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| Game title |
Version |
Latest Report |
Message |
| EA-Sports FC PC-V |
v1.20.4-1180-g6be9fe50b2 |
2026-08-31 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: thin3d
#version 320 es
// Driver: PowerVR Rogue GE8100 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
in lowp vec4 oColor0; // COLOR0
in highp vec2 oTexCoord0; // TEXCOORD0
out vec4 fragColor0;
void main() {
vec4 col = texture(tex, oTexCoord0) * oColor0;
col.rgb *= oColor0.a;
fragColor0 = col;
}
vs: thin3d
#version 320 es
// Driver: PowerVR Rogue GE8100 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
in vec3 Position;
in vec4 Color0;
in vec2 TexCoord0;
out lowp vec4 oColor0; // COLOR0 (0)
out highp vec2 oTexCoord0; // TEXCOORD0 (1)
void main() {
gl_Position = mul(WorldViewProj, vec4(Position, 1.0));
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
}
|
| EA-Sports FC PC-V |
v1.20.4-1180-g6be9fe50b2 |
2026-08-31 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: thin3d
#version 320 es
// Driver: PowerVR Rogue GE8100 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
in lowp vec4 oColor0; // COLOR0
in highp vec2 oTexCoord0; // TEXCOORD0
out vec4 fragColor0;
void main() {
vec4 col = texture(tex, oTexCoord0).zyxw * oColor0;
col.rgb *= oColor0.a;
fragColor0 = col;
}
vs: thin3d
#version 320 es
// Driver: PowerVR Rogue GE8100 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
in vec3 Position;
in vec4 Color0;
in vec2 TexCoord0;
out lowp vec4 oColor0; // COLOR0 (0)
out highp vec2 oTexCoord0; // TEXCOORD0 (1)
void main() {
gl_Position = mul(WorldViewProj, vec4(Position, 1.0));
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
}
|
| eFootball 26 FIFA World CupX = 0.513729 |
v1.9.4 |
2026-09-01 |
Savedata version requested: 3 |
| "eFootball 2027 By ATGXGAMING PRO |
v1.9.4 |
2026-09-02 |
Savedata version requested: 3 |
| DBS TTT LATINO - LOS IJUE30S |
v1.20.4-1180-g6be9fe50b2 |
2026-08-22 |
Branch in Jump delay slot at 08000000 in block starting at 08000000 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-09-02 |
Savedata version requested: 3 |
| eFootball Lop - Play |
v1.9.4 |
2026-09-02 |
Savedata version requested: 3 |
| eFootball PC - V. |
v1.9.4 |
2026-09-02 |
Savedata version requested: 3 |
| Marvel™ Ultimate Alliance |
v1.20.4-1180-g6be9fe50b2 |
2026-08-20 |
sceUtilityGetNetParam called before initializing netApctl! |
| eFootball Euro y Copa America By T. Bendezu |
v1.9.4 |
2026-09-02 |
Savedata version requested: 3 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-09-02 |
Savedata version requested: 3 |
| God of War®: Ghost of Sparta |
v1.20.4-124-g736dfc458e |
2026-09-01 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| God of War™: Ghost of Sparta |
v1.20.4-822-gd90fdee8fc |
2026-09-02 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Pro Evolution Soccer 2013 |
v1.9.4 |
2026-09-02 |
Savedata version requested: 3 |
| Midnight Club 3: DUB Edition |
v1.9.4 |
2026-08-28 |
Unexpected mpeg first timestamp: 906bf08d0c7 / 9924579479751 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
| Marvel™ Ultimate Alliance |
v1.9.4 |
2026-09-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=08e3bde8, pos=0, access=1, data=2, text=2 |
| CARS |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
| CARS |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
| Midnight Club 3: DUB Edition |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2 |
| Midnight Club 3: DUB Edition |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1 |
| Midnight Club 3: DUB Edition |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| Midnight Club 3: DUB Edition |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2 |
| Midnight Club 3: DUB Edition |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2 |
| Midnight Club 3: DUB Edition |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| Midnight Club 3: DUB Edition |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1 |
| Midnight Club 3: DUB Edition |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2 |
| Burnout™ Legends |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
| Burnout™ Legends |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
| TEKKEN DARK RESURRECTION |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2 |
| TEKKEN DARK RESURRECTION |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2 |
| TEKKEN DARK RESURRECTION |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
| TEKKEN DARK RESURRECTION |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.4 |
2026-09-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
| Marvel™ Ultimate Alliance |
v1.9.4 |
2026-08-31 |
sceGeBreak(mode=0, unknown=08f6c8fc): unknown ptr (valid) |