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| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-06-30 |
18,755 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-06-30 |
18,767 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-23 |
260 |
80630007=sceAtracSetData(3, 08d4b180, 000040e8): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-23 |
273 |
80630007=sceAtracSetData(3, 08d4b180, 000033c8): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-23 |
312 |
80630007=sceAtracSetData(3, 08d4b180, 00002d38): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-23 |
338 |
80630007=sceAtracSetData(3, 08d4b180, 00002c20): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-23 |
447 |
80630007=sceAtracSetData(3, 08d4b180, 00003080): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-13 |
362 |
80630006=sceAtracSetData(3, 08d4b180, 00005038): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-10-13 |
285 |
80630006=sceAtracSetData(3, 08d4b180, 0000ce00): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2024-08-15 |
320 |
80630007=sceAtracSetData(3, 08d4b180, 00007f00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-09-15 |
77 |
80630006=sceAtracSetData(3, 08d4b180, 0000fad8): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-12 |
789 |
80630006=sceAtracSetData(3, 08d4b180, 00007bf8): invalid RIFF header |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2021-02-24 |
20 |
80630007=sceAtracSetData(2, 08d4b180, 0000cce8): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-12-21 |
157 |
80630006=sceAtracSetData(3, 08d4b180, 0000de68): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-12 |
1,510 |
80630006=sceAtracSetData(3, 08d4b180, 00003fd0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-12-30 |
315 |
80630006=sceAtracSetData(3, 08d4b180, 0000c428): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
3,549 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
3,485 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-08-04 |
108 |
80630007=sceAtracSetData(2, 08d4b180, 00003da0): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
5,086 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-25 |
1,764 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
5,682 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-01-13 |
59 |
80630007=sceAtracSetData(2, 08d4b180, 00004cf0): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-26 |
1,088 |
80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-11-03 |
177 |
80630006=sceAtracSetData(2, 08d4b180, 00009cc8): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-12-30 |
475 |
80630006=sceAtracSetData(2, 08d4b180, 000032b0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-26 |
1,184 |
80630006=sceAtracSetData(3, 08d4b180, 000034e0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2022-10-18 |
95 |
80630006=sceAtracSetData(3, 08d4b180, 0000d7d8): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-13 |
977 |
80630006=sceAtracSetData(3, 08d4b180, 000032b0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-11-10 |
445 |
80630006=sceAtracSetData(3, 08d4b180, 00003940): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-11-10 |
181 |
80630006=sceAtracSetData(3, 08d4b180, 00005b28): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2024-07-06 |
245 |
80630006=sceAtracSetData(3, 08d4b180, 000090c0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-25 |
2,380 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-03-04 |
632 |
80630006=sceAtracSetData(2, 08d4b180, 00005150): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-07-05 |
12,025 |
80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
3,853 |
80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
4,929 |
80630007=sceAtracSetData(3, 08d4b180, 00004c00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-11-07 |
177 |
80630006=sceAtracSetData(2, 08d4b180, 00004e08): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-10 |
240 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
4,946 |
Render to area containing texture at 040cc000 +64x0 |
| eFootball PES 2020 "C19" |
v1.9.4 |
2022-10-14 |
220 |
Garbage libstub address or end |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2023-06-09 |
12 |
MIPSCompileOp: Invalid instruction 4269b12c |
| Crash™ Tag Team Racing |
v1.9.4 |
2022-07-30 |
8 |
80630006=sceAtracSetDataAndGetID(09be3900, 00014000): invalid RIFF header |
| たんていぶ THE DETECTIVE CLUB -探偵と幽霊と怪盗と- |
v1.8.0 |
2019-12-09 |
3 |
scePsmfPlayerSetPsmfCB(09011e44, disc0:/PSP_GAME/USRDIR/Movie/Opening.pmf): invalid psmf player or status |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.9.4 |
2025-04-18 |
23 |
Render to texture using CLUT with offset at 04044000 +64x0 |
| SBK®09 Superbike World Championship |
v1.8.0 |
2025-04-03 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 094131a0): duplicate handler |
| Crash™ Tag Team Racing |
v1.9.4 |
2024-03-19 |
349 |
80630006=sceAtracSetDataAndGetID(09df7b00, 00014000): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
6,628 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-10-13 |
201 |
80630006=sceAtracSetData(3, 08d4b180, 0000c540): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
7,154 |
80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
61,695 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
33,715 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-23 |
1,611 |
