Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball 2024 BRO GAME ID NEW PATCH SEASON v1.18.1 2025-08-16 6 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.18.1 2025-07-20 1 Branch in Jump delay slot at 08be6018 in block starting at 08be6010
eFootball Chelito 19 v1.18.1 2025-07-20 1 Branch in Jump delay slot at 08be6018 in block starting at 08be5d28
WWE 2K25 BLOODLINE EDITION v1.20.4-572-g79f6aa57e2 2026-07-17 28 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
eFootball 2025 STAR PATCH v1.18.1 2025-07-20 1 ReadFromHardware: Invalid address 0000002e near PC 0881cbb8 LR 0881cba8
eFootball 2025 STAR PATCH v1.18.1 2025-07-20 1 WriteToHardware: Invalid address 00000012 near PC 0881ca48 LR 0881c8e4
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-07-20 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(473b047, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-07-20 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(0de3559, 44:31:d6:76:4e:18, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-07-20 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(5e18084, 44:31:d6:76:4e:18, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-07-20 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(dfe7fb5, 44:31:d6:76:4e:18, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-07-20 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(18944a2, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Spectral Souls -Resurrection of the Ethereal Empires- v1.18.1 2025-07-20 2 sceDmacMemcpy(dest=09301ba0, src=08b2c9f0, size=32768): overlapping read
eFootball PC - V. v1.18.1 2025-07-20 1 Unknown GetPointer 10bf2537 PC 0884d5b0 LR 0884d7d4
eFootball 2024 BRO GAME ID NEW PATCH SEASON v1.18.1 2025-12-19 23 ReadFromHardware: Invalid address 00000000 near PC 08a063b4 LR 08a3fbe4
eFootball 2024 By Komo Valeri v1.18.1 2026-07-25 20 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
SBK®08 Superbike World Championship v1.18.1 2025-08-18 4 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09090540): duplicate handler
Spectral Souls -Resurrection of the Ethereal Empires- v1.18.1 2025-07-20 2 sceDmacMemcpy(dest=092f19a0, src=08b31350, size=32768): overlapping read
eFootball 2024 By Komo Valeri v1.18.1 2025-11-01 2 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
Disney•Pixar UP v1.18.1 2025-07-19 1 __KernelStopThread: thread 1250 does not exist (helper deleted)
Disney•Pixar UP v1.18.1 2025-07-19 1 __KernelStopThread: thread 1198 does not exist (helper deleted)
eFootball PES 2026 By Bro Game ID v1.18.1 2025-10-27 25 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
Spectral Souls -Resurrection of the Ethereal Empires- v1.18.1 2025-07-19 1 sceDmacMemcpy(dest=0931d6a0, src=08b20f00, size=32768): overlapping read
Disney•Pixar UP v1.18.1 2025-07-19 3 __KernelStopThread: thread 1032 does not exist (helper deleted)
eFootball PES 2026 By Bro Game ID v1.18.1 2026-01-30 65 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball PES 2026 By Bro Game ID v1.9.4 2026-10-24 4,663 Savedata version requested: 3
eFootball 2025 v1.18.1 2025-07-19 1 Unknown GetPointer 00d2af60 PC 0884a918 LR 0884a938
NASCAR® v1.18.1 2025-07-19 1 VTYPE with morph used: THRU=1 TC=2 COL=0 POS=1 NRM=2 WT=1 NW=4 IDX=0 MC=5
SBK®08 Superbike World Championship v1.18.1 2025-08-18 5 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09174660): duplicate handler
SBK®08 Superbike World Championship v1.18.1 2025-08-18 5 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 090ec0d0): duplicate handler
SBK®08 Superbike World Championship v1.18.1 2025-08-18 15 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fccc50): duplicate handler
喧嘩番長5~漢の法則(オトコのルール)~ v1.18.1 2025-07-19 1 00000000=sceUtilityScreenshotInitStart(098eba90)
eFootball CESAR - PATCH v1.18.1 2025-07-19 10 MIPSCompileOp: Invalid instruction 63636363
