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| Game title |
Version |
Latest Report |
Hits |
Message |
| 中原の覇者 三国将星伝 |
v1.17.1 |
2025-08-21 |
1 |
Unknown GE command : fc413d51 |
| 中原の覇者 三国将星伝 |
v1.17.1 |
2025-10-17 |
10 |
Unknown GE command : faf3bcce |
| EA FC 2024 BY SPARTAN JR 11 |
v1.18.1 |
2026-04-01 |
18 |
Unknown GetPointer 00000140 PC 08824cf4 LR 088113dc |
| EA FC 2024 BY SPARTAN JR 11 |
v1.18.1-846-gab47c3cb1f |
2026-04-01 |
12 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| Tom Clancy's Ghost Recon® Predator |
v1.17.1 |
2025-08-21 |
1 |
WriteToHardware: Invalid address 00000260 near PC 08949cdc LR 08949cdc |
| eFootball 2026 StaR Patch |
v1.9.4 |
2026-08-12 |
31 |
Unknown GetPointer 00000000 PC 0881c428 LR 0881c438 |
| Toy Story 3 |
v1.18.1 |
2026-09-17 |
3 |
__KernelStopThread: thread 609 does not exist (helper deleted) |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-08-30 |
1,105 |
Savedata version requested: 3 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.20.3 |
2026-10-18 |
151 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| ACE COMBAT X |
v1.17.1 |
2025-08-20 |
1 |
Can't draw: No current render step. Step count: 0 |
| โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT |
v1.17.1 |
2025-08-20 |
2 |
sceDmacMemcpy(dest=09a8b5d0, src=09ba1980, size=32768): overlapping read |
| デジモンワールド リ:デジタイズ |
v1.17.1 |
2025-08-20 |
1 |
sceDmacMemcpy(dest=090bd560, src=090bd380, size=480): overlapping read |
| eFootball PC - V. |
v1.17.1 |
2025-08-20 |
1 |
Savedata version requested: 3 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-07-28 |
30 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
| Dragon Ball Z: Tenkaichi BT4 Latina |
v1.18.1-783-g81015abef7 |
2026-05-14 |
6 |
MIPSCompileOp: Invalid instruction 00000001 |
| 英雄伝説 零の軌跡 |
v1.17.1 |
2025-08-20 |
1 |
sceDmacMemcpy(dest=04195500, src=08e25020, size=8192): overlapping read |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2025-08-19 |
1 |
00000000=sceUtilityScreenshotInitStart(09a84f98) |
| eFootball 2025 Official Gameplay |
v1.17.1 |
2026-09-02 |
13 |
Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4 |
| Killzone™: Liberation |
v1.17.1 |
2025-08-19 |
1 |
sceDmacMemcpy(dest=04159e00, src=093774e0, size=15264): overlapping read |
| eFootball Lop - Play |
v1.9.4 |
2026-11-08 |
1,178 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-11-08 |
226 |
sceMp3Init: invalid data: not layer 3 |
| eFootbaFaris ppsspp78dial de Clubes By T. Bendezu |
v1.18.1 |
2026-06-09 |
59 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| EA FC 2026 BY SGSREPACK 11 |
v1.9.4 |
2026-07-26 |
152 |
MIPSCompileOp: Invalid instruction 46800499 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-08-18 |
1 |
sceDmacMemcpy(dest=04165900, src=0924bea0, size=128): overlapping read |
| EA-Sports FC Lop-Play |
v1.20.4-2501-gbd04d064a4 |
2026-11-10 |
3,854 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| eFootball 2026 StaR Patch |
v1.9.4 |
2026-09-19 |
1,298 |
MIPSCompileOp: Invalid instruction 01010101 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2025-08-18 |
1 |
sceDmacMemcpy(dest=09608e00, src=08400000, size=72384): overlapping read |
| Killzone™: Liberation |
v1.17.1 |
2025-08-18 |
1 |
sceDmacMemcpy(dest=04195400, src=09a791a0, size=3296): overlapping read |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-08-18 |
1 |
WriteToHardware: Invalid address 1d6ea7ba near PC 089cfe78 LR 089cfe84 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-08-18 |
1 |
ReadFromHardware: Invalid address 19b8840d near PC 088d4c68 LR 088d4b80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-08-18 |
1 |
MIPSCompileOp: Invalid instruction 00009fb5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-08-18 |
1 |
MIPSCompileOp: Invalid instruction efffefef |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-08-18 |
1 |
MIPSCompileOp: Invalid instruction 0016cffd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-08-18 |
