Recent logs - v1.12.3-682-g6ee75ea69

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Game title Version Latest Report Message
The Warriors® v1.12.3-682-g6ee75ea69 2022-05-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
The Warriors® v1.12.3-682-g6ee75ea69 2022-05-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
The Warriors® v1.12.3-682-g6ee75ea69 2022-05-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:32: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000028 C Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:60: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 01100000:00000931 HWX T LM Tex Light: 0: c:0 t:0 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:57: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 01110000:00000129 HWX C LM Light: 0: c:0 t:0 MatUp:1 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:35: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000038 C Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000002 THR #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:35: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000030 Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:39: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000120 HWX Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:55: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 01010000:0000093d HWX C T LM Fog Tex Light: MatUp:1 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:52: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 01010000:00000939 HWX C T LM Tex Light: MatUp:1 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
MotoGP™22 | By CahNdutz v1.9.4 2022-07-01 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092dc140): duplicate handler
MotoGP™22 | By CahNdutz v1.9.4 2022-07-02 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fdd520): duplicate handler
Silent Hill: Shattered Memories v1.12.3-682-g6ee75ea69 2022-03-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Silent Hill: Shattered Memories v1.12.3-682-g6ee75ea69 2022-03-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
Silent Hill: Shattered Memories v1.12.3-682-g6ee75ea69 2022-03-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Silent Hill: Shattered Memories v1.12.3-682-g6ee75ea69 2022-03-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Silent Hill: Shattered Memories v1.12.3-682-g6ee75ea69 2022-03-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
METAL SLUG XX™ v1.12.3-999-g97bc7a1ae 2022-06-27 sceNetAdhocMatchingInit(65536) at 08864640
eFootball ALDAIR KITMAKER v1.9.4 2022-07-03 Savedata version requested: 3
MineCraft v1.12.3-983-g47ff758af 2022-07-03 MFIC instruction hit (70020024) at 08aac100
MindCraft v1.12.3-682-g6ee75ea69 2022-06-28 Using texture with rendered CLUT: texfmt=4, clutfmt=3
eFootball Haroun Z 2022 v1.9.4 2022-07-03 Savedata version requested: 3
LameCraft v1.12.3-682-g6ee75ea69 2022-06-28 MFIC instruction hit (70020024) at 088ad510
MineCraft v1.12.3-980-g3bfab6326 2022-07-03 MFIC instruction hit (70020024) at 08aa6914
The Warriors® v1.12.3-682-g6ee75ea69 2022-05-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
Phoenix Game Engine Lua (0.03) v1.12.3-682-g6ee75ea69 2022-06-27 sceKernelCreateThread(name=PGE System): unsupported attributes 00000006
Phoenix Game Engine Lua (0.03) v1.12.3-682-g6ee75ea69 2022-06-27 sceKernelCreateThread(name=PGE Texture): unsupported attributes 00000006
Phoenix Game Engine Lua (0.03) v1.12.3-682-g6ee75ea69 2022-06-27 sceKernelCreateThread(name=PGE Font): unsupported attributes 00000006
Phoenix Game Engine Lua (0.03) v1.12.3-682-g6ee75ea69 2022-06-27 MFIC instruction hit (70020024) at 0883de44
Phoenix Game Engine Lua (0.03) v1.12.3-682-g6ee75ea69 2022-06-27 Failed to allocate memory for ELF!
Phoenix Game Engine Lua (0.03) v1.12.3-682-g6ee75ea69 2022-06-27 sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006
Phoenix Game Engine Lua (0.03) v1.12.3-682-g6ee75ea69 2022-06-27 sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006
Phoenix Game Engine Lua (0.03) v1.12.3-682-g6ee75ea69 2022-06-27 sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006
Phoenix Game Engine Lua (0.03) v1.12.3-682-g6ee75ea69 2022-06-27 FBO using existing buffer as depthbuffer, 04154000/04000000 and 04000000/04110000
Phoenix Game Engine Lua (0.03) v1.12.3-682-g6ee75ea69 2022-06-27 sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006
Phoenix Game Engine Lua (0.03) v1.12.3-682-g6ee75ea69 2022-06-27 sceKernelCreateThread(name=PGE File): unsupported attributes 00000006
Phoenix Game Engine Lua (0.03) v1.12.3-682-g6ee75ea69 2022-06-27 sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006
Phoenix Game Engine Lua (0.03) v1.12.3-682-g6ee75ea69 2022-06-27 Video out requested, not supported: mode=0 size=512,512
MindCraft v1.12.3-682-g6ee75ea69 2022-06-28 Video out requested, not supported: mode=0 size=512,512
MindCraft v1.12.3-682-g6ee75ea69 2022-06-28 sceKernelCreateThread(name=PGE Support): unsupported attributes 00001006
MindCraft v1.12.3-682-g6ee75ea69 2022-06-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Garena Free Fire Beta LBorelliMods v1.12.3-682-g6ee75ea69 2022-07-02 Utility access thread still running, state: shutting down, dialog=1/1
Garena Free Fire Beta LBorelliMods v1.12.3-682-g6ee75ea69 2022-07-02 Utility access thread still running, state: shutting down, dialog=2/1
PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE v1.9.4 2022-06-29 Savedata version requested on save: 3
PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE v1.9.4 2022-06-28 Savedata version requested: 3
PES 22 BY HAROUN Z v1.9.4 2022-07-03 Savedata version requested on save: 3
PES 22 BY HAROUN Z v1.9.4 2022-07-03 Savedata version requested: 3
Garena Free Fire Beta LBorelliMods v1.9.4 2022-07-01 sceUtilityMsgDialogInitStart: invalid status
Garena Free Fire Beta LBorelliMods v1.12.3-682-g6ee75ea69 2022-07-03 FBO created from existing depthbuffer as color, 04198000/00000000 and 04088000/04198000
Garena Free Fire Beta LBorelliMods v1.12.3-682-g6ee75ea69 2022-07-03 FBO created from existing depthbuffer as color, 04198000/00000000 and 04000000/04198000
Garena Free Fire Beta LBorelliMods v1.12.3-682-g6ee75ea69 2022-07-03 FBO created from existing depthbuffer as color, 04198000/00000000 and 04110000/04198000
Garena Free Fire Beta LBorelliMods v1.9.4 2022-07-03 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
Garena Free Fire Beta LBorelliMods v1.9.4 2022-07-03 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
Garena Free Fire Beta LBorelliMods v1.9.4 2022-07-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
Garena Free Fire Beta LBorelliMods v1.9.4 2022-07-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
eFootball PES 2020 "C19" v1.9.4 2022-07-03 Savedata version requested: 3
TEKKEN GLOBAL MOD Season 2 v1.12.3-892-gca4d193ad 2022-07-02 MFIC instruction hit (70020024) at 08968ab4
eFOOTBALL PES 2020 "C19" T. BENDEZU v1.9.4 2022-07-03 Savedata version requested on save: 3
eFOOTBALL PES 2020 "C19" T. BENDEZU v1.9.4 2022-07-03 Savedata version requested: 3
ファンタシースターポータブル2インフィニティ v1.12.3-990-gb631ace6d 2022-07-03 Waiting thread for 20 that was already waiting for 20
Minecraft PSP Edition v1.12.3-682-g6ee75ea69 2022-07-03 MFIC instruction hit (70020024) at 08a703d8
Cave Story v1.12.3-99-g6099c4f41 2022-07-03 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
Cave Story v1.12.3-983-g47ff758af 2022-07-03 MFIC instruction hit (70020024) at 089941c4
Ghost Rider v1.12.3-985-g81fcb3cd0 2022-07-03 FBO created from existing depthbuffer as color, 04120000/00000000 and 04000000/04120000
Ghost Rider v1.12.3-985-g81fcb3cd0 2022-07-03 FBO created from existing depthbuffer as color, 04120000/00000000 and 04090000/04120000
Silent Hill: Shattered Memories v1.12.3-954-g7f505c0c2 2022-07-03 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000
Silent Hill: Shattered Memories v1.12.3-980-g3bfab6326 2022-07-03 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888)
Silent Hill: Shattered Memories v1.12.3-980-g3bfab6326 2022-07-03 FBO created from existing depthbuffer as color, 04000000/00000000 and 04170000/04000000
Silent Hill: Shattered Memories v1.12.3-980-g3bfab6326 2022-07-03 FBO created from existing depthbuffer as color, 04000000/00000000 and 04020000/04000000
Silent Hill: Shattered Memories v1.12.3-980-g3bfab6326 2022-07-03 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
Silent Hill: Shattered Memories v1.12.3-980-g3bfab6326 2022-07-03 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.3-985-g81fcb3cd0 2022-07-03 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.3-985-g81fcb3cd0 2022-07-03 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.3-985-g81fcb3cd0 2022-07-03 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
ファンタシースターポータブル2インフィニティ v1.12.3-990-gb631ace6d 2022-07-03 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cc000 offset: 0 (512x512 stride 512, 8888)
God of War: Chains of Olympus v1.12.3-999-g97bc7a1ae 2022-07-03 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
God of War®: Ghost of Sparta v1.12.3-999-g97bc7a1ae 2022-07-03 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
eFootball PES 2021 By TM ARTS v1.9.4 2022-07-03 Savedata version requested on save: 3
eFootball PES 2021 By TM ARTS v1.9.4 2022-07-03 Savedata version requested: 3
NUSANTARA v1.9.4 2022-07-03 Savedata version requested: 3
Crash™ Tag Team Racing v1.9.4 2022-06-28 80630006=sceAtracSetDataAndGetID(098a2040, 00014000): invalid RIFF header
ファンタシースターポータブル2インフィニティ v1.9.4 2022-07-03 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
ファンタシースターポータブル2インフィニティ v1.9.4 2022-07-03 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
ファンタシースターポータブル2インフィニティ v1.9.4 2022-07-03 FBO created from existing depthbuffer as color, 04088000/04110000 and 040cc000/04088000
Silent Hill: Shattered Memories v1.9.4 2022-07-03 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
Tenchu: Shadow Assassins v1.9.4 2022-07-03 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Tenchu: Shadow Assassins v1.9.4 2022-07-03 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Ratchet v1.9.4 2022-07-03 FBO created from existing depthbuffer as color, 04164000/04110000 and 04154000/04164000
GTA: Liberty City Stories v1.9.4 2022-07-03 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
PES 2014 v1.9.4 2022-07-03 Savedata version requested on save: 3
PES 2014 v1.9.4 2022-07-03 Savedata version requested: 3
WWE SmackDown! vs. RAW 2006. v1.9.4 2022-07-03 An uneaten prefix at end of block: 0893bd34
Def Jam® Fight For NY™: The Takeover v1.9.4 2022-06-25 sceDmacMemcpy(dest=0952e880, src=08400000, size=641344): overlapping read