Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 Branch in branch delay slot at 44200788 with different target
Daxter v1.18.1 2025-03-02 2 Savedata loading with detected hashmode 3 instead of file's 5
Daxter v1.18.1 2024-12-14 3 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ecb6a0, 4, 00000000, 0)
MYFC 25 MYUNO4U v1.18.1 2024-12-14 1 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856d28
RESISTANCE® ~報復の刻~ v1.18.1 2024-12-14 1 Unknown GetPointerWrite 27874348 PC 08d09d20 LR 08cd6754
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 WriteToHardware: Invalid address 36493140 near PC 0880dcc8 LR 0880dcc8
Manhunt 2® v1.18.1 2024-12-14 2 Error in shader compilation: info: 0:5: P0007: Extension directive must occur before any non-preprocessor tokens 0:18: L0002: No matching function for call to 'fwidth' 0:19: L0002: Undeclared variable 'boxSize' 0:20: L0002: Undeclared variable 'boxSize' 0:21: L0002: Undeclared variable 'txOffset' postshader #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES #extension GL_OES_standard_derivatives : enable precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_position; uniform vec2 u_texelDelta; // (1.0 / bufferWidth, 1.0 / bufferHeight) uniform vec2 u_pixelDelta; // (1.0 / targetWidth, 1.0 / targetHeight) // Returns pixel sharpened to nearest pixel boundary. vec2 sharpSample(vec4 texSize, vec2 coord) { vec2 boxSize = clamp(fwidth(coord) * texSize.zw, 1e-5, 1.0); coord = coord * texSize.zw - 0.5 * boxSize; vec2 txOffset = smoothstep(vec2(1.0) - boxSize, vec2(1.0), fract(coord)); return (floor(coord) + 0.5 + txOffset) * texSize.xy; } void main() { vec2 sharpPos = sharpSample(vec4(u_texelDelta, 1.0 / u_texelDelta), v_position); vec4 color = texture2D(sampler0, sharpPos); gl_FragColor = color; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2024-12-14 1 00000000=sceUtilityScreenshotInitStart(09caeea8)
ボンバーマン ぱにっくボンバー v1.18.1 2024-12-14 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(GTLBSFIS, bc:b7:e2:12:9e:12, 30000000, 0) at 0881abd4
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-18 2 WriteToHardware: Invalid address 3603cc80 near PC 0880dcc8 LR 0880dcc8
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000008d8): duplicate handler
WWE 2K14 v1.18.1 2024-12-14 1 80630007=sceAtracSetData(3, 08d4b180, 00001600): atracID uses different codec type than data
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2024-12-14 1 00000000=sceUtilityScreenshotInitStart(099f8598)
eFootball PC - V. v1.20.4 2026-07-08 6 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball PC - V. v1.20.4 2026-07-08 6 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball PC - V. v1.20.4 2026-07-08 6 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00000002 Tex Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball Chelito 19 v1.20.3 2026-04-20 2 Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found ERROR: 0:41: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000928 HWX C T Flat Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball Chelito 19 v1.20.3 2026-04-20 2 Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000920 HWX T Flat Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball Chelito 19 v1.20.3 2026-05-14 7 Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found ERROR: 0:41: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000928 HWX C T Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball Chelito 19 v1.20.3 2026-05-14 6 Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000128 HWX C Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 WriteToHardware: Invalid address 36577140 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 2 WriteToHardware: Invalid address 365dad80 near PC 0880dcc8 LR 0880dcc8
MLB 11 The Show™ v1.18.1 2024-12-14 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (06950cd2), bad data
Le Seigneur des Anneaux Tactics™ v1.18.1 2024-12-14 1 80630006=sceAtracSetData(2, 08ac26c0, 00008000): invalid RIFF header
Le Seigneur des Anneaux Tactics™ v1.18.1 2024-12-14 1 80630006=sceAtracSetData(3, 08ac26c0, 00008000): invalid RIFF header