1 |
ReadFromHardware: Invalid address 0000000a near PC 08910d90 LR 08910d98 |
| GUILTYGEAR XX ΛCORE PLUS |
v1.17.1 |
2025-08-18 |
1 |
sceDmacMemcpy(dest=04144000, src=04088000, size=40960): overlapping read |
| Grand Theft Auto 5 LBORELLIMODS |
v1.17.1 |
2025-08-18 |
1 |
__KernelStopThread: thread 302 does not exist (ApctlThread deleted) |
| Grand Theft Auto 5 LBORELLIMODS |
v1.17.1 |
2025-08-18 |
1 |
__KernelStopThread: thread 302 does not exist (ApctlThread stopped) |
| Killzone™: Liberation |
v1.17.1 |
2025-08-18 |
1 |
sceDmacMemcpy(dest=0416ff00, src=09b880a0, size=2112): overlapping read |
| Killzone™: Liberation |
v1.17.1 |
2025-08-18 |
1 |
sceDmacMemcpy(dest=04117300, src=094e32a0, size=944): overlapping read |
| EA FC 2024 BY SPARTAN JR 11 |
v1.18.1 |
2026-04-23 |
8 |
Unknown GetPointer 00000140 PC 088113d4 LR 088113dc |
| Killzone™: Liberation |
v1.17.1 |
2025-08-18 |
1 |
sceDmacMemcpy(dest=0411b000, src=094f28b0, size=576): overlapping read |
| EA FC 2026 BY SGSREPACK 11 |
v1.9.4 |
2026-08-27 |
162 |
Savedata version requested: 3 |
| eFootball Lop - Play |
v1.9.4 |
2026-11-04 |
569 |
sceMp3Init: invalid data: not layer 3 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.18.1 |
2025-11-09 |
4 |
MIPSCompileOp: Invalid instruction 005fffff |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.9.4 |
2026-04-21 |
17 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0886af74 |
| eFootball Chelito 19 |
v1.17.1 |
2025-08-17 |
1 |
Unknown GetPointer 2c5d1fc2 PC 0884d5b0 LR 0884d7d4 |
| Killzone™: Liberation |
v1.17.1 |
2025-08-17 |
1 |
sceDmacMemcpy(dest=04120a00, src=099bf650, size=928): overlapping read |
| EA-Sports FC PC-V |
v1.17.1 |
2025-08-17 |
1 |
Unknown GetPointer 002c0000 PC 0884a918 LR 0884a938 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-11-08 |
26,403 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| Killzone™: Liberation |
v1.17.1 |
2025-08-17 |
1 |
sceDmacMemcpy(dest=04123c00, src=09325fb0, size=64): overlapping read |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-08-17 |
1 |
MIPSCompileOp: Invalid instruction 61de4010 |
| eFootball 2026 StaR Patch |
v1.17.1 |
2025-08-17 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00000002 Tex FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
| eFootball 2026 StaR Patch |
v1.17.1 |
2025-08-17 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200002 Tex Fog Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball 2026 StaR Patch |
v1.17.1 |
2025-08-17 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball 2026 StaR Patch |
v1.17.1 |
2025-08-17 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200002 Tex Fog FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball 2026 StaR Patch |
v1.17.1 |
2025-08-17 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00000002 Tex Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
| eFootball 2026 StaR Patch |
v1.17.1 |
2025-08-17 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball 2026 StaR Patch |
v1.17.1 |
2025-08-17 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball 2026 StaR Patch |
v1.17.1 |
2025-08-17 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| WWE SmackDown vs. RAW 2009 |
v1.17.1 |
2025-08-17 |
1 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
| Killzone™: Liberation |
v1.17.1 |
2025-08-17 |
1 |
sceDmacMemcpy(dest=04129100, src=091a06a0, size=1584): overlapping read |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2025-08-17 |
1 |
WriteToHardware: Invalid address affaabf2 near PC 08000000 LR 08000000 |
| Tom Clancy's Ghost Recon® Predator |
v1.17.1 |
2025-08-17 |
2 |
__KernelStopThread: thread 440 does not exist (helper deleted) |
| Tom Clancy's Ghost Recon® Predator |
v1.17.1 |
2025-08-17 |
4 |
__KernelStopThread: thread 421 does not exist (helper deleted) |
| eFootball |
v1.8.0 |
2025-10-13 |
182 |
MIPSCompileOp: Invalid instruction 46800499 |
| eFootball 2024 By RH12 Official |
v1.17.1 |
2025-08-17 |
1 |