80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-11-06 |
96 |
80630006=sceAtracSetData(3, 08d4b180, 00010e88): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-12 |
1,167 |
80630006=sceAtracSetData(3, 08d4b180, 00004890): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
301 |
80630006=sceAtracSetData(3, 08d4b180, 000055b0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
7,549 |
80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
9,267 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-26 |
2,643 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
29,912 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
30,300 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-11-07 |
407 |
80630006=sceAtracSetData(3, 08d4b180, 00003080): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-10 |
192 |
80630006=sceAtracSetData(3, 08d4b180, 00002b08): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
18,977 |
80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-09-23 |
264 |
80630006=sceAtracSetData(3, 08d4b180, 0000b5f0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-26 |
2,292 |
80630006=sceAtracSetData(3, 08d4b180, 00001cd0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
9,191 |
Rendering to framebuffer offset: 040cc000 +65x0 |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
17,896 |
80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data |
| SBK®08 Superbike World Championship |
v1.8.0 |
2024-04-09 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096dbe40): duplicate handler |
| Burnout™ Legends |
v1.9.4 |
2020-02-29 |
5 |
Render to texture with different strides 512 != 16 |
| Tom Clancy's Splinter Cell® Essentials |
v1.8.0 |
2019-12-08 |
1 |
Jump to invalid address: 07ff9300 PC 09ffe2b4 LR 00000000 |
| Tom Clancy's Splinter Cell® Essentials |
v1.8.0 |
2019-12-08 |
1 |
Jump to invalid address: 031d3e00 PC 09ffe298 LR 09ffe260 |
| Super Dragon Ball Heroes Universe Mission Tenkaichi |
v1.9.3 |
2023-07-27 |
431 |
Unsupported RGB mask: r=ef g=ff b=ff |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-05-20 |
29 |
80630007=sceAtracSetData(2, 08d4b180, 000091d8): atracID uses different codec type than data |
| PES 2020 BY Golden Game |
v1.9.4 |
2025-12-12 |
40 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| 初音ミク -Project DIVA- extend |
v1.8.0 |
2019-12-08 |
1 |
00000000=sceUtilityScreenshotInitStart(09323b00) |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2021-11-13 |
46 |
80630007=sceAtracSetData(2, 08d4b180, 000058f8): atracID uses different codec type than data |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.8.0 |
2019-12-08 |
1 |
00000000=sceUtilityScreenshotInitStart(09a729a8) |
| Assassin's Creed: Bloodlines™ |
v1.8.0 |
2019-12-08 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b7dda4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.8.0 |
2019-12-08 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b7dda4, 4, 00000000, 0) |
| PES 2014 |
v1.9.3 |
2019-12-31 |
35 |
Savedata version requested on save: 3 |
| Dante's Inferno™ |
v1.9.4 |
2020-09-07 |
3 |
Render to area containing texture at 04110000 +384x64 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.8.0 |
2021-02-08 |
3 |
Unknown GE command : fbfb0000 |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2023-10-09 |
14 |
80630007=sceAtracSetData(2, 08d4b180, 00012008): atracID uses different codec type than data |
| (homebrew) |
v1.9.4 |
2022-02-21 |
4 |
Unknown syscall in known module 'SysMemForKernel': 0xf91fe6aa |
| Burnout™ Legends |
v1.8.0 |
2019-12-07 |
1 |
Render to texture using CLUT with different strides 64 != 8 |
| Burnout™ Legends |
v1.8.0 |
2019-12-07 |
1 |
Render to texture with incompatible formats 4 != 3 at 04191800 |
| Burnout™ Legends |
v1.8.0 |
2019-12-07 |
1 |
Render to texture with different strides 512 != 8 |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2023-04-06 |
41 |
80630007=sceAtracSetData(3, 08d4b180, 000060a0): atracID uses different codec type than data |
| 初音ミク -Project DIVA- extend |
v1.8.0 |
2019-12-07 |
3 |
00000000=sceUtilityScreenshotInitStart(092c4b68) |
| Virtua Tennis 3 |
v1.8.0 |
2019-12-07 |
1 |
80630011=sceAtracSetDataAndGetID(08ce06c0, 00000004): buffer too small |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-12-25 |
18 |
80630007=sceAtracSetData(2, 08d4b180, 00012580): atracID uses different codec type than data |
| SBK®09 Superbike World Championship |
v1.8.0 |
2019-12-07 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093c68c0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.9.4 |
2022-09-24 |
8 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09369ee0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.9.4 |
2022-09-26 |
6 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a60f0): duplicate handler |
| グランナイツヒストリー |
v1.8.0 |
2019-12-07 |
2 |
00000000=sceUtilityScreenshotInitStart(08ddfdd0) |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2021-07-17 |
9 |
80630007=sceAtracSetData(3, 08d4b180, 0000db20): atracID uses different codec type than data |
| SBK®09 Superbike World Championship |
v1.9.4 |
2023-04-30 |
19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090983f0): duplicate handler |
| WWE All Stars |
v1.9.4 |
2024-08-07 |
69 |
Savedata version requested on save: 3 |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-11-12 |
20 |
80630007=sceAtracSetData(2, 08d4b180, 0000c658): atracID uses different codec type than data |