Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction 4823b5c0
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction 046f25e1
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction 4a14df42
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction 4a152f02
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction 4a14c740
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction 4a132ec2
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 Branch in RSRTComp delay slot at 09bff0e8 in block starting at 09bf370c
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction 4a0ecfcd
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction 4821cdc0
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction cd8e8dca
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction ecae8dc0
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction 4a172fc2
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction 4822adc0
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction 4a12dfc2
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction 4a1195fc
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction 4a12b6c0
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction 4a0e9847
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction 4a12dec2
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 Branch in branch delay slot at 088474b0 with different target
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction 700e8ec8
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction cd8e8dc5
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction cd8e8dc0
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction 0474b5e1
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-05-16 15 MIPSCompileOp: Invalid instruction b3cd8dcc
eFootball PES 2024 "SN3" v1.18.1 2024-11-25 2 Vulkan error in shader compilation: info: ERROR: 0:55: 'length' : no matching overloaded function found ERROR: 0:55: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 01000000:80000b20 HWX T N Light: LightUberShader Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; uint u_lightControl; // light ubershader control bits vec3 u_lightpos[4]; vec3 u_lightdir[4]; vec3 u_lightatt[4]; vec4 u_lightangle_spotCoef[4]; vec3 u_lightambient[4]; vec3 u_lightdiffuse[4]; vec3 u_lightspecular[4]; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; for (uint i = 0; i < 4; i++) { if ((u_lightControl & (0x1u << i)) != 0x0u) { comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u; type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u; toLight = u_lightpos[i]; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir[i], toLight); if (angle >= u_lightangle_spotCoef[i].x) { lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale; } } v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-25 1 MIPSCompileOp: Invalid instruction 405c1368
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-25 1 MIPSCompileOp: Invalid instruction 005c1368
eFootball eCanizo v1.18.1 2025-08-01 8 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2024-11-25 1 WriteToHardware: Invalid address 00000080 near PC 088be914 LR 088be8d8
Grand Theft Auto: Vice City Stories v1.18.1 2024-11-25 1 WriteToHardware: Invalid address 42c8082c near PC 08862674 LR 0886252c
eFootball PES 2020 "C19" v1.18.1 2024-11-25 3 MIPSCompileOp: Invalid instruction 0000b03e
eFootball PES 2020 "C19" v1.18.1 2024-11-25 1 MIPSCompileOp: Invalid instruction 00000038
UFC® Undisputed™ 2010 v1.18.1 2024-11-25 1 WriteToHardware: Invalid address c2483bf4 near PC 08000000 LR 08000000
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-13 6 MIPSCompileOp: Invalid instruction 0000003f
DRAGON BALL Z SHIN BUDOKAI 2 v1.18.1 2024-11-25 1 MIPSCompileOp: Invalid instruction 00005eff
DRAGON BALL Z SHIN BUDOKAI 2 v1.18.1 2024-11-25 1 MIPSCompileOp: Invalid instruction 4af9bf80
DRAGON BALL Z SHIN BUDOKAI 2 v1.18.1 2024-11-25 1 MIPSCompileOp: Invalid instruction 000009fc
Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB v1.18.1 2024-11-25 1 WriteToHardware: Invalid address 0000000e near PC 0894b0f8 LR 0894b0e4
Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB v1.18.1 2024-11-25 1 WriteToHardware: Invalid address 00000004 near PC 08825078 LR 0894b0c0
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-10-17 35 80630007=sceAtracSetData(2, 08d4b180, 000032b0): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.18.1-12-g1124be79f8 2025-02-24 2 80630007=sceAtracSetData(2, 08d4b180, 00004cf0): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.18.1 2025-04-19 12 80630007=sceAtracSetData(2, 08d4b180, 00004200): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-03-06 12 80630007=sceAtracSetData(2, 08d4b180, 00012008): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.18.1 2025-04-29 5 80630007=sceAtracSetData(2, 08d4b180, 0000f9c0): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2025-10-20 15 80630007=sceAtracSetData(2, 08d4b180, 00004660): atracID uses different codec type than data
SBK®08 Superbike World Championship v1.18.1 2024-11-25 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0922a1f0): duplicate handler
WWE'12 v1.18.1 2024-11-25 1 Unknown GetPointerWrite 0a2b8a38 PC 08bfbcc4 LR 08bfbe04
Pro Evolution Soccer 2012 v1.18.1 2024-11-25 1 Branch in branch delay slot at 08fab748 with different target
Pro Evolution Soccer 2012 v1.18.1 2024-11-25 1 MIPSCompileOp: Invalid instruction 04183083