Le Seigneur des Anneaux Tactics™ v1.18.1 2024-12-14 2 80630006=sceAtracSetData(3, 08ae2740, 00008000): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-22 2 WriteToHardware: Invalid address e71fac50 near PC 0880dcc8 LR 0880dcc8
Aedis Eclipse - Generation of Chaos v1.18.1 2024-12-14 3 WriteToHardware: Invalid address 0a000000 near PC 0886e6b0 LR 0886e758
Aedis Eclipse - Generation of Chaos v1.18.1 2024-12-14 3 WriteToHardware: Invalid address a36629d0 near PC 0886e6c4 LR 0886e758
Aedis Eclipse - Generation of Chaos v1.18.1 2024-12-14 1 Unknown GetPointerWrite 974323c4 PC 088e7310 LR 088e7328
MLB 11 The Show™ v1.18.1 2024-12-14 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff868686), bad data
ボンバーマン ぱにっくボンバー v1.18.1 2024-12-14 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(FQTHRWWS, bc:b7:e2:12:9e:12, 30000000, 0) at 0881abd4
Prince of Persia - Rival Swords v1.18.1 2024-12-14 1 Block transfer invalid: 00000000/0 -> 00000000/0, 408x638x4 (140,395)->(1,0)
eFootball 2024 v1.18.1 2025-01-22 5 WriteToHardware: Invalid address 00000004 near PC 088a69b4 LR 088a69e4
eFootball 2024 v1.18.1 2025-01-22 5 Unknown GetPointerWrite 00000000 PC 088287e8 LR 088287f0
God of War®: Ghost of Sparta v1.18.1 2024-12-14 1 WriteToHardware: Invalid address 3eadf41b near PC 08ac0a94 LR 08a83a20
Dragon Ball Z Budokai Tenkaichi 3 VLATINO v1.18.1 2025-02-20 2 WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c
Crash™ Tag Team Racing v1.18.1 2024-12-14 1 80630006=sceAtracSetDataAndGetID(09a69b40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2024-12-14 1 80630006=sceAtracSetDataAndGetID(09a92b80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2024-12-14 1 80630006=sceAtracSetDataAndGetID(094bd400, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2024-12-14 2 80630006=sceAtracSetDataAndGetID(094a9380, 00014000): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 MIPSCompileOp: Invalid instruction ee1cb720
Crash™ Tag Team Racing v1.18.1 2024-12-14 4 80630006=sceAtracSetDataAndGetID(09c4ba80, 00014000): invalid RIFF header
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-03-06 5 80630007=sceAtracSetData(2, 08d4b180, 00008800): atracID uses different codec type than data
Crash™ Tag Team Racing v1.18.1 2024-12-14 1 80630006=sceAtracSetDataAndGetID(09774640, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2024-12-14 1 80630006=sceAtracSetDataAndGetID(097605c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2024-12-14 6 80630006=sceAtracSetDataAndGetID(099f3180, 00014000): invalid RIFF header
tball by Riski project v1.18.1 2024-12-14 1 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
WWE2K24-V1.04 BY MANIA SVR v1.18.1 2025-01-19 2 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
MLB 11 The Show™ v1.18.1 2025-03-18 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ba3b31ae), bad data
WWE2K24-V1.04 BY MANIA SVR v1.8.0 2025-04-20 3 80630007=sceAtracSetData(2, 08d4b180, 0000f8a8): atracID uses different codec type than data
SBK®09 Superbike World Championship v1.18.1 2025-06-11 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09082aa0): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2024-12-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096c5980): duplicate handler
PES2017 BLACK EDITION v1.18.1 2024-12-14 1 Unknown GetPointerWrite 00000002 PC 08a02b30 LR 08872c24
Need For Speed™ Underground Rivals v1.18.1 2025-05-14 2 WriteToHardware: Invalid address 00002260 near PC 088076ec LR 088076d8
God of War™: Ghost of Sparta v1.18.1 2024-12-14 1 MIPSCompileOp: Invalid instruction 000737fa
God of War™: Ghost of Sparta v1.18.1 2024-12-14 1 MIPSCompileOp: Invalid instruction 000737f9
God of War™: Ghost of Sparta v1.18.1 2024-12-14 1 MIPSCompileOp: Invalid instruction 0000085f
God of War™: Ghost of Sparta v1.18.1 2024-12-14 1 MIPSCompileOp: Invalid instruction 000737f7
God of War™: Ghost of Sparta v1.18.1 2024-12-14 1 Branch in branch delay slot at 09e476d4 with different target
PRUEBA CALIDAD Y RESOLUCION v1.18.1 2024-12-14 1 80630006=sceAtracSetDataAndGetID(08d5bb00, 00020000): invalid RIFF header
