Recent logs - v1.20.4-1180-g6be9fe50b2

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Game title Version Latest Report Message
EA-Sports FC PC-V v1.20.4-1180-g6be9fe50b2 2026-08-31 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: thin3d #version 320 es // Driver: PowerVR Rogue GE8100 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 oColor0; // COLOR0 in highp vec2 oTexCoord0; // TEXCOORD0 out vec4 fragColor0; void main() { vec4 col = texture(tex, oTexCoord0) * oColor0; col.rgb *= oColor0.a; fragColor0 = col; } vs: thin3d #version 320 es // Driver: PowerVR Rogue GE8100 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } uniform mat4 WorldViewProj; uniform vec2 TintSaturation; in vec3 Position; in vec4 Color0; in vec2 TexCoord0; out lowp vec4 oColor0; // COLOR0 (0) out highp vec2 oTexCoord0; // TEXCOORD0 (1) void main() { gl_Position = mul(WorldViewProj, vec4(Position, 1.0)); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
EA-Sports FC PC-V v1.20.4-1180-g6be9fe50b2 2026-08-31 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: thin3d #version 320 es // Driver: PowerVR Rogue GE8100 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 oColor0; // COLOR0 in highp vec2 oTexCoord0; // TEXCOORD0 out vec4 fragColor0; void main() { vec4 col = texture(tex, oTexCoord0).zyxw * oColor0; col.rgb *= oColor0.a; fragColor0 = col; } vs: thin3d #version 320 es // Driver: PowerVR Rogue GE8100 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } uniform mat4 WorldViewProj; uniform vec2 TintSaturation; in vec3 Position; in vec4 Color0; in vec2 TexCoord0; out lowp vec4 oColor0; // COLOR0 (0) out highp vec2 oTexCoord0; // TEXCOORD0 (1) void main() { gl_Position = mul(WorldViewProj, vec4(Position, 1.0)); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
eFootball 26 FIFA World CupX = 0.513729 v1.9.4 2026-09-01 Savedata version requested: 3
"eFootball 2027 By ATGXGAMING PRO v1.9.4 2026-09-02 Savedata version requested: 3
DBS TTT LATINO - LOS IJUE30S v1.20.4-1180-g6be9fe50b2 2026-08-22 Branch in Jump delay slot at 08000000 in block starting at 08000000
EA-Sports FC Lop-Play v1.9.4 2026-09-02 Savedata version requested: 3
eFootball Lop - Play v1.9.4 2026-09-02 Savedata version requested: 3
eFootball PC - V. v1.9.4 2026-09-02 Savedata version requested: 3
Marvel™ Ultimate Alliance v1.20.4-1180-g6be9fe50b2 2026-08-20 sceUtilityGetNetParam called before initializing netApctl!
eFootball Euro y Copa America By T. Bendezu v1.9.4 2026-09-02 Savedata version requested: 3
EA-Sports FC PC-V v1.9.4 2026-09-02 Savedata version requested: 3
God of War®: Ghost of Sparta v1.20.4-124-g736dfc458e 2026-09-01 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War™: Ghost of Sparta v1.20.4-822-gd90fdee8fc 2026-09-02 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Pro Evolution Soccer 2013 v1.9.4 2026-09-02 Savedata version requested: 3
Midnight Club 3: DUB Edition v1.9.4 2026-08-28 Unexpected mpeg first timestamp: 906bf08d0c7 / 9924579479751
Call of Duty : Roads to Victory™ v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Marvel™ Ultimate Alliance v1.9.4 2026-09-01 sceKernelLoadModule: unsupported options size=00000014, flags=08e3bde8, pos=0, access=1, data=2, text=2
CARS v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
CARS v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Midnight Club 3: DUB Edition v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
Midnight Club 3: DUB Edition v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1
Midnight Club 3: DUB Edition v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Midnight Club 3: DUB Edition v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
Midnight Club 3: DUB Edition v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
Midnight Club 3: DUB Edition v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Midnight Club 3: DUB Edition v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
Midnight Club 3: DUB Edition v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
Burnout™ Legends v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Burnout™ Legends v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
TEKKEN DARK RESURRECTION v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
TEKKEN DARK RESURRECTION v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
TEKKEN DARK RESURRECTION v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
TEKKEN DARK RESURRECTION v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2026-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Marvel™ Ultimate Alliance v1.9.4 2026-08-31 sceGeBreak(mode=0, unknown=08f6c8fc): unknown ptr (valid)