Recent logs - v1.12.3-682-g6ee75ea69

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
EFOOTBALL 2023 PSP REALISTIC MOD v1.12.3-682-g6ee75ea69 2022-10-08 Unknown GetPointer 00000000 PC 0884d7a4 LR 0884d7c4
EFOOTBALL 2023 PSP REALISTIC MOD v1.12.3-682-g6ee75ea69 2022-10-08 Unknown GetPointer 3270db11 PC 0884d5a0 LR 0884d7c4
NZP Unofficial Patch 1.0.1 (Fat) v1.12.3-682-g6ee75ea69 2022-09-13 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
EFOOTBALL 2023 PSP REALISTIC MOD v1.9.4 2022-11-29 Savedata version requested on save: 3
EFOOTBALL 2023 PSP REALISTIC MOD v1.9.4 2022-11-29 Savedata version requested: 3
OUTRUN 2006: COAST 2 COAST v1.12.3-682-g6ee75ea69 2022-08-12 Normal projection mapping without normal?
eFootball Chelito 19 v1.9.4 2022-11-29 Savedata version requested: 3
Dragon Ball Z Shin Budokai v1.12.3-682-g6ee75ea69 2022-07-31 WriteToHardware: Invalid address fda29010 near PC 08815e08 LR 08815ec4
WWE'12 v1.13.2-1734-gcf27d1413 2022-11-28 sceNetAdhocMatchingInit(32768) at 08a587d0
eFootball By TM ARTS v1.9.4 2022-11-29 Savedata version requested on save: 3
eFootball By TM ARTS v1.9.4 2022-11-29 Savedata version requested: 3
YT : Idandroid Official v1.9.4 2022-11-28 Savedata version requested: 3
The Warriors® v1.12.3-682-g6ee75ea69 2022-05-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
The Warriors® v1.12.3-682-g6ee75ea69 2022-05-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
The Warriors® v1.12.3-682-g6ee75ea69 2022-05-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:32: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000028 C Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:60: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 01100000:00000931 HWX T LM Tex Light: 0: c:0 t:0 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:57: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 01110000:00000129 HWX C LM Light: 0: c:0 t:0 MatUp:1 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:35: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000038 C Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000002 THR #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:35: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000030 Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:39: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000120 HWX Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:55: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 01010000:0000093d HWX C T LM Fog Tex Light: MatUp:1 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:52: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 01010000:00000939 HWX C T LM Tex Light: MatUp:1 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.12.3-682-g6ee75ea69 2022-05-18 Error in shader compilation: info: Compile failed. ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball By TM ARTS v1.9.4 2022-11-29 Savedata version requested: 3
eFootball By TM ARTS v1.9.4 2022-11-29 Savedata version requested on save: 3
とある魔術の禁書目録 v1.13.2-1958-g56a879bbd 2022-11-27 sceNetAdhocMatchingInit(12288) at 0892bd40
MotoGP™22 | By CahNdutz v1.9.4 2022-11-25 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092dc140): duplicate handler
MotoGP™22 | By CahNdutz v1.9.4 2022-11-28 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fdd520): duplicate handler
eFootball Trailer 2022 v1.9.4 2022-11-29 Savedata version requested: 3
eFootball PES 2022 Danilo Gamer v1.9.4 2022-11-19 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
Silent Hill: Shattered Memories v1.12.3-682-g6ee75ea69 2022-03-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Silent Hill: Shattered Memories v1.12.3-682-g6ee75ea69 2022-03-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
Silent Hill: Shattered Memories v1.12.3-682-g6ee75ea69 2022-03-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Silent Hill: Shattered Memories v1.12.3-682-g6ee75ea69 2022-03-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Silent Hill: Shattered Memories v1.12.3-682-g6ee75ea69 2022-03-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3-682-g6ee75ea69 2022-07-28 sceGeListEnqueue: invalid address 40000000
SBK®09 Superbike World Championship v1.12.3-682-g6ee75ea69 2022-09-09 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092850f0): duplicate handler
METAL SLUG XX™ v1.13.2-951-g776c65001 2022-11-29 sceNetAdhocMatchingInit(65536) at 08864640
eFootball ALDAIR KITMAKER v1.9.4 2022-11-29 Savedata version requested: 3
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.13.2 2022-11-29 sceNetAdhocMatchingInit(32768) at 088119dc
Pro Evolution Soccer 2011 v1.13.2 2022-10-23 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2022-11-28 0 depal unsupported: shift=5 mask=ff offset=0
eFootball PES 2021 By GABRIEL v1.9.4 2022-11-29 Savedata version requested: 3
MindCraft v1.13.2 2022-11-05 Using texture with rendered CLUT: texfmt=4, clutfmt=3
eFootball Haroun Z 2022 v1.9.4 2022-11-29 Savedata version requested: 3
EFOOTBALL FINAL 2022 NEW UPDATE v1.9.4 2022-11-29 Savedata version requested: 3
The Warriors® v1.12.3-682-g6ee75ea69 2022-05-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
Phoenix Game Engine Lua (0.03) v1.13.2 2022-11-23 sceKernelCreateThread(name=PGE System): unsupported attributes 00000006
Phoenix Game Engine Lua (0.03) v1.13.2 2022-11-23 sceKernelCreateThread(name=PGE Texture): unsupported attributes 00000006
Phoenix Game Engine Lua (0.03) v1.13.2 2022-11-23 sceKernelCreateThread(name=PGE Font): unsupported attributes 00000006
Phoenix Game Engine Lua (0.03) v1.13.2 2022-11-23 MFIC instruction hit (70020024) at 0883de44
Phoenix Game Engine Lua (0.03) v1.13.2 2022-11-23 Failed to allocate memory for ELF!
