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Game title |
Version |
Latest Report |
Message |
The Warriors® |
v1.12.3-682-g6ee75ea69 |
2022-05-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765 |
The Warriors® |
v1.12.3-682-g6ee75ea69 |
2022-05-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524 |
The Warriors® |
v1.12.3-682-g6ee75ea69 |
2022-05-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.12.3-682-g6ee75ea69 |
2022-05-18 |
Error in shader compilation: info: Compile failed.
ERROR: 0:32: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000028 C Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform lowp float u_rotation;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 pos = position;
vec4 outPos = pos;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.12.3-682-g6ee75ea69 |
2022-05-18 |
Error in shader compilation: info: Compile failed.
ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.12.3-682-g6ee75ea69 |
2022-05-18 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.12.3-682-g6ee75ea69 |
2022-05-18 |
Error in shader compilation: info: Compile failed.
ERROR: 0:60: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
01100000:00000931 HWX T LM Tex Light: 0: c:0 t:0 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.12.3-682-g6ee75ea69 |
2022-05-18 |
Error in shader compilation: info: Compile failed.
ERROR: 0:57: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
01110000:00000129 HWX C LM Light: 0: c:0 t:0 MatUp:1 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.12.3-682-g6ee75ea69 |
2022-05-18 |
Error in shader compilation: info: Compile failed.
ERROR: 0:35: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000038 C Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform lowp float u_rotation;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 pos = position;
vec4 outPos = pos;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.12.3-682-g6ee75ea69 |
2022-05-18 |
Error in shader compilation: info: Compile failed.
ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000002 THR
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.12.3-682-g6ee75ea69 |
2022-05-18 |
Error in shader compilation: info: Compile failed.
ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.12.3-682-g6ee75ea69 |
2022-05-18 |
Error in shader compilation: info: Compile failed.
ERROR: 0:35: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000030 Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform lowp float u_rotation;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 pos = position;
vec4 outPos = pos;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.12.3-682-g6ee75ea69 |
2022-05-18 |
Error in shader compilation: info: Compile failed.
ERROR: 0:39: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000120 HWX Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.12.3-682-g6ee75ea69 |
2022-05-18 |
Error in shader compilation: info: Compile failed.
ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.12.3-682-g6ee75ea69 |
2022-05-18 |
Error in shader compilation: info: Compile failed.
ERROR: 0:55: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
01010000:0000093d HWX C T LM Fog Tex Light: MatUp:1 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.12.3-682-g6ee75ea69 |
2022-05-18 |
Error in shader compilation: info: Compile failed.
ERROR: 0:52: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
01010000:00000939 HWX C T LM Tex Light: MatUp:1 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.12.3-682-g6ee75ea69 |
2022-05-18 |
Error in shader compilation: info: Compile failed.
ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
MotoGP™22 | By CahNdutz |
v1.9.4 |
2022-07-01 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092dc140): duplicate handler |
MotoGP™22 | By CahNdutz |
v1.9.4 |
2022-07-02 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fdd520): duplicate handler |
Silent Hill: Shattered Memories |
v1.12.3-682-g6ee75ea69 |
2022-03-24 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
Silent Hill: Shattered Memories |
v1.12.3-682-g6ee75ea69 |
2022-03-24 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024 |
Silent Hill: Shattered Memories |
v1.12.3-682-g6ee75ea69 |
2022-03-24 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256 |
Silent Hill: Shattered Memories |
v1.12.3-682-g6ee75ea69 |
2022-03-24 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204 |
Silent Hill: Shattered Memories |
