Recent logs - v1.10.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball NBC24 By Master Pes v1.10.3 2025-02-24 4 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFootball By Master Pes v1.10.3 2024-12-07 1 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-10-17 102 Render to area containing texture at 040cc000 +64x0
GTA: Liberty City Stories v1.10.3 2024-12-07 1 MIPSCompileOp: Invalid instruction 475f5053
eFootball 25 Hend Asean New Season v1.9.4 2026-09-03 8,992 Savedata version requested on save: 3
Grand Theft Auto: Liberty City Stories v1.10.3 2024-12-06 1 Unknown syscall in known module 'sceNpService': 0xfc0bc8db
Grand Theft Auto: Liberty City Stories v1.10.3 2024-12-06 1 Unknown syscall in known module 'sceNpService': 0x788f2b5e
Grand Theft Auto: Liberty City Stories v1.10.3 2024-12-06 1 Unknown syscall in known module 'sceNpService': 0x75dacb57
Grand Theft Auto: Liberty City Stories v1.10.3 2024-12-06 1 Unknown syscall in known module 'sceNpService': 0x72a1ce0d
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-25 2 MIPSCompileOp: Invalid instruction 43c40000
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED v1.8.0 2026-08-29 23 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED v1.9.4 2026-08-29 40 Render to texture with different formats 1 != 3
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED v1.18.1 2025-08-16 3 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATAE/NPUH10047DATAE/TEKKEN6.BIN, 09fd41d0, 00000002)
EFOOTBALL NEW PATCH SEASON 2025.... v1.10.3 2024-12-06 1 Render to area containing texture at 04162000 +256x0
Hot Shots Golf: Open Tee™ v1.10.3 2024-12-06 2 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Hot Shots Golf: Open Tee™ v1.10.3 2024-12-06 2 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
Hot Shots Golf: Open Tee™ v1.10.3 2024-12-06 2 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Hot Shots Golf: Open Tee™ v1.10.3 2024-12-06 2 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Hot Shots Golf: Open Tee™ v1.10.3 2024-12-06 2 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Hot Shots Golf: Open Tee™ v1.10.3 2024-12-06 2 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Hot Shots Golf: Open Tee™ v1.10.3 2024-12-06 2 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Hot Shots Golf: Open Tee™ v1.10.3 2024-12-06 2 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Hot Shots Golf: Open Tee™ v1.10.3 2024-12-06 2 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
Hot Shots Golf: Open Tee™ v1.10.3 2024-12-06 2 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a444, firstSym=0822a2c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a454, firstSym=0822a2e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a458, firstSym=0822a2e8, varData=00000000, extra=00000000
Hot Shots Golf: Open Tee™ v1.10.3 2024-12-06 2 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Hot Shots Golf: Open Tee™ v1.10.3 2024-12-06 2 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Hot Shots Golf: Open Tee™ v1.10.3 2024-12-06 2 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Hot Shots Golf: Open Tee™ v1.10.3 2024-12-06 2 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Hot Shots Golf: Open Tee™ v1.10.3 2024-12-06 2 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
BOMBA PATCH FL 2025 v1.9.4 2026-08-11 27 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
MONSTER HUNTER PORTABLE 3rd v1.10.3 2024-12-04 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396
MONSTER HUNTER PORTABLE 3rd v1.10.3 2024-12-04 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512
MONSTER HUNTER PORTABLE 3rd v1.10.3 2024-12-04 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588
MONSTER HUNTER PORTABLE 3rd v1.10.3 2024-12-04 1 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
仮面ライダー クライマックスヒーローズ オーズ v1.10.3 2024-12-04 1 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2024-12-03 1 WriteToHardware: Invalid address 1d2d2d6c near PC 089adbb4 LR 089adbb4
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-10-17 150 Rendering to framebuffer offset: 040cc000 +65x0
GTA: Liberty City Stories v1.10.3 2024-12-03 1 CALL to illegal address 00000008 - ignoring! data=00000b
EAFC24 BY RAFZZ v1.10.3 2024-12-03 2 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
WWE2K24-V1.04 BY MANIA SVR v1.18.1 2025-09-15 7 80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data
eFooTBall Play Cesar Patch v1.10.3 2024-12-02 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
eFooTBall Play Cesar Patch v1.10.3 2024-12-02 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
eFooTBall Play Cesar Patch v1.10.3 2024-12-02 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
eFooTBall Play Cesar Patch v1.10.3 2024-12-02 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
eFooTBall Play Cesar Patch v1.10.3 2024-12-02 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464
Formula One 06 v1.10.3 2024-12-02 1 WriteToHardware: Invalid address 0075b444 near PC 088711c0 LR 088711c0
eFootball PES 2024 "K25" v1.9.4 2025-08-26 42 Savedata version requested on save: 3
