmacMemcpy(dest=04165900, src=0924bea0, size=128): overlapping read
EA-Sports FC Lop-Play v1.20.4-2501-gbd04d064a4 2026-11-10 3,854 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball 2026 StaR Patch v1.9.4 2026-09-19 1,298 MIPSCompileOp: Invalid instruction 01010101
Def Jam® Fight For NY™: The Takeover v1.17.1 2025-08-18 1 sceDmacMemcpy(dest=09608e00, src=08400000, size=72384): overlapping read
Killzone™: Liberation v1.17.1 2025-08-18 1 sceDmacMemcpy(dest=04195400, src=09a791a0, size=3296): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-08-18 1 WriteToHardware: Invalid address 1d6ea7ba near PC 089cfe78 LR 089cfe84
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-08-18 1 ReadFromHardware: Invalid address 19b8840d near PC 088d4c68 LR 088d4b80
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-08-18 1 MIPSCompileOp: Invalid instruction 00009fb5
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-08-18 1 MIPSCompileOp: Invalid instruction efffefef
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-08-18 1 MIPSCompileOp: Invalid instruction 0016cffd
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-08-18 1 ReadFromHardware: Invalid address 0000000a near PC 08910d90 LR 08910d98
GUILTYGEAR XX ΛCORE PLUS v1.17.1 2025-08-18 1 sceDmacMemcpy(dest=04144000, src=04088000, size=40960): overlapping read
Grand Theft Auto 5 LBORELLIMODS v1.17.1 2025-08-18 1 __KernelStopThread: thread 302 does not exist (ApctlThread deleted)
Grand Theft Auto 5 LBORELLIMODS v1.17.1 2025-08-18 1 __KernelStopThread: thread 302 does not exist (ApctlThread stopped)
Killzone™: Liberation v1.17.1 2025-08-18 1 sceDmacMemcpy(dest=0416ff00, src=09b880a0, size=2112): overlapping read
Killzone™: Liberation v1.17.1 2025-08-18 1 sceDmacMemcpy(dest=04117300, src=094e32a0, size=944): overlapping read
EA FC 2024 BY SPARTAN JR 11 v1.18.1 2026-04-23 8 Unknown GetPointer 00000140 PC 088113d4 LR 088113dc
Killzone™: Liberation v1.17.1 2025-08-18 1 sceDmacMemcpy(dest=0411b000, src=094f28b0, size=576): overlapping read
EA FC 2026 BY SGSREPACK 11 v1.9.4 2026-08-27 162 Savedata version requested: 3
eFootball Lop - Play v1.9.4 2026-11-04 569 sceMp3Init: invalid data: not layer 3
EA FC 2024 BY SPARTAN JR 11 v1.18.1 2025-11-09 4 MIPSCompileOp: Invalid instruction 005fffff
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-04-21 17 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0886af74
eFootball Chelito 19 v1.17.1 2025-08-17 1 Unknown GetPointer 2c5d1fc2 PC 0884d5b0 LR 0884d7d4
Killzone™: Liberation v1.17.1 2025-08-17 1 sceDmacMemcpy(dest=04120a00, src=099bf650, size=928): overlapping read
EA-Sports FC PC-V v1.17.1 2025-08-17 1 Unknown GetPointer 002c0000 PC 0884a918 LR 0884a938
EA-Sports FC Lop-Play v1.9.4 2026-11-08 26,403 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
Killzone™: Liberation v1.17.1 2025-08-17 1 sceDmacMemcpy(dest=04123c00, src=09325fb0, size=64): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-08-17 1 MIPSCompileOp: Invalid instruction 61de4010
eFootball 2026 StaR Patch v1.17.1 2025-08-17 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00000002 Tex FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball 2026 StaR Patch v1.17.1 2025-08-17 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200002 Tex Fog Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball 2026 StaR Patch v1.17.1 2025-08-17 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball 2026 StaR Patch v1.17.1 2025-08-17 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200002 Tex Fog FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball 2026 StaR Patch v1.17.1 2025-08-17 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00000002 Tex Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball 2026 StaR Patch v1.17.1 2025-08-17 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball 2026 StaR Patch v1.17.1 2025-08-17 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball 2026 StaR Patch v1.17.1 2025-08-17 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
WWE SmackDown vs. RAW 2009 v1.17.1 2025-08-17 1 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
Killzone™: Liberation v1.17.1 2025-08-17 1 sceDmacMemcpy(dest=04129100, src=091a06a0, size=1584): overlapping read