v1.12.3-682-g6ee75ea69 |
2022-03-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
METAL SLUG XX™ |
v1.12.3-999-g97bc7a1ae |
2022-06-27 |
sceNetAdhocMatchingInit(65536) at 08864640 |
eFootball ALDAIR KITMAKER |
v1.9.4 |
2022-07-03 |
Savedata version requested: 3 |
MineCraft |
v1.12.3-983-g47ff758af |
2022-07-03 |
MFIC instruction hit (70020024) at 08aac100 |
MindCraft |
v1.12.3-682-g6ee75ea69 |
2022-06-28 |
Using texture with rendered CLUT: texfmt=4, clutfmt=3 |
eFootball Haroun Z 2022 |
v1.9.4 |
2022-07-03 |
Savedata version requested: 3 |
LameCraft |
v1.12.3-682-g6ee75ea69 |
2022-06-28 |
MFIC instruction hit (70020024) at 088ad510 |
MineCraft |
v1.12.3-980-g3bfab6326 |
2022-07-03 |
MFIC instruction hit (70020024) at 08aa6914 |
The Warriors® |
v1.12.3-682-g6ee75ea69 |
2022-05-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
Phoenix Game Engine Lua (0.03) |
v1.12.3-682-g6ee75ea69 |
2022-06-27 |
sceKernelCreateThread(name=PGE System): unsupported attributes 00000006 |
Phoenix Game Engine Lua (0.03) |
v1.12.3-682-g6ee75ea69 |
2022-06-27 |
sceKernelCreateThread(name=PGE Texture): unsupported attributes 00000006 |
Phoenix Game Engine Lua (0.03) |
v1.12.3-682-g6ee75ea69 |
2022-06-27 |
sceKernelCreateThread(name=PGE Font): unsupported attributes 00000006 |
Phoenix Game Engine Lua (0.03) |
v1.12.3-682-g6ee75ea69 |
2022-06-27 |
MFIC instruction hit (70020024) at 0883de44 |
Phoenix Game Engine Lua (0.03) |
v1.12.3-682-g6ee75ea69 |
2022-06-27 |
Failed to allocate memory for ELF! |
Phoenix Game Engine Lua (0.03) |
v1.12.3-682-g6ee75ea69 |
2022-06-27 |
sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006 |
Phoenix Game Engine Lua (0.03) |
v1.12.3-682-g6ee75ea69 |
2022-06-27 |
sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006 |
Phoenix Game Engine Lua (0.03) |
v1.12.3-682-g6ee75ea69 |
2022-06-27 |
sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006 |
Phoenix Game Engine Lua (0.03) |
v1.12.3-682-g6ee75ea69 |
2022-06-27 |
FBO using existing buffer as depthbuffer, 04154000/04000000 and 04000000/04110000 |
Phoenix Game Engine Lua (0.03) |
v1.12.3-682-g6ee75ea69 |
2022-06-27 |
sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006 |
Phoenix Game Engine Lua (0.03) |
v1.12.3-682-g6ee75ea69 |
2022-06-27 |
sceKernelCreateThread(name=PGE File): unsupported attributes 00000006 |
Phoenix Game Engine Lua (0.03) |
v1.12.3-682-g6ee75ea69 |
2022-06-27 |
sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006 |
Phoenix Game Engine Lua (0.03) |
v1.12.3-682-g6ee75ea69 |
2022-06-27 |
Video out requested, not supported: mode=0 size=512,512 |
MindCraft |
v1.12.3-682-g6ee75ea69 |
2022-06-28 |
Video out requested, not supported: mode=0 size=512,512 |
MindCraft |
v1.12.3-682-g6ee75ea69 |
2022-06-28 |
sceKernelCreateThread(name=PGE Support): unsupported attributes 00001006 |
MindCraft |
v1.12.3-682-g6ee75ea69 |
2022-06-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Garena Free Fire Beta LBorelliMods |
v1.12.3-682-g6ee75ea69 |
2022-07-02 |
Utility access thread still running, state: shutting down, dialog=1/1 |
Garena Free Fire Beta LBorelliMods |
v1.12.3-682-g6ee75ea69 |
2022-07-02 |
Utility access thread still running, state: shutting down, dialog=2/1 |
PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE |
v1.9.4 |
2022-06-29 |
Savedata version requested on save: 3 |
PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE |
v1.9.4 |
2022-06-28 |
Savedata version requested: 3 |
PES 22 BY HAROUN Z |
v1.9.4 |
2022-07-03 |
Savedata version requested on save: 3 |
PES 22 BY HAROUN Z |
v1.9.4 |
2022-07-03 |
Savedata version requested: 3 |
Garena Free Fire Beta LBorelliMods |
v1.9.4 |
2022-07-01 |
sceUtilityMsgDialogInitStart: invalid status |
Garena Free Fire Beta LBorelliMods |
v1.12.3-682-g6ee75ea69 |
2022-07-03 |
FBO created from existing depthbuffer as color, 04198000/00000000 and 04088000/04198000 |
Garena Free Fire Beta LBorelliMods |
v1.12.3-682-g6ee75ea69 |
2022-07-03 |
FBO created from existing depthbuffer as color, 04198000/00000000 and 04000000/04198000 |
Garena Free Fire Beta LBorelliMods |
v1.12.3-682-g6ee75ea69 |
2022-07-03 |
FBO created from existing depthbuffer as color, 04198000/00000000 and 04110000/04198000 |
Garena Free Fire Beta LBorelliMods |
v1.9.4 |
2022-07-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
Garena Free Fire Beta LBorelliMods |
v1.9.4 |
2022-07-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
Garena Free Fire Beta LBorelliMods |
