Recent logs - NARUTO Shippuden: Legends: Akatsuki Rising

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
NARUTO Shippuden: Legends: Akatsuki Rising v1.6.3-492-g9fddfff66 2020-02-25 WriteToHardware: Invalid address 00004100 near PC 088b966c LR 088b966c
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2020-02-22 sceDmacMemcpy(dest=041af940, src=08fabfd0, size=128): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.6.3-312-g31646d6c8 2020-02-22 Error in shader program link: info: (unknown reason) fs: 00000000:00200822 Tex TexAlpha LM Fog TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01b00001:00000b15 HWX T N LM Fog Tex Light: 0: c:1 t:0 1: c:0 t:0 3: c:0 t:0 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
NARUTO Shippuden: Legends: Akatsuki Rising v1.6.3-312-g31646d6c8 2020-02-22 Error in shader program link: info: (unknown reason) fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00090354 HWX N Fog Tex TexProjNNrm UVMtx #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = (u_texmtx * vec4(normalize(normal), 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
NARUTO Shippuden: Legends: Akatsuki Rising v1.6.3-312-g31646d6c8 2020-02-22 Error in shader program link: info: (unknown reason) fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
NARUTO Shippuden: Legends: Akatsuki Rising v1.6.3-312-g31646d6c8 2020-02-22 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2020-02-15 sceDmacMemcpy(dest=04180d40, src=091a5b50, size=320): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2020-02-12 sceDmacMemcpy(dest=041b6bc0, src=092d0890, size=192): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2020-02-10 sceDmacMemcpy(dest=041f2940, src=08f39510, size=192): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2020-01-31 sceDmacMemcpy(dest=041ac440, src=08efeed0, size=128): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2020-01-29 sceDmacMemcpy(dest=0417a540, src=08f0d710, size=128): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2020-01-26 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0889ff4c
NARUTO Shippuden: Legends: Akatsuki Rising v1.6.3 2020-01-26 sceDmacMemcpy(dest=040cc080, src=08ec8690, size=4096): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2020-01-24 Savedata version requested: 3
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2020-01-21 sceDmacMemcpy(dest=041e4f40, src=090ca090, size=128): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.4.2 2020-01-21 Wrong magic number 5458455f
NARUTO Shippuden: Legends: Akatsuki Rising v1.4.2 2020-01-21 Wrong magic number 5f53454f
NARUTO Shippuden: Legends: Akatsuki Rising v1.4.2 2020-01-21 Wrong magic number 554f422d
NARUTO Shippuden: Legends: Akatsuki Rising v1.4.2 2020-01-21 Wrong magic number 3b617461
NARUTO Shippuden: Legends: Akatsuki Rising v1.4.2 2020-01-21 Wrong magic number 2d2d0a0d
NARUTO Shippuden: Legends: Akatsuki Rising v1.4.2 2020-01-21 Wrong magic number 30383034
NARUTO Shippuden: Legends: Akatsuki Rising v1.4.2 2020-01-21 Wrong magic number 41442d45
NARUTO Shippuden: Legends: Akatsuki Rising v1.4.2 2020-01-21 Wrong magic number 72656673
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2020-01-20 Unknown GetPointer 00000000 PC 0881b338 LR 0881b338
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2020-01-16 sceDmacMemcpy(dest=041c4cc0, src=091dee90, size=64): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2020-01-16 sceDmacMemcpy(dest=041e2f80, src=091c6710, size=64): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2020-01-14 sceDmacMemcpy(dest=041a5000, src=090917d0, size=64): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2020-01-13 sceDmacMemcpy(dest=04138e80, src=0929b480, size=128): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2019-12-28 sceDmacMemcpy(dest=041c1d80, src=08fb6d10, size=192): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2019-11-29 sceDmacMemcpy(dest=041da8c0, src=0915a910, size=128): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.3 2019-11-21 sceDmacMemcpy(dest=04138e80, src=09201080, size=832): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-11-16 sceDmacMemcpy(dest=04138e80, src=09135810, size=832): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-11-11 sceDmacMemcpy(dest=04138e80, src=091fbad0, size=832): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.2 2019-11-04 sceDmacMemcpy(dest=04199100, src=08f974d0, size=64): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2019-10-31 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088ea53c
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.3 2019-10-28 sceDmacMemcpy(dest=04190880, src=08f5b510, size=128): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2020-02-18 sceDmacMemcpy(dest=04138e80, src=091b7d50, size=128): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.4-2-g648bc5d 2019-10-06 Wrong magic number 5b681000