Naruto Shippuden: Kizuna Drive v1.18.1 2025-07-19 1 ReadFromHardware: Invalid address 006b04a6 near PC 08a7da90 LR 08a7da54
Spectral Souls -Resurrection of the Ethereal Empires- v1.18.1 2025-07-19 1 sceDmacMemcpy(dest=092f1da0, src=08b2b1f0, size=16384): overlapping read
英雄伝説 空の軌跡FC v1.18.1 2025-07-19 1 sceDmacMemcpy(dest=040d8000, src=08dde0d0, size=4096): overlapping read
SBK®08 Superbike World Championship v1.18.1 2025-08-19 5 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0927db30): duplicate handler
SBK®08 Superbike World Championship v1.18.1 2025-08-19 5 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f7a120): duplicate handler
EA FC 2024 BY RA-PATCH v1.18.1 2025-07-19 1 Unknown GetPointer 00000000 PC 0884d320 LR 0884d7d4
eFootball 2024 By Komo Valeri v1.18.1 2026-08-01 105 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
SBK®08 Superbike World Championship v1.18.1 2025-11-05 8 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09090570): duplicate handler
SBK®08 Superbike World Championship v1.18.1 2025-08-17 2 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 090c8670): duplicate handler
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-07-19 1 Branch in Jump delay slot at 09d1bb14 in block starting at 09d1bae0
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-07-19 1 Jump to invalid address: 0746ed00
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-07-19 1 Branch in Jump delay slot at 09d1bb1c in block starting at 09d1bae0
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-07-19 1 Jump to invalid address: 072f2dc0
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-07-19 1 Jump to invalid address: 0746ece0
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-07-19 1 Branch in Jump delay slot at 09d1bb20 in block starting at 09d1bae0
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-07-19 1 Branch in Jump delay slot at 09d1bb18 in block starting at 09d1bae0
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-07-19 1 Jump to invalid address: 0746ef00
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-07-19 1 Jump to invalid address: 0746ece8
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-07-19 1 Jump to invalid address: 0746ed50
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-07-19 1 Jump to invalid address: 0746ece4
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-07-19 1 Jump to invalid address: 0746ee90
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-07-19 1 Branch in Jump delay slot at 09d1bb08 in block starting at 09d1bae0
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-07-19 1 Jump to invalid address: 0756f1c0
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-07-19 1 Branch in Jump delay slot at 09d1bb04 in block starting at 09d1bae0
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-07-19 1 Jump to invalid address: 0746eda0
eFootball Edicion Mundial de Clubes By T. Bendezu v1.18.1 2026-08-04 6 Unknown GetPointer 00000000 PC 0884d7cc LR 0884d7d4
eFootball FWC C19 v1.18.1 2025-08-08 6 Unknown GetPointer 00000000 PC 0881c2e0 LR 0881c2e8
Tomb Raider: Anniversary™ v1.18.1 2025-07-18 1 sceDmacMemcpy(dest=041b2800, src=09506940, size=5120): overlapping read
eFootball PC - V. v1.18.1 2025-07-18 1 Unknown GetPointerWrite 00000000 PC 088713a0 LR 088713e4
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2025-07-18 1 sceDmacMemcpy(dest=0414e000, src=0945e930, size=230848): overlapping read
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.18.1 2025-07-18 1 sceNetAdhocMatchingInit(32768) at 0888d198
Tomb Raider: Anniversary™ v1.18.1 2025-07-18 1 sceDmacMemcpy(dest=041ab000, src=09752f60, size=9216): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.18.1 2025-07-18 1 sceDmacMemcpy(dest=04000000, src=0972d800, size=278528): overlapping read
Pro Evolution Soccer 2013 v1.18.1 2025-07-18 1 Unknown GetPointerWrite 708b1478 PC 0888d568 LR 0888d580
