Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
SBK-07 v1.18.1 2025-05-19 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095a1b10): duplicate handler
Crash™ Tag Team Racing v1.18.1 2025-05-19 1 80630006=sceAtracSetDataAndGetID(0946fd00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-19 2 80630006=sceAtracSetDataAndGetID(0946ff00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-19 1 80630006=sceAtracSetDataAndGetID(09483f80, 00014000): invalid RIFF header
eFootball PC - V. v1.18.1 2025-05-19 2 MIPSCompileOp: Invalid instruction 065659f7
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-12-25 2 80630007=sceAtracSetData(2, 08d4b180, 00006224): atracID uses different codec type than data
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-19 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(2b21cee, fc:c1:c5:52:40:a6, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-19 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(2b21cee, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-19 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(a1d7343, 18:33:cb:87:c5:0d, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-19 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(a1d7343, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-19 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(5537410, 18:33:cb:87:c5:0d, 20000000, 0) at 0897eeec
Kenka Bancho: Badass Rumble v1.18.1 2025-05-19 1 00000000=sceUtilityScreenshotInitStart(08f8c830)
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-19 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(9898bec, fc:c1:c5:52:40:a6, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-19 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(9898bec, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
GAME BY GRIZZY V2 v1.18.1 2025-05-19 1 Unknown GetPointerWrite 00000002 PC 08a02db8 LR 08918c94
SBK®09 Superbike World Championship v1.18.1 2025-05-19 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(d1K1d1mi, 78:46:d5:1c:66:ca, 10000000, 0) at 089ae254
SBK®09 Superbike World Championship v1.18.1 2025-05-19 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(d1K1d1mC, 78:46:d5:1c:66:ca, 10000000, 0) at 089ae254
SBK®09 Superbike World Championship v1.18.1 2025-05-19 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(D1K1d1mR, 78:46:d5:1c:66:ca, 10000000, 0) at 089ae254
SBK®09 Superbike World Championship v1.18.1 2025-05-19 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09613bf0): duplicate handler
Assassin's Creed: Bloodlines™ v1.18.1 2025-05-19 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bc5b24, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-05-19 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bc5b24, 4, 00000000, 0)
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-19 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(59ece2b, 40:b1:98:02:46:30, 20000000, 0) at 0897eeec
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.18.1 2025-05-19 1 Decoding texture from VRAM mirror at 04502600 swizzle=0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-19 1 WriteToHardware: Invalid address 000007b8 near PC 08825aa4 LR 08825aa4
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.18.1 2025-05-19 1 Decoding texture from VRAM mirror at 045027e0 swizzle=0
Dead Head Fred v1.18.1 2026-05-16 2 WriteToHardware: Invalid address 000002ac near PC 08000000 LR 08000000
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-05-19 2 MIPSCompileOp: Invalid instruction 06f60a54
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-05-19 2 MIPSCompileOp: Invalid instruction b5f60a54
SDガンダム ジージェネレーション オーバーワールド v1.18.1 2025-05-19 1 WriteToHardware: Invalid address 00000024 near PC 08aacc34 LR 08aacc00
Crash™ Tag Team Racing v1.18.1 2025-05-19 1 80630006=sceAtracSetDataAndGetID(09322080, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-19 1 80630006=sceAtracSetDataAndGetID(09d917c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-19 1 80630006=sceAtracSetDataAndGetID(09db0e80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-19 1 80630006=sceAtracSetDataAndGetID(09d1e500, 00014000): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-19 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(5c43a0d, c8:c6:3a:e0:83:65, 20000000, 0) at 0897eeec
Williams Pinball Classics v1.18.1 2025-06-05 3 sceNetAdhocMatchingInit(131072) at 088d1744
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-19 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(7fcd5a7, c8:c6:3a:e0:83:65, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-19 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(649dfea, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-19 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(b4e55f7, c8:c6:3a:e0:83:65, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-19 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(09c354e, c8:c6:3a:e0:83:65, 20000000, 0) at 0897eeec
EA FC25 BY GERTISGAMING FREE VERSION v1.18.1 2025-05-19 1 Branch in JumpReg delay slot at 09a53b0c in block starting at 09a53b00
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-19 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000004e4): duplicate handler
NASCAR® v1.18.1 2025-05-19 1 Vertices without position found: (0445a042) [0445a042] P: ? N: s16 T: u16 Morph: 2 (28b)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-19 1 Branch in RSRTComp delay slot at 08fea504 in block starting at 08fe9520
eFootball Bro Game ID v1.18.1 2025-05-18 1 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
eFootball Bro Game ID v1.18.1 2025-05-18 1 MIPSCompileOp: Invalid instruction 71ea869c
WWE SmackDown vs. RAW 2011 v1.18.1 2025-05-19 7 Unknown GetPointerWrite 00000000 PC 08bf4080 LR 08bf4090
METAL GEAR SOLID PORTABLE OPS v1.18.1 2025-05-18 1 WriteToHardware: Invalid address 00002707 near PC 0883fb4c LR 0883fb4c
METAL GEAR SOLID PORTABLE OPS v1.18.1 2025-05-18 1 WriteToHardware: Invalid address 00002713 near PC 08892c50 LR 08892c50
Grand Theft Auto: Vice City Stories v1.18.1 2025-05-18 1 WriteToHardware: Invalid address 00000000 near PC 0882d7a0 LR 0888a270