NARUTO Shippuden: Legends: Akatsuki Rising v1.4-2-g648bc5d 2019-10-06 Wrong magic number 5c8551a0
NARUTO Shippuden: Legends: Akatsuki Rising v1.4-2-g648bc5d 2019-10-06 Wrong magic number 00003077
NARUTO Shippuden: Legends: Akatsuki Rising v1.4-2-g648bc5d 2019-10-06 Wrong magic number 5c864000
NARUTO Shippuden: Legends: Akatsuki Rising v1.4-2-g648bc5d 2019-10-06 Wrong magic number 5c9d3300
NARUTO Shippuden: Legends: Akatsuki Rising v1.4-2-g648bc5d 2019-10-06 Wrong magic number 5cbea000
NARUTO Shippuden: Legends: Akatsuki Rising v1.4-2-g648bc5d 2019-10-06 Wrong magic number 5c9d2000
NARUTO Shippuden: Legends: Akatsuki Rising v1.4-2-g648bc5d 2019-10-06 Wrong magic number 5cbe3000
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-10-05 sceDmacMemcpy(dest=041bb980, src=08fc3510, size=64): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-09-28 Error in shader program link: info: (unknown reason) fs: postshader /* Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) Copyright (C) 2011-2015 Hyllian - [email protected] Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Incorporates some of the ideas from SABR shader. Thanks to Joshua Street. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif #define CornerA 0 //ON:1/OFF:0 / A, B, C, D are just different variants of corner rounding #define CornerB 0 //ON:1/OFF:0 / activate only one #define CornerD 0 //ON:1/OFF:0 // CornerC //used as default if none of the above is defined const float XBR_SCALE = 3.0; const float lv2_cf = 2.0; const float coef = 2.0; const vec3 rgbw = vec3(14.352, 28.176, 5.472); const vec4 eq_threshold = vec4(15.0, 15.0, 15.0, 15.0); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 ); const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 ); const vec4 Ci = vec4(0.25, 0.25, 0.25, 0.25); uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; // Difference between vector components. vec4 df(vec4 A, vec4 B) { return vec4(abs(A-B)); } // Compare two vectors and return their components are different. vec4 diff(vec4 A, vec4 B) { return vec4(notEqual(A, B)); } // Determine if two vector components are equal based on a threshold. vec4 eq(vec4 A, vec4 B) { return (step(df(A, B), eq_threshold)); } // Determine if two vector components are NOT equal based on a threshold. vec4 neq(vec4 A, vec4 B) { return (vec4(1.0, 1.0, 1.0, 1.0) - eq(A, B)); } float c_df(vec3 c1, vec3 c2) { vec3 df = abs(c1 - c2); return df.r + df.g + df.b; } void main() { bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x); vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz; // Let's skip the whole scaling if output size smaller than 1.6x of input size if (upscale) { vec4 edri, edr, edr_l, edr_u, px; // px = pixel, edr = edge detection rule vec4 irlv0, irlv1, irlv2l, irlv2u; vec4 fx, fx_l, fx_u; // inequations of straight lines. vec2 pS = 1.0 / u_texelDelta.xy; vec2 fp = fract(v_texcoord0.xy*pS.xy); vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy; vec2 dx = vec2(u_texelDelta.x,0.0); vec2 dy = vec2(0.0,u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec4 delta = vec4(1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_l = vec4(0.5/XBR_SCALE, 1.0/XBR_SCALE, 0.5/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_u = delta_l.yxwz; vec3 A = texture2D(sampler0, TexCoord_0 -dx -dy ).xyz; vec3 B = texture2D(sampler0, Tex
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.3 2019-10-13 sceDmacMemcpy(dest=04138e80, src=092111e0, size=576): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-09-22 sceDmacMemcpy(dest=041f1240, src=08ec6e90, size=128): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-09-15 sceDmacMemcpy(dest=04195d00, src=08f39510, size=192): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-08-26 sceDmacMemcpy(dest=04138e80, src=09326f80, size=832): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-08-14 sceDmacMemcpy(dest=0418df40, src=08ee64d0, size=64): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-08-11 Unknown GetPointer 00000000 PC 00000000 LR 088ea53c
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-08-11 ReadFromHardware: Invalid address 00000115 near PC 088e7b54 LR 0891637c
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-08-11 ReadFromHardware: Invalid address 00000101 near PC 089161e0 LR 088929f0
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-08-11 ReadFromHardware: Invalid address 20000000 near PC 20000000 LR 0889ff4c
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-08-11 WriteToHardware: Invalid address 05f5e110 near PC 0889f2f0 LR 088929f0
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-08-11 ReadFromHardware: Invalid address 05f5e108 near PC 089161c8 LR 0891637c