Phoenix Game Engine Lua (0.03) v1.13.2 2022-11-23 sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006
Phoenix Game Engine Lua (0.03) v1.13.2 2022-11-23 sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006
Phoenix Game Engine Lua (0.03) v1.13.2 2022-11-23 sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006
Phoenix Game Engine Lua (0.03) v1.13.2 2022-11-23 sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006
Phoenix Game Engine Lua (0.03) v1.13.2 2022-11-23 sceKernelCreateThread(name=PGE File): unsupported attributes 00000006
Phoenix Game Engine Lua (0.03) v1.13.2 2022-11-23 sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006
Phoenix Game Engine Lua (0.03) v1.13.2 2022-11-23 Video out requested, not supported: mode=0 size=512,512
NZP Unofficial Patch 1.0.1 (Fat) v1.13.2 2022-11-28 MFIC instruction hit (70020024) at 08908ed8
MindCraft v1.13.2 2022-11-17 Video out requested, not supported: mode=0 size=512,512
MindCraft v1.13.2 2022-11-17 sceKernelCreateThread(name=PGE Support): unsupported attributes 00001006
MindCraft v1.13.2 2022-11-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Efootball 2022 Komo Valeri... v1.9.4 2022-11-29 Savedata version requested: 3
Garena Free Fire Beta LBorelliMods v1.13.2 2022-11-28 Utility access thread still running, state: shutting down, dialog=1/1
Garena Free Fire Beta LBorelliMods v1.13.2 2022-11-28 Utility access thread still running, state: shutting down, dialog=2/1
Tom Clancy's Ghost Recon® Predator v1.13.2-1018-g0e6e1eb93 2022-11-28 Utility access thread still running, state: shutting down, dialog=1/1
Tom Clancy's Ghost Recon® Predator v1.13.2-1018-g0e6e1eb93 2022-11-27 Utility access thread still running, state: shutting down, dialog=2/1
PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE v1.9.4 2022-11-07 Savedata version requested on save: 3
PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE v1.9.4 2022-11-07 Savedata version requested: 3
eFootball PES 2022 Danilo Gamer v1.9.4 2022-11-29 Savedata version requested on save: 3
eFootball PES 2022 Danilo Gamer v1.9.4 2022-11-29 Savedata version requested: 3
PES 22 BY HAROUN Z v1.9.4 2022-11-29 Savedata version requested on save: 3
PES 22 BY HAROUN Z v1.9.4 2022-11-29 Savedata version requested: 3
Garena Free Fire Beta LBorelliMods v1.9.4 2022-11-25 sceUtilityMsgDialogInitStart: invalid status
Garena Free Fire Beta LBorelliMods v1.13.2 2022-11-28 FBO created from existing depthbuffer as color, 04198000/00000000 and 04088000/04198000
Garena Free Fire Beta LBorelliMods v1.13.2 2022-11-28 FBO created from existing depthbuffer as color, 04198000/00000000 and 04000000/04198000
Garena Free Fire Beta LBorelliMods v1.13.2 2022-11-28 FBO created from existing depthbuffer as color, 04198000/00000000 and 04110000/04198000
Garena Free Fire Beta LBorelliMods v1.9.4 2022-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
Garena Free Fire Beta LBorelliMods v1.9.4 2022-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
Garena Free Fire Beta LBorelliMods v1.9.4 2022-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
Garena Free Fire Beta LBorelliMods v1.9.4 2022-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.13.2-1630-g6a6ccb4c6 2022-11-18 sceIoChstat: change attr to 0000 requested
eFootball PES 2020 "C19" v1.9.4 2022-11-29 Savedata version requested: 3
TEKKEN GLOBAL MOD Season 2 v1.13.2-1966-gb4c670694 2022-11-28 MFIC instruction hit (70020024) at 08968ab4
eFootball PES 2021 Libertadores T. Bendezu v1.9.4 2022-11-29 Savedata version requested on save: 3
eFootball PES 2021 Libertadores T. Bendezu v1.9.4 2022-11-29 Savedata version requested: 3
SBK®09 Superbike World Championship v1.12.3-682-g6ee75ea69 2022-09-09 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090b4a20): duplicate handler
eFOOTBALL PES 2020 "C19" T. BENDEZU v1.9.4 2022-11-29 Savedata version requested on save: 3
Mortal Kombat: Unchained v1.13.2-908-ga6c954652 2022-11-29 Failed to read valid video stream data from header
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.13.2-1900-g7c5ddcecb 2022-11-29 Waiting thread for 20 that was already waiting for 20
eFOOTBALL PES 2020 "C19" T. BENDEZU v1.9.4 2022-11-29 Savedata version requested: 3
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.13.2-1521-gb3ac533fa 2022-11-29 Waiting thread for 20 that was already waiting for 20
ファンタシースターポータブル2インフィニティ v1.13.2 2022-11-29 Waiting thread for 20 that was already waiting for 20