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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction 4823b5c0 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction 046f25e1 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction 4a14df42 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction 4a152f02 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction 4a14c740 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction 4a132ec2 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
Branch in RSRTComp delay slot at 09bff0e8 in block starting at 09bf370c |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction 4a0ecfcd |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction 4821cdc0 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction cd8e8dca |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction ecae8dc0 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction 4a172fc2 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction 4822adc0 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction 4a12dfc2 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction 4a1195fc |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction 4a12b6c0 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction 4a0e9847 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction 4a12dec2 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
Branch in branch delay slot at 088474b0 with different target |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction 700e8ec8 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction cd8e8dc5 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction cd8e8dc0 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction 0474b5e1 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-05-16 |
15 |
MIPSCompileOp: Invalid instruction b3cd8dcc |
| eFootball PES 2024 "SN3" |
v1.18.1 |
2024-11-25 |
2 |
Vulkan error in shader compilation: info: ERROR: 0:55: 'length' : no matching overloaded function found
ERROR: 0:55: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
uint u_lightControl; // light ubershader control bits
vec3 u_lightpos[4];
vec3 u_lightdir[4];
vec3 u_lightatt[4];
vec4 u_lightangle_spotCoef[4];
vec3 u_lightambient[4];
vec3 u_lightdiffuse[4];
vec3 u_lightspecular[4];
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
for (uint i = 0; i < 4; i++) {
if ((u_lightControl & (0x1u << i)) != 0x0u) {
comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u;
type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u;
toLight = u_lightpos[i];
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir[i], toLight);
if (angle >= u_lightangle_spotCoef[i].x) {
lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale;
}
} v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-25 |
1 |
MIPSCompileOp: Invalid instruction 405c1368 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-25 |
1 |
MIPSCompileOp: Invalid instruction 005c1368 |
| eFootball eCanizo |
v1.18.1 |
2025-08-01 |
8 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2024-11-25 |
1 |
WriteToHardware: Invalid address 00000080 near PC 088be914 LR 088be8d8 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2024-11-25 |
1 |
WriteToHardware: Invalid address 42c8082c near PC 08862674 LR 0886252c |
| eFootball PES 2020 "C19" |
v1.18.1 |
2024-11-25 |
3 |
MIPSCompileOp: Invalid instruction 0000b03e |
| eFootball PES 2020 "C19" |
v1.18.1 |
2024-11-25 |
1 |
MIPSCompileOp: Invalid instruction 00000038 |
| UFC® Undisputed™ 2010 |
v1.18.1 |
2024-11-25 |
1 |
WriteToHardware: Invalid address c2483bf4 near PC 08000000 LR 08000000 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-13 |
6 |
MIPSCompileOp: Invalid instruction 0000003f |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.18.1 |
2024-11-25 |
1 |
MIPSCompileOp: Invalid instruction 00005eff |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.18.1 |
2024-11-25 |
1 |
MIPSCompileOp: Invalid instruction 4af9bf80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.18.1 |
2024-11-25 |
1 |
MIPSCompileOp: Invalid instruction 000009fc |
| Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB |
v1.18.1 |
2024-11-25 |
1 |
WriteToHardware: Invalid address 0000000e near PC 0894b0f8 LR 0894b0e4 |
| Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB |
v1.18.1 |
2024-11-25 |
1 |
WriteToHardware: Invalid address 00000004 near PC 08825078 LR 0894b0c0 |
| WWE2K24-V1.04 BY MANIA SVR |
v1.9.4 |
2026-10-17 |
35 |
80630007=sceAtracSetData(2, 08d4b180, 000032b0): atracID uses different codec type than data |
| WWE2K24-V1.04 BY MANIA SVR |
v1.18.1-12-g1124be79f8 |
2025-02-24 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00004cf0): atracID uses different codec type than data |
| WWE2K24-V1.04 BY MANIA SVR |
v1.18.1 |
2025-04-19 |
12 |
80630007=sceAtracSetData(2, 08d4b180, 00004200): atracID uses different codec type than data |
| WWE2K24-V1.04 BY MANIA SVR |
v1.9.4 |
2026-03-06 |
12 |
80630007=sceAtracSetData(2, 08d4b180, 00012008): atracID uses different codec type than data |
| WWE2K24-V1.04 BY MANIA SVR |
v1.18.1 |
2025-04-29 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 0000f9c0): atracID uses different codec type than data |
| WWE2K24-V1.04 BY MANIA SVR |
v1.9.4 |
2025-10-20 |
15 |
80630007=sceAtracSetData(2, 08d4b180, 00004660): atracID uses different codec type than data |
| SBK®08 Superbike World Championship |
v1.18.1 |
2024-11-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0922a1f0): duplicate handler |
| WWE'12 |
v1.18.1 |
2024-11-25 |
1 |
Unknown GetPointerWrite 0a2b8a38 PC 08bfbcc4 LR 08bfbe04 |
| Pro Evolution Soccer 2012 |
v1.18.1 |
2024-11-25 |
1 |
Branch in branch delay slot at 08fab748 with different target |