SBK®08 Superbike World Championship v1.18.1 2024-12-14 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095f39f0): duplicate handler
Ghost Rider v1.18.1 2024-12-14 1 WriteToHardware: Invalid address 00000dd0 near PC 08939ec8 LR 0893a30c
WWE SmackDown vs. RAW 2010 Revamped Edition v1.18.1 2025-01-24 2 sceNetAdhocMatchingInit(32768) at 08ad472c
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-14 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(e902174, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-14 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(ad580a6, 54:2c:d0:a8:d2:96, 20000000, 0) at 0897ed90
SBK®08 Superbike World Championship v1.18.1 2024-12-14 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0961bae0): duplicate handler
SBK®08 Superbike World Championship v1.18.1 2024-12-14 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0961d160): duplicate handler
Prince of Persia - Revelations v1.18.1 2024-12-14 1 80630006=sceAtracSetDataAndGetID(09aa0040, 00000800): invalid RIFF header
BOMBA PATCH FL 2025 v1.18.1 2025-01-22 5 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Crash™ Tag Team Racing v1.18.1 2024-12-14 9 80630006=sceAtracSetDataAndGetID(0950cc80, 00014000): invalid RIFF header
WWE SmackDown vs. RAW 2010 Revamped Edition v1.18.1 2025-01-26 2 80630007=sceAtracSetData(2, 08bd5600, 00006960): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.18.1 2025-02-28 2 80630007=sceAtracSetData(2, 08bd5600, 00006de0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.18.1 2024-12-14 1 80630007=sceAtracSetData(2, 08bd5600, 00006f60): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.18.1 2024-12-14 1 80630007=sceAtracSetData(2, 08bd5600, 00004ce0): atracID uses different codec type than data
Crash™ Tag Team Racing v1.18.1 2024-12-14 3 80630006=sceAtracSetDataAndGetID(09719bc0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2024-12-14 2 80630006=sceAtracSetDataAndGetID(096fdb00, 00014000): invalid RIFF header
FRONTIER GATE Boost+ v1.18.1 2024-12-14 2 MIPSCompileOp: Invalid instruction 9d76a596
FRONTIER GATE Boost+ v1.18.1 2024-12-14 2 MIPSCompileOp: Invalid instruction 9d769d55
FRONTIER GATE Boost+ v1.18.1 2024-12-14 2 MIPSCompileOp: Invalid instruction 6bf07410
FRONTIER GATE Boost+ v1.18.1 2024-12-14 2 MIPSCompileOp: Invalid instruction b639b619
FRONTIER GATE Boost+ v1.18.1 2024-12-14 4 MIPSCompileOp: Invalid instruction 7c727c72
FRONTIER GATE Boost+ v1.18.1 2024-12-14 2 MIPSCompileOp: Invalid instruction 9d559d56
FRONTIER GATE Boost+ v1.18.1 2024-12-14 2 MIPSCompileOp: Invalid instruction 9d559d76
FRONTIER GATE Boost+ v1.18.1 2024-12-14 2 MIPSCompileOp: Invalid instruction 9d96a596
FRONTIER GATE Boost+ v1.18.1 2024-12-14 2 Branch in branch delay slot at 045ff390 with different target
FRONTIER GATE Boost+ v1.18.1 2024-12-14 2 MIPSCompileOp: Invalid instruction 7c737c93
FRONTIER GATE Boost+ v1.18.1 2024-12-14 2 MIPSCompileOp: Invalid instruction 7c527c52
FRONTIER GATE Boost+ v1.18.1 2024-12-14 2 MIPSCompileOp: Invalid instruction 74517452
FRONTIER GATE Boost+ v1.18.1 2024-12-14 4 MIPSCompileOp: Invalid instruction 74317431
FRONTIER GATE Boost+ v1.18.1 2024-12-14 2 MIPSCompileOp: Invalid instruction b619b619
FRONTIER GATE Boost+ v1.18.1 2024-12-14 8 MIPSCompileOp: Invalid instruction 9d769d76
FRONTIER GATE Boost+ v1.18.1 2024-12-14 2 MIPSCompileOp: Invalid instruction b618ae18
FRONTIER GATE Boost+ v1.18.1 2024-12-14 6 MIPSCompileOp: Invalid instruction b639b639
FRONTIER GATE Boost+ v1.18.1 2024-12-14 2 MIPSCompileOp: Invalid instruction b659b65a
FRONTIER GATE Boost+ v1.18.1 2024-12-14 2 MIPSCompileOp: Invalid instruction 9d569d55
FRONTIER GATE Boost+ v1.18.1 2024-12-14 6 MIPSCompileOp: Invalid instruction 9d559d55
WWE SmackDown vs. RAW 2010 Revamped Edition v1.18.1 2024-12-14 1 80630007=sceAtracSetData(2, 08bd5600, 00003660): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.18.1 2024-12-14 1 80630007=sceAtracSetData(2, 08d4b180, 000185c0): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.18.1 2025-03-30 3 80630007=sceAtracSetData(2, 08d4b180, 00015370): atracID uses different codec type than data

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