Grand Theft Auto: Vice City Stories v1.18.1 2025-05-18 1 WriteToHardware: Invalid address 0000001c near PC 0882d7c0 LR 0888a270
Assassin's Creed: Bloodlines™ v1.18.1 2025-05-18 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09be4624, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-05-18 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09be4624, 4, 00000000, 0)
Resistance: Retribution™ v1.18.1 2025-05-18 1 Unknown GetPointerWrite 191f05c8 PC 08d09d20 LR 08cd6754
Assassin's Creed: Bloodlines™ v1.18.1 2025-05-18 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfb4f4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-05-18 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfb4f4, 4, 00000000, 0)
初音ミク -Project DIVA- extend v1.18.1 2025-05-18 1 00000000=sceUtilityScreenshotInitStart(0942cbe8)
Assassin's Creed: Bloodlines™ v1.18.1 2025-05-18 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d31854, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-05-18 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d31854, 4, 00000000, 0)
初音ミク -Project DIVA- extend v1.18.1 2025-05-18 1 00000000=sceUtilityScreenshotInitStart(092b0190)
初音ミク -Project DIVA- extend v1.18.1 2025-05-18 1 00000000=sceUtilityScreenshotInitStart(08fef8e8)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-18 1 80420014=__sceSasCoreWithMix(08b65a00, 2ee69e40, 4096, 4096): invalid address
eFootball RB - V. v1.18.1 2025-05-18 1 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
Call of Duty : Roads to Victory™ v1.18.1 2025-05-18 1 Immediate draw: Unexpected primitive 7 at count 1
Call of Duty : Roads to Victory™ v1.18.1 2025-05-18 1 Block transfer invalid: ff7ffff0/0 -> ff7ffff0/0, 16x14x4 (0,0)->(0,0)
Spider-Man 3 v1.18.1 2025-05-18 1 WriteToHardware: Invalid address 00000d40 near PC 089d5e28 LR 089d60f4
WWE SmackDown vs. RAW 2011 v1.18.1 2025-05-18 2 Unknown GetPointerWrite 10c6370c PC 08bfbe38 LR 08bfbe5c
Crash™ Tag Team Racing v1.18.1 2025-05-18 1 80630006=sceAtracSetDataAndGetID(099ee700, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-18 10 80630006=sceAtracSetDataAndGetID(099d9640, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-05-18 1 80630006=sceAtracSetDataAndGetID(099bd580, 00014000): invalid RIFF header
Gottlieb Pinball Classics v1.18.1 2025-05-18 1 sceNetAdhocMatchingInit(131072) at 088b60d8
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-18 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(895abc1, fc:f5:4c:a7:0f:af, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-18 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(895abc1, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-18 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(633ba30, 64:11:cb:23:77:8d, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-18 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(633ba30, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
SBK®09 Superbike World Championship v1.18.1 2025-05-18 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0929ceb0): duplicate handler
God of War®:降誕の刻印 v1.18.1 2025-05-18 2 MIPSCompileOp: Invalid instruction 000007d4
Prince of Persia - Revelations v1.18.1 2025-05-19 17 80630006=sceAtracSetDataAndGetID(09030640, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-18 1 80630006=sceAtracSetDataAndGetID(0967d3c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-18 1 80630006=sceAtracSetDataAndGetID(09b0b600, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-18 2 80630006=sceAtracSetDataAndGetID(09b0a2c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-18 1 80630006=sceAtracSetDataAndGetID(098ca840, 00000800): invalid RIFF header
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-18 1 WriteToHardware: Invalid address 0007503a near PC 08000000 LR 08000000
eFootball PC - V. v1.18.1 2025-05-18 2 80420014=__sceSasCore(08bb3ac0, 47f29180): invalid address
戦国BASARA BATTLE HEROES v1.18.1 2025-05-18 1 WriteToHardware: Invalid address 00000368 near PC 08a1d67c LR 089af598
戦国BASARA BATTLE HEROES v1.18.1 2025-05-18 1 WriteToHardware: Invalid address 000001b0 near PC 08a1d67c LR 089af598
初音ミク -Project DIVA- 2nd お買い得版 v1.18.1 2025-05-18 4 00000000=sceUtilityScreenshotInitStart(09384510)
初音ミク -Project DIVA- 2nd お買い得版 v1.18.1 2025-05-18 1 00000000=sceUtilityScreenshotInitStart(094f9c48)
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-18 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(f4f45ba, 18:33:cb:87:c5:0d, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-18 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(f4f45ba, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
初音ミク -Project DIVA- 2nd お買い得版 v1.18.1 2025-05-18 1 00000000=sceUtilityScreenshotInitStart(093eb750)
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-03-31 4 80630007=sceAtracSetData(2, 08d4b180, 0000c770): atracID uses different codec type than data
Bakugan™: Defenders of the Core v1.18.1 2025-05-18 3 scePsmfPlayerSetPsmf*: unexpected streamID a3
Bakugan™: Defenders of the Core v1.18.1 2025-05-18 1 scePsmfPlayerSetPsmf*: unexpected streamID a8
Bakugan™: Defenders of the Core v1.18.1 2025-05-18 1 scePsmfPlayerSetPsmf*: unexpected streamID c7
Bakugan™: Defenders of the Core v1.18.1 2025-05-18 3 scePsmfPlayerSetPsmf*: unexpected streamID cc
Bakugan™: Defenders of the Core v1.18.1 2025-05-18 2 scePsmfPlayerSetPsmf*: unexpected streamID 42
Bakugan™: Defenders of the Core v1.18.1 2025-05-18 1 scePsmfPlayerSetPsmf*: unexpected streamID 8
God of War®: Ghost of Sparta v1.18.1 2025-05-25 3 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p1-00rel0 [Revision 96995]. 01730144:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730144:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.
God of War®: Ghost of Sparta v1.18.1 2025-05-25 3 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p1-00rel0 [Revision 96995]. 01730144:00000f29 HWX C T N LM RevN Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730144:00000f29 HWX C T N LM RevN Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cu
SEGA Rally v1.18.1 2025-07-07 2 sceNetAdhocMatchingInit(16384) at 088d9088

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