| Pro Evolution Soccer 2012 |
v1.18.1 |
2024-11-25 |
1 |
MIPSCompileOp: Invalid instruction 04183083 |
| Crash™ Tag Team Racing |
v1.18.1 |
2024-11-25 |
2 |
80630006=sceAtracSetDataAndGetID(096fb640, 00014000): invalid RIFF header |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2024-11-25 |
1 |
MIPSCompileOp: Invalid instruction 00746578 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2024-11-25 |
1 |
Branch in JumpReg delay slot at 09aa7468 in block starting at 09aa7440 |
| DRAGON BALL BUDOKAI TENKAICHI 4 |
v1.18.1 |
2025-03-10 |
9 |
MIPSCompileOp: Invalid instruction 0000ffff |
| God of War®: Ghost of Sparta |
v1.7.4 |
2025-04-13 |
2 |
WriteToHardware: Invalid address 00000367 near PC 08a53674 LR 08a5368c |
| EA SPORTS FC By Charly |
v1.18.1 |
2024-11-25 |
1 |
Unknown GetPointerWrite 00000000 PC 08872ba4 LR 08872c0c |
| SBK®09 Superbike World Championship |
v1.18.1 |
2024-11-25 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09663fe0): duplicate handler |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-11-25 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(feb9d80, a4:3f:b4:2f:d0:6f, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-11-25 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(55f6b06, a4:3f:b4:2f:d0:6f, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-11-25 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(55f6b06, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| 初音ミク -Project DIVA- |
v1.18.1 |
2024-11-25 |
1 |
00000000=sceUtilityScreenshotInitStart(09446130) |
| 初音ミク -Project DIVA- |
v1.18.1 |
2024-11-25 |
1 |
00000000=sceUtilityScreenshotInitStart(09403010) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2024-11-25 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09cdb9d4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2024-11-25 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09cdb9d4, 4, 00000000, 0) |
| TEKKEN 6 |
v1.18.1 |
2024-11-25 |
1 |
WriteToHardware: Invalid address 150e049c near PC 08000000 LR 08000000 |
| 頭文字D STREET STAGE |
v1.18.1 |
2024-11-25 |
2 |
Error in shader compilation: info: 0:5: P0007: Extension directive must occur before any non-preprocessor tokens
0:18: L0002: No matching function for call to 'fwidth'
0:19: L0002: Undeclared variable 'boxSize'
0:20: L0002: Undeclared variable 'boxSize'
0:21: L0002: Undeclared variable 'txOffset'
postshader
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
#extension GL_OES_standard_derivatives : enable
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_position;
uniform vec2 u_texelDelta; // (1.0 / bufferWidth, 1.0 / bufferHeight)
uniform vec2 u_pixelDelta; // (1.0 / targetWidth, 1.0 / targetHeight)
// Returns pixel sharpened to nearest pixel boundary.
vec2 sharpSample(vec4 texSize, vec2 coord) {
vec2 boxSize = clamp(fwidth(coord) * texSize.zw, 1e-5, 1.0);
coord = coord * texSize.zw - 0.5 * boxSize;
vec2 txOffset = smoothstep(vec2(1.0) - boxSize, vec2(1.0), fract(coord));
return (floor(coord) + 0.5 + txOffset) * texSize.xy;
}
void main() {
vec2 sharpPos = sharpSample(vec4(u_texelDelta, 1.0 / u_texelDelta), v_position);
vec4 color = texture2D(sampler0, sharpPos);
gl_FragColor = color;
}
|
| The Fast and the Furious |
v1.18.1 |
2024-11-25 |
1 |
WriteToHardware: Invalid address ffffe94c near PC 08a4369c LR 08a43638 |
| WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-11-25 |
1 |
Unknown GetPointerWrite dc877b81 PC 089b1ddc LR 089b1e00 |
| EFOOTBALL NEW PATCH SEASON |
v1.18.1 |
2024-11-24 |
5 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2024-11-24 |
1 |
00000000=sceUtilityScreenshotInitStart(09a81e68) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-24 |
1 |
WriteToHardware: Invalid address 36478480 near PC 0880dcc8 LR 0880dcc8 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41b03656 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41f0c580 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41b0c1aa |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41aff2b9 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41ef3dc2 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41b03209 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41f05aea |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41b0154b |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41efd53f |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41f082b8 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41ef2a9a |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41f0ae2e |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41afd320 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41ef3ffb |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41ef3968 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41b094b2 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41f04ed6 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41b0ef09 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41afd9ff |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41aff5b3 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41b01261 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41efa144 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41ef4590 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41f06437 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41b00bef |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41b048b1 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41efd80c |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41afd60b |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 4220614c |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-06-18 |
3 |
MIPSCompileOp: Invalid instruction 41b01886 |