v1.9.4 |
2022-07-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2 |
Garena Free Fire Beta LBorelliMods |
v1.9.4 |
2022-07-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1 |
eFootball PES 2020 "C19" |
v1.9.4 |
2022-07-03 |
Savedata version requested: 3 |
TEKKEN GLOBAL MOD Season 2 |
v1.12.3-892-gca4d193ad |
2022-07-02 |
MFIC instruction hit (70020024) at 08968ab4 |
eFOOTBALL PES 2020 "C19" T. BENDEZU |
v1.9.4 |
2022-07-03 |
Savedata version requested on save: 3 |
eFOOTBALL PES 2020 "C19" T. BENDEZU |
v1.9.4 |
2022-07-03 |
Savedata version requested: 3 |
ファンタシースターポータブル2インフィニティ |
v1.12.3-990-gb631ace6d |
2022-07-03 |
Waiting thread for 20 that was already waiting for 20 |
Minecraft PSP Edition |
v1.12.3-682-g6ee75ea69 |
2022-07-03 |
MFIC instruction hit (70020024) at 08a703d8 |
Cave Story |
v1.12.3-99-g6099c4f41 |
2022-07-03 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000 |
Cave Story |
v1.12.3-983-g47ff758af |
2022-07-03 |
MFIC instruction hit (70020024) at 089941c4 |
Ghost Rider |
v1.12.3-985-g81fcb3cd0 |
2022-07-03 |
FBO created from existing depthbuffer as color, 04120000/00000000 and 04000000/04120000 |
Ghost Rider |
v1.12.3-985-g81fcb3cd0 |
2022-07-03 |
FBO created from existing depthbuffer as color, 04120000/00000000 and 04090000/04120000 |
Silent Hill: Shattered Memories |
v1.12.3-954-g7f505c0c2 |
2022-07-03 |
FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000 |
Silent Hill: Shattered Memories |
v1.12.3-980-g3bfab6326 |
2022-07-03 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888) |
Silent Hill: Shattered Memories |
v1.12.3-980-g3bfab6326 |
2022-07-03 |
FBO created from existing depthbuffer as color, 04000000/00000000 and 04170000/04000000 |
Silent Hill: Shattered Memories |
v1.12.3-980-g3bfab6326 |
2022-07-03 |
FBO created from existing depthbuffer as color, 04000000/00000000 and 04020000/04000000 |
Silent Hill: Shattered Memories |
v1.12.3-980-g3bfab6326 |
2022-07-03 |
FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000 |
Silent Hill: Shattered Memories |
v1.12.3-980-g3bfab6326 |
2022-07-03 |
FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.3-985-g81fcb3cd0 |
2022-07-03 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.3-985-g81fcb3cd0 |
2022-07-03 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.3-985-g81fcb3cd0 |
2022-07-03 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000 |
ファンタシースターポータブル2インフィニティ |
v1.12.3-990-gb631ace6d |
2022-07-03 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cc000 offset: 0 (512x512 stride 512, 8888) |
God of War: Chains of Olympus |
v1.12.3-999-g97bc7a1ae |
2022-07-03 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
God of War®: Ghost of Sparta |
v1.12.3-999-g97bc7a1ae |
2022-07-03 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
eFootball PES 2021 By TM ARTS |
v1.9.4 |
2022-07-03 |
Savedata version requested on save: 3 |
eFootball PES 2021 By TM ARTS |
v1.9.4 |
2022-07-03 |
Savedata version requested: 3 |
NUSANTARA |
v1.9.4 |
2022-07-03 |
Savedata version requested: 3 |
Crash™ Tag Team Racing |
v1.9.4 |
2022-06-28 |
80630006=sceAtracSetDataAndGetID(098a2040, 00014000): invalid RIFF header |
ファンタシースターポータブル2インフィニティ |
v1.9.4 |
2022-07-03 |
FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000 |
ファンタシースターポータブル2インフィニティ |
v1.9.4 |
2022-07-03 |
FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000 |
ファンタシースターポータブル2インフィニティ |
v1.9.4 |
2022-07-03 |
FBO created from existing depthbuffer as color, 04088000/04110000 and 040cc000/04088000 |
Silent Hill: Shattered Memories |
v1.9.4 |
2022-07-03 |
Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0 |
Tenchu: Shadow Assassins |
v1.9.4 |
2022-07-03 |
FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000 |
Tenchu: Shadow Assassins |
v1.9.4 |
2022-07-03 |
FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000 |
Ratchet |
v1.9.4 |
2022-07-03 |
FBO created from existing depthbuffer as color, 04164000/04110000 and 04154000/04164000 |
GTA: Liberty City Stories |
v1.9.4 |
2022-07-03 |
FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000 |
PES 2014 |
v1.9.4 |
2022-07-03 |
Savedata version requested on save: 3 |
PES 2014 |
v1.9.4 |
2022-07-03 |
Savedata version requested: 3 |
WWE SmackDown! vs. RAW 2006. |
v1.9.4 |
2022-07-03 |
An uneaten prefix at end of block: 0893bd34 |
Def Jam® Fight For NY™: The Takeover |
v1.9.4 |
2022-06-25 |
sceDmacMemcpy(dest=0952e880, src=08400000, size=641344): overlapping read |