Resistance: Retribution™ v1.18.1 2025-07-18 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01700551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01700551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 *
Resistance: Retribution™ v1.18.1 2025-07-18 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f05551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) {
Resistance: Retribution™ v1.18.1 2025-07-18 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f05551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLi
Grand Theft Auto: Vice City Stories v1.18.1 2025-07-18 1 ReadFromHardware: Invalid address 00014000 near PC 00010120 LR 08891d5c
Grand Theft Auto: Vice City Stories v1.18.1 2025-07-18 1 Trying to write block exit to illegal destination 00020120: pc = 00010120
Tomb Raider: Anniversary™ v1.18.1 2025-07-18 1 sceDmacMemcpy(dest=041ac800, src=0931d010, size=9216): overlapping read
Disney•Pixar Cars 2 v1.18.1 2025-07-18 1 sceDmacMemcpy(dest=08400000, src=09816560, size=32768): overlapping read
EA-Sports FC PC-V v1.18.1 2025-07-18 1 WriteToHardware: Invalid address 00000024 near PC 08863d74 LR 08847944
EA-Sports FC PC-V v1.18.1 2025-07-18 1 ReadFromHardware: Invalid address 0000002c near PC 08847928 LR 08847944
eFootball Edicion Mundial de Clubes By T. Bendezu v1.18.1 2026-07-31 16 Unknown GetPointer 00000000 PC 0884a930 LR 0884a938
eFootball Edicion Mundial de Clubes By T. Bendezu v1.18.1 2026-07-31 37 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
BETEGAMING12 v1.19.3 2025-11-22 3 Can't draw: No current render step. Step count: 0
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.18.1 2025-07-18 1 sceDmacMemcpy(dest=0984e500, src=0984a500, size=16384): overlapping read
Need for Speed™ Shift v1.18.1 2025-07-18 1 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l1 rate 03
eFootball 2024 By Frank SJ v1.18.1 2025-07-18 1 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (20)
eFootball Edicion Mundial de Clubes By T. Bendezu v1.18.1 2026-02-15 8 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887ac48
LEGO® Batman™: The Videogame v1.18.1 2025-07-17 1 MIPSCompileOp 6900b3a8 failed
eFootball 2024 By Komo Valeri v1.9.4 2026-09-24 5,298 Savedata version requested: 3
eFootball PC - V. v1.18.1 2025-07-17 1 ReadFromHardware: Invalid address 000078fc near PC 000078fc LR 08824448
eFootball PC - V. v1.18.1 2025-07-17 1 Jump to invalid address: 075d1840
EA-Sports FC PC-V v1.18.1 2025-07-17 1 Unknown GetPointer 00428a42 PC 0884a918 LR 0884a938
LittleBigPlanet™ v1.18.1 2025-07-17 1 __KernelStopThread: thread 2086 does not exist (ApctlThread stopped)
LittleBigPlanet™ v1.18.1 2025-07-17 1 __KernelStopThread: thread 2086 does not exist (ApctlThread deleted)
Spectral Souls -Resurrection of the Ethereal Empires- v1.18.1 2025-07-17 1 sceDmacMemcpy(dest=09301fa0, src=08b33400, size=16384): overlapping read
Avatar: The Legend of Aang v1.18.1 2025-07-17 1 sceDmacMemcpy(dest=041d0400, src=09bd75b0, size=256): overlapping read
Prince of Persia - Rival Swords v1.18.1 2025-07-17 1 Block transfer invalid: 00000000/0 -> 00000000/0, 2x1x4 (172,224)->(310,832)
eFootball Chelito 19 v1.18.1 2025-07-17 1 MIPSCompileOp: Invalid instruction 000009f8
eFootball Chelito 19 v1.18.1 2025-07-17 1 MIPSCompileOp: Invalid instruction 0004cfff
eFootball Chelito 19 v1.18.1 2025-07-17 1 MIPSCompileOp: Invalid instruction 000006bf
eFootball Chelito 19 v1.18.1 2025-07-17 1 MIPSCompileOp: Invalid instruction 006dffff
eFootball Chelito 19 v1.18.1 2025-07-17 1 Branch in branch delay slot at 08168194 with different target
eFootball Chelito 19 v1.18.1 2025-07-17 1 MIPSCompileOp: Invalid instruction 000007fa
TEKKEN DARK RESURRECTION v1.18.1 2025-07-17 1 __KernelStopThread: thread 957 does not exist (ApctlThread stopped)
TEKKEN DARK RESURRECTION v1.18.1 2025-07-17 1 __KernelStopThread: thread 957 does not exist (ApctlThread deleted)

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