Jump to invalid address: 0cff673c |
| eFootball 2024 By RH12 Official |
v1.17.1 |
2025-08-17 |
1 |
MIPSCompileOp: Invalid instruction b7bbe780 |
| eFootball 2024 By RH12 Official |
v1.17.1 |
2025-08-17 |
1 |
MIPSCompileOp: Invalid instruction ecff2a1a |
| eFootball 2024 By RH12 Official |
v1.17.1 |
2025-08-17 |
1 |
WriteToHardware: Invalid address dead8603 near PC 0882e5dc LR 0882e5dc |
| eFootball 2024 By RH12 Official |
v1.17.1 |
2025-08-17 |
1 |
MIPSCompileOp: Invalid instruction 6bfd88fc |
| eFootball 2024 By RH12 Official |
v1.17.1 |
2025-08-17 |
1 |
MIPSCompileOp: Invalid instruction b29b4bd7 |
| eFootball 2024 By RH12 Official |
v1.17.1 |
2025-08-17 |
1 |
MIPSCompileOp: Invalid instruction 9df3e3f3 |
| eFootball 2024 By RH12 Official |
v1.17.1 |
2025-08-17 |
1 |
MIPSCompileOp: Invalid instruction 7e9455e2 |
| eFootball 2024 By RH12 Official |
v1.17.1 |
2025-08-17 |
1 |
MIPSCompileOp: Invalid instruction 45929ccf |
| eFootball 2024 By RH12 Official |
v1.17.1 |
2025-08-17 |
1 |
MIPSCompileOp: Invalid instruction ec49c666 |
| Killzone™: Liberation |
v1.17.1 |
2025-08-17 |
1 |
sceDmacMemcpy(dest=04113200, src=092b7fd0, size=192): overlapping read |
| WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2025-08-18 |
2 |
sceDmacMemcpy(dest=04140500, src=093a8330, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2025-08-17 |
1 |
sceDmacMemcpy(dest=0412b1e0, src=092bb920, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2025-08-17 |
1 |
sceDmacMemcpy(dest=04161580, src=092b7030, size=65552): overlapping read |
| Killzone™: Liberation |
v1.17.1 |
2025-08-17 |
1 |
sceDmacMemcpy(dest=04143200, src=09467da0, size=5120): overlapping read |
| EA-Sports FC Lop-Play |
v1.6.3 |
2026-04-08 |
6 |
ReadFromHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28 |
| EA-Sports FC Lop-Play |
v1.6.3 |
2026-04-08 |
6 |
WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.18.1-107-g6c64608359 |
2025-11-09 |
5 |
MIPSCompileOp: Invalid instruction 0000003f |
| eFootball Chelito 19 |
v1.17.1 |
2025-08-16 |
1 |
Unknown GetPointer 003c0000 PC 0884a918 LR 0884a938 |
| GTA: Liberty City Stories |
v1.17.1 |
2025-08-16 |
1 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2 |
| eFootball 2026 StaR Patch |
v1.9.4 |
2026-11-08 |
200 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.18.1 |
2025-11-09 |
2 |
MIPSCompileOp: Invalid instruction 62000000 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2025-08-16 |
1 |
Unaligned icache invalidation of 086ca6b8 (086ca6b8 + 0) at PC=0896f274 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-08-16 |
1 |
ReadFromHardware: Invalid address 0b937866 near PC 089cfef4 LR 089cfef4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-08-16 |
1 |
WriteToHardware: Invalid address 00000d70 near PC 0890cc0c LR 08933fe4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-08-16 |
2 |
ReadFromHardware: Invalid address 28a79091 near PC 089cfe78 LR 089cfe84 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-08-16 |
2 |
WriteToHardware: Invalid address 23460ed7 near PC 089cfe78 LR 089cfe84 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-08-16 |
1 |
ReadFromHardware: Invalid address 1e22c1fa near PC 089d0174 LR 089d0194 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-08-16 |
1 |
ReadFromHardware: Invalid address 156ac8ce near PC 088d4c68 LR 088d4b80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-08-16 |
1 |
MIPSCompileOp: Invalid instruction 44324000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-08-16 |
1 |
MIPSCompileOp: Invalid instruction 44314000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-08-16 |
1 |
MIPSCompileOp: Invalid instruction 44304000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-08-16 |
1 |
MIPSCompileOp: Invalid instruction 442f4000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-08-16 |
2 |
MIPSCompileOp: Invalid instruction 40380000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-08-16 |
3 |
MIPSCompileOp: Invalid instruction 403b0000 |