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-08-11 ReadFromHardware: Invalid address 05f5e0f4 near PC 089161e8 LR 088929f0
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-07-23 sceDmacMemcpy(dest=04138e80, src=08dabac0, size=128): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-07-23 sceDmacMemcpy(dest=04138e80, src=09303e50, size=128): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-07-22 sceDmacMemcpy(dest=041b9c80, src=08e7c490, size=64): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-06-18 sceDmacMemcpy(dest=041f8c00, src=08f7d2d0, size=128): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-06-16 sceDmacMemcpy(dest=0418df40, src=091b6c90, size=64): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-06-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
NARUTO Shippuden: Legends: Akatsuki Rising v1.5.4 2019-06-08 sceDmacMemcpy(dest=041919c0, src=08f41ad0, size=128): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-06-04 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08853e2c
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2019-11-13 sceDmacMemcpy(dest=041919c0, src=08fa35d0, size=128): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-06-03 sceDmacMemcpy(dest=04138e80, src=092604d0, size=128): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2020-01-31 sceDmacMemcpy(dest=041d31c0, src=08fc3510, size=64): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.4-56-gb1a530b 2019-05-29 Wrong magic number e7a10064
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2019-12-03 sceDmacMemcpy(dest=041aab80, src=09007e90, size=192): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-05-27 sceDmacMemcpy(dest=041afec0, src=08ec6e90, size=128): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-05-26 sceDmacMemcpy(dest=04186d80, src=08ef9c10, size=128): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-05-26 sceDmacMemcpy(dest=04183f40, src=08fa3dd0, size=64): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-05-26 sceDmacMemcpy(dest=04199100, src=08fe15d0, size=128): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-05-05 sceDmacMemcpy(dest=04188a80, src=08e9bd10, size=128): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-04-22 sceDmacMemcpy(dest=04138e80, src=090fbc50, size=1344): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2020-01-31 Unknown GetPointer 00000000 PC 08804000 LR 08000030
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-05-27 sceDmacMemcpy(dest=0418eb80, src=090215d0, size=64): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-04-03 ReadFromHardware: Invalid address 00000002 near PC 00000002 LR 08868580
NARUTO Shippuden: Legends: Akatsuki Rising v1.7.5 2019-03-30 sceDmacMemcpy(dest=04138e80, src=093f55d0, size=832): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2020-02-27 Unknown GetPointer 00000000 PC 08000000 LR 08000000
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2020-02-23 Unknown GetPointer 00000000 PC 0888ec94 LR 0888ec94
NARUTO Shippuden: Legends: Akatsuki Rising v1.6.3 2019-03-19 Unknown GetPointer 00000000 PC 00000000 LR 00000000
NARUTO Shippuden: Legends: Akatsuki Rising v1.6.3 2019-03-19 Unable to write unknown syscall: FakeSysCalls/c0debabe
NARUTO Shippuden: Legends: Akatsuki Rising v1.8.0 2019-07-26 sceDmacMemcpy(dest=0419a600, src=0902ef50, size=64): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.7.5 2019-03-08 sceDmacMemcpy(dest=04138e80, src=0928b4b0, size=832): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.7.5 2019-03-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
NARUTO Shippuden: Legends: Akatsuki Rising v1.7.5 2019-03-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328
NARUTO Shippuden: Legends: Akatsuki Rising v1.7.5 2019-03-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147547976
NARUTO Shippuden: Legends: Akatsuki Rising v1.4.2 2019-03-03 Wrong magic number b7a44dc0
NARUTO Shippuden: Legends: Akatsuki Rising v1.4.2 2019-03-03 Wrong magic number b7a3ccc0
NARUTO Shippuden: Legends: Akatsuki Rising v1.4.2 2019-03-03 Wrong magic number b750ddf0
NARUTO Shippuden: Legends: Akatsuki Rising v1.4.2 2019-03-03 Wrong magic number b7a203b8
NARUTO Shippuden: Legends: Akatsuki Rising v1.4.2 2019-03-03 Wrong magic number b6e47ba0
NARUTO Shippuden: Legends: Akatsuki Rising v1.7.4 2019-02-17 sceDmacMemcpy(dest=0419bc40, src=08fcaf50, size=64): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.7.5 2019-02-10 sceDmacMemcpy(dest=04196200, src=091c3350, size=64): overlapping read
NARUTO Shippuden: Legends: Akatsuki Rising v1.4-2-g648bc5d 2019-02-10 Wrong magic number 66e06650
NARUTO Shippuden: Legends: Akatsuki Rising v1.4-2-g648bc5d 2019-02-10 Wrong magic number 62bfb8d0