NBA2K13 v1.10.3 2024-12-01 2 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
eFootball 2025 BRI Liga1 & Eropa v1.9.4 2026-09-24 1,194 Savedata version requested on save: 3
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0fc00000 PC 0830d7a8 LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0fc003fc PC 0830d7a4 LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0fc03fc0 PC 0830d784 LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0ffffffc PC 0830d77c LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0fffffc0 PC 0830d75c LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0ffffffc PC 0830d738 LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0fc00000 PC 0830d704 LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0fc00000 PC 0830d6f8 LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0fc003fc PC 0830d6f4 LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0fffc000 PC 0830d6e0 LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 1 MIPSCompileOp: Invalid instruction 000ff0ff
eFootball Chelito 19 v1.10.3 2024-12-01 3 MIPSCompileOp: Invalid instruction 00000fff
eFootball Chelito 19 v1.10.3 2024-12-01 2 Trying to compile instruction 00ff0ff0 that can't be interpreted
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0fc00000 PC 0830d654 LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0fc00000 PC 0830d648 LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0fc003fc PC 0830d644 LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 4 Trying to compile instruction 0000fff0 that can't be interpreted
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0fc00000 PC 0830d5a4 LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0fc00000 PC 0830d5a0 LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0ffc0000 PC 0830d598 LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 3 Trying to compile instruction 00000ff0 that can't be interpreted
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0fc0003c PC 0830d504 LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0ffc0000 PC 0830d4f4 LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0ffffffc PC 0830d468 LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0fffc000 PC 0830d3c0 LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 1 Trying to compile instruction 00fffff0 that can't be interpreted
eFootball Chelito 19 v1.10.3 2024-12-01 1 Trying to compile instruction 000ffff0 that can't be interpreted
eFootball Chelito 19 v1.10.3 2024-12-01 1 Jump to invalid address: 0ffffffc PC 0830c888 LR 08000020
eFootball Chelito 19 v1.10.3 2024-12-01 6 MIPSCompileOp: Invalid instruction 000fffff
JOGRESS V3 v1.10.3 2024-12-01 2 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
eFootball 2025 By DILZZ PROJECTS V5 v1.10.3 2024-12-01 4 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
eFootball Chelito 19 v1.9.4 2026-10-16 323 BREAK instruction hit
eFootball Euro y Copa America By T. Bendezu v1.10.3 2024-11-30 1 Branch in RSRTComp delay slot at 00010210 in block starting at 000101c4
eFootball Euro y Copa America By T. Bendezu v1.10.3 2024-11-30 1 MIPSCompileOp: Invalid instruction 47003710
eFootball Euro y Copa America By T. Bendezu v1.9.4 2025-08-23 5 MIPSCompileOp: Invalid instruction 00000077
eFootball Euro y Copa America By T. Bendezu v1.9.4 2025-04-16 3 MIPSCompileOp: Invalid instruction 77710000
TM ARTS ULTRA v1.10.3 2024-11-30 1 Savedata version requested on save: 3
(homebrew) v1.10.3 2024-11-28 1 MIPSCompileOp: Invalid instruction 01020101
DRAGON BALL BUDOKAI TENKAICHI ZERO v1.6.3 2025-01-01 37 Render to texture using CLUT with different strides 512 != 64
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-07-16 54 80630007=sceAtracSetData(2, 08d4b180, 00006000): atracID uses different codec type than data
eFootball 2024 By RH12 Official v1.10.3 2024-11-27 1 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
eFootball 2024 By RH12 Official v1.10.3 2024-11-27 1 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
BLUE LOCK BY RAYAN M'RAD v1.12.3-682-g6ee75ea69 2026-06-30 217 Savedata version requested on save: 3
Daxter v1.10.3 2024-11-27 1 Render to area containing texture at 04110000 +0x136
Daxter v1.10.3 2024-11-27 1 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/04110000
PATAPON v1.10.3 2024-11-27 1 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227844, firstSym=082276c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227854, firstSym=082276e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227858, firstSym=082276e8, varData=00000000, extra=00000000
eFootball Chelito 19 v1.9.4 2026-10-29 63 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
eFootball Chelito 19 v1.9.4 2026-06-06 46 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
PATCH SPARTAN11 v1.10.3 2024-11-26 4 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
WWE2K24-V1.04 BY MANIA SVR v1.6.3 2026-06-20 11 80630007=sceAtracSetData(2, 08d4b180, 00004778): atracID uses different codec type than data
EA SPORTS™ FIGHT NIGHT Round 3 v1.10.3 2024-11-26 3 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest

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