Grand Theft Auto: Vice City Stories v1.17.1 2025-08-17 1 WriteToHardware: Invalid address affaabf2 near PC 08000000 LR 08000000
Tom Clancy's Ghost Recon® Predator v1.17.1 2025-08-17 2 __KernelStopThread: thread 440 does not exist (helper deleted)
Tom Clancy's Ghost Recon® Predator v1.17.1 2025-08-17 4 __KernelStopThread: thread 421 does not exist (helper deleted)
eFootball v1.8.0 2025-10-13 182 MIPSCompileOp: Invalid instruction 46800499
eFootball 2024 By RH12 Official v1.17.1 2025-08-17 1 Jump to invalid address: 0cff673c
eFootball 2024 By RH12 Official v1.17.1 2025-08-17 1 MIPSCompileOp: Invalid instruction b7bbe780
eFootball 2024 By RH12 Official v1.17.1 2025-08-17 1 MIPSCompileOp: Invalid instruction ecff2a1a
eFootball 2024 By RH12 Official v1.17.1 2025-08-17 1 WriteToHardware: Invalid address dead8603 near PC 0882e5dc LR 0882e5dc
eFootball 2024 By RH12 Official v1.17.1 2025-08-17 1 MIPSCompileOp: Invalid instruction 6bfd88fc
eFootball 2024 By RH12 Official v1.17.1 2025-08-17 1 MIPSCompileOp: Invalid instruction b29b4bd7
eFootball 2024 By RH12 Official v1.17.1 2025-08-17 1 MIPSCompileOp: Invalid instruction 9df3e3f3
eFootball 2024 By RH12 Official v1.17.1 2025-08-17 1 MIPSCompileOp: Invalid instruction 7e9455e2
eFootball 2024 By RH12 Official v1.17.1 2025-08-17 1 MIPSCompileOp: Invalid instruction 45929ccf
eFootball 2024 By RH12 Official v1.17.1 2025-08-17 1 MIPSCompileOp: Invalid instruction ec49c666
Killzone™: Liberation v1.17.1 2025-08-17 1 sceDmacMemcpy(dest=04113200, src=092b7fd0, size=192): overlapping read
WWE SmackDown vs. RAW 2007 v1.17.1 2025-08-18 2 sceDmacMemcpy(dest=04140500, src=093a8330, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.17.1 2025-08-17 1 sceDmacMemcpy(dest=0412b1e0, src=092bb920, size=65552): overlapping read
WWE SmackDown vs. RAW 2007 v1.17.1 2025-08-17 1 sceDmacMemcpy(dest=04161580, src=092b7030, size=65552): overlapping read
Killzone™: Liberation v1.17.1 2025-08-17 1 sceDmacMemcpy(dest=04143200, src=09467da0, size=5120): overlapping read
EA-Sports FC Lop-Play v1.6.3 2026-04-08 6 ReadFromHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28
EA-Sports FC Lop-Play v1.6.3 2026-04-08 6 WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28
EA FC 2024 BY SPARTAN JR 11 v1.18.1-107-g6c64608359 2025-11-09 5 MIPSCompileOp: Invalid instruction 0000003f
eFootball Chelito 19 v1.17.1 2025-08-16 1 Unknown GetPointer 003c0000 PC 0884a918 LR 0884a938
GTA: Liberty City Stories v1.17.1 2025-08-16 1 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2
eFootball 2026 StaR Patch v1.9.4 2026-11-08 200 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EA FC 2024 BY SPARTAN JR 11 v1.18.1 2025-11-09 2 MIPSCompileOp: Invalid instruction 62000000
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2025-08-16 1 Unaligned icache invalidation of 086ca6b8 (086ca6b8 + 0) at PC=0896f274
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-08-16 1 ReadFromHardware: Invalid address 0b937866 near PC 089cfef4 LR 089cfef4
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-08-16 1 WriteToHardware: Invalid address 00000d70 near PC 0890cc0c LR 08933fe4
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-08-16 2 ReadFromHardware: Invalid address 28a79091 near PC 089cfe78 LR 089cfe84
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-08-16 2 WriteToHardware: Invalid address 23460ed7 near PC 089cfe78 LR 089cfe84
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-08-16 1 ReadFromHardware: Invalid address 1e22c1fa near PC 089d0174 LR 089d0194
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-08-16 1 ReadFromHardware: Invalid address 156ac8ce near PC 088d4c68 LR 088d4b80
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-08-16 1 MIPSCompileOp: Invalid instruction 44324000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-08-16 1 MIPSCompileOp: Invalid instruction 44314000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-08-16 1 MIPSCompileOp: Invalid instruction 44304000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-08-16 1 MIPSCompileOp: Invalid instruction 442f4000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-08-16 2 MIPSCompileOp: Invalid instruction 40380000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-08-16 3 MIPSCompileOp: Invalid instruction 403b0000

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