Crash™ Tag Team Racing v1.18.1 2024-11-25 2 80630006=sceAtracSetDataAndGetID(096fb640, 00014000): invalid RIFF header
Grand Theft Auto: Vice City Stories v1.18.1 2024-11-25 1 MIPSCompileOp: Invalid instruction 00746578
Grand Theft Auto: Vice City Stories v1.18.1 2024-11-25 1 Branch in JumpReg delay slot at 09aa7468 in block starting at 09aa7440
DRAGON BALL BUDOKAI TENKAICHI 4 v1.18.1 2025-03-10 9 MIPSCompileOp: Invalid instruction 0000ffff
God of War®: Ghost of Sparta v1.7.4 2025-04-13 2 WriteToHardware: Invalid address 00000367 near PC 08a53674 LR 08a5368c
EA SPORTS FC By Charly v1.18.1 2024-11-25 1 Unknown GetPointerWrite 00000000 PC 08872ba4 LR 08872c0c
SBK®09 Superbike World Championship v1.18.1 2024-11-25 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09663fe0): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-11-25 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(feb9d80, a4:3f:b4:2f:d0:6f, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-11-25 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(55f6b06, a4:3f:b4:2f:d0:6f, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-11-25 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(55f6b06, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
初音ミク -Project DIVA- v1.18.1 2024-11-25 1 00000000=sceUtilityScreenshotInitStart(09446130)
初音ミク -Project DIVA- v1.18.1 2024-11-25 1 00000000=sceUtilityScreenshotInitStart(09403010)
Assassin's Creed: Bloodlines™ v1.18.1 2024-11-25 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09cdb9d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2024-11-25 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09cdb9d4, 4, 00000000, 0)
TEKKEN 6 v1.18.1 2024-11-25 1 WriteToHardware: Invalid address 150e049c near PC 08000000 LR 08000000
頭文字D STREET STAGE v1.18.1 2024-11-25 2 Error in shader compilation: info: 0:5: P0007: Extension directive must occur before any non-preprocessor tokens 0:18: L0002: No matching function for call to 'fwidth' 0:19: L0002: Undeclared variable 'boxSize' 0:20: L0002: Undeclared variable 'boxSize' 0:21: L0002: Undeclared variable 'txOffset' postshader #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES #extension GL_OES_standard_derivatives : enable precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_position; uniform vec2 u_texelDelta; // (1.0 / bufferWidth, 1.0 / bufferHeight) uniform vec2 u_pixelDelta; // (1.0 / targetWidth, 1.0 / targetHeight) // Returns pixel sharpened to nearest pixel boundary. vec2 sharpSample(vec4 texSize, vec2 coord) { vec2 boxSize = clamp(fwidth(coord) * texSize.zw, 1e-5, 1.0); coord = coord * texSize.zw - 0.5 * boxSize; vec2 txOffset = smoothstep(vec2(1.0) - boxSize, vec2(1.0), fract(coord)); return (floor(coord) + 0.5 + txOffset) * texSize.xy; } void main() { vec2 sharpPos = sharpSample(vec4(u_texelDelta, 1.0 / u_texelDelta), v_position); vec4 color = texture2D(sampler0, sharpPos); gl_FragColor = color; }
The Fast and the Furious v1.18.1 2024-11-25 1 WriteToHardware: Invalid address ffffe94c near PC 08a4369c LR 08a43638
WWE SmackDown vs. RAW 2010 v1.18.1 2024-11-25 1 Unknown GetPointerWrite dc877b81 PC 089b1ddc LR 089b1e00
EFOOTBALL NEW PATCH SEASON v1.18.1 2024-11-24 5 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2024-11-24 1 00000000=sceUtilityScreenshotInitStart(09a81e68)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-24 1 WriteToHardware: Invalid address 36478480 near PC 0880dcc8 LR 0880dcc8
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41b03656
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41f0c580
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41b0c1aa
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41aff2b9
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41ef3dc2
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41b03209
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41f05aea
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41b0154b
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41efd53f
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41f082b8
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41ef2a9a
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41f0ae2e
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41afd320
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41ef3ffb
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41ef3968
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41b094b2
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41f04ed6
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41b0ef09
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41afd9ff
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41aff5b3
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41b01261
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41efa144
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41ef4590
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41f06437
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41b00bef
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41b048b1
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41efd80c
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41afd60b
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 4220614c
LEGO® Batman™: The Videogame v1.18.1 2025-06-18 3 MIPSCompileOp: Invalid instruction 41b01886

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